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Mega Man Discussion / Re: My opinion on the Mega Man series. Yours?
« on: June 25, 2017, 10:02:31 PM »
Sure, I'll bite.
X: Only played Maverick Hunter X in full out of the main platformers, in addition to bits of X1-3. X Command Mission was what got me into the Mega Man series as a whole, with me thinking the NT Warrior TV show that was airing on 4Kids at the time was the same story as Command Mission. I found NT Warrior's theming to be way more interesting and started searching for more stuff labelled "Mega Man."
CLASSIC: The events above led me to the 15th anniversary collection on Game Cube, which introduced me to classic Mega Man. For those unaware, this collection contains Mega Man 1-8 and ports of the cooperative boss fighting arcade games Power Battle and Power Fighters. Through this game, I played a ton of the classics (admittedly with the weird B to jump, A to shoot mechanics I was already used to from Metroid Prime.) Mega Man 10 is probably my favorite game in the series because of how final it feels. It feels like a genuine attempt to wrap up the series as a whole and I really appreciate that. 3 and 4 are also really solid. I also appreciate 7, 8 and Bass for their different takes on the same formula.
BATTLE NETWORK: This is where I really got into the series. Because MegaMan.EXE was the poster boy for 15th anniversary Mega Man, I did a little research and eventually picked up the first Mega Man Battle Network on GBA. (Of course, I got it used from EB Games). I loved the first game so much that I played all the way down to the base of the Undernet and fought all of the game's bonus navis.
I don't think I would have the patience to do that again.
After finishing the first game, I looked up information about the other games in the series. I would constantly look up artwork of Mega Man fusing with other net navis, soul unisons and cross fusions and all that crap. I found this series captivating as a child. It wasn't for around a year after finishing Battle Network 1 that I was able to go to EB Games (or Game Stop, I don't remember. They were bought out anyway) and purchase Battle Network 3-6 all at once because that's what they had. They lacked 2, much to my dismay, but they had both versions of 6 so my brother and I both got copies of that to play through.
I really loved this series, with 6 being my absolute favorite.
Star Force: The thing I like a whole lot about this series is its setting. A distant future where the all technology relies on radio waves. Radioactive programs become sentient and life exists on other planets made of energy that can interact with the machines built in this time period.
It doesn't entirely make the most sense, but it's science fantasy so who gives a fuck? This Series Has Space Stands.
As far as gameplay is concerned it's basically trying to both simplify and one-up Battle Network and I whole-heartedly believe it accomplished both tasks. Especially as of SF3 because it improved on the system 1 and 2 set up that was already pretty solid. I liked this series a lot but lost my patience when trying to play 2 and got heavily distracted trying to play 3 so I lack experience there too.
ZX: Not a series I played as a child, and I never played ZXA, but holy shit this game. ZX1 has to be my absolute favorite Mega Man platformer thus far. It's got the non-linearity of a standard Mega Man title but it goes about it in an exploration style format. It even has character fusion systems! The same thing that got me so into Mega Man as a whole from the beginning! Its setting isn't as awesome to me as Star Force, but I still think it's super neat.
Mega Man is a cool series.
X: Only played Maverick Hunter X in full out of the main platformers, in addition to bits of X1-3. X Command Mission was what got me into the Mega Man series as a whole, with me thinking the NT Warrior TV show that was airing on 4Kids at the time was the same story as Command Mission. I found NT Warrior's theming to be way more interesting and started searching for more stuff labelled "Mega Man."
CLASSIC: The events above led me to the 15th anniversary collection on Game Cube, which introduced me to classic Mega Man. For those unaware, this collection contains Mega Man 1-8 and ports of the cooperative boss fighting arcade games Power Battle and Power Fighters. Through this game, I played a ton of the classics (admittedly with the weird B to jump, A to shoot mechanics I was already used to from Metroid Prime.) Mega Man 10 is probably my favorite game in the series because of how final it feels. It feels like a genuine attempt to wrap up the series as a whole and I really appreciate that. 3 and 4 are also really solid. I also appreciate 7, 8 and Bass for their different takes on the same formula.
BATTLE NETWORK: This is where I really got into the series. Because MegaMan.EXE was the poster boy for 15th anniversary Mega Man, I did a little research and eventually picked up the first Mega Man Battle Network on GBA. (Of course, I got it used from EB Games). I loved the first game so much that I played all the way down to the base of the Undernet and fought all of the game's bonus navis.
I don't think I would have the patience to do that again.
After finishing the first game, I looked up information about the other games in the series. I would constantly look up artwork of Mega Man fusing with other net navis, soul unisons and cross fusions and all that crap. I found this series captivating as a child. It wasn't for around a year after finishing Battle Network 1 that I was able to go to EB Games (or Game Stop, I don't remember. They were bought out anyway) and purchase Battle Network 3-6 all at once because that's what they had. They lacked 2, much to my dismay, but they had both versions of 6 so my brother and I both got copies of that to play through.
I really loved this series, with 6 being my absolute favorite.
Star Force: The thing I like a whole lot about this series is its setting. A distant future where the all technology relies on radio waves. Radioactive programs become sentient and life exists on other planets made of energy that can interact with the machines built in this time period.
It doesn't entirely make the most sense, but it's science fantasy so who gives a fuck? This Series Has Space Stands.
As far as gameplay is concerned it's basically trying to both simplify and one-up Battle Network and I whole-heartedly believe it accomplished both tasks. Especially as of SF3 because it improved on the system 1 and 2 set up that was already pretty solid. I liked this series a lot but lost my patience when trying to play 2 and got heavily distracted trying to play 3 so I lack experience there too.
ZX: Not a series I played as a child, and I never played ZXA, but holy shit this game. ZX1 has to be my absolute favorite Mega Man platformer thus far. It's got the non-linearity of a standard Mega Man title but it goes about it in an exploration style format. It even has character fusion systems! The same thing that got me so into Mega Man as a whole from the beginning! Its setting isn't as awesome to me as Star Force, but I still think it's super neat.
Mega Man is a cool series.