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Messages - Dark Phil

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46
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: March 02, 2012, 01:35:31 AM »
Will the ball have the "bounce off" ability allowing the/a player to jump higher?

Oh, and will one of those smaller changes be an adjustment of the MM7 chapter select so that it fits in the screen? (or is that just a my computer thing?)

47
MM8BDM Discussion / Re: MM8BDM Wiki
« on: February 24, 2012, 10:52:38 PM »
Info on the MM7 Weapons and actually, mostly everything related to MM7

48
Now there are two versions:
One with only the PC Robot Masters that had unique names
(click to show/hide)

One with all the PC Robot Masters
(click to show/hide)

49
I think what I will do is make 2. One with all the PC masters and 1 with only the ones that have a unique name. I have 8-bit faces of the PC masters but I will need ones for the other things.

50
Quote from: "Game&Watcher"
Quote from: "NemZ"
I still suggest filling out the grid with:
Auto
9 PC RMs
12 Constellations + Luna, Apollo and Fan
Ra Thor

...or trade Auto, Ra Thor and Fan for the 3 other Darkmen.
No offense but, PHIL, Y U NO DO THIS?

If someone provides me with 8-bit versions of their face pictures I will make it so.
However, I will only put up pictures of the PC masters that have not appeared in other Mega Man games (So oil man, blade man, etc would not be included) and Dark Man 4 is sufficient to cover all the Dark Man Versions in my opinion.

51
Projects & Creative / Re: [EXPANSION] Mega Man Powered Up [RELEASE V1D]
« on: February 17, 2012, 10:19:32 PM »
I know how to get the expansion into the game but how do you access it to play it through from beginning to end with the boss included?

52
Mega Man Discussion / Re: Fanmade robot masters
« on: February 17, 2012, 08:13:34 PM »
Quote from: "NemZ"
Sedna is an Inuit goddess though.

On top of that, Sedna is also a Micro planet (or minor planet, whatever Pluto was demoted to) in our solar system.

53

I reorganized the Robot Master a little so that it looks slightly more organized and is more open for future games.

For Those who need the names
inside square: main characters
2nd square: MM 1 robot masters, Doc Bot and Genesis Unit
3rd Square: MM 2 & 3, and the MM Killers
4th Square: MM 4, 5, & 6, King, Duo, Fake Man and Dark Man
5th Square: MM 7, 8, 9, & 10
Corners: MM&B 1 & 2, and Mega Man World 5 (Game Boy 5)

54
W.I.P Forum / Re: MM1 original stage mode
« on: November 12, 2011, 10:18:44 PM »
Quote from: "ice"
Quick question, should I add the point system?
NO!!!!

55
Mega Man Discussion / Re: Fanmade robot masters
« on: November 04, 2011, 07:19:52 PM »
Element Man (v1) (Based on Element Man.exe)

Defeat Element Man and get: Element Ring (Rolls on ground until it hits enemy/wall and then explodes in the form of (Water, Ice, Fire, Electricity, Leaf?, ???) depending on which gem it hits the enemy/wall with.

This is a rough draft and my first attempt at spriting a character FYI.

56
MM8BDM Discussion / Re: MM8BDM Wiki
« on: October 28, 2011, 03:27:34 PM »
If someone gives me the weapon icon's for MM7 I can update the weapons page, well at least the picture part.
Same thing goes for the faces of the MM7 masters

57
MM8BDM Discussion / Re: Screenshots
« on: October 21, 2011, 04:17:16 AM »
Is that the weapon you get from neon tiger? Ray Splasher?

58
Mega Man Discussion / Re: Rockman 8 FC
« on: October 10, 2011, 03:19:01 PM »
Has anyone else had an issue with the game not responding to the keyboard. The game is still running but will not respond at all to anything I press. Any ideas?

59
I present the Mega Man Ultimate Stage Select V6!

And another Pause menu!

60
Maps / Roll, Mega Man, Bass and Proto Man
« on: October 05, 2011, 06:30:46 PM »
As far as I know no one has ever made a stage for these characters (That I know of anyway). I realize that they are main characters and sprites don't really exist for their stages but two of them have definite themes (Bass and Proto Man) and I think the idea would be fun.
I realize that I just continue to suggest ideas and not do any myself but that's partly because I suck at programming and don't have a ton of free time.

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