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Author Topic: MM8BDM v4 Public Thread - TRAILER!  (Read 219586 times)

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March 23, 2014, 10:24:05 PM
Reply #630

Offline Laggy Blazko

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Re: MM8BDM v4 Public Thread
« Reply #630 on: March 23, 2014, 10:24:05 PM »
Quote from: "Ivory"
Also ignore the software issue. That's software being software.
What issue?

March 23, 2014, 10:34:15 PM
Reply #631

Offline *Alice

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Re: MM8BDM v4 Public Thread
« Reply #631 on: March 23, 2014, 10:34:15 PM »
Random colored pixels at the edge of the ceiling, I assume.

March 23, 2014, 11:03:07 PM
Reply #632

Offline Russel

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Re: MM8BDM v4 Public Thread
« Reply #632 on: March 23, 2014, 11:03:07 PM »
If that is what's being referred to, then that is less of a software issue and more of a badly rendered texture in general - I see this on seams in Open GL all the time.

March 23, 2014, 11:07:47 PM
Reply #633

Offline Messatsu

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Re: MM8BDM v4 Public Thread
« Reply #633 on: March 23, 2014, 11:07:47 PM »
If I had to guess, it's Lightning Bolt + particles clipping through the ceiling in the second screenshot.  Stupid software.

March 23, 2014, 11:12:18 PM
Reply #634

Offline Dark Phil

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Re: MM8BDM v4 Public Thread
« Reply #634 on: March 23, 2014, 11:12:18 PM »
It looks better and better every screen shot. I know you can't reveal it yet, but I hope that if the King tank is the final boss, you only fight it once, not three times!

March 23, 2014, 11:53:43 PM
Reply #635

Offline Ivory

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Re: MM8BDM v4 Public Thread
« Reply #635 on: March 23, 2014, 11:53:43 PM »
Quote from: "Magnet Dood"
All of those textures look a lot different from the ones NemZ made.
Mr. X didn't like the textures NemZ did and did his own versions. Dynamo Man's textures was his final contribution to MM8BDM. Although he didn't make the map, Myroc made the layout itself.

March 24, 2014, 09:35:57 AM
Reply #636

Offline Myroc

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Re: MM8BDM v4 Public Thread
« Reply #636 on: March 24, 2014, 09:35:57 AM »
Quote from: "Ivory"
And before anyone asks, yes the belt does work exactly like the stage.
Oh for- I thought we were still discussing this. If you want to change how the gimmick works, fine, but it'd be nice if you didn't go behind my back in the process.

March 24, 2014, 05:01:14 PM
Reply #637

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Re: MM8BDM v4 Public Thread
« Reply #637 on: March 24, 2014, 05:01:14 PM »
Quote from: "Ivory"
Quote from: "Magnet Dood"
All of those textures look a lot different from the ones NemZ made.
Mr. X didn't like the textures NemZ did and did his own versions. Dynamo Man's textures was his final contribution to MM8BDM.
I thought that was MM8SEA.

March 24, 2014, 05:02:27 PM
Reply #638

Offline Ivory

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Re: MM8BDM v4 Public Thread
« Reply #638 on: March 24, 2014, 05:02:27 PM »
MM8SEA wasn't even his last map, that was MM8DW1. Dynamo Man's Textures are the final contribution he did in any form before leaving.

March 24, 2014, 07:33:23 PM
Reply #639

Offline Stardust

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Re: MM8BDM v4 Public Thread
« Reply #639 on: March 24, 2014, 07:33:23 PM »
Unrelated to the current map discuss, but I noticed when I played Wily Wars a long time ago, that Megaman 1 / Megaman 2 have weapons icons that weren't displayed in the original NES games. We might consider these icons being the most canon icons for MM1/MM2 weapons, right? Why not drawing a 8-bit version of them? Some weapons like Leaf Shield have way better-looking icons (the current one uses 4 microscopics leaves)
Also there's this page someone sent me, which seems to have hidden informations about Wily Wars, like for instance Robot Masters' weakness to other weapons (like Metal to Cut or Needle to Fire for some reasons--).
They also have some weapon icons I've personally never seen before, but they seem somewhat pretty good.

March 24, 2014, 08:48:21 PM
Reply #640

Offline Kapus

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Re: MM8BDM v4 Public Thread
« Reply #640 on: March 24, 2014, 08:48:21 PM »
I'm actually not sure why Wily Wars icons aren't used. I'd love to make some for v4a.

March 24, 2014, 09:16:45 PM
Reply #641

Offline JaxOf7

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Re: MM8BDM v4 Public Thread
« Reply #641 on: March 24, 2014, 09:16:45 PM »

March 25, 2014, 03:27:09 PM
Reply #642

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Re: MM8BDM v4 Public Thread
« Reply #642 on: March 25, 2014, 03:27:09 PM »
There's also some remastered Mega Man games named "Rockman (1;2;3;4;5;6) Complete Works".

And this game has weapon icons for MM1 and MM2.Why not use them ?

March 25, 2014, 07:36:37 PM
Reply #643

Offline Messatsu

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Re: MM8BDM v4 Public Thread
« Reply #643 on: March 25, 2014, 07:36:37 PM »
You mean these icons?  Yea, problem is most icons aren't really that much different than what's in the game now.  Other icons aren't terribly helpful.  A lightning bolt for Thunder Beam isn't terribly indicative on the weapon since there are multiple electric weapons in the game.  Others like Air Shooter look quite a bit like Tornado Hold (different colors).  I think most icons are okay, with maybe 1 or 2 needing an upgrade.

March 25, 2014, 09:30:32 PM
Reply #644

Offline Kapus

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Re: MM8BDM v4 Public Thread
« Reply #644 on: March 25, 2014, 09:30:32 PM »


Was fun.