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Messages - xColdxFusionx

Pages: 1 ... 101 102 [103]
1531
Quote from: "Duora Super Gyro"
Name:Duora
Armor: 0.4x (Weakness:Same as gyroman: )
Speed: About as fast as Gyroman.
Jump: I know nothing about jumping for a class so a little higher than gyroman.
Damage Type: Whatever gyroman's is.
Role: No idea
Weapon Dropped: Gyro Blades (A weapon that i didnt create. it shoots a little gyro that can burst into lots of little bullets like centaurs mans. The gyro does about 15-20 damage (out of 100) And the smaller bullets do about 3-5 per hit) will burst into small bullets when you press the shoot button a second time(Like drill bomb).
Skin: Dark Chao
Alt: Gyros that spin around you and act like a shield. it does little damage to the people it touches and lasts for about 4-6 seconds. (It loads like skull barrier)

Warning! I know nothing about making a class. So im not sure if this is gonna go good. but it sounds good.
KOT: I laughed at trollman's class. Its really under powered.

..."220 HP"? That's a lot of health for someone with close-to-standard speed.

Update on FiniteZero: DAT SLIGHTLY-MODIFIED CODING

FiniteZero, I hate to turn you down like this, but these aren't original weapons. Solar Laser, I could work with. Rapid-fire weapons aren't exactly a new concept, but it's usable. But that Hell Wheel Splash Attack? I'm sorry, but it isn't coding if you're just changing sprites around.

Class Rejected (for now.) Make Splash Attack more unique and then we might have a deal.

Quote from: "Duora Super Gyro"
question. what exactly can i do. I suck at making skins. I cant code worth crap. I'v never seen a class code...whatever that is......... come to think of it. the only thing im good at is creating maps.

I was thinking about making an 8-Bit Deathmatch Map Pack based on the classes in Community Classes, but I was going to wait and see who liked the idea before I started trying to put it together.

Quote from: "Epic Kirby"
Quote from: "xxkirbysonicxx1"
..........................................................Kirby is not over powered! He's just soo cute!

When did someone say it was overpowered?

Also I'm not making one as I don't think I've done enough here to get a class.

Did you even read that Kirby class? A bunch of OHK's, an invincibility move, and the ability to completely reduce all damage down to 1? Not only is it OP, but it'd require more ACS than I think most of us are willing to do.

1532
Only one of those things is necessary, but I still reserve the right to reject the class if it's overpowered (also in the first post, only a few lines below that quote.)

1533
I might try my hand at making FiniteZero. It seems simple enough.

Quote from: "Chimera Man"
If anything... I would contribute by making the custom skin of Chimera Man, I guess... But half of the classes are already overpowered just by the description...  :geek:

And this, my friend, is why I'm trying my best to play quality control.

1534
Quote from: "xxkirbysonicxx1"
Quote from: "Korby"
Doodeedoooo
(click to show/hide)
What is that?

Classname: KIRBYSONIC
Skin: Kirby (with sonic hat)
Speed: regular. (it doubles when you dash)
Armor: when the player is hit. he losses one hp. Just one. hp: 6
Jump: normal (when tapped twice, turn fly on. when touching ground or attacking, turn fly off)
Weakness: WEAKNESS? I'M KIRBY! I HAVE NO WEAKNESS!
Item1: Curry (the player can shoot fireballs only for a short time) NOTE: (you're probaly going to need the spicy curry theme from Kirby's Dream Land. I can't find the download)
Item2: Star rod! (the layer can shoot stars at the enemy)
Item3: .... Dang! what was that other item from Kirby's dream land (not the bomb or mike)
attack1: punch (its a spin when in the air. i reccomend top spin)
alt1: slide
attack2: hammer (spin in the air again)
alt2: fire hammer ( instant k.o.)
attack3: stone (I know this pisses off alot of people when doing this one. just do a gold brick. INVINCIBILITY! YES! YES! YES!)
alt3: there is no alt for stone.
attack4: sword
alt4: final cutter!
Final smash: CRASH! (kills everyone that is in his way! just like tornado blow)

1.) It's SinkMan shooting water at people, obviously! :D

2.) ...That's a lot of work, it looks overpowered, and you haven't contributed anything. I'm sorry, but it won't be added. Did you even read the first post?

3.) You mean the Mint Leaf, right? The one that gave you Ice power?

1535
All right, I'll do that.

Note: Edited the first post. This HP/Armor thing is starting to annoy me more than it should.

1536
Quote from: "Trollman"
Here's my class, as I just can't get weapons. Guess I will have to wait for studying programation (for that there's 2 years from here  :( ).

Class Name: Trollman
Skin: Trollman
Armor: 190
Speed: 2/4 of QuickMan's speed.
1st Weapon: Troll cannon (charge, normal shot: buster shot that deals 1HP, half-charged shot: Super Mega Buster charge shot wich deals 2HP, charge shot: Troll bomb, wich is a ballade cracker that explodes like the crash bomb and deals 3HP per explotion.)
2nd weapon: Troll sword (speed: normal, like the mega buster. Meelee, damage per hit: 4)  
2nd weapon alt: block (the sword is holded in diagonal down left direction, and is as effective as the proto shield)
It can pick up, but it's limited to support items.

 I am planning to make a rush and tango replacement wich is the totalizer, the equivalent of megaman's super adaptor, bass's treble boost and protoman's break mode (breakman). However, I have to make the skin for that first.

 The troll sword looks like the green laser saber from Star Wars but the grip is black and it has a trollface

...It's unique, I'll give it that. Although 1/2 of Quickman's speed is Megaman's speed, so...

Also, again with the flat health. Armor in classes is a damage multiplier, not health. You're looking for 0.6x Armor.

Quote from: "Korby"
Trollman, you are incredibly underpowered. Just thought I'd let you know.

^ This, too. Although I think that was partly the point.

1537
MM8BDM Discussion / Re: Unofficial Weapon Tiers
« on: August 02, 2011, 07:59:53 PM »
Quote from: "Korby"
The "Pain" damage state has recoil in it. They stop moving then they recoil. Repeat.

Isn't the recoil commented out?
*checks*
I stand corrected. There is one Recoil that isn't commented out.

It's just an A_Recoil(1), though, so it will only matter a little bit.

1538
Quote from: "Gummywormz"
How many weapons are we limited to?

I didn't have a limit in mind, but I would say keep it to 1 or 2, like Classes.

1539
MM8BDM Discussion / Re: Unofficial Weapon Tiers
« on: August 02, 2011, 07:33:30 PM »
Quote from: "SaviorSword"
I think both Ice Slasher and Metal Blade has the same amount of hitstun, I could be wrong, but my best guess is that they are the same. It also depends on how the target was hit. For example, if the target was facin' north and the attacker comes from the south and shoots northward, then the target would flinch toward the south direction. In that case, Metal Blade MIGHT be better for the job, since there are less tics let in to the target. However, in the case of if the target faced south and the attacker was on the same spot, then Ice Slasher would top out, since the target moves along the projectile trajectory and gives the projectile more tics.

If anyone has the ability to record and slow down a test of the rippin' effect, then we could see if the results on paper matches with results on the battlefield.
Theory craftin' is fun :P.

Isn't hitstun an A_Stop command? Meaning, the target doesn't move at all when they're hit?  :ugeek:

1540
Quote from: "SaviorSword"
I can see that yar gonna have to make a LOT of damage types. Here's a bare list of potential damage types that I can think of.
Can weapons have multiple types of damage?

Fire: Fire, Heat, Pharaoh, Flame, Turbo, (Sword), (Magma), (Solar), (Burner)
Ice: Ice, Blizzard, Freeze, (Frost), (Chill), (Cold)
Water: Bubble, Toad, Wave, (Aqua), (Pump)
Thunder: Elec, Spark, Magnet?, Cloud, (Clown), (Plug), (Sheep), (Dynamo)
Light & Lasers: Gemini, Bright, (Splash), (Astro?; MM&B), (Enker?)
Time and Space: Flash, Gravity, Star?, Centaur, (Astro), (Galaxy)
Slicing: Cut, Metal, Shadow, Gyro, Tomahawk?, Slash, (Sword), (Nitro), (Blade), (Magic?), (Tengu; MM&B), (Punk)
Boomerang: Cut, Quick, Shadow, Ring, Knight, (Magic)
Rock: Guts, Hard, Crystal, Stone, (Concrete), (Ground)
Bomb: Bomb, Crash, Drill, Napalm, Burst, (Grenade), (Commando), (Pirate), (Ballade)
Plant: Wood, Plant
Wind: Air, Wind, (Tengu), (Tornado)
Missile: Magnet, Dive, (Search), (Hornet?)
Shield: Wood, Skull, Star, Plant, Junk, Turbo?, (Jewel), (Pump?)
No Element (Normal): Needle, Snake, Dust, Charge, Yamato, Spring, Shade, (Strike), (Quint)

Edit: Updated with future weapons

Yes, weapons can have multiple damage types. Example from the official mode: Hardman deals both Hard and "Shock" damage.

I was not planning for the types to be grouped up like that, but it is an interesting idea.

Quote from: "Jack Corvus"
Throwing mine in. I will be making it too!

Name:ctJcmack ciCcmorvus
Armor: 0.5
Speed: Quickman speed (Quickman from Classes)
Weaknesses: Water, Ice and Thunder (3 weaknesses to make up for my speed, and attacks)
Jump: Above Meduim
Damage Type: Fire
Role: Rusher
Weapon Dropped: Fire Storm
Skin: Undecided. It might be quickman.
Weapon Information:
1st weapon: Double Short Range Fire Burst (like Quick boomerang or something secret, and depletes ammo fast)
1st weapon alt: Double Flame Blast throw (throw 2 flame blast shots. damage might be nerfed.)

EDIT: Already clarified this question over Skype. He meant Armor 2.0x

1541
DECORATE and ACS Modifications / [Mode] Wager Matches
« on: August 02, 2011, 06:12:10 PM »
Place your bets now! The Wager Matches from Call of Duty: Black Ops have been made for Megaman 8-Bit Deathmatch!

Buster Game
Download here: http://www.mediafire.com/?81hctnxg06e32n8
Test your skills with every weapon with a round of Buster Game! Every time you get a kill, you switch out your weapon for something new. Go from Megabuster to Super Adaptor and prove you've mastered everything 8-Bit Deathmatch has to offer!

Recommended Settings: Deathmatch, Buckshot, 55 Frags (It goes by faster than you think with enough people)

Known glitches:
*Trying to fire Hard Knuckle, Super Arm, or Charge Kick while switching weapons will result in you being stuck in place.

Sharpshooter
Download here: http://www.mediafire.com/?cb7ah27cc4evaa7
Put everyone on an even footing with a game of Sharpshooter! You'll be given a random weapon every 45 seconds. Get as many frags as you can when your favorites show up!

Recommended Settings: Deathmatch, Buckshot, 5 Minutes

Known glitches:
*Trying to fire Hard Knuckle, Super Arm, or Charge Kick while switching weapons will result in you being stuck in place.

Sticks and Stones
Download here: http://www.mediafire.com/?3xy6ota1m2qx32r
Sticks and Stones can definitely break bones! Use Crash Bombs, Hard Knuckles, and Slash Claws to obliterate your opponent, and don't let Tango steal your frags!

Recommended Settings: Deathmatch, Buckshot, 5 Minutes

Known glitches: None known, currently

One in the Chamber
Download here: http://www.mediafire.com/?78g8ljaig8647u2
You get one shot with your trusty IG-Metal Blade, a Slash Claw altfire, and three lives. Make it count.

Recommended Settings: Last Man Standing, Buckshot, SV_MaxLives 3
Thanks to Gummywormz for the MaxLives fix!

Known glitches:
*Playing this mode on Nightmare messes up ammo counts. Play on a difficulty other than Nightmare.

1542
Quote from: "SaviorSword"
Quote from: "Yellow Devil"
Quote from: "Blaze"
Anyways,to get back on topic,How balanced are the MM7 classes so far per say YD?

Uhm... very?

Meanin' not at all.
Wow, been a while since I posted here. With me losin' faith and all to this project.

The classes have been getting better, balance-wise. Still not perfect, but better. Damn Topman...

I've been following Classes for quite some time (YD probably remembers me angrily ranting at him on one server about one of the earlier versions a long time ago,) and I really liked some of the changes to v5d. They definitely made the game feel a bit more fair.

Judging by that reaction, though, it may take us until v6d to get the MM7 classes right. Here's hoping that's not the case...

1543
Wow, tons of support and whatnot right off the bat? Thanks, guys!

Even YD and Korby might make classes? Sweet! It'll be interesting to see what the finished product will look like.

Quote from: "xColdxFusionx"
Can I be in the pack?
Yes, you can be in the pack, but there is one catch. You have to contribute something worthwhile to it in order to be accepted. Also, make sure it is of high quality. A few scribbles that look like they took 10 seconds or code that doesn't work will most likely not be accepted.

Things that can get you into the pack: Weapon DECORATE, ACS, a custom skin*, HUD sprites, a fully-completed class (weapons and all)
Things that won't get you into the pack: Class DECORATE, whining

*You need to make the whole skin. Just a few frames doesn't count.

Quote from: "xColdxFusionx"
Also, please avoid custom damage types. We don't want to have to recode 50+ classes unless there is a very, very good reason to do so.

I like a lot of the guides, but I feel like this part of the first post might be getting overlooked. Please make sure you know what you'll be contributing when you sign up.

Quote from: "Korby"
Won't this break Classes if we edit WCOLORS or SBARINFO?

Not if I use the WCOLORS and SBARINFO from Classes itself. I'll be updating it when new versions of Classes come out to keep up with the new code.

EDIT: Darn, ninja'd by YD.

EDIT 2: I noticed people putting down flat health values. Armor in Classes is a damage multiplier, not a flat health value. A rough guide to some common values:

0.5x - 200
0.7x - 160
0.8x - 140
1.0x - 100
1.2x - ~85
1.5x - 75
1.7x - ~60
2.0x - 50
4.0x - 25

1544
Latest Version: vKorbyIsSillier
Download it here: http://www.best-ever.org/download?file=projectprism-korbyissillier.pk3
Download the Voice Pack: http://www.mediafire.com/download/ognkcyytygbpd4a/CSCCVoicePack.pk3
Can also be found at http://www.best-ever.org/wads/ for Wadseeker users. Add it to your Wadseeker search! (Currently experiencing some technical difficulties)

=========

Ever wanted to square off against your fellow Cutstuff members with more than just busters? With the Cutstuff Community Classes Expansion Expansion, now you can! Just add the Community Classes mod and you too can be playing as the pros! ...And everyone else.

What is Cutstuff Community Classes?
Cutstuff Community Classes is a pack that adds custom classes based on members of the Cutstuff Community. What'd you expect it to do, turn Megaman into a pony?

Can I be in the pack?
Yes, you can be in the pack, but there is one catch. You have to contribute something worthwhile to it in order to be accepted. Also, make sure it is of high quality. A few scribbles that look like they took 10 seconds or code that doesn't work will most likely not be accepted.

Things that can get you into the pack: Weapon DECORATE, ACS, a custom skin*, HUD sprites, a fully-completed class (weapons and all)
Things that won't get you into the pack: Class DECORATE, whining

*You need to make the whole skin. Just a few frames doesn't count.

In addition to one of the above, you should post a guide on how your class should work. (Unless you posted a class; then, this step's a bit redundant.) A template for one can be found below. Be sure to at least TRY to make your class balanced and at least somewhat original; a class with 0.1x armor, 2.5/2.5 speed, and a one-hit kill weapon or an Airman with a custom skin and Ballade colors will be rejected pretty quickly.

Name:
Armor: _._x (Weakness: )
Speed: _.__/_.__
Jump: __
Damage Type:
Role:
Weapon Dropped:

Description:

Skin:
Damage Information:

Armor is a damage multiplier, NOT a health value. All classes will have 100 health.

Any guidelines to help my character get in?

*The more interesting the concept, the more likely you are to get in. Generic classes can still make it, but they are significantly less likely to.
*As a rule of thumb, faster characters should have lower armor. Think about it: if you move fast, you can both dodge more effectively and rush health pickups. The opposite is also true; characters with tougher armor should have lower speed.
*If you see a class that fits a similar role to yours, try to think about differentiating your class a bit. Want a fast melee class? Go right ahead, but you're going to have to figure out how to make it a different experience from playing Jack Corvus.
* Make sure your class idea is appealing to others. If I wouldn't use it, it probably won't get accepted.

Is there a limit to the number of weapons I can have?
You are limited to a maximum of two weapons. Any more, and switching between them would be somewhat awkward.

Can I make more than one class for myself?
Technically not, but if you have characters that are well known in the community you can add them.

Can I make someone else's class?
If I approved them, then feel free!

Can I make a class based on another game?
Not unless it's part of your identity. This mod is meant for classes based on the Cutstuff community.

Can I make a bot of my class, too?
It isn't necessary, but go right ahead.

Hey, my class is underpowered!
Please, don't complain to me about how your class is unbalanced. If your class is truly unbalanced, other people will complain for you. If I listen to everyone throwing fits because their class “isn't strong enough”, eventually everyone will be overpowered.

Hey, this class is overpowered/underpowered!
Please feel free to post balance issues with other classes in this thread. If at all possible, give suggestions for how the class could be improved. Even if someone has already posted the complaint, be sure to tell me; I won't change it if one person is complaining, but if enough of the community thinks the same way, I will be more likely to tweak it

Can I be a beta tester?
No. I will choose who I want to beta test this when I need to. And whoever asks me will be put on my list of people to not consider.

When is the next version coming out?
Whenever it's done, OK?!

Any other questions? Post them in this thread and I'll answer them as as soon as I can. If they're relevant enough, they may even be added to this FAQ.

Classes Included in v5

(click to show/hide)

Classes To Be Added for v6

(click to show/hide)

1545
W.I.P Forum / Re: Touhou class Mod, by xColdxFusionx
« on: August 02, 2011, 01:16:08 PM »
From the shadows, I come...

In case anyone was wondering what is going on with this project, it's currently on an indefinite hiatus. I realized that there was too much I wanted to do with it that I just didn't have the time and/or motivation to do.

I will make a new topic when I finally decide to start it back up. Sorry for the inconvenience.

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