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June 16, 2014, 06:50:28 PM
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Offline CutmanMike

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Parkour experiment
« on: June 16, 2014, 06:50:28 PM »


Back to a spot of ZDoom modding again. Inspired by Cloudbuilt (a flawed game) I decided to try and make a simple parkour system in ZDoom. Needs a bit of touching up before I surrender it to the archives OR actually do something with it??

June 16, 2014, 06:54:59 PM
Reply #1

Offline SmashTheEchidna

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Re: Parkour experiment
« Reply #1 on: June 16, 2014, 06:54:59 PM »
Well that looks fun. I've always loved wall-jumping.

June 16, 2014, 07:05:09 PM
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Offline Rui

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Re: Parkour experiment
« Reply #2 on: June 16, 2014, 07:05:09 PM »
PARKOUR


It looks really fun, yeah. Good job on it!

I personally think it would be really handy to have, and shooting enemies while wall-running sounds pretty cool.

June 16, 2014, 07:08:36 PM
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Offline Ceridran

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Re: Parkour experiment
« Reply #3 on: June 16, 2014, 07:08:36 PM »
> wall running
> wall jumping
> everything
> parkour

don't give up now CMM

June 16, 2014, 10:28:07 PM
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Offline MusashiAA

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Re: Parkour experiment
« Reply #4 on: June 16, 2014, 10:28:07 PM »
Now this is wall-jumping.

Parkour Possesion, anyone?

June 16, 2014, 11:29:17 PM
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Offline Kapus

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Re: Parkour experiment
« Reply #5 on: June 16, 2014, 11:29:17 PM »
Wall Jumps Will Work.

This would be a fun thing to do in MM8BDM.

June 16, 2014, 11:37:59 PM
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Offline Zard1084

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Re: Parkour experiment
« Reply #6 on: June 16, 2014, 11:37:59 PM »
Yes! Yes! keep up the awesome work CutmanMike!

June 16, 2014, 11:45:43 PM
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Offline Balrog

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Re: Parkour experiment
« Reply #7 on: June 16, 2014, 11:45:43 PM »
Might wanna keep it around as a learning example, but you should ask yourself what this offers over Parkmore or Cyberrunner.

June 17, 2014, 01:50:24 PM
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Offline CutmanMike

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Re: Parkour experiment
« Reply #8 on: June 17, 2014, 01:50:24 PM »
Those parkour mechanics, from what I've seen, offer too much flexibility in movement IMO. You can pretty much scale anything easily. Unless the maps are crazy large you may as well just be flying. I want mine to be restrictive enough so make puzzle platforming challenging and interesting.

June 18, 2014, 12:37:45 AM
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Offline Blutorus

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Re: Parkour experiment
« Reply #9 on: June 18, 2014, 12:37:45 AM »
I could see this having potential. Maybe you (and the rest of the Cutstuff staff) could even release its own original game with this, maybe?
What I mean is with original characters, music, graphics, etc.

June 18, 2014, 01:32:05 AM
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Offline Ceridran

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Re: Parkour experiment
« Reply #10 on: June 18, 2014, 01:32:05 AM »
Aw yeah, don't forget Cyberrunner.
You definitely want to make it different from Cyberrunner.

June 22, 2014, 02:37:38 PM
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Offline Jdude330

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Re: Parkour experiment
« Reply #11 on: June 22, 2014, 02:37:38 PM »
Megaman 8 Bit parkour!
Also, could you release a beta?
would be fun to see mm8bdm maps with this.

So, just saw cloudbuilt.
you need to have fighting on walls.
lots of it.