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Author Topic: GVHv2 beta 7 released - No more expansions  (Read 30329 times)

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January 16, 2010, 07:50:25 PM
Reply #15

Offline Qent

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Re: GVHv2 beta 7 released - No more expansions
« Reply #15 on: January 16, 2010, 07:50:25 PM »
Now that the proton pack and traps are split into completely separate weapons, I would prefer that traps be set with primary fire and detonated with secondary fire. Does anyone else feel this way?

There is also a texture issue that has been bugging me since CD came out:
(click to show/hide)
I think that the old one looks much better.

EDIT: Two more small things: the ghostbuster does not recharge while standing on objects, and the choke's bloodball has autoaim.

January 16, 2010, 08:09:09 PM
Reply #16

Offline Mobius

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Re: GVHv2 beta 7 released - No more expansions
« Reply #16 on: January 16, 2010, 08:09:09 PM »
I actually like the new one

Setting traps primary is a lot better for those that twitch (like myself).

Also Ghostbusters can silently pass ghouls if the player holds secondary fire without an upgrade (although it sounds like a taxi driving by). I don't know, but give it a try.

Oh yea! Obituaries for Jitters is mutating players :x

January 16, 2010, 09:32:56 PM
Reply #17

Offline TERRORsphere

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Re: GVHv2 beta 7 released - No more expansions
« Reply #17 on: January 16, 2010, 09:32:56 PM »
The old one is more consistent. So it must be better.

January 16, 2010, 11:45:21 PM
Reply #18

Offline Ivory

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Re: GVHv2 beta 7 released - No more expansions
« Reply #18 on: January 16, 2010, 11:45:21 PM »
Quote from: "Mobius"
Oh yea! Obituaries for Jitters is mutating players :x
Obituaries for a lot of the ghouls are messed up.

Anyways, more thoughts.
Sjas:
I'm not exactly sure what to do about this, but Sjas swarms really need to be dealt with. Other then that he's fine.

Choke:
Choke should gain 30-50 hp back per munch kill.

When Munching, there should either be a visual or sound that indicates if you're actually hitting someone.

Frost Bite:
Armor regeneration should be slower and as Robjoe said, have a small delay before it starts regenerating.

January 17, 2010, 01:06:34 AM
Reply #19

Offline Grymmoire

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Re: GVHv2 beta 7 released - No more expansions
« Reply #19 on: January 17, 2010, 01:06:34 AM »
Quote from: "White"
Quote from: "Mobius"
What does anyone think of gvh25?


Ok so many people seem to think this but no one says why, if ya can't back it up then you must be merely following the crowd.

I other words "You Fail It" is NOT constructive criticism in any way.

January 17, 2010, 02:21:24 AM
Reply #20

Offline Mobius

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Re: GVHv2 beta 7 released - No more expansions
« Reply #20 on: January 17, 2010, 02:21:24 AM »
To a more technical feedback

Hom

(click to show/hide)

I feel responsible for letting this slip considering that I knew about this before but it slipped my mind. Don't fire me.

Dangerous crate placements
(click to show/hide)

^ Humans, creepers, chokes will not fair well being stuck there. Well not surer about creepers.

Gvh25 needed a ceiling increase for sjas users to live against nades, busters, and cyborg zoning. The entrance outside has been widen to avoid this choke-hold humans have camping outside.

January 17, 2010, 12:53:09 PM
Reply #21

Offline Grymmoire

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Re: GVHv2 beta 7 released - No more expansions
« Reply #21 on: January 17, 2010, 12:53:09 PM »
And since all that has been fixed then there really is nothing left to GVH25.
GVH28 had several HOMs as well if I recall, but since I always use OpenGL they were always masked and I never saw them.

January 17, 2010, 08:00:47 PM
Reply #22

Offline Possesed

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Re: GVHv2 beta 7 released - No more expansions
« Reply #22 on: January 17, 2010, 08:00:47 PM »
could the ghost busters normal beam have a  "last resort" based attack when it runs out of ammo like the cyborg?  Because i keep getting killed by sjas who keep evading my plasma and before i know it, im out of ammo and prety much defensless. And his beam weapon eats up ammo reealy quick

January 17, 2010, 08:11:03 PM
Reply #23

Offline TERRORsphere

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Re: GVHv2 beta 7 released - No more expansions
« Reply #23 on: January 17, 2010, 08:11:03 PM »
I agree with possessed.

Also, where is the creeperball jumping? :-(

January 17, 2010, 08:20:20 PM
Reply #24

Offline Mobius

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Re: GVHv2 beta 7 released - No more expansions
« Reply #24 on: January 17, 2010, 08:20:20 PM »
Quote from: "DoomThroughDoom"
I agree with possessed.

Also, where is the creeperball jumping? :-(

Never gonna happen.

Also, learn to conserve your Ghostbuster plasma.

January 18, 2010, 04:32:31 PM
Reply #25

Offline Ivory

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Re: GVHv2 beta 7 released - No more expansions
« Reply #25 on: January 18, 2010, 04:32:31 PM »
Does it really matter? Making the kill and upgrading your weapon is free 100% charge. I've never had an issue with ammo anyways.

January 18, 2010, 06:21:16 PM
Reply #26

Offline Mobius

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Re: GVHv2 beta 7 released - No more expansions
« Reply #26 on: January 18, 2010, 06:21:16 PM »
Especially the strategy to just spam up your plasma to 0 and, at any time, upgrade to your next weapon at 100 percent.

C'mon.. GhostBuster is pretty good now.

January 20, 2010, 11:59:56 AM
Reply #27

Offline CutmanMike

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Re: GVHv2 beta 7 released - No more expansions
« Reply #27 on: January 20, 2010, 11:59:56 AM »
I actually forgot a bunch of fixes I was supposed to do in this version. None of them are TOO gameplay breaking but here's my list.

new list below

January 20, 2010, 01:04:56 PM
Reply #28

Offline Mobius

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Re: GVHv2 beta 7 released - No more expansions
« Reply #28 on: January 20, 2010, 01:04:56 PM »
The marine slow down fixes itself when you toss a grenade. I always assumed it was a grenade related issue though.

CRUSHER bug?

January 20, 2010, 01:09:38 PM
Reply #29

Offline CutmanMike

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Re: GVHv2 beta 7 released - No more expansions
« Reply #29 on: January 20, 2010, 01:09:38 PM »
It is to do with throwing a grenade. I think it might happen if you let go of a grenade JUST before it's about to splode on you, but it's easily fixed. Not sure about the Hunter but again I can force their speed back to normal if I have to.

CRUSHER might be some texture on that map I dunno