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You can host a server with just the client using Wine.
#!/bin/shcd /home/user/skulltag/st /home/user/skulltag/st/skulltag-server -host +duel 1 -port 10666 -iwad "/home/user/skulltag/st/megagame.wad" -file "/home/user/skulltag/st/megagame.wad" "/home/user/skulltag/st/mm8bdm-v2b.pk3" +exec /home/user/skulltag/cfg/mm8bdm.cfg
I made the fix to the script. would it work with the fix?
#!/bin/shcd /home/user/skulltag/st /home/skulltag/st/skulltag-server -host +duel 1 -port 10666 -iwad "/home/user/skulltag/st/megagame.wad" -file "/home/user/skulltag/st/MM8BDM-v2b.pk3" +exec /home/user/skulltag/st/mm8bdm.cfg
So far everything looks good as far as the code. However looks we don't have all the linux binaries to get everything. As of now we just have everythign that is in st-v098d_linux-x86_64.tar and st-v098d_linux-base.tar
hostman@42717:~$ cd skulltaghostman@42717:~/skulltag$ ldd skulltag | grep "not found" libgtk-x11-2.0.so.0 => not found libgdk-x11-2.0.so.0 => not found libatk-1.0.so.0 => not found libpangoft2-1.0.so.0 => not found libpangocairo-1.0.so.0 => not found libgdk_pixbuf-2.0.so.0 => not found libpango-1.0.so.0 => not found libSDL-1.2.so.0 => not found libGLU.so.1 => not found libGL.so.1 => not found libjpeg.so.62 => not found libfmodex64-4.24.16.so => not found libsnes_spc.so => not foundhostman@42717:~/skulltag$ lsannouncer skulltag Skulltag Version History.txtliboutput_sdl.so skulltag_data.pk3 st-v098d_linux-base.tarlibsnes_spc.so skulltag.pk3 st-v098d_linux-x86_64.tarskins skulltag-server wadshostman@42717:~/skulltag$