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Messages - Major Cooke

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16
The Ghoul's Forest / Re: YOUR ideas for Ghoul and Human classes
« on: October 24, 2009, 03:23:31 AM »
Quote from: "Trooper 077"
Quote from: "Wartorn"
Most of these ideas suck, I won't lie :?

ok whats your grand idea then?

I don't like some of them myself... but yes, let's see if you have a good idea for a class, please.

I say we all give the newbies a chance to present their ideas. Just because they look like shit to you doesn't mean that a few interesting granules of diamonds and gold won't be able to shine out of it. Then, Cutman can sort through after we're all done posting our ideas and determine for himself what he likes most and how to form his next ghoul/human.

17
The Ghoul's Forest / Re: YOUR ideas for Ghoul and Human classes
« on: October 24, 2009, 02:26:01 AM »
I vote for Caleb. End of my story. :P

18
The Ghoul's Forest / Re: YOUR ideas for Ghoul and Human classes
« on: October 24, 2009, 01:21:23 AM »
OVERUSED! And way too popular. Caleb is nowhere near popular so I want to give him another chance to shine since 3D Realms nearly died.

19
The Ghoul's Forest / Re: YOUR ideas for Ghoul and Human classes
« on: October 24, 2009, 01:14:37 AM »


I could slam Caleb from Blood in there, give him the flare gun, his dual shotguns and a couple sticks of dynamite. Then he can just do all the ass-kicking for the humans. I have all his sprites thus far.

"When you get to hell, tell'em I sent ya. You'll get a discount."

(Yes, this means I oppose Duke Nukem, because Caleb is far more ass-kicking than he is... AND he's undead!)

Gordon Freeman is overrated, Serious Sam is a joke, Samus is stupid (Yes, you heard me... I hate Samus), so if anything, GO CALEB/MASTER CHIEF!

20
The Ghoul's Forest / Re: (beta 5) OH DEARY ME we have a problem
« on: October 23, 2009, 05:14:59 PM »
Back on topic... Yes, cutman, a nice workaround would be to spawn something that can thrust the cyborg in the opposite direction. I swear, there needs to be customizable states like in Zdoom...

If you want, I can send you the Death Bringer Thanatos character conversion out of Aeons of Death that I made from a monster to an actually playable skulltag class. You can get in touch with me on messenger, then I'll send it. Maybe it can give you a few ideas on how to get past this.

21
The Ghoul's Forest / Re: YOUR ideas for Ghoul and Human classes
« on: October 23, 2009, 04:54:09 PM »
What is it's name?

The Shadow Nightslayer.
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What is it's story?

Not too long after the downfall of Yurei in the forest, assuming that she needed a new set of hands besides Choke, the Yurei summoned a resisting ghoul from a deserted land where nothing but devastation and nuclear decay remain. Two human factions had once been fighting there, but since the influence of the Yurei drove them insane, they launched an all-out technology war on each other, finally nuking themselves to nothing. These two countries were in a dire state.

A few knew the truth about the conflict and how it was really started. Jacob "Nightslayer" Kristo was none-to-happy that the countries decided to fall sway to a false idol god such as the Yurei... He sought to end it before it was too late, but unfortunately it had happened. Seeing now that his people were left for dead, dying and mindless killing of each other, he was consumed with sorrow and decided to seek out the Yurei if it meant to end his sorrow, and replace it with something else.

The Yurei appeared in his dream one night, showing her family murdered, just like his was destroyed. She blamed the humans and persuaded him to join her, and is the first living human to betray his fellow humans. He was placed in line with a bunch of other ghouls who wanted to be recruited in the ranks. He transformed into a dark shadowy cloud that floated, giving off a shadow-purple smoke wherever he went, and could hide his body parts or bring them back out whenever he felt like it.

He was also given the Shadow-Word sword, with which he can cast magical bolts of the elements to strike his foes down with. He has two floating un-attached hands which he can re-attach with limbs when he feels like it. He has red eyes with silver irises that change color depending on mood.

While doing minor missions to attempt to gain the Yurei's attention, while not exactly killing any humans yet, was striking fear into their hearts, turning the atmosphere of nearby towns gloomy with a sort of impending doom sensation. However, he learned that his family was not killed and were in fact alive in the location which he thought was destroyed by a nuclear blast. They had survived by taking shelter in a large concrete bunker, which many others had taken to hiding into. Realizing that the Yurei had tricked him, followed by a feeling of pride and anger towards being such a fool, he immediately sought to make himself notorious to the ghouls by slicing and dicing them, preying on the weaker.

He finally got the attention he wanted when the Creeper caught him strangling a few ghouls, sucking the life out of them with a syphoning pierce of his sword, draining their unholy energies to bolster his own and effectively causing them to burst into flame, screaming with pain. Seeing the Creeper sneaking up on him, he knew full well how to deal with him, and sliced him in half with a Wind Shear attack. He cackled maddeningly as he defeated the Creeper for the first time in his entire life, a rather high-ranking ghoul. Nearby, a hunter and a marine watched as the ghoul traitor showed how powerful he was, and how he had broken free of the evil that threatened to tear the world asunder.

Nightslayer approached the humans and knelt before them, forming arms and legs to show that he was on their side and still part-human. While they didn't attack, they sure had a hard time learning to trust him. Other retaliatory souls of vengeance came to him, pledging their allegiance to help him fight off the ghouls and to help protect the rest of the fragile humans, swearing to lay Hell down on top of them with his own powers... Which hadn't even waned after he returned to the human's side. He fights ghouls, attempting to convert them back to their former human selves or kill them, doing what they can to get rid of the unholy menace.

--------------------------------
What does it look like?

Nightslayer looks like a thick black/shadow-purple soft fiery fog, and generally is just a floating head with long hairs of flowing smoke that leave slowly fading entrails behind them. He wields a sword in his right hand which can transform into other weapons of choice, such as a club, mace, or flange. His hands are disembodied, allowing him to be flexible, though he can reform into a human upon will, but he retains the shadow colors. His eyes are red with white irises which can change color on mood. He has no visible mouth or nose, but if seen from the side, an outline of a full human face will be shown. He's usually looking rather disgruntled, messy, and mistakenly tired.
-------------------------
How does it play? (physics, abilities)

They usually float above the ground, and can fly quickly for a small time before slowly falling to the ground slowly. Their subjection to only 1/4 gravity when falling is especially useful for avoiding Jitterskulls and Creepers, but if caught at the right height, can be easy prey for them as they can't move while slowly descending. When he flies, he can move at a superior speed for a short moment. They can't move very fast on ground though, and water bogs them down almost making them act like stuck pigs. They can also see everything, even Creepers as if the room had sun shining in them. In return, their attacks are much slower and speed is reduced, but the movement of their swords is not something to underestimate. He can also regenerate health and mana at a slower rate than the cyborg, but doesn't need to hold still to do so.
--------------------------------
What are it's weapons?

Nightslayer has a few weapons with different abilities:

-Shadow-Word Katana - This is the spellblade that is capable of throwing magical attacks. Nightslayer has unlimited magical powers, but he has to recharge them. The sword is large and heavy, resulting in slow swinging, yet can one-shot any ghoul if timed precisely. When he swings, he darts forward, knocking things back and cutting them up severely. Secondary switches modes of attack instantly. The Katana can also be used to mitigate damage, but if it absorbs too much, it can stun him for a good amount of time until hurt or the stun expires.

-Mace: A fast-swinging low-damaging weapon, this can reach the farthest and be thrown to deal enormous damage if it hits at the right angle of the weapon on impact. Good for battering Sjas while being able to keep some distance, but the further you are, the less damage you do. If thrown, you must retrieve the weapon in order to change it or use any other, as it is the morphed sword that you just threw.

-Hammer: Instant-striking weapon that deals a good amount of damage at striking range. Can be slammed into the ground and cause a shockwave, blasting enemies back, but makes the weapon take longer to reset since it must reform.

-Flange: This weapon is a ranged melee weapon that hits for small-medium damage with melee, but careful aiming allows Nightslayer to disperse the spikes in multiple ways: Radial, or Distance.

Radial is a defensive spray that casts spikes in all directions, and releases a cloud of dark smog, damaging all in it, allowing the Nightslayer to flee and confuse his enemies. Distance spiking causes all the spikes on the mace to aim upward, allowing him to kill targets via sniping. It takes a bit to reload with either attack.

-----------------------------
Why does it belong on GVH?

I feel that one thing the humans are missing, is a cross between a tank, a sniper, a scout, and a partially flying class. Each weapon modifies his abilities, damage given/received, and speed. He's not too complex either, and I feel he would fill in the gaps that would make him an even counterpart to Jitterskull. Plus, seeing a ghoul who rebels and attacks other ghouls is something worth considering, and adds an interesting retrospective since some class-based games have a form of defector class. He's not related to any games at all, and I made him up on the spot.
-----------------------------
I'll provide images of him soon enough, when I get around to making them. Shouldn't take longer than a day to make a front/side shot of him in photoshop, so hold tight.

22
The Ghoul's Forest / Re: GVH:Cold Demise trailer up
« on: September 28, 2009, 05:55:08 PM »
Yup. Close but no cigar. Heheh.

I'm glad it's not Eyesore.

23
The Ghoul's Forest / Re: Stuff I need to do
« on: September 27, 2009, 08:58:37 PM »
Uh... White... Lord of hell is just talking in non-english as usual. Ignore him. Cutman is working on the next GvH expansion, and only him when it comes to making the characters and such...

24
The Ghoul's Forest / Re: Stuff I need to do
« on: September 26, 2009, 02:52:33 PM »
But what does the CD stand for, Christmas Demons?

25
The Ghoul's Forest / Re: Bragging Thread
« on: September 24, 2009, 08:33:01 PM »
I think I'll make a suggestion on skulltag forums to add a "Disable messages from dead players to live ones", just like in Counter-strike.

26
The Ghoul's Forest / Re: New Ghoul, Crackels! Custom made by me ENTIRELY! :)
« on: September 23, 2009, 08:37:12 PM »
That was a bit too much of a stab. That is a little overkill, knux.

27
The Ghoul's Forest / Re: New Ghoul, Crackels! Custom made by me ENTIRELY! :)
« on: September 22, 2009, 07:47:07 PM »
Metalhead's a female? I thought metal was a guy. Oh well.

28
The Ghoul's Forest / Re: New Ghoul, Crackels! Custom made by me ENTIRELY! :)
« on: September 22, 2009, 04:54:18 AM »
Metal masterbanned him though, didn't he?

29
The Ghoul's Forest / Re: Bragging Thread
« on: September 21, 2009, 01:35:52 PM »
And no one can tell when they're telling the truth either. It's more believable if they have a good reputation around most players but other than that, no cookies.

30
The Ghoul's Forest / Re: New Ghoul, Crackels! Custom made by me ENTIRELY! :)
« on: September 21, 2009, 01:34:14 PM »
I think I'll just go by what Cutman said here. The lesson has been learned... If you don't like it, then don't say anything. Just say, if anything, "Okay."

Other than that, I have nothing else to add. *tips his bowler hat and walks out*

Wartorn, it was not your fault at all.

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