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March 29, 2010, 05:17:42 PM
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Offline Lighting

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Sugestion
« on: March 29, 2010, 05:17:42 PM »
Well, I heard lot of times that there is going to be a new version, that the beta in the name of gvh is going to dissapear and the final version will be unleashed, well, before this will happen I have a sugestion for jitterskull

Now, jitterskull have to munch when he kill 1 human (if you do double or triple kill not), well, I wondered that in other games we eat food to recover life, why don't we do it here?

In a few words, I think that jitterskull should recover his health until he eat an human, but not a big quantity like a creeper, just like if we get the regeneration power up from the classic doom

Is it ok?

March 29, 2010, 05:34:30 PM
Reply #1

Offline TERRORsphere

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Re: Sugestion
« Reply #1 on: March 29, 2010, 05:34:30 PM »
It's fine the way it is. However, the Choke needs some sort of health regain.

March 29, 2010, 08:00:18 PM
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Offline Ivory

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Re: Sugestion
« Reply #2 on: March 29, 2010, 08:00:18 PM »
Agreed. Jitterskull is fine, Choke should have a small HP gain with each munch kill he makes. Then he would be perfect.

March 30, 2010, 05:39:48 PM
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« Reply #3 on: March 30, 2010, 05:39:48 PM »
.

March 30, 2010, 10:54:29 PM
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Offline Qent

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Re: Sugestion
« Reply #4 on: March 30, 2010, 10:54:29 PM »
Quote from: "Lighting"
just like if we get the regeneration power up from Skulltag
Oh dear, what are we coming to? :?

March 31, 2010, 03:16:15 PM
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Offline TERRORsphere

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Re: Sugestion
« Reply #5 on: March 31, 2010, 03:16:15 PM »
Quote from: "Qent"
Quote from: "Lighting"
just like if we get the regeneration power up from Skulltag
Oh dear, what are we coming to? :?
I think the sprites for the runes are from Doom beta...
Fucking hell Lighting have you even ever played Doom? Why are you playing the mods for it even you haven't even beaten e1?

March 31, 2010, 04:45:18 PM
Reply #6

Offline Blox

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Re: Sugestion
« Reply #6 on: March 31, 2010, 04:45:18 PM »
I would say that Choke should be able to slowly regain health by standing still.

And I mean sloooowly.

But it would also be nice with a random(15,45) health boost per kill via munching.

March 31, 2010, 05:23:23 PM
Reply #7

Offline TERRORsphere

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Re: Sugestion
« Reply #7 on: March 31, 2010, 05:23:23 PM »
Quote from: "Blox"
I would say that Choke should be able to slowly regain health by standing still.

And I mean sloooowly.

But it would also be nice with a random(15,45) health boost per kill via munching.
No. That would promote camping. It would be good if choke had the "Drain" powerup, only weaker.

March 31, 2010, 06:42:23 PM
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Offline Mobius

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Re: Sugestion
« Reply #8 on: March 31, 2010, 06:42:23 PM »
Quote from: "DoomThroughDoom"
Quote from: "Blox"
I would say that Choke should be able to slowly regain health by standing still.

And I mean sloooowly.

But it would also be nice with a random(15,45) health boost per kill via munching.
No. That would promote camping. It would be good if choke had the "Drain" powerup, only weaker.

I suggested that but somehow no one listens to me.

April 01, 2010, 12:50:20 PM
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Offline Blox

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Re: Sugestion
« Reply #9 on: April 01, 2010, 12:50:20 PM »
Promote camping?

No, really. Choke can only camp in places where 'you' can get up to. And he's easily distinguishable. So, unlike Sjas/Creeper players, you can't just camp in all eternity. You will be found quickly.. If the human team doesn't pussy out and set up a camp.

Then again, why be afraid of a Choke player?
Catch the 'resting' Choke unaware and you'll spoil the whole gain from that 'rest'.


It'll only make things a bit more interesting..

April 01, 2010, 01:52:57 PM
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Offline TERRORsphere

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Re: Sugestion
« Reply #10 on: April 01, 2010, 01:52:57 PM »
Any one can camp. Any class can camp. When I say camp I mean slowing down gameplay, not the play style.

Imagion the massive dark maps. Any class will take minutes to find.

April 01, 2010, 05:28:33 PM
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Offline Danzolegend

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Re: Sugestion
« Reply #11 on: April 01, 2010, 05:28:33 PM »
Quote from: "DoomThroughDoom"
Quote from: "Qent"
Quote from: "Lighting"
just like if we get the regeneration power up from Skulltag
Oh dear, what are we coming to? :?
I think the sprites for the runes are from Doom beta...
Fucking hell Lighting have you even ever played Doom? Why are you playing the mods for it even you haven't even beaten e1?

I lolled like crap at the e1 part... xD!!!

April 05, 2010, 05:31:52 PM
Reply #12

Offline Lighting

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Re: Sugestion
« Reply #12 on: April 05, 2010, 05:31:52 PM »
what the hell is e1? I just completed the campaings in the doom 2 wad, hell on earth, the impending nightmare and the eternal conflict (I think it was called eternal conflict, lul), in one level of the deathmatch campaign, there is some kind of meat piece that regenerates your health to 100 when you are hurt slowly

mmm why do you think that jitterskull is ok and choke not? choke haven't got to munch his victim, but jitter does, why don't =?

April 05, 2010, 06:27:39 PM
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Offline TERRORsphere

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Re: Sugestion
« Reply #13 on: April 05, 2010, 06:27:39 PM »
Quote from: "Lighting"
what the hell is e1?
-_-

Quote from: "Lighting"
mmm why do you think that jitterskull is ok and choke not? choke haven't got to munch his victim, but jitter does, why don't =?
The Jitterskull is ok because he near impossable to hit when he is running away. The choke has to be really close to the victim to nom him and that means he is going to get hit... a lot.

April 05, 2010, 08:32:54 PM
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Offline Ivory

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Re: Sugestion
« Reply #14 on: April 05, 2010, 08:32:54 PM »
Quote from: "Lighting"
in one level of the deathmatch campaign, there is some kind of meat piece that regenerates your health to 100 when you are hurt slowly

Ignoring all that. The Mortal Conflict and The Impending Nightmare are SKULLTAG game modes, not Doom. Skulltag game modes contain Skulltag content, like the REGENERATION RUNE. In other words, it's not in Ultimate Doom or Doom 2 or any stock iwad.