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Author Topic: So, about the usage of the Ballade Cracker sound...  (Read 3478 times)

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April 17, 2017, 10:13:23 PM
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Offline Goomba98

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So, about the usage of the Ballade Cracker sound...
« on: April 17, 2017, 10:13:23 PM »
The Ballade Cracker's explosion sound is used for a lot more things than just the Ballade Cracker in MM8BDM. I bring this up because, if I'm not mistaken, I'm pretty sure that sound is just supposed to be an NES recreation of the explosion sound from the game Boy MM games, so the usage of it with things not from the GB games like the Party Ball doesn't make much sense. I think those things should use mm3expl.wav instead. (The only one that may make sense to keep is when a Count Bomb explodes, since those first appeared in Mega Man III.)

April 18, 2017, 03:48:29 PM
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Offline ice

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Re: So, about the usage of the Ballade Cracker sound...
« Reply #1 on: April 18, 2017, 03:48:29 PM »
for the party balls, they where never in an NES game being in super famicom, playstation and sega saturn

April 18, 2017, 06:56:50 PM
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Offline Goomba98

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Re: So, about the usage of the Ballade Cracker sound...
« Reply #2 on: April 18, 2017, 06:56:50 PM »
But it wasn't in a GB game either, and since this game prioritizes NES-based things, I think it should use the MM3 sound.

October 04, 2020, 02:17:57 AM
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Offline Russel

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Re: So, about the usage of the Ballade Cracker sound...
« Reply #3 on: October 04, 2020, 02:17:57 AM »
This was taken into consideration for v6a and several props were changed as a result. Thanks for pointing this out!