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Parkour experiment
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Topic: Parkour experiment (Read 9307 times)
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June 16, 2014, 06:50:28 PM
Read 9307 times
CutmanMike
Administrator
Is it hot in here or is it just zscript?
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Date Registered: December 17, 2008, 12:24:34 PM
Parkour experiment
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on:
June 16, 2014, 06:50:28 PM »
Back to a spot of ZDoom modding again. Inspired by Cloudbuilt (a flawed game) I decided to try and make a simple parkour system in ZDoom. Needs a bit of touching up before I surrender it to the archives OR actually do something with it??
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June 16, 2014, 06:54:59 PM
Reply #1
SmashTheEchidna
Standard Member
AKA Smash Corliss
Date Registered: December 07, 2010, 09:25:12 PM
Re: Parkour experiment
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Reply #1 on:
June 16, 2014, 06:54:59 PM »
Well
that
looks fun. I've always loved wall-jumping.
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June 16, 2014, 07:05:09 PM
Reply #2
Rui
MM8BDM Extender
I believe in you!
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Date Registered: November 05, 2011, 12:47:57 PM
Re: Parkour experiment
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Reply #2 on:
June 16, 2014, 07:05:09 PM »
PARKOUR
It looks really fun, yeah. Good job on it!
I personally think it would be really handy to have, and shooting enemies while wall-running sounds pretty cool.
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June 16, 2014, 07:08:36 PM
Reply #3
Ceridran
MM8BDM Extender
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Date Registered: April 07, 2012, 01:08:52 AM
Re: Parkour experiment
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Reply #3 on:
June 16, 2014, 07:08:36 PM »
> wall running
> wall jumping
> everything
> parkour
don't give up now CMM
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June 16, 2014, 10:28:07 PM
Reply #4
MusashiAA
MM8BDM Contributor
Byeah
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Date Registered: February 16, 2010, 04:44:54 AM
Re: Parkour experiment
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Reply #4 on:
June 16, 2014, 10:28:07 PM »
Now this is wall-jumping.
Parkour Possesion, anyone?
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June 16, 2014, 11:29:17 PM
Reply #5
Kapus
MM8BDM Extender
Master of Hiccup
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Date Registered: November 22, 2010, 06:40:07 AM
Re: Parkour experiment
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Reply #5 on:
June 16, 2014, 11:29:17 PM »
Wall Jumps Will Work.
This would be a fun thing to do in MM8BDM.
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June 16, 2014, 11:37:59 PM
Reply #6
Zard1084
Donator
The world is pain...
Date Registered: August 24, 2012, 11:25:00 PM
Re: Parkour experiment
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Reply #6 on:
June 16, 2014, 11:37:59 PM »
Yes! Yes! keep up the awesome work CutmanMike!
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June 16, 2014, 11:45:43 PM
Reply #7
Balrog
Standard Member
Date Registered: February 08, 2011, 07:41:17 PM
Re: Parkour experiment
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Reply #7 on:
June 16, 2014, 11:45:43 PM »
Might wanna keep it around as a learning example, but you should ask yourself what this offers over Parkmore or Cyberrunner.
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June 17, 2014, 01:50:24 PM
Reply #8
CutmanMike
Administrator
Is it hot in here or is it just zscript?
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Date Registered: December 17, 2008, 12:24:34 PM
Re: Parkour experiment
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Reply #8 on:
June 17, 2014, 01:50:24 PM »
Those parkour mechanics, from what I've seen, offer too much flexibility in movement IMO. You can pretty much scale anything easily. Unless the maps are crazy large you may as well just be flying. I want mine to be restrictive enough so make puzzle platforming challenging and interesting.
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June 18, 2014, 12:37:45 AM
Reply #9
Blutorus
MM8BDM Extender
Date Registered: March 07, 2014, 03:02:23 AM
Re: Parkour experiment
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Reply #9 on:
June 18, 2014, 12:37:45 AM »
I could see this having potential. Maybe you (and the rest of the Cutstuff staff) could even release its own original game with this, maybe?
What I mean is with original characters, music, graphics, etc.
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June 18, 2014, 01:32:05 AM
Reply #10
Ceridran
MM8BDM Extender
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Date Registered: April 07, 2012, 01:08:52 AM
Re: Parkour experiment
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Reply #10 on:
June 18, 2014, 01:32:05 AM »
Aw yeah, don't forget Cyberrunner.
You definitely want to make it different from Cyberrunner.
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June 22, 2014, 02:37:38 PM
Reply #11
Jdude330
Standard Member
Date Registered: July 22, 2013, 12:57:40 PM
Re: Parkour experiment
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Reply #11 on:
June 22, 2014, 02:37:38 PM »
Megaman 8 Bit parkour!
Also, could you release a beta?
would be fun to see mm8bdm maps with this.
So, just saw cloudbuilt.
you need to have fighting on walls.
lots of it.
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Parkour experiment