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Author Topic: GVHv2b8 released!  (Read 14289 times)

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April 11, 2010, 06:37:23 PM
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Offline CutmanMike

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GVHv2b8 released!
« on: April 11, 2010, 06:37:23 PM »
http://cutstuff.net/blog/?p=2001

Enjoy! Read the log, give it a go and send me some feedback.

April 11, 2010, 06:57:19 PM
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« Reply #1 on: April 11, 2010, 06:57:19 PM »
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April 12, 2010, 03:30:18 AM
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Offline Eruanna

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Re: GVHv2b8 released!
« Reply #2 on: April 12, 2010, 03:30:18 AM »
Obsidian is updated.

I hope you don't mind, Cutty, but I uploaded it to Fathax so that it can be auto-downloaded if anyone tries to join the server. Filefront is just not friendly with that.

April 12, 2010, 04:52:34 AM
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Offline Ivory

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Re: GVHv2b8 released!
« Reply #3 on: April 12, 2010, 04:52:34 AM »
I forgot to mention you still needed to Reorder the human and ghoul class so they are grouped correct. Other then that, love it.

April 12, 2010, 08:23:41 AM
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Offline CutmanMike

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Re: GVHv2b8 released!
« Reply #4 on: April 12, 2010, 08:23:41 AM »
Quote from: "Eruanna"
I hope you don't mind, Cutty, but I uploaded it to Fathax so that it can be auto-downloaded if anyone tries to join the server. Filefront is just not friendly with that.

I know, sorry. I tried to upload to drdteam sharespace first but it was too big. Have you got a link to that fathax one?

Edit: NM got it!

April 13, 2010, 02:04:48 PM
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Offline CarThief

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Re: GVHv2b8 released!
« Reply #5 on: April 13, 2010, 02:04:48 PM »
Uh, found 2 small unwanted things in my map, sort of. :P
Just kinda nitpicky on getting it done flawlessly, seems something slipped through. So, if you perhaps mind fixing those small two things? Or should i?

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April 13, 2010, 02:10:57 PM
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Offline CutmanMike

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Re: GVHv2b8 released!
« Reply #6 on: April 13, 2010, 02:10:57 PM »
I can fix those for you

April 13, 2010, 04:10:44 PM
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Offline TERRORsphere

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Re: GVHv2b8 released!
« Reply #7 on: April 13, 2010, 04:10:44 PM »
In GVH26 some of the sparks don't disappear. It just builds up and builds up and causes major fps drop in everyone.

April 14, 2010, 05:33:30 PM
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Offline Lighting

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Re: GVHv2b8 released!
« Reply #8 on: April 14, 2010, 05:33:30 PM »
once map31 is finished there is no next map, it just begins against!

April 16, 2010, 10:02:21 AM
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Offline CutmanMike

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Re: GVHv2b8 released!
« Reply #9 on: April 16, 2010, 10:02:21 AM »
So here's what I need to add for the next version.

    Texture & Ladder bug in GVH31
    Misbehaving sparks in GVH26
    TRY AGAIN to fix the lag in GVH27
    Fix arrows being picked up by other classes
    Add useinventory abilities for classes
    Fix class order

For the useinventory  abilities, I might just do the Ghostbuster's and Cyborgs for now as that involves less work and those map bugs and arrow issue are kinda high priority.

April 16, 2010, 03:30:06 PM
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April 16, 2010, 04:41:44 PM
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Offline TERRORsphere

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Re: GVHv2b8 released!
« Reply #11 on: April 16, 2010, 04:41:44 PM »
Quote from: "pucy100"
And also PLEASE add the modifing frostbite teeth! Do choke/jitterskull model teeth but blue coloured. :)
Do it yourself. It's really not that hard. Just rename the gvh pk3 to zip. Then look for the Jitterskull's teeth. Rip them. Recolour them. Then replace the Frostbites teeth with them.

By the way. There is only 1 frame for the teeth. They only animate through decorate.

April 16, 2010, 04:51:48 PM
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April 16, 2010, 05:13:57 PM
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Offline TERRORsphere

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Re: GVHv2b8 released!
« Reply #13 on: April 16, 2010, 05:13:57 PM »
Quote from: "pucy100"
Yeah, thanks! your ideea is good but I tried yesterday and is much harder than i was thinking. :p
Also you forgot to mention if I modify the wad, it will not work on servers. :(
Nope. It won't work on servers if you edit text lumps, not image lumps. It's actually possible to edit the sprites of a creeper and give it a Mexican hat but that's cheating. I know I can cheat but where's the fun in that?


You know what, I'm going to merge GVH with that default colours patch for the Jitterskull. Black jitters piss me off.

June 25, 2010, 04:23:13 AM
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Offline Major Cooke

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Re: GVHv2b8 released!
« Reply #14 on: June 25, 2010, 04:23:13 AM »
Quote from: "DoomThroughDoom"
You know what, I'm going to merge GVH with that default colours patch for the Jitterskull. Black jitters piss me off.

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