Cutstuff Forum

Mega Man 8-bit Deathmatch => Projects & Creative => W.I.P Forum => Topic started by: Blaze Yeager on October 23, 2010, 03:31:27 PM

Title: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Blaze Yeager on October 23, 2010, 03:31:27 PM
SKIN PACK IS RELEASED!

Skins only:
http://www.sendspace.com/file/d85ukh

Bots only:
http://www.sendspace.com/file/vhnx57

Skins and Bots together:
http://www.sendspace.com/file/difvod

The time has finally come to release our expansion skins! This allows you to play as the following Robot Masters from Mega Man DOS/PC 1 & 3:

Sonic Man
Volt Man
Dyna Man
Bit Man AND alt with visor added
Shark Man AND alt with shadow added
Oil Man (PC) AND alt with visor added
Blade Man (PC) AND alt with visor added
Wave Man (PC)
Torch Man AND alt with visor added

The latter two packs also allow you to play against the Robot Masters themselves as bots!

Special thanks to the following:
Fortegigasgospel: Made Volt Man skin; made all of the alt versions of the robot master skins; compiled all skins and bots into Slade
Mr. Broker: Provided botchats for all but Wave
Blaze: Made (sort of) Wave Man skin; gave Wave Man botchat
NitroBro: Made Torch Man and Dyna Man skin
Super Bondman 64: Made Sonic Man Skin
Myself: Made Oil Man, Bit Man, Shark Man, Blade Man skins

Remember to download them up at the top, and thanks for your support!

Now all we need are those maps...

Under new management by Star Dood

(click to show/hide)


Contents:

Botchats
The_Broker (Thanks!)

Skins
Torch Man -
Wave Man (PC) - Blaze / fortegigasgospel - Done
Oil Man (PC) - Star Dood - Done
Blade Man (PC) - Star Dood - Done
Bit Man - Star Dood - Done
Shark Man - Star Dood - Done
Volt Man - fortegigasgospel - Done
Sonic Man - Super Bondman - Done
Dyna Man - ???? -

Stages
Torch Man - Forte / NemZ - Done(?)
Wave Man (PC) -
Oil Man (PC) -
Blade Man (PC) -
Bit Man -
Shark Man -
Volt Man -
Sonic Man -
Dyna Man -
Wily (MM3DOS) -

Weapons
Blade Launcher - Lego - Done (However cannot be used until a requirement is hit)
Shark Boomerang - Lego - Done (However cannot be used until a requirement is hit)
Oil Stream - Lego - Done (However cannot be used until a requirement is hit)
Torch Arm - Lego - Done (However cannot be used until a requirement is hit)
Bit Cannon - Lego - Done (However cannot be used until a requirement is hit)
Sonic Wave - Lego - Done (However cannot be used until a requirement is hit)
Force Field - Lego - Done (However cannot be used until a requirement is hit)
Nuclear Detonator - Lego - Done (However cannot be used until a requirement is hit)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: brotoad on October 23, 2010, 04:59:04 PM
i loved torchmans stage for being so innapropiate. a sewer with flowers in? what is that got to do with fire?
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Blaze Yeager on October 23, 2010, 05:00:05 PM
Quote from: "brotoad"
i loved torchmans stage for being so innapropiate. a sewer with flowers in? what is that got to do with fire?
Indeed Brotoad...Indeed  :ugeek:
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Rukifellth on October 23, 2010, 05:42:31 PM
Waveman's stage was pretty cool too! :D
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Blaze Yeager on October 23, 2010, 05:44:49 PM
Well if someone wants to do Torch Man's & Wave Man (PC)'s Stages...i'd Gladly Add Them to the Expansion

I'll Start on some Weapon Sprites in a Bit
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Megaman on October 23, 2010, 06:17:13 PM
I had kinda intended to use a song for Torch Man's stage, but it's already being used for the fire CTF map.  Will you also use the DOS sounds for the weapons?
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Blaze Yeager on October 23, 2010, 06:20:01 PM
Quote from: "Megaman"
I had kinda intended to use a song for Torch Man's stage, but it's already being used for the fire CTF map.  Will you also use the DOS sounds for the weapons?
No,Besides...don't we have already good enough sonding Mega Man SFX?
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: brotoad on October 23, 2010, 08:22:03 PM
you should use the music from the DOS games! silence and bliss!

why are you only making a few of the dos stages? don't you think all of them deserve a stage?
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Joseph Collins on October 23, 2010, 08:40:47 PM
*cue confusing post music*

I wanna see Oil Man's stage done.  I had a hell of a time trying to re-create it in Mega Man Powered Up, and what I came up with wasn't really all that great, so it might be interesting seeing what a 3D version of that level might look like instead!

*end confusing post music*
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Blaze Yeager on October 24, 2010, 12:48:39 AM
@ Joseph Collins & Brotoad

The Coroq Fortresses will have Sections Based off of The Robot Master Stages

The only way you guys are gonna get Regular Stages...is if someone made them...i ain't taking forever to make them...
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: ice on November 05, 2010, 06:26:17 PM
Idk why but during my downtime I decided to make bitman sprites after looking at some megaman fanart with EVERY megaman character including the DOS ones and bondman
(http://www.deviantart.com/download/185120640/bitman_by_icebladeabra-d327s00.jpg)
including the green skin ones
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Rukifellth on November 05, 2010, 09:23:31 PM
I don't know if you have seen it, but I did make Shark Man. Here's a link, just for show. :)

(http://img163.imageshack.us/img163/9442/sharkman.png)

http://205.196.122.8/1imad719hdzg/64z93 ... arkMan.pk3 (http://205.196.122.8/1imad719hdzg/64z93d493go0iwi/SharkMan.pk3)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: squidgy617 on November 06, 2010, 12:03:48 AM
Blaze, you should put the official sheet we've been using up on the front page.
(click to show/hide)
Every time I post this, I am ignored.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Blaze Yeager on November 06, 2010, 01:42:23 AM
Some Updates:

-Torch Arm & Oil Cannon Sprites Done (Well the Shots When Fired...and Weapon icons)

-New Stages Added

-New Skins Added to the Skins
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: squidgy617 on November 06, 2010, 02:31:56 PM
I call dibs on OilMan.
EDIT: and Blademan.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: VyseTheLegend96 on November 06, 2010, 05:13:39 PM
are we going to keep the silence?
if not, i could try making some 8 bit themes for each stage..
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Blaze Yeager on November 06, 2010, 05:30:54 PM
Quote from: "VyseTheLegend96"
are we going to keep the silence?
if not, i could try making some 8 bit themes for each stage..
Really Depends...i Might ask Kackebango to help out (Yes he DOES Music) if not i can ask Mr.X
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Mr. X on November 06, 2010, 05:31:59 PM
I have no idea WTF this game is, so count me out.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: VyseTheLegend96 on November 06, 2010, 05:35:15 PM
well would you need my help? if you do just lemme know
i could always help with stage design
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Blaze Yeager on November 06, 2010, 05:39:34 PM
Quote from: "Mr. X"
I have no idea WTF this game is, so count me out.
Check on Youtube For "Mega Man 3 DOS" or "Mega Man 1 DOS"

The Games Have Vids on them
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Mr. X on November 06, 2010, 05:45:53 PM
Judging by the robot master designs, I can't imagine them being good.

EDIT:  And I was right, the games look atrocious.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Blaze Yeager on November 06, 2010, 05:57:36 PM
Quote from: "Mr. X"
Judging by the robot master designs, I can't imagine them being good.

EDIT:  And I was right, the games look atrocious.
Yeah...i actually have them some where on my computer...(The Games)

And once i can get the Weapons done,we can start on the stages
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: VyseTheLegend96 on November 06, 2010, 05:58:44 PM
Quote from: "Mr. X"
Judging by the robot master designs, I can't imagine them being good.

EDIT:  And I was right, the games look atrocious.
haha i also think they look terrible,but im willing to help
i could help on some stage ideas if anyone needs help
do you need any weapon ideas? or do you already understand how they are going to work in mm8bdm?
EDIT: sorry forgot the op, you do have weapon idea xD
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Blaze Yeager on November 06, 2010, 06:04:36 PM
Quote from: "VyseTheLegend96"
haha i also think they look terrible,but im willing to help
i could help on some stage ideas if anyone needs help
do you need any weapon ideas? or do you already understand how they are going to work in mm8bdm?
EDIT: sorry forgot the op, you do have weapon idea xD
Yeah i do have the ideas Done...though the Weapons names need to be fixed...

Speaking of which...we need 8-bitified versions of the tiles (i can find the originals if you want me to,they are on the mechanical maniac's site)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: VyseTheLegend96 on November 06, 2010, 06:07:44 PM
Quote from: "Blaze"
Quote from: "VyseTheLegend96"
haha i also think they look terrible,but im willing to help
i could help on some stage ideas if anyone needs help
do you need any weapon ideas? or do you already understand how they are going to work in mm8bdm?
EDIT: sorry forgot the op, you do have weapon idea xD
Yeah i do have the ideas Done...though the Weapons names need to be fixed...

Speaking of which...we need 8-bitified versions of the tiles (i can find the originals if you want me to,they are on the mechanical maniac's site)
hmm im not good with making tiles and sprites, that is if you were talking to me about the tiles
i liek stage design and music, but i may get into spriting
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Blaze Yeager on November 06, 2010, 06:27:42 PM
Incoming DOS tiles ahoy!
(click to show/hide)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: VyseTheLegend96 on November 06, 2010, 06:54:23 PM
Quote from: "Blaze"
Incoming DOS tiles ahoy!
(click to show/hide)
huh? cant see it
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Kackebango on November 06, 2010, 07:00:07 PM
I will compose some kick ass music for you guys.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Mr. X on November 06, 2010, 07:49:08 PM
Quote from: "Blaze"
Incoming DOS tiles ahoy!
(click to show/hide)


Yeah, I just see the word image.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Kackebango on November 07, 2010, 03:03:22 AM
Wait, what file-type do the songs have to be?
.wav .mp3?
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Blaze Yeager on November 07, 2010, 09:51:22 PM
Quote from: "Kackebango"
Wait, what file-type do the songs have to be?
.wav .mp3?
Well they can be .wav...i can covert them to OGG when i get the chance

Watch some vids of the stages being played on Youtube

See if you can get a sense of the themes
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Mr. X on November 07, 2010, 09:53:57 PM
Actually, can I write a song?  I kind of want to get back into it, but I don't want to have a lot on my plate.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Blaze Yeager on November 07, 2010, 09:59:14 PM
Quote from: "Mr. X"
Actually, can I write a song?  I kind of want to get back into it, but I don't want to have a lot on my plate.
Sure...plus we kinda need a kick ass boss theme too (for when it's down to 5 frags)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Kackebango on November 07, 2010, 10:19:08 PM
http://www.mediafire.com/?jtp5zf7oouy8ofl (http://www.mediafire.com/?jtp5zf7oouy8ofl)

First track is done.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Kackebango on November 08, 2010, 07:24:33 PM
Don't mind me, I'm just posting in this thread so that it doesn't dissapear from existence.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: VyseTheLegend96 on November 08, 2010, 08:49:35 PM
Quote from: "Kackebango"
Don't mind me, I'm just posting in this thread so that it doesn't dissapear from existence.
i downloaded it, but it wouldnt play for me...
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Kackebango on November 08, 2010, 09:08:39 PM
Quote from: "VyseTheLegend96"
Quote from: "Kackebango"
Don't mind me, I'm just posting in this thread so that it doesn't dissapear from existence.
i downloaded it, but it wouldnt play for me...

What mediaplayer are you using?
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: VyseTheLegend96 on November 08, 2010, 10:30:07 PM
Quote from: "Kackebango"
Quote from: "VyseTheLegend96"
Quote from: "Kackebango"
Don't mind me, I'm just posting in this thread so that it doesn't dissapear from existence.
i downloaded it, but it wouldnt play for me...

What mediaplayer are you using?
umm
windows media player,lol, that probably doesnt work, right?
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Mr. X on November 08, 2010, 10:33:02 PM
Do yourself a favor:  Download the VLC Media Player now.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Kackebango on November 09, 2010, 07:13:17 AM
Quote from: "Mr. X"
Do yourself a favor:  Download the VLC Media Player now.
Your life will never be the same again.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Disco on November 10, 2010, 03:59:00 AM
Just curious, why skip over PC2?

Does it just not exist for some reason?
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Mr. X on November 10, 2010, 03:59:40 AM
Exactly, PC1 and 3 are the only ones that exist.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Ivory on November 10, 2010, 04:07:30 AM
To be exact, they skipped 2 to cash in on having the number "3" in it. Since at that time, I believe MM4 was just released.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Blaze Yeager on November 14, 2010, 10:44:59 PM
Thought i'd update

-Almost all weapon (when used) animations are almost done
-Started finishing up Torch Man


Also i've been thinking...do we really need stages?

Poll placed up for that question^
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Disco on November 14, 2010, 11:50:02 PM
At least A stage..

Where will the weapons go otherwise?
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Ivory on November 15, 2010, 12:00:13 AM
I would be willing to map for it, so long as there's textures.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Blaze Yeager on November 15, 2010, 12:02:25 AM
Quote from: "Ivory"
I would be willing to map for it, so long as there's textures.
There are Tiles...but...they're from the actual DOS Game :(....Oh Lordy this won't end well...someone 8-bit ify them
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Kackebango on November 15, 2010, 12:15:33 AM
Quote from: "Blaze"
Quote from: "Ivory"
I would be willing to map for it, so long as there's textures.
There are Tiles...but...they're from the actual DOS Game :(....Oh Lordy this won't end well...someone 8-bit ify them

I would do that. If I had the DOS-versions.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Blaze Yeager on November 15, 2010, 12:32:07 AM
Quote from: "Kackebango"
Quote from: "Blaze"
Quote from: "Ivory"
I would be willing to map for it, so long as there's textures.
There are Tiles...but...they're from the actual DOS Game :(....Oh Lordy this won't end well...someone 8-bit ify them

I would do that. If I had the DOS-versions.
hmm...i can give you the link...hold on while i grab it
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: ice on November 17, 2010, 08:56:02 PM
bumped so the thread wont die
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Lio on November 18, 2010, 01:06:24 AM
From what I've read you have most weapon graphics ready. If no one gets to code them, I can help you with that. Maybe I'll even do projectile rotations if its necessary.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: ice on November 19, 2010, 10:33:14 PM
found a fan-made sharkman theme
http://www.youtube.com/watch?v=vsrBEjCv ... re=related (http://www.youtube.com/watch?v=vsrBEjCvgBI&feature=related)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Blaze Yeager on November 20, 2010, 03:50:56 AM
Quote from: "Lio"
From what I've read you have most weapon graphics ready. If no one gets to code them, I can help you with that. Maybe I'll even do projectile rotations if its necessary.
Purhaps so...any way i've done 4 Weapons out of the 9 Weapons

Bit
Torch
Wave
Oil

in sprite rotaitions,perhaps you could finish them up per say?

i'll pm the rotations once i have my satisfication with Black Ops on PS3
:P
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Whackjood on November 21, 2010, 01:41:12 PM
Heya, I've been reading through the topic and I noticed nobody seems to have stepped up to the challenge of making the maps yet. I've always found the DOS stages funny for their quirky level design and being generally weird. (Water level for Torch Man, anyone?) So I would enjoy making a few maps for this expansion.

However, I haven't done any level design for an FPS game before. Although I have done some map making for games built with the Doom Engine. To be more specific, SRB2, a Sonic platformer.

http://www.youtube.com/watch?v=Z913jWnUrtw (http://www.youtube.com/watch?v=Z913jWnUrtw) <-- delicious example of my work, you must watch it.

I would need to get the required software for standard Doom editing etc and I would need to get to grips with a different style of level design. But I'm still willing to give it a try. (Perhaps more importantly, because MM8BDM maps are so much smaller than SRB2 maps, it won't take months to finish something :lol: )

Also, if the dialogue for the Robot Masters hasn't been created yet, I would be happy to make a few suggestions.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: NitroBro on November 21, 2010, 02:45:15 PM
didnt someone make a sharkman skin? also once i finish up my projects i might come down here
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Kackebango on November 27, 2010, 05:27:27 PM
http://www.youtube.com/watch?v=GRV7DmnGLtI (http://www.youtube.com/watch?v=GRV7DmnGLtI)
Feel free to use.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Lio on November 27, 2010, 09:13:16 PM
Quote from: "Blaze"
Purhaps so...any way i've done 4 Weapons out of the 9 Weapons
in sprite rotaitions,perhaps you could finish them up per say?

i'll pm the rotations once i have my satisfication with Black Ops on PS3
:P
Oh wow, my bad. Never noticed you asked that. I'll see what I can do. Do you still need the rotations of the rest of the weapons?
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Accel on November 27, 2010, 11:49:19 PM
I know I'm not part of this, but I watched the video that Whackjood posted. That was some excellent level design, and a very original boss fight. I think you guys should let him take a shot at the maps.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Whackjood on November 28, 2010, 08:07:13 PM
For the reference Accel, the boss was taken from vanilla SRB2 and was not my work. The concept of using a conveyor belt to drastically change the mechanics of the boss on the other hand was mine.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Anonymous on November 28, 2010, 09:03:05 PM
I need a break from Treasure characters, I'll do Bit Man and Sonic Man.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Blaze Yeager on December 08, 2010, 12:36:56 AM
BUMP.

Well i'm done fixing up some of the errors for the Weapons
now that i got them finished (Not all of em,just fixed up the ones i did)

God i need to finish Torch Man & Water (Wave) Man
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: MegamanFTW on December 09, 2010, 12:53:20 PM
Quote from: "Mr. X"
Judging by the robot master designs, I can't imagine them being good.

EDIT:  And I was right, the games look atrocious.
sharkman is a custom of snakeman,and bitman is a combo between CRASH and HARD men.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: MegamanFTW on December 09, 2010, 01:02:16 PM
Quote from: "Heart Moo"
I need a break from Treasure characters, I'll do Bit Man and Sonic Man.
Whoa Whoa Whoa.CAPCOM used MY character?!WTF?!(if you dont get it,i made a sonic custom of helmetless megaman and its named Sonic Man)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Blaze Yeager on December 09, 2010, 11:41:14 PM
MegamanFTW...Will you please stop bumping old posts...frankly it's rediculous


Also Heart Moo,Squidgy...Update on those skins?
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Disco on December 10, 2010, 01:51:16 AM
That one wasn't even that many posts ago...
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Mr. X on December 10, 2010, 01:58:03 AM
Yeah, but they were a month ago.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Blaze Yeager on December 16, 2010, 12:59:26 AM
Bump
(http://img253.imageshack.us/img253/6632/8bdmwaveman.png)
Finished Wave Man (Took me a while,but i at least did my best,you can edit this to find some mistakes i made...i really got lazy with some sprites admittingly)

Starting back on Torch Man

also I'm Waiting for progress on the skins that Squidgy and Heart Moo are doing

EDIT:A New Poll will be added this weekend,the Topic is the Chapter Boss
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: NitroBro on December 16, 2010, 03:30:12 AM
blaze rukif- that guy from the 2nd bomberman 64 game did bit and shark and megaman did volt, update before tensions rises, ill do sonic and dyna
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Blaze Yeager on December 16, 2010, 11:20:19 PM
Well...we need a new Bit Man...the old bit man was really small...he needs to be similar to the counter part as seen on the first page
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: NitroBro on December 16, 2010, 11:38:57 PM
well tell that guy from bomberman, it would be much more nicer too
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Blaze Yeager on December 16, 2010, 11:48:20 PM
yeah...also i need someone to find the Stage Tiles for MM1 & 3DOS
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: NitroBro on December 17, 2010, 12:17:20 AM
also need to update 1st post
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Disco on December 17, 2010, 01:59:48 AM
Here's my suggestion for a three-stage boss fight
(click to show/hide)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Disco on December 21, 2010, 10:57:09 PM
stealth bump

By the way, here's a wiki page (http://mm8bdm.wikia.com/wiki/Mega_Man_DOS) for you guys to play around with/use to coordinate stuff
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: ice on January 01, 2011, 07:02:44 PM
bumped from the 3rd page
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: LlamaHombre on January 17, 2011, 03:41:11 PM
I can take on Torch Man, if you don't feel like making him.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Blaze Yeager on January 19, 2011, 09:06:21 PM
Bump

Llama Hombre Added to Torchman

Also i've been looking for some mappers and some skinners....PM Me for information
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: ice on January 22, 2011, 11:43:20 PM
these should help with tileing
http://vgmaps.com/Atlas/PC/index.htm#MegaMan (http://vgmaps.com/Atlas/PC/index.htm#MegaMan)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Blaze Yeager on January 22, 2011, 11:45:11 PM
Quote from: "ice"
these should help with tileing
http://vgmaps.com/Atlas/PC/index.htm#MegaMan (http://vgmaps.com/Atlas/PC/index.htm#MegaMan)
!

i Meant to put links to that


Now only if we had a tile ripper...
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: MagnetMan497 on January 24, 2011, 04:17:37 AM
I can rip 'em.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Blaze Yeager on January 24, 2011, 08:16:23 PM
Quote from: "MagnetMan497"
I can rip 'em.
Go ahead!

Also if Clawgrip sees this we have Volt Man Being Done for this pack,we'd love to see it on here


Also i might take on another Robot....Dunno yet...still deciding
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: MagnetMan497 on January 25, 2011, 01:32:31 AM
Ripped Sonic and Oil Man.

Oil:

(http://i55.tinypic.com/2ds4brm.png)

Sonic:

(http://i56.tinypic.com/157gdac.png)

Need to be 8 bitified now.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: NitroBro on January 25, 2011, 11:19:43 AM
Inb4 ill do sonic and dyna
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: MagnetMan497 on January 25, 2011, 02:18:06 PM
...I did Sonic.

Wave and Volt next.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: NitroBro on January 25, 2011, 10:02:29 PM
skin wise mags dont panic
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Blaze Yeager on January 27, 2011, 10:05:49 PM
Bump

Added BradeDude to the Skins for Dyna and Sonic

Added MagnetMan497 to Tile Ripping
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Disco on January 27, 2011, 10:17:38 PM
You should use my idea Blazey
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Blaze Yeager on January 27, 2011, 11:55:02 PM
Quote from: "Disco"
You should use my idea Blazey
I think i have already done so :p
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Disco on January 28, 2011, 12:09:40 AM
:D
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Blaze Yeager on January 28, 2011, 12:58:45 AM
Quote from: "Disco"
:D
Indeed

Also this project will be a Side Project for now...(My Avatar hints to what i'll be doing this time)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: NitroBro on January 28, 2011, 01:29:58 AM
is it candyland doom????
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Blaze Yeager on January 28, 2011, 02:03:19 AM
Quote from: "BradeDude"
is it candyland doom????
Think HARDER
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Blaze Yeager on February 03, 2011, 09:55:20 PM
Bump

I need some bot lines for the Robot Masters and for Coroq

I'm looking at you Broker...
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: NitroBro on February 04, 2011, 11:33:24 AM
Surprising he didnt show up sooner
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Blaze Yeager on March 20, 2011, 11:48:17 PM
Cancelled

Reason:Not Enough interest

Anyone can pick this up from me if they'd like,PM me for some of the stuff
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Disco on March 21, 2011, 12:07:14 AM
Oh nooooooo
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Korby on March 21, 2011, 02:29:25 AM
I am not surprised.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Blaze Yeager on March 21, 2011, 04:29:44 PM
Quote from: "Korby"
I am not surprised.
Blame the fact that No one is interested...so i Had no other choice but to cancel it

Other than that IF people we're more HELPFUL then i would've finished it!

Bottom line is No Interest.No Expansion.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Korby on March 21, 2011, 06:06:14 PM
I'm pretty sure there was plenty of interest(Why else would this have so many pages?), and willingness of people to do stuff.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Blaze Yeager on March 21, 2011, 06:10:16 PM
I'd be willing to continue it,but it's not Updated Constantly (like MM&B,Classes,Etc. ahem)

In fact i'd rather do a RM4MI expansion over this!
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: CHAOS_FANTAZY on March 21, 2011, 06:54:23 PM
Quote from: "Blaze"
In fact i'd rather do a RM4MI expansion over this!

...
Then let's.  People have been making the weapons for fun (http://cutstuff.net/forum/viewtopic.php?f=28&t=2023), someone practically just posted the music pack (http://cutstuff.net/forum/viewtopic.php?f=17&t=2264), and--arguably best of all--most-to-all of the textures we need already exist.

Hell if we get Ice working on it, we might be able to get a boss fight on this one (boss rush, Critical Forms included) .  But that's shooting kind of high.  Ice kind of does his own thing.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: ice on March 21, 2011, 07:03:02 PM
Quote from: "CHAOS_FANTAZY"
Hell if we get Ice working on it, we might be able to get a boss fight on this one (boss rush, Critical Forms included) .  But that's shooting kind of high.  Ice kind of does his own thing.
I could probably put something together, I just need an idea of how it will work
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Blaze Yeager on March 21, 2011, 07:03:57 PM
Quote from: "ice"
Quote from: "CHAOS_FANTAZY"
Hell if we get Ice working on it, we might be able to get a boss fight on this one (boss rush, Critical Forms included) .  But that's shooting kind of high.  Ice kind of does his own thing.
I could probably put something together, I just need an idea of how it will work
I HAVE THE BEST ONE!

SERGES DEVIL BATTLE!!!
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Disco on March 21, 2011, 07:06:25 PM
Quote from: "Korby"
I'm pretty sure there was plenty of interest(Why else would this have so many pages?), and willingness of people to do stuff.
What this guy said

This was my second most anticipated expansion, for whatever silly reason

Although I will admit that while the willingness of people to do stuff is great, the attention spans of goldfish are a common trait around here, hence why a lot doesn't get done and everyone has 5+ projects that sound cool
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: ice on March 27, 2011, 02:31:14 AM
To help get this project back up into the air, are there any sprite rotations that you need done?
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: MagnetMan497 on March 27, 2011, 02:36:23 AM
Quote from: "Disco"
attention spans of goldfish
ADHD right heeeeere
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Disco on March 27, 2011, 02:37:30 AM
Quote from: "ice"
To help get this project back up into the air, are there any sprite rotations that you need done?
I think Coroq/CRORQ needs rotations for both MM1 and MM3 versions

Also, PC Sniper Joe
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Blaze Yeager on March 27, 2011, 03:04:20 AM
Well if you'd like to do the unfinishe/untaken RMs it'd be fine
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: ice on March 27, 2011, 05:55:57 AM
I'm almost done with coroq 1's idle standing rotations and scince coroq3 is just a recycled sprite, I'll do that too
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Disco on April 04, 2011, 09:46:53 PM
Are you doing the Wily-face version too?
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: ice on April 04, 2011, 11:36:12 PM
Looks like my rant had some effect, Anywho, coroq's front rotation looks alittle odd what with it being a square, but I'm trying to make it work, and yes I'm doing all of its forms
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Blaze Yeager on April 04, 2011, 11:50:24 PM
May i have a Preview?
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Disco on May 03, 2011, 07:36:07 PM
Bump
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Blaze Yeager on May 03, 2011, 07:48:43 PM
Well we finished the weapons

I may do another skin...it just depends!
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on May 16, 2011, 08:15:20 PM
Hey, if Llamahombre isn't working on the Torch Man skin, I'll take it. Jus give me the sprite sheet you used for Magnet Man and I'll finish it up.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Blaze Yeager on May 16, 2011, 09:06:44 PM
Quote from: "Magnet Dood"
Hey, if Llamahombre isn't working on the Torch Man skin, I'll take it. Jus give me the sprite sheet you used for Magnet Man and I'll finish it up.

>_>

On the front page there is a Sprite Sheet of the RMs you know?

Use those
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on May 16, 2011, 09:08:25 PM
Well, I know that, but haven't you noticed Torch Man is an extremely simple edit of Magnet Man?

What I meant is that I would like the sprite sheet used for Magnet Man in MM8BDM.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Russel on May 16, 2011, 09:43:37 PM
Ever heard of Sprites Inc (http://www.sprites-inc.co.uk/files/Classic/MM3/Boss/8Boss/)?

Or you may be reffering to the ones in 8BDM, you can use
this (http://slumped.mancubus.net/files/slumped_061.zip) to "rip" them.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on May 16, 2011, 09:54:55 PM
Damnit, you don't understand. I mean I need the frames made for Magnet Man for MM8BDM.

Like ths:

(http://i56.tinypic.com/2n9dp3a.png)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: LlamaHombre on May 17, 2011, 12:29:50 AM
Here ya go. (http://www.mediafire.com/?98a12df2cn16ndy)

Feel free to edit any progress I made, too.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Russel on May 17, 2011, 02:08:06 AM
Quote from: "Magnet Dood"
Damnit, you don't understand. I mean I need the frames made for Magnet Man for MM8BDM.

Rip the Magnetman sprites yourself with SLumpEd. The link I posted above has it.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on May 18, 2011, 12:00:36 PM
You guys are aware someone has already made a Bit Man skin, right?

It's in the PC Robot Master section on the Wiki.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Russel on May 18, 2011, 01:29:26 PM
It is only hardman's head pasted on crashman.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on May 18, 2011, 08:20:31 PM
Still, he did finish a Bit Man skin.

Hell, Wave Man is only an Air Man with six holes on his chest. Torch Man is only Magnet Man without one hand and his magnet on his head. And Shark Man is basically Snake Man.

Not to diss anyone of the spriters, but it IS true.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: LlamaHombre on May 18, 2011, 08:23:36 PM
That's honestly how they were in the dos games.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on May 18, 2011, 08:30:48 PM
So is the Bit Man skin going to be used?
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: LlamaHombre on May 18, 2011, 08:31:43 PM
I believe it's missing the widget on it's head in the dos games.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Blaze Yeager on May 18, 2011, 09:51:05 PM
We're actually going to do a new skin for him based on the sprites on the sheet on the first page
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on August 02, 2011, 03:51:12 AM
Baa, forgot to click other, but I think after the fight with CR the Wily fight from 3 would be pretty interesting to have.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Super Bondman 64 on August 04, 2011, 03:09:21 AM
Incidentally, anyone still doing the Sonic Man skin?  If not, I could take it-- he looks pretty pro. :P

Also, I agree that the Wily fight from the end of Megaman 3 would make a pretty good boss-- it has the most interesting stage, at least, what with all those green ice pops shootin' outta the floor.  Maybe even Coroq and Wily at the same time. :D
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Blaze Yeager on August 04, 2011, 04:18:48 PM
Quote from: "Super Bondman 64"
Incidentally, anyone still doing the Sonic Man skin?  If not, I could take it-- he looks pretty pro. :P

Also, I agree that the Wily fight from the end of Megaman 3 would make a pretty good boss-- it has the most interesting stage, at least, what with all those green ice pops shootin' outta the floor.  Maybe even Coroq and Wily at the same time. :D*

Sure go on and take Sonic Man.


*=I'll Consider it.But i'm probably going with Coroq only for now
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on August 16, 2011, 03:07:44 PM
Bump for shits-and-giggles

I'll take Oil Man off your hands, and maybe Dyna Man, too. (if only I had help for my expansion)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on August 20, 2011, 10:29:00 PM
Bump, again.

TADA

(http://img705.imageshack.us/img705/5219/oilmanpc.png) (http://imageshack.us/photo/my-images/705/oilmanpc.png/)

Any problems so far?
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Russel on August 21, 2011, 05:08:42 AM
Oilman DOS is a Flashman edit, just edit the stock Flashman into him, it would be easier and it would look better.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on August 21, 2011, 05:46:49 PM
This is using the spritesheet given. I'd rather just continue doing this because I don't have Flash Man's sprites for MM8BDM :/
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Russel on August 21, 2011, 07:24:45 PM
All 8BDM/Skulltag modders should have either Slade 3 or SLumpEd, with both, as far as I know, you can open a wad or pk3 file and export sprites from whatever you want.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on August 21, 2011, 07:28:11 PM
Well, I am not a skulltag modder. I ony make spritesheets so other people can skin them.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Russel on August 21, 2011, 08:36:38 PM
Why did you start an expansion if you donm't even have the tools to mod the game itself? Do you even have Doom Builder?
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on August 22, 2011, 09:27:32 PM
because I can

I'm able to do a few things (like make spritesheets for skins) in this game.

And I used to have Doom Builder on the craputer I have, but my parents denied access before I was good enough at it. I know how to make maps, I just don't make any good ones...

I could make rooms with some other stuff, like health, energy, weapons, etc. So I least I have a little experience. But still, if I knew how to make MAPS, I would do that all the time.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Super Bondman 64 on September 10, 2011, 06:32:57 PM
I've made some progresh on the Sonic Man skin.

(click to show/hide)

I'm planning on doubling the floating frames for his walking animation right now, and after I got this far I realized that on the spritesheet from the game his air tank is kind of fatter and highlighted differently than I've done it, so I may mess with that a bit too.

What do you guys think?
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Korby on September 10, 2011, 06:40:49 PM
Looks great!
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Blaze Yeager on September 12, 2011, 07:47:44 PM
Quote from: "Korby"
Looks great!
Ditto This.

That looks amazing man!
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on September 12, 2011, 10:31:13 PM
It looks good, but he's really skinny in his front frame. Other than that I can't complain.

Speaking of which, I should really pull that Oil Man skin I was workin on out of my endless uncompleted skins...
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Korby on September 12, 2011, 10:52:48 PM
He's not skinny, he's just not fat. He's exactly one pixel skinnier than in his front/r, which is alright.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on October 02, 2011, 01:52:29 AM
Bump with progress.

i got some of the rotations for Dyna Man:

(http://img690.imageshack.us/img690/4369/dynamanskin.png) (http://imageshack.us/photo/my-images/690/dynamanskin.png/)

Is there anything I could do to improve?
Title: The sude pose sucks.
Post by: LlamaHombre on October 02, 2011, 02:36:59 AM
Everything.

His arms are inconsistent and his head grows seven inches on the rotations.
Title: Re: The sude pose sucks.
Post by: Russel on October 02, 2011, 05:14:24 AM
Quote from: "LlamaHombre"
Everything.

His arms are inconsistent and his head grows seven inches on the rotations.

This is a constant issue in every skin you've made, sure it adds detail, but if it sucks, it's not worth it, you make every single thing disproportionate. Just target the size of your sprite to be around the same size as the original.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on October 02, 2011, 01:50:28 PM
Lego: Are you talking to me?

Llama: One arm is lowered down on his front right. And yeah, I realized his head is really rather bulgy...
Should I change his arm?
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: LlamaHombre on October 02, 2011, 03:52:48 PM
Lego was talking to you.

He did a better job with the criticism than I, as well.

Komuso Man is the biggest example I've ever seen.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on October 03, 2011, 09:04:41 PM
TRY NUMBER TWO:

(http://img194.imageshack.us/img194/4369/dynamanskin.png) (http://imageshack.us/photo/my-images/194/dynamanskin.png/)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Korby on October 03, 2011, 10:02:20 PM
Much better, but the feet never turn.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on October 03, 2011, 10:19:45 PM
I can make a quick edit of the feet.

I'll have trouble on the side pose though
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Korby on October 03, 2011, 10:34:39 PM
Side pose legs are easy. Copy one of the front/r legs and modify it slightly.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on October 03, 2011, 10:52:47 PM
I meant I'll have trouble on the side pose itself.

The side pose to me is like back-right to you.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Korby on October 04, 2011, 01:55:50 AM
I doubt side poses are the bane of your existence.
(http://i74.photobucket.com/albums/i248/Cowman_bucket/sideposej.png)
Here's an armless one.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on October 04, 2011, 02:02:05 AM
...

How did you-

Blargh. You're too good.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Korby on October 04, 2011, 02:44:30 AM
How did I what?

Get the image? Copy image.
Make the side pose? I'm a spriter.
Make the background green? Paint bucket.
Get the pose right? Sit there for five minutes staring at the feet wondering how to make them look decent.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Super Bondman 64 on October 04, 2011, 05:26:24 AM
Hey guys,

I updated Sonic Man with his fatter air tank and made him float while firing.  Also, I included how he looks with the blue and cyan replaced, just so you can tell how the colors will work out (since I used non-changing blues for his air tank and eyes, as well as some yellow), and I tried to indicate my plan as far as which frames will make up the walking.

(http://img208.imageshack.us/img208/6145/sonicmandone.png)
(Sorry for the bright fuschia background; I just use it by habit.)

Do you guys (and/or Blaze) like it?  If so, I can go ahead and skin it.

Also, I like how Dyna Man is looking so far!  But do you think that maybe you should keep the skin color where it is on the original and move the cyan elsewhere (gloves, boots, or head), so as to maintain that ordinary-guy-in-a-suit vibe you kinda get from the original?

As far as the arm length thing, I noticed that it was on the original spritesheet; do you guys think it should be fixed for the skin?
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Korby on October 04, 2011, 06:44:16 AM
Oh hey, unchanging blues. I'll be doing that as well for a completely different skin.

Looks nice! Though looking at it, it's rather strange for his...stick thing to never change direction.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Blaze Yeager on October 04, 2011, 04:20:25 PM
I like it,but he needs to walk (this isn't on my Part, Megaman asked about if you could do walking frames)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Korby on October 05, 2011, 03:08:08 AM
Megaman has a forum account(and he's not in charge of this; You are.Even if Lego and Mega have done more work on this than you did.) if he wanted to say that, he should have posted.
To defend him floating:
(click to show/hide)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Jodar5 on October 06, 2011, 12:55:19 AM
Quote from: "Blaze"
Bump

Added BradeDude to the Skins for Dyna and Sonic

Added MagnetMan497 to Tile Ripping

I'll Do MMDOS Sniper Joe and Tox Man
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Blaze Yeager on October 06, 2011, 08:37:33 PM
Go ahead Jodar
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Super Bondman 64 on October 07, 2011, 01:33:00 AM
So, uh... is it okay to keep Sonic Man floating and/or go ahead and skin him?  I kinda like it this way, and it's less work for me doh hoh.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Jodar5 on October 08, 2011, 12:52:39 AM
Quote from: "Blaze"
Go ahead Jodar

Here's Tox Man for you, I just need the already made sprite sheet for Sniper joe and I will make that too. I'll probably make the rest of them too. Any that don't need to be made just tell me which ones and I won't do those.

http://jodar5.deviantart.com/art/ToxMan ... -262235729 (http://jodar5.deviantart.com/art/ToxMan-for-MM8BDM-262235729)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Kage on October 08, 2011, 01:46:01 AM
Does anyone mind if I work on the Blademan skin if no one is planning to specifically do him themselves?
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on October 08, 2011, 01:53:36 AM
Yo, Jodar, Tox Man is the Sniper Joe.

Nice work though.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: DarkAura on October 08, 2011, 02:42:26 AM
Aura - I know that all the RM stages are optional, but is there going to be a songpack that goes along with all this?
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Super Bondman 64 on October 08, 2011, 05:47:52 AM
Except that the original game has no music...  :D

Though actually I think Kackebango started to compose music for the maps, back on page 3, and I know he finished at least one incredibly awesome track (http://www.mediafire.com/?jtp5zf7oouy8ofl).

Also, which Robot Masters are done/taken already?  I think Blaze did Wave Man, and I'm pretty sure someone did Volt Man.  I've got Sonic Man, I guess Kage has Blade Man, and apparently LlamaHombre has Torch Man, and Ice has taken both Coroqs.  Since a lot of the bosses are just edits of Mega Man robots, I could rip the official MM8BDM sprites to base skins on into a spritesheet for anyone that wants to take one on.  (I think Star Dood was asking for that a while back, anyway...)

EDIT: Also, I found this song (http://www.youtube.com/watch?v=GRV7DmnGLtI) that Kackebango linked to here as well, and I just found out that LlamaHombre gave up on Torch Man and left a WIP, and that Star Dood has Oil Man and Dyna Man in progress.  So yeah!
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: DarkAura on October 08, 2011, 07:19:11 AM
Quote from: "Super Bondman 64"
Except that the original game has no music...  :D
Lament - Yes, we all know that. However, this:
(click to show/hide)
which is apparently built into the game already.

This:
(click to show/hide)
Which we made a soundpack with this theme included.

And these:
(click to show/hide)
Fan-made, of course.

For the others, I guess whatever anyone suggests.
SONIC MAN NEEDS AN 8-BIT VERSION OF A SONIC THE HEDGEHOG SONG!
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Blaze Yeager on October 08, 2011, 03:07:27 PM
Go ahead Kage


Also i do like that Tox Man
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: xColdxFusionx on October 08, 2011, 03:30:09 PM
...Uh-oh.

Please don't use Kevvviiinnn's Stage 20 on a DM map. It will confuse me so much.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Russel on October 08, 2011, 04:04:52 PM
Seems to me like this project is picking up again...I guess I will dust off the old DOS weapons and give them some polish......although, I am still working on the GvH expansion atm...
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Jodar5 on October 08, 2011, 05:36:20 PM
Quote from: "Star Dood"
Yo, Jodar, Tox Man is the Sniper Joe.

Nice work though.

There is Tox Man and A sniper joe in megaman dos. The sniper joe is red...
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Super Bondman 64 on October 08, 2011, 06:35:48 PM
Yeah, you're right, Jodar; I found the Sniper Joe (and also a Met!) in this video, around 2:31...
(click to show/hide)
I never realized those were there, though-- that's pretty cool!

Also, those musics are pretty neat, Lament.  I didn't know all those were out there!  It might be fun to have a pack of relevant musics with the expansion, even if we don't necessarily have the stages to go with them...
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: ? Manibogi ? on October 08, 2011, 10:23:29 PM
I think tox man's mask looks too big in his side frame, but maybe it's just me, anyway.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Jodar5 on October 10, 2011, 05:02:47 PM
I need the Already made sheet of sniper joe from mm8bdm or else I will have to go through the wad one by one getiing the sprites.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Jodar5 on October 10, 2011, 05:05:10 PM
Quote from: "DarkAura"
Quote from: "Super Bondman 64"
Except that the original game has no music...  :D
Lament - Yes, we all know that. However, this:
(click to show/hide)
which is apparently built into the game already.

This:
(click to show/hide)
Which we made a soundpack with this theme included.

And these:
(click to show/hide)
Fan-made, of course.

For the others, I guess whatever anyone suggests.
SONIC MAN NEEDS AN 8-BIT VERSION OF A SONIC THE HEDGEHOG SONG!

I think that Torchman should have bloody tears from castlevania. Tonight is a horrible night to be in a sewer.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Hallan Parva on October 10, 2011, 09:00:30 PM
I just watched that video of the DOS Sniper Joe.

That whole game looks like aids.

...
...
Good luck making this expansion not suck. :cool: At least Shark Man looks cool.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Rukifellth on October 11, 2011, 07:31:38 PM
Hiya, I've been curious about skinning for this topic, I'm just wondering which bosses I may work on since several people have earlier said they wanted to work on characters listed to not being worked on.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Blaze Yeager on October 12, 2011, 12:09:12 AM
Quote
Torch Man -
Wave Man (PC) - Blaze - Done
Oil Man (PC) - Star Dood
Blade Man (PC) - I forgot who was taking this
Bit Man -Not taken at all
Shark Man -Needs to be Redone a little
Volt Man -Megaman and Blaze WIP(?)
Sonic Man - Super Bondman DONE
Dyna Man - Star Dood WIP
Coroq (Version MMDOS1) - Haven't Heard from Ice
Coroq (Version MMDOS3) -Haven't Heard from Ice
The Sniper Joe of the series - Jodar5 DONE
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Jodar5 on October 12, 2011, 01:00:53 AM
Quote from: "Blaze"
Quote
Torch Man -
Wave Man (PC) - Blaze - Done
Oil Man (PC) - Star Dood
Blade Man (PC) - I forgot who was taking this
Bit Man -Not taken at all
Shark Man -Needs to be Redone a little
Volt Man -Megaman and Blaze WIP(?)
Sonic Man - Super Bondman DONE
Dyna Man - Star Dood WIP
Coroq (Version MMDOS1) - Haven't Heard from Ice
Coroq (Version MMDOS3) -Haven't Heard from Ice
The Sniper Joe of the series - Jodar5 DONE

The sniper joe of the series is not done! There is Tox Man (done) and sniper joe! Not even started yet because no1 Will give me already made mm8bdm sprite sheet for sniper joe!
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Korby on October 13, 2011, 10:45:06 PM
(click to show/hide)
Accepted to the 8BDM group so I don't see why you didn't put it here.

I really only have one thing to say about it.
(click to show/hide)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: LlamaHombre on October 13, 2011, 10:46:35 PM
I also hate how it's a Mega Man edit, regardless of whatever the sprite sheet on the front page shows.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Jodar5 on October 16, 2011, 01:04:26 AM
Okay, I've been getting complaints about how it is a megaman edit. Don't blame me for that, I thought we were supposed to use the sheet on the front page. If it stops the bitching and moaning I will make one from scratch...
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Super Bondman 64 on October 16, 2011, 01:15:14 AM
Actually, it looked fine to me.  I don't mind its being a Megaman edit too much, and I don't really know what you could've done differently (especially given we've just been going off of the picture on the first page for everything).  :?

If it's all right with Blaze I would say you could keep it.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: LlamaHombre on October 16, 2011, 01:16:43 AM
If people want to be Mega Man, they'll use Mega Man, not a boring recolor.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Russel on October 16, 2011, 01:20:18 AM
there are others on DeviantART who made better sprites
Such as this Voltman by Erik-red
(click to show/hide)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Super Bondman 64 on October 16, 2011, 01:32:43 AM
Quote from: "LlamaHombre"
If people want to be Mega Man, they'll use Mega Man, not a boring recolor.

But if they want Tox Man... they'll make Tox-Man-ade?

MORE SENSIBLE EDIT: I'm not really sure what else you could do with Tox Man, though...
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Blaze Yeager on October 16, 2011, 02:10:43 PM
Look,Lego I appreciate posting those, but I'm more inclined to use the ones on the front page.And besides, I really do not like Erik-the-Red's RMs, Though if you want to i'll put them in as skins to go with the ones from the front page.


Also, to everyone on the Toxman situation...

(click to show/hide)

Even more Proof.
(click to show/hide)
(click to show/hide)

Look at Tox and then look at Mega

EDIT:I also found the SPrites for each MM1 and 3 PC/DOS weapon too
(click to show/hide)
(click to show/hide)

Also Tiles:
(click to show/hide)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: LlamaHombre on October 16, 2011, 02:30:23 PM
Every image is broken.

And I really don't care if he was a Mega Man edit in the DOS games, a new base and new walking frames would make Tox Man look better.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Blaze Yeager on October 16, 2011, 02:32:58 PM
Quote from: "LlamaHombre"
Every image is broken.

And I really don't care if he was a Mega Man edit in the DOS games, a new base and new walking frames would make Tox Man look better.

They work fine for me.

Still.i'm keeping the current one we have, either make one that doesn't look like an edit for a secondary skin or deal with the current one
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: LlamaHombre on October 16, 2011, 02:37:40 PM
The first thing an expansion needs is a founder who listens to people and takes criticism.

The second thing an expansion needs is a dedicated team who only creates quality work.

I really don't see either of these. Mega and Lego are the backbone of the Expansion, and they're pretty much done with this. I really haven't seen you found anything besides the ideas.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Blaze Yeager on October 16, 2011, 04:00:27 PM
Okay Folks Big announcement:


DOS RM STAGES ARE GO
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Russel on October 16, 2011, 05:04:09 PM
I just took a look at Bitman's stage, I dislike it's setup, I don't care what anyone says, Bitman DOS has Oilman DOS' stage.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Super Bondman 64 on October 16, 2011, 06:33:21 PM
Um, I think the pictures are also broken for me, Blaze.

http://themechanicalmaniacs.com/imagega ... /SG-PC.php (http://themechanicalmaniacs.com/imagegalleries/SG-PC.php)
Are they the ones from this site?  I suspect they might have set it up to block direct-linking, somehow...

Also, I think stages for each Robot Master sounds pretty cool!  Though I'm pretty busy just now, I would like to try my hand at one if I have time later on.  :geek:
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Jodar5 on October 17, 2011, 09:39:48 PM
Look people I didn't want to use gauntlet's sprites, I mean I'm his self declard rival. (I'm better in the fact that 95 percent of my sprites are scratch.) But these are the sprites that they wanted to use, so don't come bitching to me about it. I'm not the one to complain to.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Korby on October 18, 2011, 01:47:05 AM
Quote from: "LlamaHombre"
And I really don't care if he was a Mega Man edit in the DOS games, a new base and new walking frames would make Tox Man look better.
I agree.
The Megaman in that game was strange enough anyway. His poses were completely different from NES Megaman's, so you could simply remake him to be more like the DOS games.

Actually, the only edited poses he has are walking, which are pretty much the same as Megaman's;Just like Cutman and Fireman. So you have no excuse at all to not, at the very least, give him a unique standing pose. You'd even get to improvise because he never even stood still!
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Jodar5 on October 18, 2011, 10:43:23 PM
But here is the thing, we're trying to be canon here. And this is the closest thing to canon possible. Anyway there are other robots that look just like megaman, Quint and R-shadow for instance!
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on December 08, 2011, 11:45:04 PM
Come now, lets not get angry at any way, think of getting it done, who cares if its a "recolor" of Mega? Does it look exactly like Mega? No it doesn't, therefore it may be used some. Bass' look in Megaman 10 is a redesign of Mega's, his run, jump and basic shooting are all the same. Does anyone hate that sprite?
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: ? Manibogi ? on December 09, 2011, 12:25:54 AM
Quote from: "fortegigasgospel"
Come now, lets not get angry at any way, think of getting it done, who cares if its a "recolor" of Mega? Does it look exactly like Mega? No it doesn't, therefore it may be used some. Bass' look in Megaman 10 is a redesign of Mega's, his run, jump and basic shooting are all the same. Does anyone hate that sprite?
Nice bump there. While I agree that it's true to the games, that doesn't mean nobody cares. It's like I made megaman orange and white, gave him a cap ala scout and called him 'MegaBoy', it would suck, period. And I dislike that sprite, that's why theres a million fan-made sprites out there.

BTW, welcome to cutstuff.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Blaze Yeager on December 09, 2011, 02:22:05 AM
Eh, it's not in my intrests to work on this.

 I'm on break for a bit, got some stuff in my personal life that I'm enjoying at this time.

Edit: I'm willing to let someone continue on this, as I'm going to be busy outside of 8BDM (Taking advice from a friend, I got more to life than 8BDM, and it's time I got away, I've been here since SGC, and it's getting to a point where I'm getting on because of my habit with 8BDM and the Computer, generally speaking, I have a BAD addiction to the computer, almost to the point to where I'm on it 14 hours straight, doing nothing but surfing the net or on Skype. Hopefully, with this I can go on and continue working on other projects(non-8BDM, that is.).)
Title: stay away from bn3 plox
Post by: LlamaHombre on December 09, 2011, 03:18:51 AM
I'm sorry to say this.

I really am.

But I saw this coming from miles away.

Nobody cares for the DOS games enough to revive them from extinction.

Star Dood might do it to cram his face in another project, but eh.

gg, MMDOS. It was fun.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on December 09, 2011, 03:50:14 AM
Not cool, bro.

but it is kinda true

Eh, you had a good run, DOS games. Maybe someone will pull you out of the ashes.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Russel on December 09, 2011, 05:02:11 PM
Heh, I guess I just release the DOS weapons then, completely original, though, not at all based on the actual dos games, at least for the most part, I do need to upgrade Force Field though, to add full protection from electrical attacks, although, that really won't take effect until MM8's release (possibly...?)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Proto Man on December 11, 2011, 09:43:22 PM
Hmmmmm, sounds like its lock lockity lock time.  (BTW I was watching this project for A LONG TIME, in secret, and in the shadows.)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on December 11, 2011, 09:44:44 PM
Nah, I doubt it will be locked.

Probably will just collect dust like other failed expansions.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Korby on December 11, 2011, 10:14:01 PM
Blaze quit. Someone PM me if they want to pick this up again.

Doubts killed.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Korby on January 18, 2012, 10:36:29 PM
By request of Star Dood, I have unlocked this topic.

I wish you luck.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on January 18, 2012, 10:41:13 PM
Mkay. First order of buisness: Llama, you better not say I told you so.

Secondly: I have organized two handy lists not dissimialar to the Kirby Adventure thingy. It will soon be three when I learn what weapons are done.

Skins:

(http://img815.imageshack.us/img815/8203/skinscompleted.png) (http://imageshack.us/photo/my-images/815/skinscompleted.png/)

Maps:

(http://img823.imageshack.us/img823/4931/mapscompleted.png) (http://imageshack.us/photo/my-images/823/mapscompleted.png/)

Green Check: Complete
Yellow Check: Complete, but needs fixing
Yellow Circle: In progress
Red X: Not taken.
(I decided to drop Tox Man because he's a very simple Mega Man edit that not many want.)

There are two green checks next to Wave Man because two versions have been made: one by Blaze, the other by fortegigasgospel. NemZ has started tilesets (i think), so we will be getting those soon.

If someone could inform me of what weapons are finished, I would appreciate it.

Let's make this expansion successful!
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Korby on January 18, 2012, 10:46:37 PM
The only weapons I remember being finished were Blade and Shark men's, maybe Torch's as well.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on January 18, 2012, 11:14:36 PM
As I already said (and I'm guessing you are doing), feel free to edit Volt to have a walking animation.

I can't help with much more but I do have ideas on how weapons could work.
Blade Launcher: (I've seen this one but this may make it a but more unique) Instead of one shot forward and 2 45 degrees horizontal. 1 shot 25 degrees upward, 2 shots 25 degrees horizontal, making a triangular spread instead of an air shooter that doesn't raise or pierce.
Shark Boomerang: Goes straight stops momentary goes straight back the way it came until it hits something, no pierce, high damage.
Water Shooter: think Air Shooter that goes down instead of up and doesn't pierce (basically how it actually worked in game too).
Oil Stream: Fast moving, low damage low ammo usage shot good for sniping.
Torch Arm: Replacement weapon to the Buster, slightly slower, slightly stronger decent ammo.
Bit Cannon: rework Thunder Beam, remove the 2 shots that go sideways, turn it 90degrees so the shot goes sideways, lower its speed A LOT, up its damage. Make this weapon slow as hell, you see this thing coming but it hurts like a bitch.
Sonic Wave: Think Gemini Laser but it moves faster, hits only once, and doesn't last as long.
Force Field: Drains weapon energy while active, blocks shots, does damage and deactivates on physical contact with an enemy.
Nuclear Detonator: A Remote and Timed bomb in one. The bomb goes out like Hyper Bomb but at a shorter arc, it will blow up after 5 seconds (thats shorter then in game) or can be detonated early by the user. It has insanely high Piercing, able to 1 shot flawless unlike hyper bomb's only close enough. Drawback: It can hurt ANYBODY, even the shooter.

Hope those ideas help out if anyone wishes to use them.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: NemZ on January 20, 2012, 04:42:50 AM
Quote from: "Star Dood"
NemZ has started tilesets (i think), so we will be getting those soon.

I just finished the last of the powered up stages today and downloaded rips of all the DOS stages for reference.  So yeah, they'll start trickling in soon-ish.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on January 20, 2012, 09:40:11 PM
Ah, good to know. Thanks NemZ.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on January 22, 2012, 06:36:56 PM
Although I somewhat doubt people will care, here's a remade Shark Man and an Oil Man skin made:

(http://img26.imageshack.us/img26/5219/oilmanpc.png) (http://imageshack.us/photo/my-images/26/oilmanpc.png/)

(http://img59.imageshack.us/img59/9442/sharkman.png) (http://imageshack.us/photo/my-images/59/sharkman.png/)

This is simply to show some progress and to get critique.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on January 22, 2012, 06:49:37 PM
Quote from: "Star Dood"
Although I somewhat doubt people will care, here's a remade Shark Man and an Oil Man skin made:

(http://img26.imageshack.us/img26/5219/oilmanpc.png) (http://imageshack.us/photo/my-images/26/oilmanpc.png/)

(http://img59.imageshack.us/img59/9442/sharkman.png) (http://imageshack.us/photo/my-images/59/sharkman.png/)

This is simply to show some progress and to get critique.
Oil's primary and secondary colors are inconstant. His torso is the same color of his arms and legs, but you have his arms and legs as secondary colors. May I suggest making the arms and legs blue, the "under suit" area and the lines on the legs teal. As for shark, maybe make the shoulders bigger, and go in line of his in game sprite, where his face is just a silhouette and mostly black or at the very least get rid of the snake man smirk and give him a teethy angry look like his mugshot.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on January 22, 2012, 07:32:08 PM
...Hold on a sec, what?

For Oil, are you saying the cyan on the shoulderpads and feet are wrong? I made that color scheme to fit somewhat like Flash Man's. Besides, it looks fine to me...

And also, the best I could do is give Shark Man a frown, and that would look like an edit of Top Man's face. It would look to weird to give him teeth.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on January 22, 2012, 07:48:20 PM
(http://images4.wikia.nocookie.net/__cb20080926163203/megaman/images/4/45/Oil_man_2.GIF)(http://images.wikia.com/megaman/images/c/c3/Flashsprite.png)
As you can see, Oil Man is a solid color MINUS the leg lines, the "ear pieces" and his face mask. So the colors being based off Flash's pallet would be wrong.
As for Shark with the smirk his face is too similar to both Gemini and Shark, who he already looks enough like.
(http://images2.wikia.nocookie.net/__cb20080926160906/megaman/images/1/10/Shark_man_1.GIF)(http://images2.wikia.nocookie.net/__cb20080926160942/megaman/images/e/e7/Shark_man_2.GIF)But if you made his face more of a silhouette it would make him a tad more accurate to his in game sprite (which most skins are supposed to be based off of) as well as makes him a bit more original compared to everyone else.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on January 22, 2012, 08:17:30 PM
Yeah, but wouldn't it be boring to just have a facemask instead of a face? Seriously, Shark Man on the sheet is a direct edit of Gemini Man with a Snake Man head plastered on.

As for Oil, I just gave him that color scheme to look good. I mean, the color schemes can't be complete bleh, anyway.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on January 22, 2012, 09:01:09 PM
Ok, I quickly did some edit work for what I mean on these two, you don't need to use these but here they are.
(http://i.imgur.com/QppXY.png)(http://i.imgur.com/em1ce.png)

Also refer back to the Tox Man issue, "no one while want to use it if its just a Megaman with a different head." Thats why we need the DOS3 bosses to be more then just simple changing there heads. Hell if you want even make an alternate skin of Oil with his visor down so his face has a "purple tint" to it.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on January 22, 2012, 09:12:09 PM
... Well, all right.

I suppose Oil Man looks all right, but you do realize the game isn't entirely game accurate when it comes to skins. They change quite a few things to make the colors look presentable on them. I just gave Oil Man more cyan to make him have a little more distinction than just too much blue. Whatever floats your boat, though.

The problem I have with giving Shark a visor is that, well, nearly every DOS boss has one. Blade, Shark, Oil, Torch, Bit, Dyna, Sonic... The only ones that don't are Wave and Volt.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on January 22, 2012, 09:26:36 PM
Quote from: "Star Dood"
... Well, all right.

I suppose Oil Man looks all right, but you do realize the game isn't entirely game accurate when it comes to skins. They change quite a few things to make the colors look presentable on them. I just gave Oil Man more cyan to make him have a little more distinction than just too much blue. Whatever floats your boat, though.

The problem I have with giving Shark a visor is that, well, nearly every DOS boss has one. Blade, Shark, Oil, Torch, Bit, Dyna, Sonic... The only ones that don't are Wave and Volt.
Well you are right on the visor thing. Though I'm not seeing Shark's as much of a visor but more a shadow casted by his helmet.
Like I said though, use which you want, you are the one running the expansion.
Unless you decide to have others pick out of any submitted skins which they would like to see.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on January 22, 2012, 09:30:21 PM
Yes, true. Of course, if people would actually look at this thing, maybe we'd be able to get some public opinion...

By the way, we have permission to use Volt Man, correct?
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on January 22, 2012, 09:38:48 PM
Quote from: "Star Dood"
Yes, true. Of course, if people would actually look at this thing, maybe we'd be able to get some public opinion...

By the way, we have permission to use Volt Man, correct?
Do what ever you want (edit, change, not use, use) with Volt, and if you need it my Wave.

Edit: Permission to make the bots?
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on January 22, 2012, 09:48:11 PM
I think Blaze already finished a Wave Man one.

Do you mean botchats or actual bots?
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Russel on January 22, 2012, 09:55:35 PM
2 things

First, there are sprites on the first page
Second Megaman made the Waveman skin
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on January 22, 2012, 10:15:33 PM
Bot chats, making the bots themselfs is simple and can't be done until the skins are done.

And according to Blaze he made the Wave with Megaman and Megaman has the pk3. There is also the Wave I made so there are two different ones.  Both has differences, I personally feel both have there ups and downs.
(click to show/hide)
I like the style of the belt in Blaze/Megaman's more, but I like how I kept it purple. Firing animation idea was good in mine but execution was better in theirs. Mine is easier to tell the difference between him and Air from behind.

Maybe this be one of the things we vote on, or maybe make an agreement to perhaps mix the two? Use theirs and add the purple, and the back (the back is pretty handy in knowing if you are running at Airman or Waveman)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Blaze Yeager on January 23, 2012, 01:05:11 AM
Quote from: "fortegigasgospel"
Bot chats, making the bots themselfs is simple and can't be done until the skins are done.

And according to Blaze he made the Wave with Megaman and Megaman has the pk3. There is also the Wave I made so there are two different ones.  Both has differences, I personally feel both have there ups and downs.
(click to show/hide)
I like the style of the belt in Blaze/Megaman's more, but I like how I kept it purple. Firing animation idea was good in mine but execution was better in theirs. Mine is easier to tell the difference between him and Air from behind.

Maybe this be one of the things we vote on, or maybe make an agreement to perhaps mix the two? Use theirs and add the purple, and the back (the back is pretty handy in knowing if you are running at Airman or Waveman)

Go for it, I'm all for it, you have my permission
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on January 23, 2012, 01:06:49 AM
We should probably use Forte's skin and Blaze's bot, considering (no offense, Blaze) the first version is pretty dated, but it would save time to keep the botchat.

Still working on Blade Man.  :cool:
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: LlamaHombre on January 23, 2012, 01:58:08 AM
I like Megaman's version better.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on January 23, 2012, 02:34:51 AM
Ok, with Permission of Blaze here is a combined version of mine and his Wave Man.
(http://i.imgur.com/3Phft.png)
It is his Wave Man's skin, with minor errors fixed, the belt and leg tops are purple, and he has the vent on the back from mine.

This isn't final too, like Llama did, give your feedback and I'm sure Star will pick the most popular.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: NemZ on January 23, 2012, 03:52:31 AM
I liked the front vent better on yours... just light blue outlines.  keep the yellow eyes though.

Maybe lower the back vent by one pixel on all frames as well... it looks just a little too high to me.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: LlamaHombre on January 23, 2012, 03:54:39 AM
I did what again?

Also, I sorta prefered your firing stance, but everything else looks nice.

The B/Right irks me for some reason though.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on January 23, 2012, 04:06:26 AM
I believe it's the fact that the vent looks exactly the same.

It also irks me that both arms don't move. What, is his right arm limp?
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on January 23, 2012, 04:42:52 AM
That was all using Blaze's version, and mine the right arm (the one thats Air's Buster) looks stupid, but I took both things wrong (the vent as Nemz said and the arm) so this one is slightly touched up.
(http://i.imgur.com/9SgwT.png)
Also brought back mine's firing animation on his' vents, face and legs. The front vents are blue again.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: NemZ on January 23, 2012, 05:33:57 AM
I like it.  firing frame 2 is a major improvement.

actually one more thing with the back vents... shouldn't they be slightly tilted in all the back/r frames where his shoulders aren't squared up?
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on January 23, 2012, 05:43:03 AM
Quote from: "NemZ"
I like it.  firing frame 2 is a major improvement.

actually one more thing with the back vents... shouldn't they be slightly tilted in all the back/r frames where his shoulders aren't squared up?
True, though I'd probably end up making it not look so great trying, I attempted when I first made the skin. I'll try again tomorrow and get back on my progress.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: NemZ on January 23, 2012, 05:57:12 AM
ah, and the fire 1 frames from behind... need to fix it so the hands don't overlap the shoulders.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on January 23, 2012, 06:18:48 PM
Ok, I attempted chaning the back vent a bit, Its not bad, but its not great either. I also fixed his shoulders in the Fire 1 Back frames. Also his last 3 Back/R frames are also facing the right way.
(http://i.imgur.com/KfJqn.png)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: NemZ on January 23, 2012, 06:34:11 PM
looks good to me!
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on January 23, 2012, 08:52:48 PM
Yeah, that looks great!

I'll update the list soonish.

In the meantime, here is where the tilesets for the stages will go. I would appreaciate it if Blaze could edit this to the front.

(click to show/hide)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Blaze Yeager on January 23, 2012, 09:51:35 PM
Need me to Update the OP with these Star Dood?

Anyways, that looks excellent! Great job Forte.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on January 23, 2012, 10:15:04 PM
Yes, thanks Blaze. Please add that I'm working on Blade Man and Dyna Man too.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: NemZ on January 23, 2012, 11:06:22 PM
Actually I do have a question... what do you want to do with the power lines in volt man's stage?  In the original game they're used as platforms but I don't see how that's going to be pulled off in 3D.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on January 23, 2012, 11:14:30 PM
In the PC games there were some platforms that could be jumped through, both up and down (by holding down and jumping you'd fall through). Perhaps like bridges seen in Gutsman's stage? Or just background?
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: NemZ on January 23, 2012, 11:16:13 PM
sure, either is fine with me but I'll need to know how to deal with them when I make the tiles.  I'm doing sonic man next, so no rush.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on January 23, 2012, 11:20:26 PM
We could probably make a tower by placing two of those textures on the back and front sides with platforms in between them going up like stairs. The we leave the two or one side(s) open.

Eh, who knows. We might just use them in the background or something.

Also, if anyone wants to suggest music, you can go ahead and do that.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: NemZ on January 23, 2012, 11:25:58 PM
Treat them like hand rails maybe, with narrow walkways between them going from one tower to the next?  That could work.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on January 24, 2012, 12:06:22 AM
Quote from: "Star Dood"
Also, if anyone wants to suggest music, you can go ahead and do that.
*Casually drops this link http://www.themmnetwork.com/wiki/index.php?title=Mega_Man_II_%28music_rip%29*
Official from a Megaman game, all bosses songs belong to are using there original songs, this ones are no where in the game. Just need to be touched up and distributed between bosses, only problem is that 9th boss because the game theme song fits the Skull Fortress (I've done it before too, going through the fortress with that song playing) and Quint's theme shouldn't be used for anyone but Quint.

Also use the boss theme for the last 5 kills song.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on January 24, 2012, 03:06:43 AM
As much as I appreciate the offer, Forte, I was thinking a little more along the lines of original compositions. Plus, some of these are used in map packs, and (if I ever do brush the dust off of the GB expansion) these songs will be used in there, too, though honestly I doubt that'll happen...

I think DarkAura proposed a song for Bit Man a while ago...

Also, NemZ, that sounds good, but we could use them as tightropes... hehehe.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: NemZ on January 24, 2012, 03:50:41 AM
Tightropes?  Hmm... use the wires as the outer edge graphics on a narrow, otherwise invisible 3d floor?  I don't know enough about mapping to know if that would work right or not.  Even if it did, would it be visible while you're walking on it?
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on January 24, 2012, 04:22:37 AM
That was more of a joke. Honestly, your idea probably sounds better.

Of course, it's entirely possibe to accomplish my idea as well. Using an invisible 3D floor, I think you might be able to raise a 3D midtexture (such as a fence) in order to implement a tightrope kind of thing.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on January 24, 2012, 07:48:51 PM
Quote from: "Star Dood"
As much as I appreciate the offer, Forte, I was thinking a little more along the lines of original compositions. Plus, some of these are used in map packs, and (if I ever do brush the dust off of the GB expansion) these songs will be used in there, too, though honestly I doubt that'll happen...

I think DarkAura proposed a song for Bit Man a while ago...

1st: I think a GB Expansion would be pointless as most stages are made to have the same theme (and have the same pallet), so it would just be more remade maps, minus fortress stages. The only new music is Fortress stages, cut scenes and MMWII. Only MMV needs an expansion cause it was the only that added any new elements. (Also Flash, Heat, Quick, Bubbles don't even have there own stages. And Napalm, Crystal, Charge and Stone have almost identical pallets. I have an idea on how to do those maps though but it ain't on topic to this expansion)
2nd: Many fanmix songs have all these bops and boops that don't sound NES.
3rd: GB Airman was used in Sky Way (which there are 3 versions included in the pack), and GB Metal used in "Decommission Facility" both in the IX pack.

Quote from: "DarkAura"
Quote from: "Super Bondman 64"
Except that the original game has no music...  :D
Lament - Yes, we all know that. However, this:
(click to show/hide)
which is apparently built into the game already.

This:
(click to show/hide)
Which we made a soundpack with this theme included.

And these:
(click to show/hide)
Fan-made, of course.

For the others, I guess whatever anyone suggests.
SONIC MAN NEEDS AN 8-BIT VERSION OF A SONIC THE HEDGEHOG SONG!

The Shark Man song was also used in the IX pack.
Also the advantage of using songs from a Megaman game is, we don't need the composers permission (how many people have been taking that into account with there maps btw?) also no one needs to make a song.

But again its up to you. Though here are some suggests of the MMWII songs maybe fitting the DOS stages.
(click to show/hide)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Russel on January 24, 2012, 08:03:38 PM
(click to show/hide)
Use this for Bit Man

Mega began to make a map for Sonic Man and used a different song, but I can't find it on YouTube
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: DarkAura on January 25, 2012, 01:03:19 AM
Quote from: "fortegigasgospel"
The Shark Man song was also used in the IX pack.
It was used in the AMP-Pack. I highly dobut that someting I'd suggest would be put into the IX Pack, unless...

If the song is considered fitting, I can persuade Bluebrawl to use a different song for Kengine.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on January 25, 2012, 02:23:26 AM
Quote from: "DarkAura"
Quote from: "fortegigasgospel"
The Shark Man song was also used in the IX pack.
It was used in the AMP-Pack. I highly dobut that someting I'd suggest would be put into the IX Pack, unless...

If the song is considered fitting, I can persuade Bluebrawl to use a different song for Kengine.
Seems so, was thinking the wrong map from earlier today. I'd say let him keep the song and see if we can find a more fitting song for Shark Man.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on January 25, 2012, 03:06:05 AM
I had a brilliant idea for Shark Man, actually.

Considering it's supposed to be an abandoned ship/lonely sea kinda thing, we could edit this song:



to only include the slow, lonely parts. It sounds kinda sad and melancholy, in my opinion, which is just what Shark Man's level is like. We could also make an entirely different track that uses those kinds of notes and tempo, too.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on January 25, 2012, 03:56:54 AM
Actually speaking of Shark Man, gimmick idea, swimming. Also for any water added to Wave's and Blade's stages.

Should make Shark's stage a bit interesting at least.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on January 25, 2012, 03:58:42 AM
Swimming isn't implemented into Mega Man 8-Bit Deathmatch. In fact, it's not even in Doom.

Plus, that would require all new sprites for only three stages. I don't exactly find it a good idea.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Hallan Parva on January 25, 2012, 04:00:16 AM
Just make it slower flying. You know, sort of how it works in MM8. ;)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on January 25, 2012, 04:01:37 AM
You mean kinda like how Bubble Man's class in YD's mod can swim in some waters?

Well, maybe...
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: NemZ on January 25, 2012, 04:12:44 AM
Ugh, don't do that.  Swimming is a horrible idea.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on January 25, 2012, 04:20:46 AM
Thinking about it yea, may be a bad idea, just keep it normal underwater physics. If anything if a Rush Marine is ever added place that into maps.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Hallan Parva on January 25, 2012, 04:55:59 AM
Swimming is only bad if you make it bad.

Add in some weapons like Dive Missile, Crystal Eye, Air Shooter, Star Crash and the like and it won't be nearly as bad. You have to keep that third dimension (height) very much in mind when thinking of swimmable water (just don't put in Gravity Hold).

Though I do see why some people might think swimming is abominable.
Title: *facepalm*
Post by: Gummywormz on January 26, 2012, 12:02:45 AM
Quote from: "Star Dood"
Swimming isn't implemented into Mega Man 8-Bit Deathmatch. In fact, it's not even in Doom.

Yes (http://zdoom.org/wiki/Classes:WaterZone) it (http://www.cutstuff.net/forum/viewtopic.php?f=29&t=2255) is... (http://www.cutstuff.net/forum/viewtopic.php?f=31&t=1908)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: NemZ on January 26, 2012, 12:49:48 AM
My point is that swimming doesn't seem very megaman-ish, even if it was in a couple games (and I don't like it there, either).
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on January 26, 2012, 01:17:28 AM
Gotta agree with Nemz. The maps that would most accurately use the swimming would be Shark and Blade.
Sharks map should be rather open so weapons like Crystal Eye and Star Crash wouldn't be too handy, also weapons would all be on the ground.
Blades map only the first segment had swimming in stage but he had a large area not needing it at all, so we can keep it the normal style.

Leave swimming to map packs. Not force it on anybody for 3/6 maps. (I say 6 because I don't know about the MM8 expansion, I'd assume they aren't using it either)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on January 26, 2012, 04:20:09 AM
Don't forget the shipwreck we're going to add in Shark Man's stage. ;)

Still haven't found time to work on Blade Man's or Dyna Man's skins. I have good progress that I completed earlier on both, though:
Dyna- Rotations, Front/Front Right walking finished
Blade- Rotations, firing, Front/Front Right Walking finished

Should I make Dyna Man throw for his attack, or...?
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on January 26, 2012, 04:36:19 AM
Quote from: "Star Dood"
Should I make Dyna Man throw for his attack, or...?
I'll say yes, the sprite sheet on the front page has sprites for it, just use those for the Forward/Rs and edit for the other frames. Its how I did Volt.

Edit: ok not front page, but you know which picture I'm talking about.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on January 27, 2012, 01:25:47 AM
Well lesse

Got a theme for Wave, I think:

(click to show/hide)

And Oil Man's theme maybhaps:

(click to show/hide)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on January 27, 2012, 01:52:29 AM
Quote from: "Star Dood"
Well lesse

Got a theme for Wave, I think:

(click to show/hide)
Used in IX Pack's Wave Trench map (this is the song I had confused with the Shark Man one Aura suggested)

Quote from: "Star Dood"
And Oil Man's theme maybhaps:

(click to show/hide)
Not showing.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: DarkAura on January 27, 2012, 02:08:35 AM
Le Fix.



I honestly can't describe this song compared to Oil Fuel Man, but I would consider using a song of a higher...quality.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: NemZ on January 27, 2012, 02:33:54 AM
yeah, that kinda sucks.  it's just all over the place, no real melody.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on January 27, 2012, 02:45:55 AM
Well, drat. Why does every good song have to be used?

Are we going to use the one Aura suggested for Wave? It's pretty long...
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: NemZ on January 27, 2012, 02:48:59 AM
Didn't someone volunteer to make original songs earlier in this thread somewhere?
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: DarkAura on January 27, 2012, 02:54:55 AM
I suggested for Hydro? I only recall suggesting Shark and Bit, unless I suggested this and forgot about it:

Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on January 27, 2012, 03:25:45 AM
...Hydro?

We still call them Blade, Oil, and Wave here, Aura. And yeah, you did suggest that a while ago.

EDIT: I just can't resist suggesting this for the boss music after seeing this!

(click to show/hide)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: LlamaHombre on January 27, 2012, 03:57:01 AM
Wave is Wash
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on January 27, 2012, 04:00:11 AM
Quote from: "NemZ"
Didn't someone volunteer to make original songs earlier in this thread somewhere?

To answer your question, Kackebango did, but he's been dead for a while.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on January 27, 2012, 04:02:18 AM
Quote from: "Star Dood"
...Hydro?

We still call them Blade, Oil, and Wave here, Aura. And yeah, you did suggest that a while ago.

EDIT: I just can't resist suggesting this for the boss music after seeing this!

(click to show/hide)
I'd say save that for a Tournament. ;)

Or keep it megaman based for music keeping away from things that are from other series.

Here is a suggestion for a boss song though.
(click to show/hide)
If it doesn't work there here is the link: http://www.youtube.com/watch?v=_PzVsmj3_YM

Lets keep the names correct. Waveman(PC) won't be too bad to look at as a name. And if anything he would be Water Man (Water Shooter).

As for the song suggestion, it could fit and I see it working for here, though for some reason I don't see it working in the DOS game. I don't know just doesn't sound old school NES style.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on January 27, 2012, 04:29:58 AM
Just to be clear on this, we have... two songs, right? Bit Man's and Wave Man's?

Since I'm awful at suggesting fitting themes, I'll need help. If someone could find good original compositions, I would be grateful.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: NemZ on January 27, 2012, 05:11:26 AM
...or just give up and put in 8-bit covers of songs that somehow relate to the stage.  for example, volt man can enjoy some "danger, high voltage!"  :P

http://www.youtube.com/watch?v=-NuV9Ofwu1M
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on January 27, 2012, 05:49:24 AM
Quote from: "NemZ"
...or just give up and put in 8-bit covers of songs that somehow relate to the stage.  for example, volt man can enjoy some "danger, high voltage!"  :P

http://www.youtube.com/watch?v=-NuV9Ofwu1M
I knew that song would come back to haunt me. ;-;
(click to show/hide)

It doesn't quiet fit Volt's stage, but it could fit somewhere else.
My idea still stands with the MMWII music but lets see what people suggest.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: NemZ on January 27, 2012, 06:32:06 AM
This guy HertzDevil seems to have some pretty sweet original tunes, and all of those in the playlist linked below are explicitly stated to be free for anyone's use.  Worth checking out, surely.

http://www.youtube.com/playlist?list=PLCB9A74298992D306&feature=plcp
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on January 27, 2012, 07:14:45 AM
Quote from: "NemZ"
This guy HertzDevil seems to have some pretty sweet original tunes, and all of those in the playlist linked below are explicitly stated to be free for anyone's use.  Worth checking out, surely.

http://www.youtube.com/playlist?list=PLCB9A74298992D306&feature=plcp
I'll list megaman specific ones and which stage they work for most in my opinion.
Free Stage 1 - Wily Stage 1 Done Right: works well for the Fortress or a water stage.
Megaman Free Stage 3: could fit maybe Dyna.
MM Free Stage 6: Maybe Blade or Dyna
Mega Man Free Stage 7 - Retron Wily 2: Only see this working for Wily, or perhaps Bit or Oil
Mega Man Free Stage 8 - Retron Endless: Could work for Bit or Oil I'd say.
Mega Man Free Stage 10 - Retron Wily 1: Wave, Shark or most likely Sonic
Mega Man Free Stage 11 - 72 Menu: omited as a menu song. Though could maybe be used for Torch's if need be.
Mega Man Free Stage 15 - Guess the Bone Fight: Hmm, tricky, perhaps Blade.
Mega Man Free Stage 16 - Expand Man [MMC5]: This one says Wave to me.
Mega Man Free Stage 17 - TT Flood Man [2A03]: Shark mostly but not much.
Mega Man Free Stage 18 - Time Tangent Wily 3 [2A03]: Only fitting for Wily stage.
Mega Man Free Stage 19 - Halberd Man [2A03] : *facepalms epicly* Hello Kirby theme, lets let the Kirby Expansion maybe take this one.
Mega Man Free Stage 20 - Jolt Flicker: Volt, not quiet a feel for Bit.
???????????????????????????: CRORQ battle if there is one?
Mega Man Free Stage 22 - New Tomorrow Boss [2A03]: fits its intended uses as a boss fight song so final 5 kills.
MM Free Stage 23 - Popcorn Man [2A03]: novelty song so I'd say leave this to map packs.
Lion Man - MM Wanted - Free Stage 24 [2A03]: Maybe Torch? He got the short end of the stick here.
Bass Battle - Free Stage 25 [2A03]: Leave this to somewhere else as Bass' theme.

Like I said up top only general ideas on how I felt for each song.

Edit: What happens when its 2AM and you are really bored? I'll give you a hint its relevant to this expansion.
(click to show/hide)
I ain't going to be able to finish this sucker, if anyone else wants to pick up on it though go right ahead.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: NemZ on January 27, 2012, 08:20:44 AM
Also of note, most of these (free and otherwise) seem to be requests for fangames.  It might actually be possible to get originals specifically made for this project if someone asks nicely.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on January 27, 2012, 06:36:10 PM
Quote from: "NemZ"
Also of note, most of these (free and otherwise) seem to be requests for fangames.  It might actually be possible to get originals specifically made for this project if someone asks nicely.
I found his DA via his page, but I'm a bit shy to ask. Maybe if we start getting people working on maps I'll go and ask. So far we know from Lego that Megaman is working on Sonic's map, but thats all for now.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: NemZ on January 27, 2012, 08:11:18 PM
Agreed, it probably would be best to wait until we have something more substantial to show.  Way too many projects around here end up going nowhere.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on January 27, 2012, 08:24:39 PM
For now lets get the skins done, work on getting mappers going once we have the textures. Then when we have those done we have stuff to show and if we go asking about making music we have more to go one. So until then place holder music from the base game will work.
We will also need someone (people) to make the weapons sense Lego already said we aren't aloud to use his.  To keep them different from his we can use the suggestions I made unless the creators want to do there own thing.

If we ever need references for sprites and such http://themechanicalmaniacs.com/imagegalleries/SG-PC.php.

I also made a sheet of CRORQ's Forward/R panels if anyone wants to finish this to be added to the expansion.
(click to show/hide)

Could we get a progress report on everything that is done btw? The front page says Sonic is done by Super Bondman, will we be able to get that or will we need to make our own?

Sorry I'm not popping out more completed skins but I've pretty much done all I can do except for suggestions and map testing.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Korby on January 27, 2012, 09:19:55 PM
Keep in mind, considering he's a boss, you'll probably only need front poses, depending on how you plan on having him fight.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on January 27, 2012, 09:26:11 PM
All right, I think I figured out these stages.

Volt Man is a Power Plant, Dyna Man is a warehouse, and Sonic Man is a water treatment facility. These are fairly normal, but then...

Blade Man's some sort of dam, Shark Man's an ocean, Bit Man's an oil rig... I think. Wave's a tanker, Torch is a sewer, Oil is an oil refinery. And after listening to the songs, here's what I've got.

Volt- Stage 20. I like this theme alot, especially the beginning, and it sounds electric-y.
Dyna- Stage 3. Sounds pretty mysterious, kind of like something's hidden. This fits Dyna Man pretty well, yet I think it could work for Bit pretty well too.
Sonic- Maybe Stage 14? I'm not exactly sure.
Blade Man- Stage 2, I think.
Torch Man- Stage 6. It's the most fiery. Yet Stage 17 could work pretty well, too.
Oil Man- Perhaps Stage 17. Kinda sounds like an upward climb which is what this stage is most like.
Bit Man- See Dyna.
Shark Man- I don't really know... Honestly, I'd like my idea I suggested earlier to be implemented.
Wave Man- We should probably use the one Aura suggested a while ago.
Wily Stage- It depends. If we're going for sinister, I'm at a loss. If we're going for a more upbeat theme, maybe we could go Kevvviiinnn's Stage 11.

Also, we've been making some pretty good progress, honestly. We've got nearly all the skins done, we've secured a guy for the tilesets who's doing a stellar job on them... I don't know, but probably when summer rolls around, we could have a release around the middle of it.

Just need to get some weapons done and wait for the tiles to finish. In the meantime, keep submitting music suggestions and call some skins, and then maybe we'll have sufficent progress in order to hook some weapon coders, mappers, and permission to use songs.

And Forte, that looks great! But yeah, front frames are probably the only thing we'll use if we could code a boss. (Emphasis on if.)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Blaze Yeager on January 27, 2012, 09:51:01 PM
Would be cool if he were added as a special skin, kinda funny thinking about using him as a skin and playing with it.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on January 27, 2012, 09:54:43 PM
^
Who says I made it to be a boss?  :cool: Otherwise I wouldn't have changed him to Blue and Cyan.
What how many frames do weapons need? I could maybe sprite some of those at least.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Russel on January 27, 2012, 10:46:19 PM
As a skin for the pack, it would be a bit odd
But as a skin for released use, though it is a silly idea
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on January 27, 2012, 10:47:16 PM
Maybe it could be unlockable?
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: NemZ on January 27, 2012, 10:57:56 PM
CRORQ seems like a much better candidate for a boss than a skin, especially considering the size is so large and is also variable in height.  It could work well as a 'back wall' sort of boss like gutsdozer, constantly advancing on the players down an infinite hallway, or maybe a tunnel with occational turns if that's possible, with a specific (large) area that needs to be hit.  I'd give it three full forms:  blue shooting quick 5-shot bursts of bass buster, yellow firing spreads of 3 green gemini beams, and another color (red?) with Wily visibly at the controls, firing Crystal Eyes reskined to look like balls of the green ooze he's hiding in at the end of MM3PC.  In an enclosed space that should prove quite challenging!
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on January 28, 2012, 05:50:48 AM
Challenging?

NemZ, that sounds like complete HELL.

For a final boss, maybe, but for a chapter boss? We should just stick to a one attack boss, maybe two if wanted. I'm all for having a boss fight, but this will not be the final one. Wouldn't this game go in between 3 and 4 if it was in Campaign?

...Speaking of which, someone should probably whip up a stage select screen.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: NemZ on January 28, 2012, 06:04:03 AM
Oh it's not that bad... you just need to leave the back wall coded to let shots through but the player can't so the shots only ricochet once or twice at most before disappearing.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on January 28, 2012, 06:07:35 AM
release date wise Megaman PC came out January of the year Megaman 3 came out (in September) which was 1990, 3 DOS came out January right before Megaman 4's US release in 92 (literally, it came out on January 2nd and 4 came out later that month).
So DOS would be between MMWI and MM3, and DOS 3 would be either RIGHT before or RIGHT after MM4.

Also seeing as this chapter will already have 9 stages a huge final boss could be fitting.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on January 28, 2012, 06:11:14 AM
Well, maybe that would work. First I have to find someone actually willing to code it. As I said before, I'm all for a final boss, but trying to find someone to code it is the problem. Also, Forte, we'd have 10 stages. Robot Masters plus Wily Stage.

 First, does anyone somewhat agree on the music I chose? I was hoping to use a song from xxbaixx's channel, or also known as Clamp Man, but I don't know where to put it...

Also, NemZ, your next post is your 300th. Make it special.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on January 28, 2012, 06:19:17 AM
Quote from: "Star Dood"
Well, maybe that would work. First I have to find someone actually willing to code it. As I said before, I'm all for a final boss, but trying to find someone to code it is the problem. Also, Forte, we'd have 10 stages. Robot Masters plus Wily Stage.

 First, does anyone somewhat agree on the music I chose? I was hoping to use a song from xxbaixx's channel, or also known as Clamp Man, but I don't know where to put it...

Also, NemZ, your next post is your 300th. Make it special.
Oh yes 10.
Also NemZ and I both feel we should have the stages before we think of songs. Better to have the maps to fit song to them.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on January 28, 2012, 06:23:27 AM
Good point. I'm just trying to pin songs for them while looking at the stages themselves.

I get bored easily.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on January 28, 2012, 06:26:12 AM
Quote from: "Star Dood"
Good point. I'm just trying to pin songs for them while looking at the stages themselves.

I get bored easily.
Work on skins. I can't do any more cause I'm not skilled enough I also don't wanna try mapping and failing at it.

Also you said looking at the stages, are you using youtube or DOSbox? Cause I've actually played the games, its a different experience then watching them.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on January 28, 2012, 02:16:45 PM
Youtube. I remember looking at DOS Box, actually, but I didn't find either of the games.

And yeah, I want to work on my two skins, but I can't access them on my computer due to parents. :/
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Blaze Yeager on January 28, 2012, 03:10:18 PM
On VGMaps they have ripped the DOS levels, making them easier to look at without looking at the games themselves.

http://vgmaps.com/Atlas/PC/index.htm#MegaMan
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on January 28, 2012, 03:27:28 PM
I guess I find it easier to see the games in motion. Just a personal preference, I guess.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on January 28, 2012, 06:38:39 PM
I still need a map to get through Torch's stage.  :| But yes, seeing the maps will help give a better feel. Seeing them in motion helps to, and experiencing them as well. And Star if you have DOSBox try mechanical maniacs, thats where I got them.

Nemz posted the tileset for Volt now as well, so we have the first game's tilesets. We won't need a Wily tileset for that one cause it was a small section unless that gets used for a boss fight.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: NemZ on January 28, 2012, 08:22:46 PM
Those stage rips are what I'm using for reference, though I also watched a lets play to get a feel for the stages 'live'.

I didn't see much of anything that was new in the first game's wily stage so I skipped it and the pointless little intro stage.  Even the computers are just palette swaps of the gages and things from volt man's stage.  Just the cheesy little wall tiles maybe, and that's nothing special.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on January 29, 2012, 04:50:06 AM
Blade Man is done~

Lalalala~

(http://img705.imageshack.us/img705/8708/blademanpc.png) (http://imageshack.us/photo/my-images/705/blademanpc.png/)

Now there's only three more skins left~

Two of which I don't want to do~
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on January 29, 2012, 04:34:15 PM
May I make a suggestion for Blade?  The blue for his launcher arm, lower it so it doesn't go past his elbow. The launcher starts at the elbow bit its an armor piece, so wouldn't be able to bend. Maybe make the launcher go out an extra pixel to make it look a tad bigger.

Edit:(http://i.imgur.com/KyHSi.png)
I did some editing of the mugshots they were based off. Not too fond of Shark's but it could do if nothing better comes. Anyone think they can do the others?
Title: Stop using Tildes
Post by: LlamaHombre on January 29, 2012, 10:02:00 PM
Quote from: "Star Dood"
(http://img705.imageshack.us/img705/8708/blademanpc.png) (http://imageshack.us/photo/my-images/705/blademanpc.png/)

The Back Right and the Back look nothing like they should, and the firing on all of the frames that aren't the Front Right looks lazy.

His hurt frames are inconsistent in his hands, too.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Korby on January 29, 2012, 10:42:52 PM
His spike extends quite a bit past his head, by the way.
(http://images1.wikia.nocookie.net/__cb20080926162441/megaman/images/f/f4/Blade_man_2.GIF)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on January 29, 2012, 10:45:32 PM
Actually reading LH's post, yea, those frames are odd.
Though the launcher from the front would look like a rectangle so lazy or not on that forward firing frame the gun on it is right.

Also just noticed I forgot the nozzle on Oil's head for the mugshot, oops.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: NemZ on January 29, 2012, 11:26:27 PM
I'd suggest using a different frame for the first 3 guys, just a subtle indication that they aren't actually from the same game.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on January 30, 2012, 12:24:39 AM
Eh, maybe I'll be able to fix it later. I just want to finish Dyna Man first.

Honestly, now that you point out all the problems, I'm starting to see them. Though the blade on his head is accurate- I was basing it off of the sprite I got.

Usually my finished skins end up being pieces of crap that I ask other people to fix. Some things never change, I suppose. So, does anyone want to give a crack at editing this? Because I'm not exactly sure how fast an edited version can come.

Also, those mugshots look awesome! Thanks for those! However, they're going to have to be rearranged- the boss' mugshot goes in the middle. (I forgot how to spell the computer's name, anyway)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: -FiniteZero- on January 30, 2012, 12:27:31 AM
Quote from: "Star Dood"
Also, those mugshots look awesome! Thanks for those! However, they're going to have to be rearranged- the boss' mugshot goes in the middle. (I forgot how to spell the computer's name, anyway)

But there are 9 Robot Masters.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: NemZ on January 30, 2012, 12:44:33 AM
another suggestion:

Code: [Select]
..(1).(1).(1)..
[3]...[w]...[3]
[3].[3].[3].[3]
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on January 30, 2012, 12:53:25 AM
Quote from: "NemZ"
another suggestion:

Code: [Select]
..(1).(1).(1)..
[3]...[w]...[3]
[3].[3].[3].[3]

Similar style set up I was thinking, I just wasn't sure how to execute the set up.

The mugshot image I did wasn't meant to be the screen itself but just so we have the mugshots.
Btw updated version. Oil has his headpiece and the guys from 1 have there own boarders.
(http://i.imgur.com/Rfnjl.png)

Edit: Above is outdated version, here are two proposed versions, Nemz' set up and a pyramid set up (which I figured, what the heck I'll try this).
(http://i.imgur.com/MFSO7.png) (http://i.imgur.com/do061.png)
CRORQ's boarder is the other two boarders combined due to it being the first game's CRORQ we are likely going to use.

PS: I'm on a role here and board.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on January 30, 2012, 02:45:24 AM
I say first, but I'll let others vote.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: NemZ on January 30, 2012, 05:18:48 AM
I'm not sure how well it will fit on the selection 'screen' ( i think it has more room horizontally than vertical), but I'm actually diggin the pyramid.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on January 30, 2012, 01:54:27 PM
Oh, don't get me wrong, the pyramid is awesome, but it's just so the whole thing can fit better.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on January 30, 2012, 11:29:08 PM
Look who was bored again

(http://img195.imageshack.us/img195/7623/bitmanstart.png) (http://imageshack.us/photo/my-images/195/bitmanstart.png/)

I'm not finishing this. Someone else can do this; it was annoying enough to start it.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on January 30, 2012, 11:54:30 PM
Tell you wait, get me the side and Back/R and I can probably finish it, already did all his Forward/R's myself.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on January 31, 2012, 12:07:05 AM
Question, Forte; mind putting the finished skins through Slade and sending them to me? I want to test them out ingame and perhaps put up some screenshots.

I would myself, but computer that has it is blocked.

EDIT: This would include:

Shark Man
Wave Man
Oil Man
Sonic Man

Not Blade Man, it kind of stinks right now.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on January 31, 2012, 12:17:39 AM
Yea no problem, though you probably already have Volt, and Wave is the only other I have, unless you want me to do your Oil and Shark to? If so which versions? Yours or my touched upped ones?
Also IM me where to send them so I can just send them over unless my rapidshare will do?
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on January 31, 2012, 03:02:51 PM
Guys, we have obtained an expert on the team.

Mr. Broker, renowned for his botchats seen throughout nearly every expansion (including the MM7 expansion, MMV, and the original version), has agreed to develop botchats for the eight we do not have. We will be getting those soon, and I will post them here once I recieve them.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on January 31, 2012, 05:57:28 PM
We have a botchat already? I'm guessing Wave's?
Also I'll have the skins for you later today. As of currently Sonic will be SONI, Wave will be WAPC which will conflict with my independent one but mine can be removed from everyone's folders once this is out. Oil will be OILP to keep from conflicting with PU's. Shark will be SHAR.

Also again, if you can get rest of Bit's standing rotations I may be able to finish at least most of the skin if not the whole thing.
Or if anyone wants heres what I did of him
(http://i.imgur.com/MqALE.png) (ignore the little bulbs I thought I got rid of them since I just put this into the sheet and removed Volt from it)
Also for shits and giggles I did him with his visor down too.
(http://i.imgur.com/J1p3O.png)
I'll also fix up the back to match what you did for him.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on January 31, 2012, 06:52:48 PM
Yeah, I finished them. Feel fee to edit them- they might be a little crappy.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on January 31, 2012, 09:22:53 PM
Here we are, forte. Feel free to poke around with them.

(http://img714.imageshack.us/img714/7623/bitmanstart.png) (http://imageshack.us/photo/my-images/714/bitmanstart.png/)

I think they're OK, but you can certainly fix them. If you don't mind, keep the colors like this; yours has too much white.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on January 31, 2012, 09:39:20 PM
OK, so triple post, buuuuuuut:

BOTCHATS, PEOPLE. WE GOT EM.

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

A very special thanks to Broker for these! that weld weld weld joke is so corny it's not even funny
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Beed28 on January 31, 2012, 09:50:46 PM
Why do you have Torchman listed twice?
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on January 31, 2012, 09:51:56 PM
Whoops.

I'll fix that right now.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: LlamaHombre on January 31, 2012, 10:36:24 PM
Quote from: "Star Dood"
Here we are, forte. Feel free to poke around with them.

(http://img714.imageshack.us/img714/7623/bitmanstart.png) (http://imageshack.us/photo/my-images/714/bitmanstart.png/)

I think they're OK, but you can certainly fix them. If you don't mind, keep the colors like this; yours has too much white.

They're actually not too bad this time.

I'd fix the side pose's leg, but that's about it.

EDIT: His helmet could be thinner. That's about it.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on January 31, 2012, 10:42:24 PM
If you mean the helmet in the back, technically it is the same size, so the proportions are correct.

And I'm not fond of the legs either, but forte can fix them up (I hope)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on January 31, 2012, 11:08:42 PM
I'll fix his head when I work on him.
Also all bot chats are good, just one request, remove Blade's comment saying Wily will kill him, bots from the DOS games are NOT Wily built. They were only controlled by Wily using CRORQ to attack remotely.

Also about to finish Shark then move onto Wave then upload them, I'll IM you the link.

Also suggestion, when the expansion is done do what the PU guys did and release the skins separate as well so people can use the skins without the expansion loaded for servers not using the WAD.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on January 31, 2012, 11:49:49 PM
Never mind. Forte, use this for Bit Man.

(http://img833.imageshack.us/img833/7623/bitmanstart.png) (http://imageshack.us/photo/my-images/833/bitmanstart.png/)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Hallan Parva on February 01, 2012, 12:03:05 AM
The "weld, weld, weld" line is the best thing I have ever seen. :lol:

Loving those bot chats, Mr. Broker!
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: The_Broker on February 01, 2012, 02:04:23 AM
Quote from: "fortegigasgospel"
I'll fix his head when I work on him.
Also all bot chats are good, just one request, remove Blade's comment saying Wily will kill him, bots from the DOS games are NOT Wily built. They were only controlled by Wily using CRORQ to attack remotely.

Also about to finish Shark then move onto Wave then upload them, I'll IM you the link.

Also suggestion, when the expansion is done do what the PU guys did and release the skins separate as well so people can use the skins without the expansion loaded for servers not using the WAD.

I was actually conflicted about that line! Now that you've given me a reason, I shall certainly change it. Thanks sir!
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on February 01, 2012, 02:27:53 AM
Fixed the line.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on February 01, 2012, 03:03:23 AM
The skins for Shark, Oil, Wave and Sonic have been uploaded and sent to Stardood.

As I said in the im I sent two versions of Oil, one with a different hurt frame. Also I fixed one of his arms in his forward firing frames, he was a pixel thinner.

Go over Shark, there are a LOT of inconsistency, I fixed a height problem in two of his frames but one of his frames is thinner then its counterpart and I suspect there are other things not consent.

Sonic I fixed the issue of his sonic emitter not rotating, so now it looks like it is rotating with him, his back hurt frame was made to match the forward one, and his feet in the hurt frames were thinned out (just the foot thats up).

Wave we all know how he was and nothing has changed.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on February 01, 2012, 03:07:40 AM
Here are some pictures of the skins I saw:

Oil Man
(click to show/hide)

Shark Man
(click to show/hide)

Wave Man PC:
(click to show/hide)

I didn't see Sonic Man in there.

EDIT: Yeah, Sonic Man wasn't in there.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on February 01, 2012, 03:51:20 AM
Sorry about that, forgot to put him into the zip, here's Sonic, but I'm having hard time getting it onto Mediafire https://rapidshare.com/files/152315935/Sonic_Man.pk3
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on February 01, 2012, 05:49:20 AM
Sorry about the double post, but my moral is currently going down due to the internet being slow recently. I'm running out of ideas on how to make the frames look right on bit, I haven't done much but here's what I have.

(http://i.imgur.com/itGZF.png)

ba and I noticed I forgot to mirror his chest on the walk3. Sorry guys I need a break from work on this, I'll still make suggests,
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on February 01, 2012, 02:48:35 PM
Oh, that's fine. Don't stress yourself out too much.

I'll take Bit and finish him. I can't use your sheet since I can't get it, but that's fine. I'll try to use the same poses.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Hallan Parva on February 01, 2012, 02:59:03 PM
Quote from: "Star Dood"
I can't use your sheet since I can't get it, but that's fine.
right click > Save Image As... > pick a spot > DONE

works fine for me :|
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on February 01, 2012, 04:17:57 PM
No, I can't get on Cutstuff normally in order to obtain the sheet.

Don't worry, I've already finished the Front Right and Side anyway.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Blaze Yeager on February 01, 2012, 07:12:02 PM
Updated the topic OP by request (thanks to The_Broker for helping out with the chats!)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on February 01, 2012, 08:04:29 PM
Here's Bit Man. Made a new hurt pose and also made the fire poses a little different. Changed Bit Man's back pose head back to the original, which looks better IMO.

(http://img708.imageshack.us/img708/7623/bitmanstart.png) (http://imageshack.us/photo/my-images/708/bitmanstart.png/)

As evidented by the bottom, I was bored.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: The_Broker on February 01, 2012, 08:05:06 PM
Oh and sirs, do let me know if the situation changes regarding Wave Man's botchat. I'd be happy to finish the set.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: ice on February 01, 2012, 08:29:54 PM
Quote from: "Star Dood"
Here's Bit Man. Made a new hurt pose and also made the fire poses a little different. Changed Bit Man's back pose head back to the original, which looks better IMO.

(http://img708.imageshack.us/img708/7623/bitmanstart.png) (http://imageshack.us/photo/my-images/708/bitmanstart.png/)

As evidented by the bottom, I was bored.
The back of the head looks a tad odd like it's updise down. Try to have it taper at the top
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on February 01, 2012, 09:17:42 PM
I personally think it would be better if he kept his hands up until shooting and firing with both arms, making him a bit less like Crash because unlike Crash Bit's whole attack required both arms fired.  Also the hurt frame, maybe us the one I used for a bit more uniqueness.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on February 01, 2012, 09:39:08 PM
Meh, easy enough:

(http://img94.imageshack.us/img94/7623/bitmanstart.png) (http://imageshack.us/photo/my-images/94/bitmanstart.png/)

I think I'll stick with my hurt pose though. It's distinct enough.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on February 01, 2012, 09:54:13 PM
Ok the arms will do like that while running. Though there is one last thing you need to fix before you are done. His legs, you can't copy paste the positions, while standing backwards his right leg is out, but from the front his left leg is out. You need to keep in mind consistency with your skins, Shark had some problems with being even in all his frames.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Blaze Yeager on February 01, 2012, 09:58:48 PM
(http://img862.imageshack.us/img862/7185/bitmanold1.png)

An old attempt at Bitman's skin, never finished it due to laziness (I found it after looking at my folder of crap on my Flashdrive)

I would have posted this sooner though so that you could base it off of this.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on February 01, 2012, 10:37:56 PM
Eh, I think this one will do.

Someone put it through Slade and I'll upload some screenies of it in action.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on February 01, 2012, 11:31:50 PM
I'll do it, but I'm fixing the legs, I'm not letting it have that inconsistency issue. Also remember about listening to feedback, the more we fix now the less need for an updated version.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on February 02, 2012, 12:14:16 AM
You have to put it onto mediafire. Else I can't get it.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on February 02, 2012, 12:29:17 AM
Well actually. I can't, there are inconsistencies I can't fix due to not knowing there exact location of the pixels causing them.

Star I'm going to suggest when you make skins, use a grid, so you have a reference point on each frame, his front sprites all gained at least 1 pixel, 2 for some. Please go over it again and try to fix these problems, I'm not going to put the skin together if its got so much wrong.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on February 02, 2012, 02:13:57 AM
After setting up a grid as Forte suggested, I fixed all inconsistencies I could find. All sprites are lined up correctly in height.

I'm not sure if it will look presentable to most of you, but I did fix the skin's consistentcy. I will post the sheet soon.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: LlamaHombre on February 02, 2012, 03:24:21 AM
crap wrong thread

uh

fix Bit Man's head.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on February 02, 2012, 03:34:30 AM
/me facedesks

I just finished it though... What's wrong with the head? Here's the finished sheet, if anyone cares.

(http://img713.imageshack.us/img713/7623/bitmanstart.png) (http://imageshack.us/photo/my-images/713/bitmanstart.png/)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: NemZ on February 02, 2012, 04:27:11 AM
Why is it still thicker at the top in the back frames?  Also, stop trying to do shading; solid colors just look better with most weapons.

And honestly, I say give him the green face.  Anything to make these guys seem less like the sprite hacks they are is a good thing.  Same deal for torchman and the purple, or making shakman's face just a couple of eyes in a helmet.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on February 02, 2012, 04:29:49 AM
What he is saying is look at the head in the front and back sprites, if you have to copy one over and really compare it to the other, you'll see what he is talking about quickly.

Quote from: "NemZ"
Why is it still thicker at the top in the back frames?  that just looks wrong.

And honestly, I say give him the green face.  Anything to make these guys seem less like the sprite hacks they are is a good thing.  Same deal for torchman and the purple, or making shakman's face just a couple of eyes in a helmet.

Actually I have a good idea on this that I'm going to do, make these skins normal, once we have all the skins I'm going to work on alternative versions possible only accessible through commands which will be Torch, Oil, Bit, Blade and Shark with there visors down.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: NemZ on February 02, 2012, 04:43:36 AM
you need to flip the little spark thing on top of his head back around on the back/r frames as well, and think about having it attach to the back of his head so it's not just a big flat blah.  Even hardman had some detail on the back of his noggin.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on February 02, 2012, 05:13:58 AM
Quote from: "NemZ"
you need to flip the little spark thing on top of his head back around on the back/r frames as well, and think about having it attach to the back of his head so it's not just a big flat blah.  Even hardman had some detail on the back of his noggin.
Well that spark is a spark plug tip, like Spark man has on his head. So just put some detail on the back of bit's head.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on February 02, 2012, 10:03:03 PM
OK, I think I got it right this time.

(http://img844.imageshack.us/img844/7623/bitmanstart.png) (http://imageshack.us/photo/my-images/844/bitmanstart.png/)

Now is the head fine?
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on February 02, 2012, 10:16:40 PM
Perfect timing, I'll work on this while I'm not online for a few hours.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on February 02, 2012, 11:04:52 PM
Please send the download link into anywhere but rapidshare.

Use sendspace, mediafire... just put it somewhere that I don't have to sign up for, please.

I talked to Lego recently on a server. He said he might donate his weapons after all, but he also explained someone didn't paticularily like them. Was that you, Forte?

Honestly, recieving those weapons would save us nearly months of time trying to secure a coder. If we got them, all that would be left would be, like, what, two or three skins (depends on how lazy I am with Blade) and maps. Think about the time efficiency when it comes to this. I kind of want to finish this before summer rolls around, which gives us a chance to secure this expansion in V3A. It's a long shot, yes, but it might just work. The weapons will save us valuable time with this goal. Besides, the weapons might not be game-accurate, but they're deathmatch oriented, which is what this game's weapons are based on. Think about it- Gravity Hold doesn't behave the same way that it does in MM5 because it would be horrendously over-powered. Neither does Flash Stopper, or Leaf Shield, or Star Crash, or Plant Barrier, or Junk Shield... they're all made to fit in a deathmatch enviroment.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on February 02, 2012, 11:16:48 PM
Well if he donates them then it works, besides game accurate wise Bit cannon would be useless, and Oil Stream and Torch Arm would be the exact same thing.

Though there is still the thing of Shark Boomerang works EXACTLY the same as Ring Boomerang, when I tried them I even shot one then switched to the other and it even moved the same way. Oh and Torch Arm still needs a color scheme for when you have it set. May I suggest Pink with Red as similar to below?

But if he offers to let us use them I have no problems with it.
And again, you DO NOT need to sign up to RapidShare to download the files. When you go to the page the link goes two you will get 3 options, "Buy RapidPro," "Save file to computer," and "Save file to RapidShare account." Click where it says "DOWNLOAD" under the green arrow.

Now for the reason I got on.
(http://i.imgur.com/hPnTv.png)
(http://i.imgur.com/G1zyk.png)

(click to show/hide)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on February 02, 2012, 11:29:35 PM
Awesome, but Dyna Man has no eyes...

EDIT:...How the f*** did I not see that before?
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on February 02, 2012, 11:33:53 PM
Quote from: "Star Dood"
Awesome, but Dyna Man has no eyes...

EDIT:...How the f*** did I not see that before?

Its either that, or the really stupid looking eyes and smile on his BLAST MASK.

Also I just checked the DOS weapons again, you can't refill there ammo atm.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on February 03, 2012, 12:10:13 AM
That problem can be easily fixed.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on February 03, 2012, 12:47:55 AM
I'm going to start working on Bit now but first I came up with an idea for a possible new Buster Weapon for this expansion.

Plasma Buster: Same Damage as the Mega Buster but it fires in a triple burst but a slower rate of fire then the Mega Buster. The firing rate is so that its 4th shot would come out at the same time as the Mega Buster's 4th shot.

Mega Buster shot rate example:
Code: [Select]
1...2...3...4...5...6Plasma Buster shot rate example:
Code: [Select]
123.........456
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on February 03, 2012, 01:01:54 AM
Hmm... Maybe.

I guess I'll think about it.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on February 03, 2012, 05:58:11 AM
Bit's skin has been done and IM'd to Stardood.
My side project for the alternitive skins has been done for Bit, Oil and Shark. They all will have some design and frame changes for these ones as well.
Bit has a design on the back of his head, and his bits are white and edited frames. Oil will use the other hurt frame if SD picks the old one. And Shark has "vents" on the back of his head and his shark eyes are red. All on top of there new face colors.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Megaman on February 03, 2012, 10:58:37 PM
Might I make a suggestion for Sonicman's stage theme?
(click to show/hide)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: NemZ on February 04, 2012, 01:10:26 AM
I don't really care for it, but it's better than nothing.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Russel on February 04, 2012, 04:48:19 AM
Personally, I think it's better than locking to one style of music/one composer for the whole thing
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on February 04, 2012, 05:05:25 AM
I agree. I haven't gotten time to listen to the song yet, but Lego has a good point.

I don't really understand why you would make Shark's eyes red, considering they're enormously trivial, but whatever works. Although I like Oil's other hit frame, I'd rather stick with mine to avoid copying Flash's hurt pose.  (Yeah, so he's an edit of Flash Man, but he can't have a carbon copy of his frames)

Still haven't gotten Bit yet. :(

Anyone want to touch up Blade? He looks a little bleh right now, and I'm busy with Dyna Man.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on February 04, 2012, 05:19:48 AM
His songs just, don't "feel" NES to me. Also he said he made it for a sewer stage to fit Sonic or Torch, obviously he hasn't actually played Torch's stage cause that is nowhere near close to fitting Torch.

I IM'ed you Bit's link. Also the slight changes it to make the two skin versions different, the red eyes will only be for his "visor" skin.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Russel on February 04, 2012, 05:33:38 AM
He has another song specifically for torch, learn to look more
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on February 04, 2012, 06:07:24 AM
Quote from: "Lego"
He has another song specifically for torch, learn to look more
I would have but my internet has been bugging all week. It should be back to normal come Monday.
Also his comment
Quote
A composition I made for the Mega Man PC/DOS remake project. I had Sonic Man's or Torch Man's stage in mind when I made it.
He had Torch's in mind when he made the song, but like I said this song doesn't fit Torch.

Though I need to agree with your comment about mixing up artists.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: NemZ on February 04, 2012, 06:55:19 AM
Sure, because it's not like most real games have only one composer.  oh, wait.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on February 05, 2012, 05:31:46 PM
I updated the boarders for the bosses in 3 to make them look more like the DOS version ones then the NES'.  Also added eyes to Dyna in one, if you want to use that screen but eyeless Dyna just copy paste/edit.

(http://i.imgur.com/ofoCN.png)

(http://i.imgur.com/h2JSA.png)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on February 05, 2012, 07:10:25 PM
We need the eyes.

It's what makes him so goofy.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on February 05, 2012, 11:34:45 PM
Star I noticed there is no DLs of Bitman meaning you haven't gotten it still, need me to re-IM you the link?
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on February 05, 2012, 11:40:11 PM
I just haven't gotten a window of opportunity to grab it. If the DL is invalid, then send it again, but only if it's impossible to get from the link provided.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on February 06, 2012, 03:46:09 AM
Sup

Bit Man:
(click to show/hide)

Sonic Man:
(click to show/hide)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Russel on February 06, 2012, 01:33:07 PM
Oh hey! Did you get SLumpED/SLADE yet?
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on February 06, 2012, 05:56:31 PM
He probably hasn't, I've been putting the skins together from the sprite sheets and sending them to him.

So to give this post another purpose I'll give a list of whats done and not.

Skins:
(click to show/hide)

Maps:
(click to show/hide)

Weapons: are on hold, do not take until we are certain on these.

Map Tiles:
(click to show/hide)

Others: Level select screen for possible campaign is already done.
Idea for possible buster weapon.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Russel on February 07, 2012, 01:29:39 AM
Forte, it seems to me that you are taking over the expansion, despite the fact that this is Star Dood's expansion, and he should be making the major choices.

I input music suggestions of multiple styles, they are denied by you and no one else, yet they are not even considered afterward. I know they might not be what Star Dood wants to use for the songs, but I don't think that it is a very good thing to resort to a single artist, especially not Kevvviiinnn (not saying his music is bad, it just all sounds the same) for all of the music.

And to continue on that topic:
(click to show/hide)

Also, a BUSTER WEAPON!? Really? I have 3 questions for you:
1: can you code?
2: Can you code well?
3: Have you actually played Megaman 8-Bit Deathmatch online?

Also, other than the fact that my weapons were not accurate, why did you dislike them?
Because they did not follow what you suggested in this topic? or otherwise?

The reason they weren't accurate is because they were just so god damn boring otherwise.
Not to mention, in battle, would you prefer a rapid-fire, short-ranged flame thrower in battle? or a small shot with crap firing rate?

One more thing, I suggest getting Skype for stuff like this, it is greatly helpful to have it, especially for large expansions like this.
Powered up had one, there were only 2 weapons that were needed, and 10 maps needed in total.

But yea, for what we would need it for, Skype is free, for IM chatting, Voice chatting (to other computers) and file sharing.
It is much easier to convey opinions through Skype than through here, that is why I hardly ever post here on Cutstuff
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on February 07, 2012, 02:17:14 AM
Now, now, let's not be harsh. Of course I agree on most points you said. I'll see if my parents will allow us to get Skype; I've heard it's very time-efficent.

I would argue Forte is merely stating his opinion for what is best for this expansion, but it is true I haven't been speaking my mind enough. The song you suggested for Torch/Sonic sounded good, I'll consider it. As for Bit, we already secured a song for him; DarkAura suggested one for him and Wave.

Yeah, by the way, the song I suggested for Wave Man was claimed to be used in Ivory's Wave Trench map, yet after searching the IX Pack and the little miscellaneous packs I couldn't find the song. I don't appreciate being lied to. I honestly thought it would fit his tanker stage moving at high speeds, but it was rejected almost immediately and never brought up again. (the song I suggested for Oil was understandable, it kind of sucked)

And yes, I agree, the weapons in the original sucked. The ones Lego made are much better.

I admit I'm not really being too active in this thing, but the next in succession to me is Blaze, not you, forte. I appreciate the enthusiasm you've put into this, but let other people suggest and let me make the decisions.

Understood? Good. *locks up briefcase*
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Russel on February 07, 2012, 02:30:11 AM
Ok, good, I was planning on doing something more with Oil Stream, which is, by far the most boring weapon in my pack

Btw, I have one requirement for full permissions of the weapons:

Complete 2 or more maps.

And a Skype friend of mine, Nemu Kurotsuchi, says he might take a map, you get a goomd map from him, as well as Sonic Man from Megas, you got my weapons.

Note: these maps just have to be good, they don't have to be from specific people.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on February 07, 2012, 02:48:09 AM
Quote from: "Lego"
Forte, it seems to me that you are taking over the expansion, despite the fact that this is Star Dood's expansion, and he should be making the major choices.

I input music suggestions of multiple styles, they are denied by you and no one else, yet they are not even considered afterward. I know they might not be what Star Dood wants to use for the songs, but I don't think that it is a very good thing to resort to a single artist, especially not Kevvviiinnn (not saying his music is bad, it just all sounds the same) for all of the music.

And to continue on that topic:
(click to show/hide)

Also, a BUSTER WEAPON!? Really? I have 3 questions for you:
1: can you code?
2: Can you code well?
3: Have you actually played Megaman 8-Bit Deathmatch online?

Also, other than the fact that my weapons were not accurate, why did you dislike them?
Because they did not follow what you suggested in this topic? or otherwise?

The reason they weren't accurate is because they were just so god damn boring otherwise.
Not to mention, in battle, would you prefer a rapid-fire, short-ranged flame thrower in battle? or a small shot with crap firing rate?

One more thing, I suggest getting Skype for stuff like this, it is greatly helpful to have it, especially for large expansions like this.
Powered up had one, there were only 2 weapons that were needed, and 10 maps needed in total.

But yea, for what we would need it for, Skype is free, for IM chatting, Voice chatting (to other computers) and file sharing.
It is much easier to convey opinions through Skype than through here, that is why I hardly ever post here on Cutstuff

I've always said it was Stardood's final choice on what to do.
I ended up agreeing with you on the having multiple different styles.
I only said that song didn't work for Torch, I said nothing about not using it for Sonic.
I never brought up the song for Bit because I figured it was given on being used for him anyway.
The Buster weapon was ONLY a suggestion, and yes I have played online, and the Bass Buster is one of my favorite weapons, whats wrong with Buster weapons? Also the one I suggested would basically have the same damage output as the Mega Buster.
I only noted some of your weapons weren't like in game, but I said nothing about disliking them. And the ONLY problem I had with Torch arm was it doesn't have a weapon change color.
The only reason I brought up using the bases I suggested was A) I made the suggestions before you released yours. B) When you released yours you said Star couldn't use them, so we had to look at alternatives that weren't too much like yours and ripping you off.

And I never brought up Skype cause I figured Star didn't have it anyway cause he isn't even allowed accounts on many sites it seems, if you want mine just IM.

I'm not dictating anything Star should do, I'm only making suggestions, weather or not Star chooses to use any of it is up to him.

And Star, I was wrong about it being in IX, it was in AMP, which I stated that I messed up on.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on February 07, 2012, 02:52:08 AM
Hmmm... all right.

Wait a sec, are you talking about the song I suggested for Wave, or the song DarkAura suggested for Shark? I know Shark's is being used, but not Kevvviiinnn's Stage 6. I'm confused here
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on February 07, 2012, 02:58:12 AM
Quote from: "Lego"
Ok, good, I was planning on doing something more with Oil Stream, which is, by far the most boring weapon in my pack

Btw, I have one requirement for full permissions of the weapons:

Complete 2 or more maps.

And a Skype friend of mine, Nemu Kurotsuchi, says he might take a map, you get a goomd map from him, as well as Sonic Man from Megas, you got my weapons.

Note: these maps just have to be good, they don't have to be from specific people.

All right.

Me and Megaman aren't always on the best of terms, however... He didn't exactly like the skins I was putting into R&F2 (needless to say, they looked pretty darn crappy), plus he said he was working on Sonic Man's stage a year ago. I'm not exactly sure if he's working on it any more, but I'll PM him later to see.

Guess I'll ask your Nemu friend for a map. Since I can't Skype (yet), though, I'll send him (her?) a private message.

EDIT: Oh wow I forgot I posted just before

Hope the mods don't see this, nyeh nyeh nyeh
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on February 07, 2012, 04:20:56 AM
Quote from: "Star Dood"
Hmmm... all right.

Wait a sec, are you talking about the song I suggested for Wave, or the song DarkAura suggested for Shark? I know Shark's is being used, but not Kevvviiinnn's Stage 6. I'm confused here
Ok I just went back to the song you suggested and checked.
Quote from: "Star Dood"
Well lesse

Got a theme for Wave, I think:

(click to show/hide)

And Oil Man's theme maybhaps:

(click to show/hide)

The song you suggested for Wave is used in "IDMO4L2 - Wave Trench V2" and "IDMO4L3 - Wave Trench V3 (unreleased)" from the IX pack.
BUT: its clearly a different version, I have 8BIT Deathmatch open, and am in the map as I type this. If you don't believe me, open the game, load the map and listen to it, then listen to the song you suggested.
The one you suggested has more right before the start up and a touched up beat. I didn't lie about it being used in the IX pack.
Title: *sees*
Post by: Ivory on February 07, 2012, 04:27:52 AM
IX-Legacy, not IX-Pack. Those are two separate entities.

IX-Legacy V1B (http://www.mediafire.com/?hlbn9ywb9785w27)
Title: Re: *sees*
Post by: fortegigasgospel on February 07, 2012, 04:37:45 AM
Quote from: "Ivory"
IX-Legacy, not IX-Pack. Those are two separate entities.

IX-Legacy V1B (http://www.mediafire.com/?hlbn9ywb9785w27)
Ah my mistake, I've always loaded all 4 IX things I have, Legacy, Misc, Packv1C and Packv1D.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on February 07, 2012, 11:03:34 PM
So that's what you meant. Sorry for the accusation. Since it's in the Legacy Pack, however... that means it's an outdated song we can use, right? *smack*

Well, whatever, DarkAura's will do anyway.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Ivory on February 07, 2012, 11:24:04 PM
It's a Keeevvviiinnn song, and his works are generally free to use, that one included. So go ahead, I don't intend to reuse that song outside of IX-Legacy. Not that someone using a song should discourage you from using it anyways.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on February 07, 2012, 11:50:25 PM
I'll see what others think about it first.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Russel on February 08, 2012, 12:15:53 AM
That was one of my favorite songs from I-Pack v1 I say keep it
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on February 11, 2012, 02:28:51 PM
Minor bump for an updated Blade Man:

(http://i42.tinypic.com/mkyb2o.png)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Russel on February 11, 2012, 06:01:51 PM
This is way better than most of your other skins the reason why Megaman/Me don't like most of you skins is because they were wide in the front frames.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on February 11, 2012, 08:09:05 PM
Thanks, Lego. I appreciate I'm getting recognition for better skins.

I agree, most of my other older works were pieces of crap.

Anyway, looks like we need someone to shkin this.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Russel on February 11, 2012, 08:38:27 PM
[2:20:19 PM] LlamaHombre: I still think the Back/R and Back Frames need work, and a little more volume to the side's head wouldn't hurt.

Received via Skype
.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on February 11, 2012, 08:58:47 PM
Could you ask if he meant to the front of the head or the back for the volume?

And what back-right/back frames still need werk, walking, shooting, or the whole thing
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Russel on February 11, 2012, 09:04:05 PM
Ok, I will. Could you get Skype now so we don't have to treat this like an IM channel?

EDIT:
[3:06:00 PM] LlamaHombre: viewtopic.php?p=151428#p151428 (http://cutstuff.net/forum/viewtopic.php?p=151428#p151428)

Just the front of his head looks odd.
The B/R and B frames have this line on the back of the head that irritates the crap out of me, but I'm not sure if you can do anything about that.

In the B frames, his shoulder blades stick to his ears.

Received via Skype
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on February 11, 2012, 09:23:22 PM
The line he's talking about is what seperates his head from his body, right? I'll fix that.

Here we are:

(http://i41.tinypic.com/30b1jdk.png)

I fixed the spike things and I tried to adjust the line to make it look ok-ish.

I made the head one pixel thicker. I don't think it looks right on some frames, but your call.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on February 11, 2012, 09:27:53 PM
Maybe make the thing on the back of his head look pointed, so instead of a flat line make it come to a point, and remember, it should be the same distance down the head on his B/R frames as his back and side frames. Check all your frames and make sure they are all the same length (I'm not saying there is a problem but just to double check).
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on February 13, 2012, 10:39:07 PM
Checked the frames, all same height with correct proportions, as far as I'm concerned.

Still being lazy with Dyna; if anyone else wants to pick him up, fine by me.

(http://i44.tinypic.com/sllf1f.png)

EDIT: Though I DID just notice I put the wrong order of walking animations for the back right rotations. :I
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: NemZ on February 13, 2012, 11:58:18 PM
Nobody runs like that, man.  On the front/r tiles make sure the bent leg is bringing the knee forward and up, crossing over the other one if it's the leg towards the front.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Russel on February 14, 2012, 03:51:26 AM
you have definitely improved on the rotations end, but you really need to work on those walking/running animations...

Oh, sorry for pestering, but do you have Skype?/are you allowed to have Skype at all?
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on February 14, 2012, 03:59:32 AM
Don't have Skype, and yeah, walking isn't great.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on February 14, 2012, 04:16:38 AM
Just a suggestion on him, maybe have him use a similar run to Shadow, where he really only moves his legs? He was a rather agile boss so he may be quick on his feet, also rather large, maybe a run that looks like he is charging, like a shoulder tackle look. It may be tricky to sprite but it would save time on spriting other frames due to only really needing to change the legs.

Again just a suggestion.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on February 19, 2012, 06:57:26 PM
Its been almost a week since anything has been posted here, so here are the visor versions of the guys with them done.
Oil
(click to show/hide)

Shark
(click to show/hide)

Bit
(click to show/hide)

And as a bonus, a "what if" their mugshots all had visors
(click to show/hide)

Honestly, we don't need to even add these as secret skins or at all.  It was just an idea.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: NemZ on February 19, 2012, 10:51:11 PM
Yeah, but now that they exist we might as well use them!  Good stuff!
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on February 20, 2012, 04:11:21 AM
Eh, we might just release them as a seperate skin pack.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on February 20, 2012, 06:28:02 AM
Quote from: "Star Dood"
Eh, we might just release them as a seperate skin pack.

Exactly why I said they don't need to be in the expansion. Maybe for classes or something if something happens down the road.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: NemZ on February 20, 2012, 01:48:39 PM
so what is the deal with the visors though... anybody know how they are actually used in this game?  I watched a lets  play some time ago but I don't remember.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on February 20, 2012, 04:14:42 PM
They were only present in the in game sprites, so one can assume its those cover there faces. Torch uses a welding torch, which you would wear a protective mask for, Bit likely again keep sparks and things out of his face, Oil probably for keeping oil off his face/out of his eyes, Blade I don't even know what he does, he seems to be the only would could be a combat model, Shark I think its just the shadow from his helmet.

So the visors are probably just to keep shit out of their faces while working.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on February 20, 2012, 04:29:36 PM
Uh, just thought of something. We're probably going to need props for the maps, so we might have to find some enemies that don't suck/look like animals.

Fortunately, there are plenty of obscure Mega Man games where we could grab a few enemies. If anyone would like to make suggestions for actors, I'm listening.

EDIT: OK, so maybe not plenty. We could always grab a few from MMV if needed. The only enemy we'll probably use is Tox Man walking around in either Bit or Oil's stages.

Oh, and those spider thingies from MM3 in Volt Man's stage might be used.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on February 20, 2012, 04:39:32 PM
How many frames are needed for actors? I can't script them but I can probably make some, already getting some ideas.  I'll put a bunch together and you can pick what to use.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on February 20, 2012, 04:44:46 PM
Interesting. I'll be happy to see what you come up with.

Uh, the actors need all rotations and whatever frames are necessary. Some actors are exceptions- for example, the polar bears in Freeze Man's stage only have three since it's unlikely you'll see the back-right and back frames of them.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Russel on February 20, 2012, 06:15:51 PM
If you get the maps in (and they're good...) then I might help out with the actors.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on February 20, 2012, 06:42:17 PM
Quote from: "Lego"
If you get the maps in (and they're good...) then I might help out with the actors.
That would be better then the crap I was already making. *closes paint, opens Doom Builder* "Maybe I can make a decent Torch map, already thought of an idea."
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on February 20, 2012, 06:44:43 PM
It would be nice if it had a gimmick.

Gimmicks make the world go round are what make these stages interesting. Unfortunately, there's not much to do with the stages since most of them didn't have them... Whatever, just don't make it a Toad Man clone.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on February 20, 2012, 08:02:48 PM
More vertical, lots of hall ways, plenty of rooms of different sizes for fighting in.  Torch's stage in game was like a maze, so I'm doing something along those lines.

Not going to be any fast moving water if thats what you mean. Also I'm using place holders for weapons and textures.  I don't know how to use custom texture's either so I'll see about finding someone who does when the time comes.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on February 20, 2012, 08:43:38 PM
But all of the stages were mazes; that doesn't mean all of them should be.

Hmmm... I don't know what Torch's map could have to make it interesting...
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on February 20, 2012, 09:20:53 PM
Quote from: "Star Dood"
But all of the stages were mazes; that doesn't mean all of them should be.

Hmmm... I don't know what Torch's map could have to make it interesting...

Torch's map was the most a maze, it had paths that looped around to each other and back to the same room, and near the start there is only 1 path to continue out of about 5 paths (I still need a map for this stage).

I'm thinking it not being fully bright, you know, little light down in the sewer so it would be hard to see, but I'm going to get the map itself done first.  Though I don't know how to do 3D floors (I looked for it but the only file I could find wasn't available anymore).

So far I have the center room being worked on, it has some height variations going on and trenches for now. I'll finish the design and work on finalizing it then. Also give updates when its done for opinions.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on February 20, 2012, 09:25:53 PM
Quote from: "fortegigasgospel"
Quote from: "Star Dood"
But all of the stages were mazes; that doesn't mean all of them should be.

Hmmm... I don't know what Torch's map could have to make it interesting...

Torch's map was the most a maze, it had paths that looped around to each other and back to the same room, and near the start there is only 1 path to continue out of about 5 paths (I still need a map for this stage).

I'm thinking it not being fully bright, you know, little light down in the sewer so it would be hard to see, but I'm going to get the map itself done first.  Though I don't know how to do 3D floors (I looked for it but the only file I could find wasn't available anymore).

So far I have the center room being worked on, it has some height variations going on and trenches for now. I'll finish the design and work on finalizing it then. Also give updates when its done for opinions.

Oh lord no

Please do not do that. People hate it when maps don't have 255 lighting.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: NemZ on February 20, 2012, 10:05:38 PM
Should work okay, Just make sure the hallways all loop back to larger hub rooms (lots of vertical space in these hubs would be kinda cool... Elecman shouldn't be the only one like that) so it doesn't take forever to find someone to fight and that dead ends aren't too far from the path.  I'd also hide all the decent weapons in the tunnels so there's a reason to go into them.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Russel on February 20, 2012, 10:20:42 PM
I also know ACS, so gimmicks could easily be done too, just let me know of anything that you would want,

oh, btw, this is getting a bit silly here in this thread, it seems to be serving the purpose Skype SHOULD be filling I personally think it would be a good idea to get skype if you have proper permissions
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: NemZ on February 20, 2012, 10:29:48 PM
Skype?  Why?  Not everyone is working on the same time schedule or is available just whenever.  Posting comments makes them available at any time to everyone and can act as a handy backup if people need to reference something that was decided earlier.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Russel on February 20, 2012, 10:47:12 PM
Based on how quickly the same few people are responding on here, seemingly all the time, it seems like a good idea, at least in my opinion...
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on February 20, 2012, 10:55:25 PM
It does, don't get me wrong, but I sincerely doubt I'll be able to install it, what with installing a new computer and all.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on February 21, 2012, 01:03:10 AM
Welp, here it is, a few hours worth of work to something I am a bit proud of

(click to show/hide)

The outside
(click to show/hide)

The main room
(click to show/hide)

I'm a bit proud of the map.  All texture's are place holders.  I'm hoping the new water won't have the same effect on weapons, cause so far the water I used (Centaur's) makes shots that touch them disappear, which is a problem for Gemini Laser and Ring Boomerang (the other weapons are good minus Bubble Lead if you are standing in the water when you fire it).  The upper areas of the north and south of the map are possible Tox Man/Other enemy paths (much like the Ostriches in Wood's map).

Tell me any suggestions, I'm not great with heal pickup ratio.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: LlamaHombre on February 21, 2012, 01:06:37 AM
The slanted linedefs break 8bdm tradition.

They must go at 45' or in a circle.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on February 21, 2012, 01:17:43 AM
I agree with Llama, but good job otherwise!

I assume you'll put Torch Arm somewhere in the middle?
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Russel on February 21, 2012, 01:40:01 AM
Hey, yea, That looks really good!

I would like to see it when it is completed by your standpoint, maybe we could get a small test group together for testing online.

I have a friend who can host and is usually up to host whatever whenever ;)

Also, here is the most painful part about modding, accepting feedback and following at least some of it. If there's anything I learned while modding 8BDM, is that it is easier to give negative feedback than it is to receive it, which you will probably learn soon. (if you haven't already...)

EDIT: your use of double ladders is not recommended
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on February 21, 2012, 02:24:48 AM
I did not know about the 45 degree rule so fixed that up.
(click to show/hide)

@Star: Torch arm is replacing the 2 Fire Storms, the Gemini Laser in the middle will be replaced by Sonic Wave, and Bubble Lead will be replaces by Water Shooter.  Ring Boomerang may be replaced by Shark Boomerang. Then we will work from there and see what changes will work to make it better.

@Lego: It will be done by my standpoint once it has it's own textures, currently the ceiling, floor, waterfalls and water are from Centaur's map, and the walls are from Toad.  Also when we get the two good maps to your standards the placeholder weapons need to be swapped with the PC weapons they are holding for.  I'm looking for feedback because I know less about the standards the community has so its best for me to listen to everything suggested.  And the "double ladder"? Its a wall thats 64 (doom builder units?) long, should I cut it back to 32 and make more ladders so the will be single ladders?

Edit: saw some walls I forgot to fix, they are fixed now.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on February 21, 2012, 02:29:06 AM
Yes, that looks better. Great work!

Now PM it to me so I can test it  :mrgreen:

As for the replacements, err, let's see. They all sound good, but I'm not too sure on Water Shooter... You could probably just keep Bubble Lead there and not use Water Shooter. It would probably be better that way.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on February 21, 2012, 02:57:30 AM
Water Wave and Bubble Lead though? Do need both?  I tested water shooter out, its good for the main room, which there aren't many other weapons for open rooms.

We'll see from play tests though.

Also added a not so well hidden yashichi. ;3

If you can get skype this would be easier to send to you but I'll upload it in a bit otherwise, so I can work on making suggestions that can be made via the pictures, and Lego if you want the wad IM me for my contact, I can send it right to you through skype.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Hallan Parva on February 21, 2012, 03:12:33 AM
The area in the top-left still breaks the rules. One slant isn't 45 degrees, and there's an awkwardly-shaped oval area.

Other than that, the rest of the map looks much better under the 8BDM rules. Nice work.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on February 21, 2012, 03:23:34 AM
Quote from: "SmashBroPlusB"
The area in the top-left still breaks the rules. One slant isn't 45 degrees, and there's an awkwardly-shaped oval area.

Other than that, the rest of the map looks much better under the 8BDM rules. Nice work.
I've fixed the 45 degree wall after that picture. ^^;

And the oval was using the curf linedef, to make some rounded section to the map. If demand asks I'll change the oval room to something else.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Hallan Parva on February 21, 2012, 03:25:57 AM
But I'm clearly demanding it. It's too smushed and it looks bad.

Make it a real circle or 45 degree the room walls.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on February 21, 2012, 04:25:11 AM
(click to show/hide)
All fixed.

(click to show/hide)
With 45 walls.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Korby on February 21, 2012, 04:34:29 AM
Looks too cramped.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Mr. X on February 21, 2012, 04:49:17 AM
It looks cramped and boring, and your top left room still has a wall that's not at a 45 degree angle.  Plus, some of the rooms look like they just have randomly drawn walls with no thought put into the actual design.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on February 21, 2012, 05:20:54 AM
Whole map? Just the halls? Everywhere but the main room?  I was worried about the halls personally, and yea, I did kinda go for random looking rooms, to try and not make the map too "square" seeing as I noticed I basically made it similar to Cut Man's stage.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Mr. X on February 21, 2012, 05:34:42 AM
The halls themselves are very cramped.  I see a few that are 64 units wide.  That means if two people meet, they will have to jump over each other to keep going.  Unless it's a shortcut in the map or a path to something good, you want to avoid this.

The center room from the picture looks large and boring.  I don't know exactly the height of everything but the complete lack of walls anywhere in there makes me think it's a big fairly flat room with nothing in it. (EDIT:  I missed the first set of screenshots of the center room:  It reminds me of XDM02 pre-next IX Pack version:  sure, there's some elevation changes, but when it comes down to it, you've still got just a big bland box.)

There's a difference between making rooms with different shapes and just drawing lines in random directions.  You've done the latter.  Think, are the shapes that you've drawn really that interesting?  There's still little to no cover in any of them.

Many of the hallways will presumably look the same which will be both plain and mildly confusing.

Your map has a similar "center room and outer hallways" structure that Cut Man's stage has but it lacks the things that make Cut Man's stage fun (to me anyways):  the smaller size, the pillars in the main room which create cover, the side ladders leading to powerful weapons, etc.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on February 21, 2012, 05:45:57 AM
Ok that helps me fix the problems thank you. And the center room the water is at -96 height, the outer path is 32, middle walkway is -32 (so you can jump out of the water), inner path 0 and middle 64 all for floor height.

I'll work on making the halls wider, and better designs for the outer rooms.  The hallways will be getting more variation once the map has its own textures, looking at the map of Torch's level I should be able to make it work out to lower confusion.  Also see about what I can do with the center map if the trenches aren't enough.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: NemZ on February 21, 2012, 06:49:58 AM
Aww man... that's not what you were talking about earlier!  

I think you need to go much more vertical in the main room like you were talking about earlier and break up all that symmetry.  Make the main room a deep open pit with catwalks up high, ledges around the middle, and a water-filled bottom section.  Then you just need to mix around the outer passages so it's not a full ring and things loop around a bit more (and are wider) as they connect the different heights.  Think something similar to the mm7 wily stage with the guts dozers or elecman... maybe not quite as vertical as those though, and with more emphasis on the side areas than either of those existing stages have to offer.

Hmm... maybe even some ladders leading up to street level?
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: NemZ on February 21, 2012, 08:10:05 PM
Here's a rough idea of what I was trying to suggest:

(http://i344.photobucket.com/albums/p343/nemss1/Megaman%20tiles/torchmap.png)

green = low, blue=mid, pink=high.  
Orange is to show street level area, probably actually same hight as pink.
yellow lines are ladders, circles are teleporter pits (solid = fall in, hollow= fall out)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on February 21, 2012, 08:54:25 PM
Hmm, now I'm starting to see the problems that most of the people have with the map. NemZ brings up a fairly good layout, to tell the truth... It's your decision on how you want to make the map, but it's mine if I want to put it in.

It looks good on paper- er, Doom Builder's building screen, but if it doesn't play well, I might have to turn it down.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on February 21, 2012, 09:02:57 PM
I like the design Nemz posted, sadly, I can't do bridges or 3D floors, so that design is impossible for me at the moment.

And yea, in the end its up to Star what maps are used.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on February 21, 2012, 09:36:57 PM
The one thing I want to check is if it's playable and fun. Send me the download link so I can see it.

Oi, that's right! I forgot to get a quality test team. Boy, am I absent-minded.

I suppose I'll probably designate me, Blaze, and Lego to said team... Unless Blaze doesn't want to do it, in which case I could find someone else.

Lego, that's fine with you, right?
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: LlamaHombre on February 21, 2012, 09:39:49 PM
Blaze wants to do things more than you do, Star Dood. He's going to want to see it.

I mean that in the nicest way possible.


Forte, I could help you with the bridges.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Mr. X on February 21, 2012, 09:40:46 PM
Quote from: "NemZ"
(click to show/hide)

There's an awful lot of dead ends in that map...

Looks better than the current one though.
Title: I hope he's not angry I took this over
Post by: Magnet Dood on February 21, 2012, 09:41:42 PM
Well, okay. Since he sort of gave up on this, I just thought he might not want to continue it. But hey, no problem.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: NemZ on February 21, 2012, 10:05:36 PM
Quote from: "Mr. X"
There's an awful lot of dead ends in that map...

That's Intentional, it's supposed to feel very maze-like.

I'm well aware that would still need lots of work to make it actually good... this was just a roughed-in attempt to get the point across.  Off the top of my head I can see that the middle definately wants to be much bigger, the blue-level ledges should be much wider proportionally to everything else going on so it's not all cramped up, and it needs lots more attention to detail overall like partial cover and minor hight variations.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Mr. X on February 21, 2012, 10:07:23 PM
Yeah but dead ends tend to suck in maps.  Plus, the last thing you want to do is design a map where people get lost...unless you really like long matches.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: NemZ on February 21, 2012, 10:24:02 PM
oh it's not that bad... if you go down a wrong turn when you get back to the intersection either of the other choices leads back to the main room.  Besides, I suggested the best weapons should be hidden down those paths as a consolation prize, or as a lure to get people to actually go down those dead end hallways.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on February 21, 2012, 10:27:22 PM
Took what Mr. X said into consideration and touched it up, all the main halls are now 128 wide, a lot less random directions.
(click to show/hide)

BUT I'm going to also work on the design Nemz made and take Llama up on his offer, now that I know to make the halls at least 128 wide.
Then I'll upload both for testing.

Quote from: "LlamaHombre"
Blaze wants to do things more than you do, Star Dood. He's going to want to see it.

I mean that in the nicest way possible.


Forte, I could help you with the bridges.

I'll make less dead ends, they will all be loops.  Though that raises the "getting confused" problem.  To make this map authentic its either loops that are easy to get lost in, or dead ends.

Here is the stage we are basing it off of for reference.
http://vgmaps.com/Atlas/PC/MegaManIII-TorchMan.png
His map has loops, and dead ends that house either HP, a well protected extra life, or a Tox Man.  Also don't let those Mets trick you, they have the same HP as a boss in this game.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Blaze Yeager on February 21, 2012, 10:32:27 PM
Well, I do want to see things done (Which as of this point, I'm extremely proud of Star Dood and his work so far), just not as much as Llama said.

On one other thing, I'd like to see someone take on Bit Man. I'd be really interested in seeing someone try to make an actual oil rig level.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on February 21, 2012, 10:36:14 PM
Thanks Blaze. I'll write you up for the Quality Control Team.

Now, as you might've remembered, I did make two seperate lists. I have now combined them into one handy dandy chart which I will update every now and then.

(http://i41.tinypic.com/3531l6x.png)

I'd say progress is pretty darn good, honestly. (though we really should get that Torch skin done, huh)

Edit: By the way, Forte, I think X meant the other little halls with the water in them...
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: NemZ on February 21, 2012, 10:43:32 PM
forget about shark?
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on February 21, 2012, 10:44:59 PM
HNNNNNNNG I knew that chart seemed empty-ish for some reason
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on February 21, 2012, 10:47:55 PM
The side halls at the top and bottom are unaccesable, those are for possible actors to run around as well as to make the arena not look as if there is no way in or out and not just some inclosed place that you question how you got to (and the yashichi is in one of them). The ones on the sides of the map are paths to the upper area's where Water Wave and Bubble Lead are, so paths to better weapons, thats why those are still 64.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on February 21, 2012, 10:52:04 PM
(http://i44.tinypic.com/vwzf9y.png)

Here we go.

Also, I don't exactly think that map is suitable for actors... Unless you want some bugs running around in the shallow waters.

As of now, the people with the most progress is Volt Man, Sonic Man, Oil Man, Wave Man and Shark Man. I'm not sure who has the least, since at least one part of every master is either in progress or finished.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on February 22, 2012, 02:30:16 AM
I have decided to let omegazero humor me and try a map.

We'll see how it goes, I guess.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: LlamaHombre on February 22, 2012, 02:42:00 AM
I cannot stress enough that any sort of map he submits to you must be greater than vanilla quality or this project may never look the same again.

I've been considering taking up a map, but I'll have to think about it more if you even want anything from me
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on February 22, 2012, 02:46:59 AM
He said he can now input custom textures and he's gotten a little better.

He'll get experience from it, and we'll get a map. Not to say it'll be good, but it's a map that we can improve upon. I'll let him try at least.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: LlamaHombre on February 22, 2012, 02:51:43 AM
Feel free to give him a chance.

What I'm saying is, don't keep the map because it's the only one you'll get for a while. If you're filling up a pokÚdex, and you're missing an Articuno, you're not going to want a glitchy, torn-up, useless Articuno because it's the one the game fed you. You're going to release that Articuno and keep searching for a better one.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on February 22, 2012, 03:02:57 AM
I understand. I'll see how he handles it.

For whatever reason he decided to do Oil Man's stage... Oh boy.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: LlamaHombre on February 22, 2012, 03:05:52 AM
That's ironic, as Oil Man's stage was in my head when I was thinking about mapping.

I need to get out of familiar territory, though.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on February 22, 2012, 03:24:27 AM
I'm sure Bit Man's stage will be fun.

3D floors galore.

Hmmm... I might reserve a map later as soon as my work doesn't look like poop.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on February 22, 2012, 05:00:44 AM
Ok, I did Nemz' design for Torch.
(click to show/hide)

The Street isn't quiet as large as it looks, its rather small really, the size is for look.

(click to show/hide)

Floor one:
(click to show/hide)
Second Floor
(click to show/hide)
Street:
(click to show/hide)

Fire Storm is a place holder for Torch Arm, Spark Shock is a place holder for Bit Cannon, Yamato Spear may be replaced by Water Shooter or stay, Gemini Laser is a place holder for Sonic Wave or may be swapped for another weapon due to the water.
Spark Shock and Magnet Missile are down the larger dead end paths.

Ladders on 3rd floor are telepoints to the street, the "man holes" are telepoints back down to the main area.

All textures are temporary, the "Cossack Top"s are placeholders for the houses.

The top needs bridges/3D Floors and some bridges/3D Floors connecting the middle with the second floor.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Russel on February 22, 2012, 05:07:13 AM
Dat software

One complaint about this, despite how good it looks, those waterfalls need to have their texture offsets just a tad higher so that they don't have the shadows for no reason.

And when you finish the layout and everything, could I take a look at it?
If you don't want to use mediafire or anything else,Skype could be used to send it between peoples.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on February 22, 2012, 05:25:56 AM
No problem, as for the waterfalls, well its just a temporary texture, Nemz hasn't done Torch's pallete yet. ^^;

Do you want both versions or just this one?

I'll PM you my skype contact.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Mr. X on February 22, 2012, 05:33:24 AM
Are there going to be any more textures in the hallways?  Even at that size, the repeated textures look boring.  The center room looks pretty good but you've still got dead ends all over the place.  I know, they were in the original stage but that doesn't make the layout any better.  Technically, if Mike used the layout for the original levels in the 8-bit games, every single level in MM8BDM would be a really long hallway.  You've got to sacrifice details in the games for the sake of playability at times.

Also, the hallways might still be too narrow.  With their length, it would be easy to sit at the end and shoot down the center and people wouldn't be able to dodge it.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on February 22, 2012, 05:59:01 AM
The dead ends house better weapons, the short dead ends house large heals, I think those are good enough trade offs for going down them, thats the point of them, "if I go down this path I could be caught inside, but there is a good weapon there"

And yes, if Nemz uses all the different tiles from Torch's map I will have more to work with in makings the halls look better so don't worry too much on about that. There is like, 3 different kinds of bricks in his stage, I only used the minimum amount of textures to finish the map until the real textures are made.

Once the testers give it a try I'll work on the finishing touches on how to improve. For now I'm done until I look up bridges and teleporting.

Edit: Also thinking about maybe putting a rush coil somewhere, would that be a good idea?
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: NemZ on February 22, 2012, 06:04:33 AM
Well, if you want to kill a few more dead ends you could turn the 'spurs' back toward the middle and lengthen them a bit so that you can jump down to the bottom from up above.

The longer hallways all have a significant height change in the middle to break up those lines of sight, and as long as the ceiling changes with it they shouldn't be too abuseable.

I'm not sure I understand how the street works at the moment.  The larger middle section looks much improved though.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on February 22, 2012, 06:33:13 AM
Quote from: "NemZ"
Well, if you want to kill a few more dead ends you could turn the 'spurs' back toward the middle and lengthen them a bit so that you can jump down to the bottom from up above.

The longer hallways all have a significant height change in the middle to break up those lines of sight, and as long as the ceiling changes with it they shouldn't be too abuseable.

I'm not sure I understand how the street works at the moment.  The larger middle section looks much improved though.

Thats one of the things I need to work on, as of currently the street is a small fenced in area for now with two pits for going back down.  There are ladders that act as the teleporters up instead of holes, thought "why fall out of the sewer?"
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Blaze Yeager on February 22, 2012, 09:57:56 PM
Quote from: "Star Dood"
Oil Man's stage.

I have a bad feeling about this, sadly to say.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: NemZ on February 22, 2012, 10:13:30 PM
Quote from: "fortegigasgospel"
Thats one of the things I need to work on, as of currently the street is a small fenced in area for now with two pits for going back down.  There are ladders that act as the teleporters up instead of holes, thought "why fall out of the sewer?"

Yeah, that's why I had it set up originally so that the pits seemingly only moved you between layers of the sewer and you still had to climb up a (fairly high) ladder to get to the street itself.  I do definately like the idea of extending the street much larger than the play area to make it look more real and just walling it off with safety barriers, good idea on that one.

I suppose this would require hiding the ceiling wall above the area you climb out from though as it would be rather screwed up just being a big wall in the middle of the street for no reason.  Perhaps I could make textures for a large boxy service truck to hide it?  I'm not sure how that would work out.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on February 22, 2012, 10:50:54 PM
Quote from: "Blaze"
Quote from: "Star Dood"
Oil Man's stage.

I have a bad feeling about this, sadly to say.

Hurr, so do I, but we'll see how it works out.

Quote from: "NemZ"
Quote from: "fortegigasgospel"
Perhaps I could make textures for a large boxy service truck to hide it? I'm not sure how that would work out.

I just hope people don't shout "It's Nuketown!"

Looking good so far! It would be awesome if you could enter one of the houses, and have a toilet as a teleporter to the underground... Err, never mind. My mind is weird.

Anyway, yeah, populating the streets with some cars and maybe a few fire hydrants would be cool.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on February 22, 2012, 11:47:32 PM
As of currently the way out just tele's you outside, I was hoping to have it spawn you above the ground so you don't get telefraged as easily but that didn't work out. The man holes need to be upped in size, its too easy to run over them.  I made the longer dead ends connect to higher/lower ground.  Magnet Missile's dead end connects to the first floor with a drop down, Spark Shock/Bit Cannon's dead end connects with the top floor with ladders.

And bridges and teleports added.

I send it to Lego via skype and gave him permission to make changes, so we will see what he comes up with.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on February 23, 2012, 12:28:31 AM
Two questions: what use will Magnet Missile have on this map, and do you have music?
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on February 23, 2012, 12:59:46 AM
Weapon layout it up for changes but I put it in for 2 reason.
A (the main reason): Shoot a Magnet Missile down a hall, it homes in and goes for someone around a corner. You know, what its for.
B (not really a reason for it but it makes some sense): Torch is based off Magnet Man.

As for Music, because no songs have been suggested (and I don't know how to put them in) I just set it to a default song (Burst Man) as a placeholder, since most things in the map are placeholding.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: LlamaHombre on February 23, 2012, 01:05:02 AM
(click to show/hide)

I was previously using this song for Llama Demon Manor, but I've lost my attachment to it.

This guy has a bunch of other originals, as well. Ask him for the MP3 if you do decide to use them, though, as they're really quiet.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: NemZ on February 23, 2012, 01:21:08 AM
Quote from: "fortegigasgospel"
Weapon layout it up for changes but I put it in for 2 reason.
A (the main reason): Shoot a Magnet Missile down a hall, it homes in and goes for someone around a corner. You know, what its for.

Unfortunately I've got a strong suspicion it will try to home in on someone in the middle room and just smack pointlessly into the walls every time you try to use it like that.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on February 23, 2012, 06:58:28 PM
Well Nemz finished the texture pallet for Torch, and I tried my hand at transferring them in, but I'm going to admit it is not my strong point.

If anyone would mind doing adding the new textures?  Lego already did the 3D floors and suggested maybe widening the halls more and adding more to the ground level.

Nemz's Pallet for Torch
(click to show/hide)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Russel on February 23, 2012, 07:36:11 PM
It's actually pretty easy to add new textures...just look at the main 8BDM maps and then learn the textures codes

Or open it in SLADE because SLADE can make textures visually
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on February 23, 2012, 08:24:33 PM
^My brain pretty much went "Duuuuuuuuuh" when I tried, it seemed easy enough, though I'm not too sure on the WxH (width x height) due to having to put the textures together, for example putting the waterfalls together, getting the walls put together so they use a combination of all the wall textures. Or should I just put the side by side ones together and use them like that spread across the map?

Quote from: "LlamaHombre"
(click to show/hide)

I was previously using this song for Llama Demon Manor, but I've lost my attachment to it.

This guy has a bunch of other originals, as well. Ask him for the MP3 if you do decide to use them, though, as they're really quiet.

Forgot to comment on this, but yea, I think this will work perfectly for the map.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: NemZ on February 23, 2012, 09:23:59 PM
Depends what you want to use them for.  In most places simply tiling a single square should suffice, maybe with the 'shadowed' top edge where walls meet ceilings, though for larger areas you might want to build a more textured wall from the various tiles to fit the area exactly.  Most of those brick tiles are probably only useful for that kind of work, really.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on February 23, 2012, 10:20:21 PM
Hurr I made a few mistakes in the list

(http://i44.tinypic.com/mb47m8.png)

Firstly: Yellow check indicates the skin has to be fixed for one reason or another- in Volt's case, he needs to walk. *coughfortecough*
Secondly: Dyna Man looks like crap whenever I try to make him run. The rotations are somewhere, but the walking is just balls whenever I try it. So he is open.
Lastly: Torch Man was never in progress, fixed.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Russel on February 23, 2012, 11:33:48 PM
I guess I could do torch's skin...
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on February 23, 2012, 11:57:36 PM
Quote from: "Star Dood"
Hurr I made a few mistakes in the list

(http://i44.tinypic.com/mb47m8.png)

Firstly: Yellow check indicates the skin has to be fixed for one reason or another- in Volt's case, he needs to walk. *coughfortecough*
Secondly: Dyna Man looks like crap whenever I try to make him run. The rotations are somewhere, but the walking is just balls whenever I try it. So he is open.
Lastly: Torch Man was never in progress, fixed.
I still don't see why he NEEDS to walk/run.  They never said Spring couldn't walk, nor Toad. No ever said Turbo couldn't walk, or Shade who only walks in YD Classes, Charge doesn't use his walking animation out of classes but he can walk. And Sonic is swimming, out of water, which is less normal then Volt hoping.
And I'm not good with legs, thats why I said feel free to edit it.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: LlamaHombre on February 24, 2012, 01:29:45 AM
Quote from: "Star Dood"
Lastly: Torch Man was never in progress, fixed.

lol I gave him to you 40 pages ago

But yeah I guess I should have made that more clear I'm sorry

Quote from: "Yeah man here"
Here ya go. (http://www.mediafire.com/?98a12df2cn16ndy)

Feel free to edit any progress I made, too.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on February 24, 2012, 02:27:45 AM
Quote from: "fortegigasgospel"
Quote from: "Star Dood"
Hurr I made a few mistakes in the list

(http://i44.tinypic.com/mb47m8.png)

Firstly: Yellow check indicates the skin has to be fixed for one reason or another- in Volt's case, he needs to walk. *coughfortecough*
Secondly: Dyna Man looks like crap whenever I try to make him run. The rotations are somewhere, but the walking is just balls whenever I try it. So he is open.
Lastly: Torch Man was never in progress, fixed.
I still don't see why he NEEDS to walk/run.  They never said Spring couldn't walk, nor Toad. No ever said Turbo couldn't walk, or Shade who only walks in YD Classes, Charge doesn't use his walking animation out of classes but he can walk. And Sonic is swimming, out of water, which is less normal then Volt hoping.
And I'm not good with legs, thats why I said feel free to edit it.

Think about it- in your theory, every Robot Master could hop around intead of walking. And I'm too lazy to do it so blah.

Quote from: "LlamaHombre"
Quote from: "Star Dood"
Lastly: Torch Man was never in progress, fixed.

lol I gave him to you 40 pages ago

But yeah I guess I should have made that more clear I'm sorry

Quote from: "Yeah man here"
Here ya go. (http://www.mediafire.com/?98a12df2cn16ndy)

Feel free to edit any progress I made, too.

Argh that's right sorry Llama
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on February 24, 2012, 03:10:11 AM
Quote from: "Star Dood"
Quote from: "fortegigasgospel"
Quote from: "Star Dood"
Hurr I made a few mistakes in the list

Firstly: Yellow check indicates the skin has to be fixed for one reason or another- in Volt's case, he needs to walk. *coughfortecough*
Secondly: Dyna Man looks like crap whenever I try to make him run. The rotations are somewhere, but the walking is just balls whenever I try it. So he is open.
Lastly: Torch Man was never in progress, fixed.
I still don't see why he NEEDS to walk/run.  They never said Spring couldn't walk, nor Toad. No ever said Turbo couldn't walk, or Shade who only walks in YD Classes, Charge doesn't use his walking animation out of classes but he can walk. And Sonic is swimming, out of water, which is less normal then Volt hoping.
And I'm not good with legs, thats why I said feel free to edit it.

Think about it- in your theory, every Robot Master could hop around intead of walking. And I'm too lazy to do it so blah.

Well not EVERYONE. But they "could", they don't have to, sorta like Shade doesn't have to all walk. The skins that walk greatly outnumber the ones that don't, what is wrong with one other that hops instead.

But its up to you. We just need to find someone who can do running animations.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on February 24, 2012, 08:42:22 PM
Sorry for double posting but I updated the stage select screen.

Normal version.
STAGEPC
(click to show/hide)
STAGEPCX
(click to show/hide)

Pyramid version
STAGEPC
(click to show/hide)
STAGEPCX
(click to show/hide)

I'm also looking at the file names for PC3, the stages are
FCASTLE
FCITY
FOCEAN
FOILRIG
FREFINE
FSEWER
FTANKER

process of elimination for the obvious ones: Ocean is Shark, Refine is Oil, Sewer is Torch, Tanker is Wave, Castle is Wily.
That leaves Oil Rig and City, and Blade is obviously not Oil Rig, meaning Oilrig is Bit and City is Blade.  Hope that helps Nemz a bit for Blade's textures.

I may end up triple posting for screenshots of Torch's map all textured, it looks better, but he can look even better if I figure out how to make the texturing job better.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on February 24, 2012, 09:18:59 PM
We're going to go with the map names as follows:

DOSVOL
DOSSON
DOSDYN
DOSSHA
DOSWAV
DOSBIT
DOSTOR
DOSBLA
DOSOIL
DOSWILY

As for the music codes... well, I'm pretty sure they'll be the same as the map codes. Unless we go something like BITMUS, in which case We might just put Blade's, Wave's, and Oil's as WAVMUSB, BLAMUSB, AND OILMUSB.

Argh I don't know if that sounds right

EDIT: Let the laughing begin.

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

I attempted Blade Man's map. I don't think it looks too bad, but it's definetely not up to Vanilla standards. The dam has rushing water which can push you into the instagib lake down below, but Crystal Eye is in the middle sector, which is devastating in the underhalls!

Weapons include: Air Shooter, Needle Cannon, Metal Blade, Power Stone, Shadow Blade, and Crystal Eye. As always, the textures are simply placeholders. Metal Blade is definetely going for Blade Launcher, while Power Stone will most likely be replaced. In the grassy area, I'm thinking about putting around some piping to make it not look all bland... thoughts so far?

EDIT: Wait a second. I thought Blade Man was dam.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on February 25, 2012, 01:24:10 AM
Quote from: "Star Dood"
We're going to go with the map names as follows:

DOSVOL
DOSSON
DOSDYN
DOSSHA
DOSWAV
DOSBIT
DOSTOR
DOSBLA
DOSOIL
DOSWILY

As for the music codes... well, I'm pretty sure they'll be the same as the map codes. Unless we go something like BITMUS, in which case We might just put Blade's, Wave's, and Oil's as WAVMUSB, BLAMUSB, AND OILMUSB.

Argh I don't know if that sounds right

EDIT: Let the laughing begin.

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

I attempted Blade Man's map. I don't think it looks too bad, but it's definetely not up to Vanilla standards. The dam has rushing water which can push you into the instagib lake down below, but Crystal Eye is in the middle sector, which is devastating in the underhalls!

Weapons include: Air Shooter, Needle Cannon, Metal Blade, Power Stone, Shadow Blade, and Crystal Eye. As always, the textures are simply placeholders. Metal Blade is definetely going for Blade Launcher, while Power Stone will most likely be replaced. In the grassy area, I'm thinking about putting around some piping to make it not look all bland... thoughts so far?

EDIT: Wait a second. I thought Blade Man was dam.

the "F<stage>" thing was saying the name of the files straight out of Megaman 3 for DOS, not to be mistaken for the file names for this expansion, I was posting that to let it be known what they called Blade's stage.

As for his stage, it seems to be a water purification plant of some kind, there is one in Fallout 3 (and outside D.C. hence in Fallout 3), also one in an episode of Teen Titans, I don't remember what they are called, they tend to be outside cities so that could be where the stage name comes from.

As for your map, It looks ok for a start, I'm sure you can get it to look better if you try. Also for teleporters, this post is how I learned how to make them http://cutstuff.net/forum/viewtopic.php?f=29&t=841&p=93955&hilit=making+teleporters#p93955


Now, for my map update.
(click to show/hide)

The texturing isn't the best I know.  :(
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: NemZ on February 25, 2012, 02:16:06 AM
Well, for one thing it looks like my attempt at a stealth edit before you put the tiles to use failed.  :(  I got a hunch that blue/grey bricks (while game accurate) would be too jarring with the others so I changed it to green/grey instead (and toned down the brightness on the house as well since it's supposed to be night and all).  Here, check it out as it currently is:

(http://i344.photobucket.com/albums/p343/nemss1/Megaman%20tiles/Torch.png)

So basically you've for grey/green and green/brown to think about.  As a general rule, the higher elevations should be mostly using the grey/green as they look cleaner, not coated in the liquid filth that fills the bottom.  The blacked-out versions can be used to break up areas while still keeping that clean/dirty notation so players can tell where they are (and you did a fairly good job at this).  the minor variations (first 3 tiles in rows 4 and 7) are there for floors and ceilings, or simply for a bit more decoration.

The gold/brown bricks and metal should be used very sparingly so the water stands out.  If you increase the water level so that the bottom is actually underwater, however, below that line would be a good place to use them to simulate the 'piss filter' of the liquid.  Also I have a feeling that giving players this ability to hide from those on the higher floors by staying in the slime will go a long way towards keeping people from just camping on the highest railings.  Make it deep enough to hide under, but shallow enough that you can jump out and take a quick pot-shot at those above for some peek-a-boo shenanigans.

Oh, and don't forget to use the splash animation at the bottoms of the waterfalls!

Looks like I'll need to make the skybox texture larger.

EDIT:  

here, use this instead:
(http://i344.photobucket.com/albums/p343/nemss1/Megaman%20tiles/Torchsky.png)

And another thing that would help the textures a lot:  Break up the smooth lines of the walls now and then.  It looks weird to go from brick straight into pipe, but if you ring it with girder and make the walls actually pinch in for one block it would seem much more natural.  Same thing with the waterfalls... consider pushing them back into the walls one block into little cubbyholes rather than leaving them flush with the walkways.  Little touches like that add some much-appreciated cover and make natural spots to put weapon/health drops.

one more thing... the catwalks are an example of a place where it actually would probably look better if you used the old fake 3d floors.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on February 25, 2012, 04:50:48 AM
argh these 3D floors are nightmares

Someone please fix this map... I keep getting texture errors I have no idea how to fix! I got the tunnel system all sorted out and it looks much better, but... ergh, I can't fix the darn thing.

Here's the wad. This thing is making me facedesk repedeately.

http://www.mediafire.com/?81jzgqp11g56qb2
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on February 25, 2012, 07:07:18 PM
Torch's map is done. I couldn't do that underwater idea Nemz suggested or get the waterfall splash textures on the floor (sorry).

Added a "hidden" room that houses some heals an exit unit and a rush coil.

I need a replacement for Gemini Laser/Sonic Wave, bouncing weapons like those, Crystal Eye, Tango, Wild Coil, Napalm Bomb, Screw Crusher and Hyper Bomb can not be used on this map due to the water. Ring and Shark Boomerang also can be interrupted from the water. Lastly Bubble Lead can be difficult to use while standing in water.

Magnet Missile and Wind Storm are up for possible change, though Wind Storm may stay because it can be escaped from using higher floors.

Suggestions for replacements are welcome, if anyone wants to touch it up feel free.

Edit: This map is UN-Bot friendly, they will get stuck pretty much everywhere unless they make it into the main room.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: NemZ on February 25, 2012, 10:32:47 PM
got a link?
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on February 25, 2012, 11:11:19 PM
https://rapidshare.com/files/1231288585/Torch_Sewers2.wad

Don't mind the name, its to differentiate versions for me, and the Sewers is because on my computer "Torch Man" is being used by my old map.
Make any changes you see fit.

And Star, I don't know what you did but you messed up your map big time, some sectors were messed somehow, I was having similar issues for a bit on mine.  Also WAY to many halls using that one texture, both floors and walls.  They said my maps could get confusing, yours I was getting lost in and I was only using the 3D mode.

I'm sorry to say but I may suggest remaking it from scratch.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on February 25, 2012, 11:39:30 PM
Hnng they were only placeholders in the underground but fine

I'll try doing it again...

EDIT: OK, tried again with mostly the same layout.

http://www.mediafire.com/?zee5hjg9lu8izg7

3D floors not yet implemented, as I do an awful job of putting them in. If someone could do that, it would be great.

Also, putting some sort of piping system on the ground would be awesome too.

Also also, found the perfect song for Wave's stage.

Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on February 26, 2012, 01:00:17 AM
Quote from: "Star Dood"
Hnng they were only placeholders in the underground but fine

I'll try doing it again...

Allow me to restate what I said. The reason the map was having problems was because a few sectors were blank, but I don't know how to fix it, the lay out isn't too bad, just needs more added to it.  The purpose of starting over is the empty sectors. Try making the same thing, but try to not overlap sectors. So if you have a sector inside a sector make sure it doesn't leave the sector, and if you start outside a sector don't go inside one already there.

That may fix the issue. As for 3D floor, you can look at Torch's for an idea on how it works, Lego did that part for me, and just by looking at that I learned how it works. Though I still would need to go back for reference.

I honestly didn't mean to sound rude, sorry if I did.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on February 26, 2012, 01:03:58 AM
Fixed in edited post.

Layout is still slightly the same with a few minor differences, while I seperated the two sectors because I'm awful at 3D floors. I got rid of the whole building thing- honestly, I didn't like it that much.

Question... Why don't bouncing weapons work in the water?
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on February 26, 2012, 01:29:53 AM
Quote from: "Star Dood"
Also also, found the perfect song for Wave's stage.


I hope this explains my feelings on this song.
(click to show/hide)
omg its amazing.

I'm gonna give your map a look, though I don't think I'll be able to make it better, but at least I can look.

Quote from: "Star Dood"
Question... Why don't bouncing weapons work in the water?
I wish I knew, but if the floor is water then they just despawn on it.  Crystal Eye can still work but two or three of the small shots will get stuck in place. Danger Wrap thankfully still works. Also something about the water floor script makes weapons that raise first mess up such as Bubble Lead, and Search Snake, but the only effect it has on search snake is it won't go up but it will act as normal, bubble lead on the other hand will just despawn when fired, in order to use Bub Lead you need to jump or not be standing in the water.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Russel on February 26, 2012, 02:20:26 AM
Maps submitted (maybe indirectly) for approval: 2
Approved maps needed: 3
Maps approved: 0/3

Overall progress: 0%
you need to try better

I gave Gospel my critiques to Gospel about his map

Star Dood, Scrap blade. Start over. Sorry, but the map is not good for anything, not even just walking around

(And Gospel gave me the newer version via Skype, my reaction, the same)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on February 26, 2012, 02:35:30 AM
Quote from: "Lego"
Quote from: "Lego"
Maps submitted (maybe indirectly) for approval: 2
Approved maps needed: 3
Maps approved: 0/3

Quote
Btw, I have one requirement for full permissions of the weapons:

Complete 2 or more maps.

Inconsistencies.

Yeah, fine, all right. I just can't get the dang thing right anyway.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Russel on February 26, 2012, 02:48:22 AM
I did not say give up. (I don't know why I said 2 then)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on February 26, 2012, 03:04:37 AM
These 3D floors are just... ergh

I don't understand them at all. How did he tag those linedefs to different sectors? By tagging the sectors and then tagging the linedefs that are on that seperate really small thing so they would be tagged too?
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on February 26, 2012, 03:11:54 AM
Quote from: "Star Dood"
These 3D floors are just... ergh

I don't understand them at all. How did he tag those linedefs to different sectors? By tagging the sectors and then tagging the linedefs that are on that seperate really small thing so they would be tagged too?
May I suggest dropping Blade's map? If you want to do a map try someone elses, maybe Dyna or Volt?

As for the 3D floors, look at a map with them, then take a good look at the actions and all that, there should be an action for a linedef, just a single one, it will also list a tag to send the command to. Then tag the sector you want the 3D floor with the tag the linedef is being told to work on.

Lego is Megaman still going to do Sonic?
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: TheDoc on February 26, 2012, 03:38:58 AM
Quote from: "fortegigasgospel"
As for the 3D floors, look at a map with them.

I looked at AMP11
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on February 26, 2012, 05:01:26 AM
Is it even possible on what I'm trying to accomplish, or no?
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Red on February 26, 2012, 05:31:25 AM
i think looking at this makes everything easier

viewtopic.php?f=27&t=3239 (http://cutstuff.net/forum/viewtopic.php?f=27&t=3239)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on February 26, 2012, 06:31:16 AM
ooooooh that might be helpful. Thanks Lag Man.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on February 26, 2012, 10:04:25 PM
I actually came up with a little idea that co-insides with the reasoning of the two different boarders for the bosses on the selection screen.
Using Nemz's idea of a 3 Part CRORQ battle (which would be hard has hell to beat 3 bosses in a row), cut it a 2 part battle, but seperate the 2 parts of the boss. So campaign flow would go, Sonic > Volt > Dyna > CRORQ Part 1 > Bit > Shark > Wave > Oil > Blade > Torch > Wily's Fortress > CRORQ Part 2.
It would help show the flow between two different games.

Edit: Stage flow is the order in which the bosses are always listed, as well as fought in the final stages of their respective games.


Edit 2: So uh, I know we have a song picked for Shark but, this came to mind.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on February 29, 2012, 04:34:41 AM
HURR TWO DAY BUMP

So, I decided to attempt Bit Man's mapperoni. Currently it's a small, duel-centered map with three layers.

No. 1- A small outside platform
No. 2- A small inside section
No. 3- A larger outside section

No. 1 and 3 are both outside, while No. 2 is a small building. Said building will most likely contain permanent fire traps. The whole place will be littered with oil barrels. Weapon selection will be limited, but will most definetely include:
Bit Cannon
Air Shooter
Shadow Blade

Unsure on the others... My original layout was different and a bit puns larger. There would be four seperate platforms on the 1st level connected by catwalks. Levels two and three would most likely stay the same.

Tell me what I need to improve on and if I should use either Plan 1 or 2, and I shall implement it.

Annnnnnnnnnnnd, I found a good song for Sonic. Or Blade. Or Shark. Maybe even Oil? Sounds slippery and stuff.

Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on February 29, 2012, 05:17:33 AM
Quote from: "Star Dood"
HURR TWO DAY BUMP

So, I decided to attempt Bit Man's mapperoni. Currently it's a small, duel-centered map with three layers.

No. 1- A small outside platform
No. 2- A small inside section
No. 3- A larger outside section

No. 1 and 3 are both outside, while No. 2 is a small building. Said building will most likely contain permanent fire traps. The whole place will be littered with oil barrels. Weapon selection will be limited, but will most definetely include:
Bit Cannon
Air Shooter
Shadow Blade

Unsure on the others... My original layout was different and a bit puns larger. There would be four seperate platforms on the 1st level connected by catwalks. Levels two and three would most likely stay the same.

Tell me what I need to improve on and if I should use either Plan 1 or 2, and I shall implement it.

Annnnnnnnnnnnd, I found a good song for Sonic. Or Blade. Or Shark. Maybe even Oil? Sounds slippery and stuff.


Bit Cannon is a must of course. Have any screen shots of work so far?

As for the song, it definitely works, you did make sure it was one of his free songs right?
Btw anyone else think this sounds like its from one of the GBC Xtreme games?
Which stages do we have songs for btw? I know Pipework for Sonic was suggested, we have a song for Bit and Torch if you use the one Llama gave you.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Russel on February 29, 2012, 01:08:37 PM
Hurr hurr! No use of my weapons until permission is given!/sarcasm

So yea, I preferred Aura's suggestion for Bit Man's theme

Forte, the song you chose is NOT 8-bit, but instead GXSCC, a conversion of a non- bit song that uses a shit ton more channels than actual NES, Famicom, or any of their soundschips. Not to mention the instruments suck in comparison to what you have to choose from in FamiTracker.

I COULD possibly cover that song, but it would take a while...a long while...
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on February 29, 2012, 01:17:27 PM
HNNNNNG WE NEED MORE EXPERIENCED MAPPERS BUT BARELY ANYONE IS HELPING

Yes, that is one of his free songs.

So Lego how's that Torch Skin
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Russel on February 29, 2012, 01:20:31 PM
Instant topic switch, ok...I completely forgot because school and Minecraft.

Sorry, I will get to work as soon as I can.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on February 29, 2012, 04:29:29 PM
Quote from: "Lego"
Hurr hurr! No use of my weapons until permission is given!/sarcasm

So yea, I preferred Aura's suggestion for Bit Man's theme

Forte, the song you chose is NOT 8-bit, but instead GXSCC, a conversion of a non- bit song that uses a shit ton more channels than actual NES, Famicom, or any of their soundschips. Not to mention the instruments suck in comparison to what you have to choose from in FamiTracker.

I COULD possibly cover that song, but it would take a while...a long while...

@song: ah didn't know it wasn't 8-bit, also I wouldn't have used the whole dang song, just like the middle.

@weapon: I'd suggest to Star to put spark shock in there to place hold for bit cannon, I used it because it is similar to your's (and Bit was partly based off Spark and Crash (not hard, only his mugshot is based of Hard))
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on March 04, 2012, 04:16:20 PM
bump

Hurgh. Every time I try to map, it turns out like a piece of dog crap. I'm not much help in that department...

...which is a problem, considering that's really the only thing we need to finish. along with those two skins, and finishing music suggestions, and prop spriting, among other stuff

It's maps that always drag an expansion down. So we're going to need some professional help... But just who?
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: HD_ on March 04, 2012, 04:19:58 PM
Just get that scanner working dammit. Wave Man is getting antsy.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on March 04, 2012, 04:22:13 PM
Oh, yeah, right.

I forgot to transfer my design to graph paper, so... whoops.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: NemZ on March 08, 2012, 06:53:42 AM
Had blademan textures almost done, then random crap happened and it was lost.  have to do it all over again.

RAGE.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on March 08, 2012, 08:04:32 PM
Quote from: "The First Game's Box"
Pulverize ion-sucking Batimms and other insidious insectobots.
So they are robots, they just looked like real ones.
Also
Quote from: "The Second Game's Box"
It's all up to you, as you join the battle in MEGA MAN 3: THE ROBOTS ARE REVOLTING!
So hey, the second game had a sub title.  Maybe we can upgrade this expansion name from "DOS" to "RAR" (Robots are Revolting)?

Sources: Mega Man's
(click to show/hide)
Mega Man 3's
(click to show/hide)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: HD_ on March 08, 2012, 08:21:39 PM
Quote from: "Star Dood"
Oh, yeah, right.

I forgot to transfer my design to graph paper, so... whoops.

Did ya get this done yet? I would like to start my map sometime today.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on March 09, 2012, 05:59:11 AM
Quote from: "Star Dood"
along with those two skins, and finishing music suggestions, and prop spriting, among other stuff

It's maps that always drag an expansion down. So we're going to need some professional help... But just who?

For prop and actors Lego offered to do actors if we got two maps, I'm guessing he ment the same requirements for his weapons I'm going to assume so.  If we get two good maps the actors will be covered.

Music wise I know: Bit has a song (which was pretty much set in stone before this started back up), Wave has 2 options I believe (that last you suggested was perfect IMO), I think Shark has one, Sonic/Torch have at least one shared option, Torch also has the song Llama gave as an option.

Just some actor ideas I had.
(click to show/hide)
Again just ideas I had.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on March 29, 2012, 11:18:09 PM
So, is anyone doing anything for this expansion? If we at least get the skins done perhaps Star can have a skin pack until everything else is done.

Also: Possible Easter Egg song?
(click to show/hide)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Russel on March 30, 2012, 12:10:13 AM
It could work
That is, if it were 8 bit

That youtube user uses GXSCC, a tool that changes the instruments to 8 bit, not the channels
NES only had a max of 11 channels, and that is with a horrible sounding sound chip.
Not to mention the drums and percussion in GXSCC are just terrible.

This is a large problem and these misconceptions are so common it hurts
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on March 30, 2012, 02:30:07 AM
Derp.

I forgot about this.

/me pulls out his shovel and begins to dig topic out

I haven't been working on many skins lately- they're all kind of festering around in my pictures folder. Not to mention I haven't even done anything for Torch or Dyna- I thought others were doing those...
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: NemZ on March 30, 2012, 06:39:49 AM
I've been very busy with work, and seeing nobody else working on this for so long has left me with low motivation to spend my free time on something that is beginning to seem unlikely to ever be released.  Convince me otherwise.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on March 30, 2012, 09:08:43 PM
Well I'm actually MUCH prouder of this one then Torch.  I'm calling it Dyna Proto for now because I haven't extracted Nemz' textures for it yet.
(click to show/hide)
And with Weapons (Hyper Bomb = Nuclear Detonator):
(click to show/hide)
Yes, I did many different explosive weapons, that was on purpose.

Top Left = Level One: The warehouse region, height difference in boxes create paths and cover. (Current textures for boxes are Charge) Middle has drop down to level two, diagonal paths have the drop down from level three.
Top Right = Level Two: The lava lake, upper middle platform is the landing spot, health and weapon energy on 3D platforms over lava. Upper corners have drop down to level three.
Bottom Middle = Level Three: The caves, narrow pathways that offer cover and loop around, middle houses a small lava pool with Nuclear Detonator (Hyper Bomb) in the middle of it and conveyor belts push into the lava. The corners in the middle drop down the level one.

Possible Bee Actors in Warehouse rooms. Possible Assemble Line Actors in Conveyor Belt room.  Possible Trash Dropper in Conveyor Belt room.
All based on what is made.

Lego has been given a none scripted version already.  Currently 48 Spawn points.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on March 30, 2012, 09:15:05 PM
Whoa. That looks great. However, you might want to make it less linear... Looks too much like a CTF map.

Made any more improvements to Torch, or not?
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on March 30, 2012, 09:27:04 PM
Quote from: "Star Dood"
Whoa. That looks great. However, you might want to make it less linear... Looks too much like a CTF map.

Made any more improvements to Torch, or not?
I was going with a similar to Crystal Man's map idea but a lot less wide open (Crystals weapon sucks in his own map).

As for Torch none as of now, I do have ideas for how to improve it now that I'm better (I've had the idea before but could not execute it). I hope I can maybe get those updates done.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: LlamaHombre on March 30, 2012, 09:27:42 PM
Got Screenshots?

The layout's interesting.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on March 30, 2012, 09:35:47 PM
Quote from: "LlamaHombre"
Got Screenshots?

The layout's interesting.
I'll need to fix up textures for screenies, I haven't imported Nemz's tileset yet and there is, a LOT of Air Man walls.  (I was more focused on the layout then the textures).  I'll fix it up later, I spent all day working on this and am taking a break.

Btw skype users who want to take a look I can send it over easily for test running.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on March 31, 2012, 04:35:29 AM
Double Posting but I'ma just leave this here, the proto version of Dyna.
http://www.mediafire.com/download.php?mc17xml1b2nj3q8
Hoping for feedback before I do the long tedious part of importing the textures. Yea I feel crappy at this part.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Russel on April 01, 2012, 01:14:48 AM
Alright, no.

This is not a good map.
Reason? It relies on navigation to the point where you cannot even function for battle.
And then you have a conveyor belt, that leads to LAVA trying to the other way, the map is all NOPE! CHUCK TESTA! Becauswe there is a PIT there.

Same deal as with Blademan, redo it entirely.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on April 01, 2012, 01:39:21 AM
Quote from: "Lego"
Alright, no.

This is not a good map.
Reason? It relies on navigation to the point where you cannot even function for battle.
And then you have a conveyor belt, that leads to LAVA trying to the other way, the map is all NOPE! CHUCK TESTA! Becauswe there is a PIT there.

Same deal as with Blademan, redo it entirely.
Ok then, if it is not a good map I'll drop Dyna's map and allow someone else to make a map for Dyna.

All rooms leading to the center was to allow quick getting from one end to the other.  Also, "Lava trying to the other way" makes no sense.  What is wrong with conveyor belts leading to Lava? CSCM Metal Man Remix has them leading to instant death pits.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Russel on April 03, 2012, 12:42:00 PM
MetalmanX is not really much of a map to be basing things on...if you were trying to go for that. At least MetalmanX can be played on in a deathmatch, the main problem you are having >(with all your maps) is that your maps are not open enough for an actual battle. I was more trying to get to somewhere besides the tunnels the whole time I was on the map and the conveyor room is unplayable because there are absolutly no footholds.

Though, being too open is also a bad idea...so don't push the openness idea to the point of having freaking gigantic rooms.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: 8bitAngel on April 12, 2012, 06:33:27 AM
I appreciate it that you all have put forth the effort to bring back something so obscure. The DOS games may not have been the best but it's still nice to see them getting some MM8bDM attention.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on April 12, 2012, 01:53:27 PM
Heh, that's what I originally thought, too. It's just these maps that are slowing us down so much... *fistshake*

I do appreciate your interest, though. One day, I think we'll be able to finish this expansion. (In the meantime, though, I think we should get to releasing a skin pack when Torch and Dyna are finished)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on April 12, 2012, 06:07:32 PM
Btw I actually thought about it, why not (since the skins will be done before the maps) just not put any skins into the expansion when it gets done? Put the skins separate, that way people can still use the skins on servers not using the wad (like how Time, Oil and Megaman? are able to be gotten without the PU expansion), but the difference is that with the skins not in the expansion at all people who do have them don't get duplicate errors.

For instance people who got the PU skins when they load the expansion they will have 2 Times, 2 Oils and 2 Megaman?s one of each will be "skin#." By not including the skins in the expansion that error never occurs and people can use the skins freely.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on April 12, 2012, 06:15:22 PM
Sounds fine, but the problem lies in if people don't download the skins, which, in turn, means that they only see Megamen.

And I thought the PU Expansion did put the skins in...?
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on April 12, 2012, 06:57:08 PM
Quote from: "Star Dood"
Sounds fine, but the problem lies in if people don't download the skins, which, in turn, means that they only see Megamen.

And I thought the PU Expansion did put the skins in...?
They did, but you can also get all the skins separate of the expansion which allows you to use them without it loaded, but as I said it makes duplicates and errors due to duplicate names and they get renamed "skin#"

A disclaimer saying "also get the skins to see more then Megaman" in big red letters above the dl link when it comes around should help fix that problem, I think the skins are more likely to be downloaded anyway. (There was always a surplus of about 9 dls every time I uploaded a skin to send you, so people have been getting them as they come out)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Dark Phil on April 14, 2012, 11:27:49 PM
Quote from: "fortegigasgospel"
They did, but you can also get all the skins separate of the expansion which allows you to use them without it loaded, but as I said it makes duplicates and errors due to duplicate names and they get renamed "skin#"

A disclaimer saying "also get the skins to see more then Megaman" in big red letters above the dl link when it comes around should help fix that problem, I think the skins are more likely to be downloaded anyway. (There was always a surplus of about 9 dls every time I uploaded a skin to send you, so people have been getting them as they come out)

I think it would be a good idea to release the skins but include them in the expansion when it comes out. That way, your disclaimer would say something to the extent of "Do not use the Megaman DOS/PC 1 & 3 expansion with the Megaman DOS/PC 1 & 3 skin expansion."
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on April 15, 2012, 12:21:35 AM
That's proooooobably what we're going to do. It depends on a few things.

We'll probably follow the same format the PU Expansion did.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: NitroBro on April 18, 2012, 03:12:15 AM
Dyna skin done, scratch it off the list my friend
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on April 18, 2012, 12:03:54 PM
Yes, right, here is the finished sheet.

(http://i44.tinypic.com/2vipe2c.png)

Now you'll just have to wait for me to finish Torch Man and all skins will be done. Skin pack coming soon!
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: ice on April 18, 2012, 12:30:38 PM
The legs just look.....derpy

Try to round out the top of the feet in the hurt sprite and in the side firing sprite, the leg just cuts off to a straight line
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Hallan Parva on April 18, 2012, 01:07:21 PM
The arrow makes it look like you're yelling at his ass. :lol:
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: NitroBro on April 18, 2012, 01:51:29 PM
The legs were a hassle, feel free to edit however you want but I am finished with him
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on April 18, 2012, 05:42:32 PM
Quote from: "NitroBro"
The legs were a hassle, feel free to edit however you want but I am finished with him
Its better then nothing at least.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: NitroBro on April 23, 2012, 02:29:58 AM
After skin bites the dust
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on April 23, 2012, 09:38:29 PM
(http://i41.tinypic.com/nbzzt2.png)

ALL SKINS HAVE BEEN COMPLETED!

Skin/Bot pack coming soon!

Also fixed Dyna's arm in one frame because it was all wrong

(http://i41.tinypic.com/osh3d0.png)
Title: I can't stop laughing at that
Post by: Hallan Parva on April 23, 2012, 09:40:48 PM
new meme

Dyna Man's ass

"I HATE YOU" :lol:
Title: Re: I can't stop laughing at that
Post by: NitroBro on April 23, 2012, 10:25:53 PM
Quote from: "SmashBroPlusB"
new meme

Dyna Man's ass

"I HATE YOU" :lol:
This, so freaking hard
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on April 24, 2012, 07:18:01 AM
Well I finished putting them all together as requested by Star, he was hoping they'd be out by yesterday, but putting the skins together takes some time.
Now since he isn't on, don't feel I have the authority to put up a link to them, but here are some screen shots of them all using there weapons (made by Lego)
(click to show/hide)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on April 24, 2012, 12:11:22 PM
...Why is Torch Man blue whie using his weapon?

Skin pack coming verrrrry soon!
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: NitroBro on April 24, 2012, 12:15:45 PM
Later today maybe? And we probably have to go over the blue again
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Russel on April 24, 2012, 12:21:07 PM
Quote from: "Star Dood"
...Why is Torch Man blue whie using his weapon?

Because I forgot to put the colors in when I switched to a new ACS so I would not have to update WCOLORS, which I am going to have to update later because of my new palette.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on April 24, 2012, 12:21:32 PM
Quote from: "NitroBro"
Later today maybe? And we probably have to go over the blue again

Yes, probably. Since they have all been compiled, it's only a matter of time before everything is done.

I guess I'm just waiting for the alt-skins.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on April 24, 2012, 07:17:21 PM
Quote from: "Star Dood"
Quote from: "NitroBro"
Later today maybe? And we probably have to go over the blue again

Yes, probably. Since they have all been compiled, it's only a matter of time before everything is done.

I guess I'm just waiting for the alt-skins.
Alt skins are all done I did everything before uploading those images, the only reason they weren't available is because
A) I wanted your ok before the release.
B) I still need Waveman's botchat.

Also realized I forgot Shark in the other post:
(click to show/hide)

Here's a look at the 5 alts.  This time I went weapons of who they were based off (minus oil so you would know his visor doesn't change color)
(click to show/hide)
I'll list the differences too.
Bit: Visor, slightly redone front and back frames, different running frames (keeps his arms up), electric strip on back of head, different hurt frame.
Shark: Shaded in face, hand in a front/r frame has a different position, eye's have color, vents on back of head.
Oil: New hurt frame, visor, mask vents longer
Blade: Visor (that is all)
Torch: Visor, new standing frame (he holds the torch down instead of up)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on April 24, 2012, 08:00:36 PM
argh derp

Let me go ask Blaze for it real quick.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on April 24, 2012, 11:02:25 PM
SKIN PACK IS RELEASED!

Skins only:
http://www.sendspace.com/file/d85ukh

Bots only:
http://www.sendspace.com/file/vhnx57

Skins and Bots together:
http://www.sendspace.com/file/difvod

The time has finally come to release our expansion skins! This allows you to play as the following Robot Masters from Mega Man DOS/PC 1 & 3:

Sonic Man
Volt Man
Dyna Man
Bit Man AND alt with visor added
Shark Man AND alt with shadow added
Oil Man (PC) AND alt with visor added
Blade Man (PC) AND alt with visor added
Wave Man (PC)
Torch Man AND alt with visor added

The latter two packs also allow you to play against the Robot Masters themselves as bots!

Special thanks to the following:
Fortegigasgospel: Made Volt Man skin; made all of the alt versions of the robot master skins; compiled all skins and bots into Slade
Mr. Broker: Provided botchats for all but Wave
Blaze: Made (sort of) Wave Man skin; gave Wave Man botchat
NitroBro: Made Torch Man and Dyna Man skin
Super Bondman 64: Made Sonic Man Skin
Myself: Made Oil Man, Bit Man, Shark Man, Blade Man skins

Remember to download them up at the top, and thanks for your support!

Now all we need are those maps...
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: NitroBro on April 24, 2012, 11:57:44 PM
i see you didnt give yourself credit on some of dyna and torch how modest but i insist that that you do because you set the ground work for me to complete them oh look! my grave!
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on April 25, 2012, 12:32:47 AM
well you know i kinda sorta already made four of em so you can just claim credit for em
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on April 25, 2012, 12:40:49 AM
Quote from: "NitroBro"
i see you didnt give yourself credit on some of dyna and torch how modest but i insist that that you do because you set the ground work for me to complete them oh look! my grave!
I'm also going to not take credit for the alts, I just edited what was done.

Also HUGE credit to Gauntlet101010 on deviant art for the original sprites we used to make these.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: NitroBro on April 26, 2012, 01:57:39 AM
What about music? The silence was awkward
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on April 26, 2012, 02:07:50 AM
Quote from: "NitroBro"
What about music? The silence was awkward
Some stages songs have been picked out for some maps.

I know Bit has a song picked out, and I believe Sonic, Wave and Shark may already.

They are many pages ago.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on April 26, 2012, 03:10:38 AM
Quote from: "LlamaHombre"
(click to show/hide)

I was previously using this song for Llama Demon Manor, but I've lost my attachment to it.

This guy has a bunch of other originals, as well. Ask him for the MP3 if you do decide to use them, though, as they're really quiet.
Double posting, but I'll be needing this song on repeat.
Also a boss song.

For good reasons.  ;)
Also could use some textures for a car.  64x64 for the front and back, same for the hood, trunk and roof, and a 32x64 for the windshields.  If thats too much of a hassle I can get rid of the section the cars would need.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on April 26, 2012, 03:38:39 AM
I guess I could pull NemZ out of the grave and see if he's up to it.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on April 26, 2012, 04:20:57 AM
Quote from: "Star Dood"
I guess I could pull NemZ out of the grave and see if he's up to it.
Also start looking for a boss theme to use for the maps.

Also this is the way I build the car set up for reference.
(click to show/hide)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Mr. X on April 26, 2012, 04:32:31 AM
...In what universe is that a car?

I was shown a picture of this elsewhere and it took me 5 minutes to realize it was supposed to be a car.  Either use custom textures, slopes, and make it smaller or leave it out.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on April 26, 2012, 05:16:30 AM
Quote from: "Mr. X"
...In what universe is that a car?

I was shown a picture of this elsewhere and it took me 5 minutes to realize it was supposed to be a car.  Either use custom textures, slopes, and make it smaller or leave it out.
Thats why I asked for custom textures, that picture is to show the dimensions of the car, not be the car itself.  I can't make full blown textures personally, only edit them.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Mr. X on April 26, 2012, 05:50:44 AM
But the dimensions and shape are completely wrong.  The car is way bigger than the robot masters.  Last time I checked, most cars are about the height of a person.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on April 26, 2012, 06:11:30 AM
Quote from: "Mr. X"
But the dimensions and shape are completely wrong.  The car is way bigger than the robot masters.  Last time I checked, most cars are about the height of a person.
I'm putting cars in to act as cover, and if I made them shorter they would be the size of the tombstones in Shademan's stage.  Last I checked cars (and robot masters) are bigger then headstones.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Ivory on April 26, 2012, 06:21:02 AM
Just to let you know, there are textures like the sissy truck tires (turbo man textures) that you can use to make it look more convincing.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Mr. X on April 26, 2012, 04:32:01 PM
But at least the tombstones look like tombstones.  This doesn't look like anything shape-wise.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on April 26, 2012, 05:52:31 PM
(click to show/hide)
^Car from Megaman Legends.
Thats what I'm going for look wise. If not, I'm just going to cut the top section of the map out. Lego said its good enough without that area anyway.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Mr. X on April 26, 2012, 05:55:05 PM
Yeah, and your car looks nothing like that one.  Your front hood area is 2 times larger than the windshield and not sloped at all
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on April 26, 2012, 06:10:55 PM
Does this look better?
(click to show/hide)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Mr. X on April 26, 2012, 06:16:11 PM
Significantly so.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Hallan Parva on April 26, 2012, 06:17:59 PM
Uh, hey Star Dood, I hope you like solving puzzles...

I'm probably gonna have to scan in four different sheets of graph paper.

This is without a doubt the largest blueprint I have ever made.

I got a little carried away with the pirate ship...
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on April 26, 2012, 08:26:59 PM
But it's a TANKER SHIP HNNNNNNNNG
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Hallan Parva on April 26, 2012, 08:31:29 PM
NOT THE ONE THAT'S UNDERWATER

BROKEN FLOORBOARDS AND CORAL REEFS EVERYWHERE
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on April 26, 2012, 08:43:01 PM
Quote from: "Star Dood"
But it's a TANKER SHIP HNNNNNNNNG
Wave man's stage yes, Shark Man's stage is a sunken pirate ship.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on April 26, 2012, 09:20:41 PM
You mean Shark Man's stage

THAT'S AN OCEAN AOPJGOIPTJRHPOTYDKJUYKL

Thanks for the help, though, Smash. I'll see if I could put your idea into a good map.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on April 26, 2012, 09:28:28 PM
Quote from: "Star Dood"
You mean Shark Man's stage

THAT'S AN OCEAN AOPJGOIPTJRHPOTYDKJUYKL

Thanks for the help, though, Smash. I'll see if I could put your idea into a good map.

Huge picture so spoiled.
(click to show/hide)

Did you look at his map?
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: NitroBro on April 26, 2012, 09:31:18 PM
Meh. I'm here for a bit I could code and sprite some stage props
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Hallan Parva on April 26, 2012, 09:34:57 PM
Oh fair warning, I hope your team can adequately master THREE DEE FLAURZ because of the gimmick I put in the stage.

See, it's a sunken ship, right? I thought it would be neat if the entire ship was on a slight 30-degree tilt as if it was a bit embedded into the ocean floor from being down there so long. Of course this requires 3D floors because if I have a doorway on a tilt that isn't perpendicular to the direction of the tilt, there's a very small area where there would be possible floor-over-floor action (the "outside" wall of the doorway versus the "interior" floor).

of course if this is too complicated / hard I did a version that has the boat all flat and stuff as well
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on April 26, 2012, 09:37:05 PM
Yes, I have. I always thought it was an ocean.

Never mind, it's Shark Man's stage. Thank you very much for helping us out, Smashbro.

EDIT: ajthogj ninja

That seems very difficult due to the sheer amount of floors that it would require. We're gonna be having water physics, I believe that's enough.

Just put it flat.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Mr. X on April 26, 2012, 09:40:50 PM
From what I've read, sloped 3D floors don't work in Software mode so your entire 3D floor doorway idea wouldn't work.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Hallan Parva on April 26, 2012, 09:53:39 PM
Quote from: "Mr. X"
sloped 3D floors don't work in Software
D:

Aww man. Oh well, I already have another plan in mind to make it "not Dive Man with a boat in it".
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on April 26, 2012, 11:58:32 PM
I contaced NemZ recently and he said he would finish up the two other tilesets needed eventually. He also said to fix the car's dimensions and he would make textures for it.

Couldn't you have a square with a more rampish window and upper frame to emulate it better?
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on May 06, 2012, 12:18:38 AM
GENTLEMEN

BEHOLD

(click to show/hide)

Oil Man's stage progress. Still in beta stages (have to find people to help with offsets) but this is the basic idea of it. We aren't dead.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Gumballtoid on May 06, 2012, 01:40:17 AM
Hmm. I'm genuinely impressed with what you've managed to turn the DOS titles into. Kudos.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on May 06, 2012, 02:53:40 AM
Well, I guess I'll post the updates to Torch Man "Proto"'s return to this expansion. Yes the one from FGGDM.

Its been refined with the help of Lego to a much better map,.

(click to show/hide)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Geno on May 07, 2012, 11:38:29 AM
I can't wait for this to be done!!
One thing with the visor skins though.
The RM sheet your using? I think the separate faceless heads are supposed to be pasted on to the RMs for the visor look.
 I mean these things
(http://dl.dropbox.com/u/5237238/MM8BDM/heads.png)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on May 07, 2012, 05:27:00 PM
Yeah, we know. But we made custom ones since those looked boring. The visors wouldn't be completely opaque anyway.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on May 07, 2012, 07:01:20 PM
Quote from: "geno"
I can't wait for this to be done!!
One thing with the visor skins though.
The RM sheet your using? I think the separate faceless heads are supposed to be pasted on to the RMs for the visor look.
 I mean these things
(http://dl.dropbox.com/u/5237238/MM8BDM/heads.png)
I didn't even think of those. >>
I just shaded them in with the color of the visor.
Personally out of the visor ones though Blade's is my favorite due to the blue used looks kinda cool with some weapons.  Though I'm a bit sad that Oil's doesn't look tinted like in the skin select menu.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Geno on May 07, 2012, 08:40:05 PM
Quote from: "fortegigasgospel"
Quote from: "geno"
I can't wait for this to be done!!
One thing with the visor skins though.
The RM sheet your using? I think the separate faceless heads are supposed to be pasted on to the RMs for the visor look.
 I mean these things
(http://dl.dropbox.com/u/5237238/MM8BDM/heads.png)
I didn't even think of those. >>
I just shaded them in with the color of the visor.
Personally out of the visor ones though Blade's is my favorite due to the blue used looks kinda cool with some weapons.  Though I'm a bit sad that Oil's doesn't look tinted like in the skin select menu.
Well, you can change them if you want.
Just trying to help/do something, I hope this expansion gets released.  :D
I COULD try and change their visors and see how they look, would that help?
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on May 07, 2012, 08:48:25 PM
Quote from: "geno"
Quote from: "fortegigasgospel"
Quote from: "geno"
I can't wait for this to be done!!
One thing with the visor skins though.
The RM sheet your using? I think the separate faceless heads are supposed to be pasted on to the RMs for the visor look.
 I mean these things
(http://dl.dropbox.com/u/5237238/MM8BDM/heads.png)
I didn't even think of those. >>
I just shaded them in with the color of the visor.
Personally out of the visor ones though Blade's is my favorite due to the blue used looks kinda cool with some weapons.  Though I'm a bit sad that Oil's doesn't look tinted like in the skin select menu.
Well, you can change them if you want.
Just trying to help/do something, I hope this expansion gets released.  :D
I COULD try and change their visors and see how they look, would that help?
If you want to go right ahead, if they look better we can replace them for any updated versions.

We do need more mappers though, we have 1 map done and 1 being worked on. Out of 10 maps.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: NemZ on May 07, 2012, 09:45:03 PM
Blade is nearly done.

Oil:
Stage needs work.  Not sure if I like the purple anymore, but I definately think that the grass is fugly.  Why would there be grass in an industrial refinery anyway?  Perhaps I need a brick color that won't clash so much so you have more options to use outside... Hell, contemplating some major overhauling the colors all together.

Also the outside area doesn't really look like smokestacks... they need to be taller than the platforms and have the walkways going along and around the sides, not right on top of them.  Don't forget to use the larger stack textures where appropriate and make sure that the platforms are sized correctly to match the tiles... cutting off a shaded portion in the middle kills the rounded effect.

Torch:
In general it looks good, though the changing water levels are problematic.  The whole point of the yellow textures was to indicate when you're underwater, so if the water level changes but the other textures don't adjust as well then it stops working and you end up with boring looking rooms for no good reason.

The cars just aren't working, and the problem isn't helped by you basing them off of a crappy model to star with.  Think something more like 4 wide x 2 high x 8 long, and only use slopes for the windshield and rear window.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: LlamaHombre on May 07, 2012, 09:51:23 PM
Quote from: "NemZ"
Oil:
Stage needs work.  Not sure if I like the purple anymore, but I definately think that the grass is fugly.  Why would there be grass in an industrial refinery anyway?  Perhaps I need a brick color that won't clash so much so you have more options to use outside... Hell, contemplating some major overhauling the colors all together.

You are witnessing software ruining custom textures, something that will be fixed in v3a.

I'll take some OpenGL screenshots and post them, as they look so much better.


EDIT:

(click to show/hide)

Also I like the grass
It makes it feel more alive and less boring as fuck
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on May 07, 2012, 09:57:37 PM
Quote from: "NemZ"
Blade is nearly done.

Oil:
Stage needs work.  Not sure if I like the purple anymore, but I definately think that the grass is fugly.  Why would there be grass in an industrial refinery anyway?  Perhaps I need a brick color that won't clash so much so you have more options to use outside... Hell, contemplating some major overhauling the colors all together.

Also the outside area doesn't really look like smokestacks... they need to be taller than the platforms and have the walkways going along and around the sides, not right on top of them.  Don't forget to use the larger stack textures where appropriate and make sure that the platforms are sized correctly to match the tiles... cutting off a shaded portion in the middle kills the rounded effect.

Torch:
In general it looks good, though the changing water levels are problematic.  The whole point of the yellow textures was to indicate when you're underwater, so if the water level changes but the other textures don't adjust as well then it stops working and you end up with boring looking rooms for no good reason.

The cars just aren't working, and the problem isn't helped by you basing them off of a crappy model to star with.  Think something more like 4 wide x 2 high x 8 long, and only use slopes for the windshield and rear window.

Who's making Blade?

Oil: I keep telling him not to use grass.  Also yea, an outdoor brick should be good to help with that.

I'll see what I can do about the cars, like I said, that area is up for debate on being scrapped.  As for the raising water I thought about having it raise only up to the "clean" area so the green isn't always under water, but Lego suggested raising it up to the 3D platform.  The raising water was his idea anyway.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on May 07, 2012, 10:23:26 PM
I really don't want to use a concrete texture for Oil. It'll look so weird- the stage was on grass rocks... whatever anyway. It's not like it was in a giant lot covered in cement.

It would look extremely boring, putting it flatly.

EDIT: Yeah, I knew about those "smokestacks". I'm considering cutting them, maybe, unless I get them to work right or do something with them (maybe a small 3D floor sqare around them or something).

And Gospel, he's talking about the textures.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: NemZ on May 07, 2012, 10:51:16 PM
If you look closely on the stage map there is a layer of concrete/asphalt on top of all the dirt.  It only shows up in the map as filler between rooms and would likely not exist at all if the games were made for the NES as all that empty space would never be on a screen in the first place.

and yes, I know it would be boring.  that's why I'm thinking the whole color scheme needs an overhaul.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on May 07, 2012, 11:21:59 PM
Whatever color scheme you put it in will look boring as hell. How about this- make a concrete texture and a grass texture. I'll put the concrete on the inside of the fence, and the grass outside. Maybe I'll make a road leading out from the complex or something.

Also, stage order for DOS3-
Bit
Shark
Wave
Oil
Torch
Blade

This was how that whole weird web thing was going on with these guys. Dunno about DOS1's order, though.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on May 07, 2012, 11:27:45 PM
Quote from: "Star Dood"
Whatever color scheme you put it in will look boring as hell. How about this- make a concrete texture and a grass texture. I'll put the concrete on the inside of the fence, and the grass outside. Maybe I'll make a road leading out from the complex or something.

Also, stage order for DOS3-
Bit
Shark
Wave
Oil
Torch
Blade

This was how that whole weird web thing was going on with these guys. Dunno about DOS1's order, though.
Swap Torch and Blade and you'd be right about the whole "weird web thing." That is the believed "number order" due to that being the order clockwise on the level select screen (hitting right goes to Bit and ends with Torch) as well as the order they are fought in the Wily Fortress.
As for DOS1 its Sonic > Volt > Dyna based on stage select screen left to right, and rematch order.

But maybe do as the other expansions have and have the order based on the maps themselves then numerical or boss order.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Geno on May 08, 2012, 12:05:55 AM
Quote from: "fortegigasgospel"
Quote from: "geno"
Quote from: "fortegigasgospel"
I didn't even think of those. >>
I just shaded them in with the color of the visor.
Personally out of the visor ones though Blade's is my favorite due to the blue used looks kinda cool with some weapons.  Though I'm a bit sad that Oil's doesn't look tinted like in the skin select menu.
Well, you can change them if you want.
Just trying to help/do something, I hope this expansion gets released.  :D
I COULD try and change their visors and see how they look, would that help?
If you want to go right ahead, if they look better we can replace them for any updated versions.

We do need more mappers though, we have 1 map done and 1 being worked on. Out of 10 maps.
Okay, I've done Torchman, I will PM you the PK3 (are you the one I should PMing?)
PICS!
(http://dl.dropbox.com/u/5237238/MM8BDM/Screenshot_Doom_20120507_200228.png)
Front!
(http://dl.dropbox.com/u/5237238/MM8BDM/Screenshot_Doom_20120507_200314.png)
Sideways!
(http://dl.dropbox.com/u/5237238/MM8BDM/Screenshot_Doom_20120507_200336.png)
COLOURS!
Title: Forte stop trying to run my expansion
Post by: Magnet Dood on May 08, 2012, 12:09:20 AM
Uh, that's neat and all, but visors for the skins are already finished.

No spriting is needed as of now. Thanks for your enthusiasm, though!
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on May 08, 2012, 12:17:01 AM
Quote from: "geno"
Quote from: "fortegigasgospel"
Quote from: "geno"
Well, you can change them if you want.
Just trying to help/do something, I hope this expansion gets released.  :D
I COULD try and change their visors and see how they look, would that help?
If you want to go right ahead, if they look better we can replace them for any updated versions.

We do need more mappers though, we have 1 map done and 1 being worked on. Out of 10 maps.
Okay, I've done Torchman, I will PM you the PK3 (are you the one I should PMing?)
PICS!
(click to show/hide)
COLOURS!
Looks good.
As comparison to the current one
(click to show/hide)

If Star says to replace the current one with that I will, but I'm going to suggest getting opinions to see which people would prefer.  To add it to the skin and bot pack send it to me so I can run it through Slade for Star.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Geno on May 08, 2012, 12:23:10 AM
Quote from: "fortegigasgospel"
Quote from: "geno"
Quote from: "fortegigasgospel"
If you want to go right ahead, if they look better we can replace them for any updated versions.

We do need more mappers though, we have 1 map done and 1 being worked on. Out of 10 maps.
Okay, I've done Torchman, I will PM you the PK3 (are you the one I should PMing?)
PICS!
(click to show/hide)
COLOURS!
Looks good.
As comparison to the current one
(click to show/hide)

If Star says to replace the current one with that I will, but I'm going to suggest getting opinions to see which people would prefer.  To add it to the skin and bot pack send it to me so I can run it through Slade for Star.
Okay, I will PM Torchman as soon as I get more opinions.

@Star Dood: The point of what I'm doing is to see what the RMs look like with the visors provided on the original sheet that you guys are/were basing the main skins on, look like.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: LlamaHombre on May 08, 2012, 12:23:48 AM
geno's is less of an eyesore in my eyes.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Geno on May 08, 2012, 12:34:29 AM
COMPARE!
Top: What mine would/will look like using Gauntlet's visor sprites
Bottom: The current ones in the expansion
(http://dl.dropbox.com/u/5237238/MM8BDM/comparepcdos.png)
Title: sorry I forgot his name
Post by: Hallan Parva on May 08, 2012, 12:37:27 AM
I prefer the current Spark Crash Man visor, it gives him personality.

The others though... yeah, Geno all the way.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on May 08, 2012, 12:38:37 AM
It's Bit Man
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on May 08, 2012, 12:40:57 AM
I like the corner done for Blade's I didn't think of that.  Personally I prefer the color on Blades though. But which ever is more popular will be used.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Geno on May 08, 2012, 12:43:47 AM
Remember folks! The visors I'm using are just the one provided on Gauntlet's sheet! (Which is the sheet this expansion is using for the skins anyway.)

Man, it's so good to be helping with something!
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on May 08, 2012, 12:52:14 AM
I'd keep Oil and Bit's current visors and replace the rest, methinks
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Geno on May 08, 2012, 09:43:49 AM
Okay, so I'm going to do Sharkman next. (I'm going to save Blade for last, and I'm unsure about Oil.)
EDIT: Done!
(http://dl.dropbox.com/u/5237238/MM8BDM/Screenshot_Doom_20120508_061035.png)
Front!
(http://dl.dropbox.com/u/5237238/MM8BDM/Screenshot_Doom_20120508_061124.png)
Shoot! (and Colours!)
(http://dl.dropbox.com/u/5237238/MM8BDM/Screenshot_Doom_20120508_061119.png)
Colours!
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on May 08, 2012, 10:45:52 PM
Quote from: "geno"
Okay, so I'm going to do Sharkman next. (I'm going to save Blade for last, and I'm unsure about Oil.)
EDIT: Done!
(click to show/hide)
First, lol at the comment in the picture I kept.

Do Oil, we'll see when we get a tad more feedback which is preferred.  Also mind keeping Blade's Color the shade I used? It actually looks more accurate to his in game sprite and looks cool white many of the weapons, still use the style from yours though.

Already put Torch and Shark into the packs and I'll send them to Star for release once all are done.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Geno on May 08, 2012, 11:42:52 PM
Quote from: "fortegigasgospel"
Quote from: "geno"
Okay, so I'm going to do Sharkman next. (I'm going to save Blade for last, and I'm unsure about Oil.)
EDIT: Done!
(click to show/hide)
First, lol at the comment in the picture I kept.

Do Oil, we'll see when we get a tad more feedback which is preferred.  Also mind keeping Blade's Color the shade I used? It actually looks more accurate to his in game sprite and looks cool white many of the weapons, still use the style from yours though.

Already put Torch and Shark into the packs and I'll send them to Star for release once all are done.
Okay, doing Blade cause he is going to be easy.

EDIT: I'm a MM8BDM skin machine!

(http://dl.dropbox.com/u/5237238/MM8BDM/Screenshot_Doom_20120508_200036.png)
Look, 2 pixels changed!
(http://dl.dropbox.com/u/5237238/MM8BDM/Screenshot_Doom_20120508_200122.png)
Shoot! Shoot!
(http://dl.dropbox.com/u/5237238/MM8BDM/Screenshot_Doom_20120508_200109.png)
Do you get the joke?

I'll do Oil tomorrow, I'm tired. I did 2 skins in one day! (Shark and Blade)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on May 17, 2012, 05:04:57 PM
Forgotten you sent me Blade, added him to the zip.  Bit's preferred the way he is it seems, but Oil hasn't been confirmed since his was done similar to Bit's.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: NemZ on May 20, 2012, 08:35:04 AM
Did you ever get around to fixing that car like I said?  4W x 2H x 8L seems about right.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on May 20, 2012, 01:08:59 PM
Quote from: "NemZ"
Did you ever get around to fixing that car like I said?  4W x 2H x 8L seems about right.
I have been busy with my CTF map and another project of mine.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on May 23, 2012, 03:46:01 AM
Improvements? In my maps? It's more likely then you think.

(click to show/hide)

Some minor improvements to Oil Man. Made the ground concrete at suggestions of people (looks pretty boring but not bad I guess) and did some height variations with the silos, among some other things. Discuss.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on May 23, 2012, 04:06:43 AM
Quote from: "Star Dood"
Improvements? In my maps? It's more likely then you think.

(click to show/hide)

Some minor improvements to Oil Man. Made the ground concrete at suggestions of people (looks pretty boring but not bad I guess) and did some height variations with the silos, among some other things. Discuss.
Now that I know how to do the combining textures via the thing I'm going to see about fixing the silo's texture so you don't have the "Oil Co." going from top to bottom of them.
When I get around to textures that is. May take a bit.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on May 23, 2012, 04:08:05 AM
Do you know how to make textures smaller so I don't have to use those retarderd small oil silo things and use the bigger and better large ones

Because it looks like shit and i don't like it but the big ones are too freaking huge
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: NemZ on May 23, 2012, 06:47:46 AM
So don't stick with the set size you have now, use more variety!  The bigger silos are intended to be huge, providing a good contrast agaisnt the smaller vertical stacks.

Start off with a few brick buildings and large silos using the proper tiles.  Wrap some pathways around them, maybe letting you get on top of some of them with stairs that follow along the edges or even spiral around a stack, and connect them together at different heights.  Add in some of the 3x3 ones, perhaps alongside the walkways so it seems like they are helping to support them on longer stretches.  Same with the 2x2's.  Now put some of those on top of the larger ones, including the big flat ones you can get to the top of so there's a lot more cover and variety overall.  The entire area needs to feel much taller, more like a complicated jungle gym than just a big flat lot with a catwalk up above.  The stacks players can't get to the top of don't all have to be the same height either.

As for the ground level, break up the monotony by using sidewalk tiles to indicate prime traffic paths, giving some of the towers a raised base of bricks to add some color here and there, making the oil pits much larger under the catwalks so there's an incentive to go up there and not fall off... things like that.  

I may end up reworking some of this set's colors though (I'm looking at the orange and blue, specifically) just to give it more variety, original map be damned.

Here, check these out for some inspiration:
1 (http://www.environmentalleverage.com/industry/chemical.JPG)
2 (http://www.petro-mont.ca/Isom.jpg)
3 (http://www.westernengineering.co.nz/site/westerneng/images/originals/Walkways_on_Tanks_Completed__1.JPG)
4 (http://i.ytimg.com/vi/6HJJI7sUQV4/0.jpg)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on May 23, 2012, 04:17:42 PM
Quote from: "Star Dood"
Do you know how to make textures smaller so I don't have to use those retarderd small oil silo things and use the bigger and better large ones

Because it looks like shit and i don't like it but the big ones are too freaking huge
Dood, there should be really long ones with and without the "Oil Co." on them, thats what you should be using for the larger parts of the silos. I named them "OILSTAK1" and "OILSTAK2"
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on May 23, 2012, 04:20:54 PM
I know but they don't fit because huge
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on May 23, 2012, 07:10:00 PM
Quote from: "Star Dood"
I know but they don't fit because huge
you can cut down on some size by adding vertices which will make more sections of the wall and then offsetting those sections as such.
(click to show/hide)
Did that using the 320s
The one of the left is 320x320x320, the middle is 256x256x256 and the one on the right is 192x192x192

That gives you a LOT of leeway because using it you should be able to easily make anything using numbers between those.

(click to show/hide)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: NemZ on May 23, 2012, 10:45:57 PM
They should also only actually say OIL CO once per side (same with the smaller ones).  You may actually have to make composite texture patches, pretty much the same way you add different top or bottom borders to walls.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on May 24, 2012, 01:31:47 AM
Quote from: "NemZ"
They should also only actually say OIL CO once per side (same with the smaller ones).  You may actually have to make composite texture patches, pretty much the same way you add different top or bottom borders to walls.
Yea I'm gonna send him the code to change it to that once I get around to putting it, when I put the texture's together for him I didn't know how it worked.
Title: Welcome to the Fanmade Expansion News Program.
Post by: Magnet Dood on May 25, 2012, 06:00:21 PM
Small update for music codes and music, because I'm bored.

Sonic: SONMUS
Stage Music: Decided, Flood Man by Hertzdevil

Volt: VOLMUS
Stage Music: Undecided

Dyna: DYAMUS (to avoid conflict with Dynamo Man)
Stage Music: Undecided

Wave: WVEMUS: (to avoid conflict with Wave Man, MM5)
Stage Music: Decided, Original Stage 4 (or is it 5?) by Basilisk

Blade: BLDMUS (to avoid conflict with Blade Man, MM10)
Stage Music: Undecided

Oil: OILMUS2 (to avoid conflict with Oil Man, MMPU)
Stage Music: Undecided

Bit: BITMUS
Stage Music: Decided, Bit Man Stage by ZeroJanitor

Torch: TORMUS
Stage Music: Undecided, but I have an idea

Shark: SHRMUS (to avoid conflict with Shadow Man)
Stage Music: Decided, I think; Shark Man by xezton (are we using this or no?)

On other notes, Sonic Man is underway by me, but it will be delayed indefinetely due to the CTF competition. It will see much use of the fans for directional water and such. I can't exactly remember, however, if they pipes were full of water or if it was just on the ground... Ah well. I'll figure it out. It might feature something with those acidic waste barrels, but I'll probably just save that for Wily's stage.

Oil Man has been finished for the most part- minor tweaks have been made, including replacing Rush Coil with Item 1, due to it being more functional on the bridges. A few minor tweaks were made to the oil silos as well, but it is basically the same as before. Probably the biggest thing was making the oil silo on which Charge Kick was placed a lot taller, and with it only being able to be grabbed by using Item 1s. It will most likely be switched out for Oil Stream, and Charge Kick might be replacing another weapon- probably Crash Bomber or something.

Weapons will include:
Charge Kick (Replaces Crash Bomber)
Force Field (Replaces Thunder Beam)
Oil Stream (Replaces Charge Kick)
Dust Crusher (Somewhat on the fence with this one)
Shark Boomerang (Will replace Ring Boomerang)
Bit Cannon (Replaces Drill Bomb)
Needle Cannon
Quick Boomerang
Spark Shock

As for the gimmick, the oil pits on the ground will make you slide around. As of now, there are no plans to make them burn.

Our main priority over here is maps and probably music. If anybody has any suggestions, feel free to post them- we'll consider them (and probably accept them) as long as they fit the stage.

EDIT: I talked with NitroBro over in a CTF server and he asked me if he could join the beta testers. I said that would be fine, since he contributed to the expansion through Dyna and Torch. He will be filming beta testing when we get a testing server up. Beta testing might be soon- I want at least three maps to test first, since we need all the weapons and such.

As for a release date? If we get enough help, we might be able to release it middle to late summer. Come on in and help, folks- we want to make this expansion successful!
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Russel on May 28, 2012, 03:05:49 AM
Um...what about the work Megaman did? he began to work on Sonic Man, and he chose music for it too...not too sure if those decisions were final...but...
(click to show/hide)
I thought this song was the choice of the overall group too...but meh...
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on May 28, 2012, 03:20:37 AM
I just wanna ask if Megaman would be willing to give what he's started on Sonic to someone willing to finish him, since if I remember correctly he was dropping it. It would allow him to still get credit and someone would have a good head start.
And personally out of the two songs, I think Pipework sounds better then Flood Man for Sonic. Just my Two Cents.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on May 28, 2012, 03:25:54 AM
Yes, I remember hearing that suggestion for his music and that he was working on it. However, he stated in Skype at least two times that he really didn't want to continue it.

I like that music, but I'm somewhat leaning torward using my one since it's so catchy. I guess we could put that theme in Blade's stage, but I just think it would fit Sonic Man more.

see this is why I should've never done an expansion on a game that has no music

there's too much confusion on song suggestions

EDIT: And FGG ninjas me.

He said himself there wasn't much to show for it. Plus, I have the layout all planned out and everything- just give me some time, I'll have the map done as soon as I finish my CTF map.

I dunno what song to use. Both of them are very good... Let me do some of the map first. Then I'll make my decision.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on June 03, 2012, 08:08:56 PM
Been a while eh folks.

Nemz I finally added the car textures, but sadly I had to do some funky offsetting to get it to look right, which just ended up having it not look right in OpenGL.  And the roof doesn't look right for some reason in Software.  So as is its screwy either way.
So, road section of Torch is being scrapped.  The map doesn't need it anyway. Its going to remain in the map, and still have ways out, just no ways into it or items. Which is a bummer the cars would have looked good. But I'm not going to put them if users of either graphics style will not be seeing it correctly.

Also, SKIN UPDATE:
Geno seems to have vanished, and since Star said he wants to keep the old version of Oil's alt I'm going to send him the new stuff without waiting on the new one.
Things to look forward to in the new versions of the skins?
New Alternate skins for Torch Man, Shark Man and Blade Man.
SOUNDS! (thank you Blaze for supplying them)

Look forward to a post from Star with a link once I can send them.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on June 03, 2012, 09:07:26 PM
Uh, before you do that FGG, Gumballtoid requested that the Volt Man skin be changed. As it is, it is way too big in comparison to the others. I think it's fine as is, but meh
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Gumballtoid on June 03, 2012, 09:43:58 PM
Yeah, I made the base sprite; I just need Star Dood's approval. I feel like Volt Man and Dyna Man's skins clash pretty badly with the rest of them, as they are.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on June 03, 2012, 11:23:36 PM
But, thats what they actually look like.  Please don't tell me it's Erik-Red's you want to use.
Maybe include them as alts?  Because they aren't that much bigger, and no bigger then Stone Man.

But whatever, Stardood's decision.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Gumballtoid on June 03, 2012, 11:29:50 PM
I don't actually know what "Erik-Red" is, so don't worry about that.

Yeah, basically Star Dood's decision. If he chose the sprite I made, somebody would have to make the skin; more likely than not, it'd be me making it.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on June 03, 2012, 11:42:21 PM
Erik Red: http://erik-red.deviantart.com/gallery/5431950
I believe he made the sprites for the canceled "The CRORQ Chronicles" fangame.
And these are his Sonic, Volt and Dyna.
(http://fc07.deviantart.net/fs32/f/2008/223/f/a/Sonic_Man_Sprite_sheet_by_erik_red.gif)
(http://fc00.deviantart.net/fs32/f/2008/219/7/3/Volt_man_sprite_sheet_by_erik_red.gif)
(http://fc05.deviantart.net/fs32/f/2008/219/0/e/Dyna_Man_Sprite_Sheet_by_erik_red.gif)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on June 23, 2012, 03:12:07 PM
People are bumping topics all over the place, so why not me?

Working on a layout for Dyna Man's map because Sonic Man is giving me argh.

Should it be a smaller map in your opinions? Most start out with Dyna Man in DOS1, so I thought it might be justifiable to make it small because apparently every first map in a campaign has to be small according to FGG
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Russel on June 23, 2012, 03:35:01 PM
Well...judging from the fact that you have been getting a bit better at mapping, I'd say make the layout small, but not cramped.
Aim for a size between Cutman and Airman.
If you really feel you need to, make it suffer Crystalman syndrome and make the level multiple layers, but that's not needed, judging by the tileset.
I would say try to avoid making it really open, but not too cramped, basically don't make it as open as Oil, nor as cramped as Blade.

==============

-After looking at the tileset, I think the layout should kind of be loosely based off of Aquatic Mines from Sonic Adventure 2, but that's just a layout suggestion for ideas.
-As for other layout things, I recommend looking at the inside areas of Napalmman, Stoneman, and Gutsman, as well as their remixed/powered up maps.
-There were some Doom Maps left over in Skulltag when 8BDM is loaded, there are a few cave areas in those, but you would need either a doom2.wad or a textures wad replacement for that. I have a wad with all of Doom 2's textures, which allows people to gain full access to the doom maps, PM me for it later.

==============

Weapon layout will be taken care of when we get my weapons fully balanced and ready for basic play.

Oh yea, quick tip: A Gimmick will be added to 8BDM v3 that I think everyone and thier father will end up using in some map somewhere, you may want to keep that in mind because that could be pretty fun in this map...
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on June 25, 2012, 08:26:55 PM
Replying to late stuff-

Sounds like a good idea to me. I'll probably link three rooms/areas together, going off all three of the main parts of Dyna's stage- warehouse, lava area, and then the cave. After that, we'd just about be ready to start beta testing the maps, since I wanted to start with three maps for the first session.

Anyone who would like to beta test (who isn't already part of the team) may say so now.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on June 25, 2012, 08:32:36 PM
Quote from: "Star Dood"
Most start out with Dyna Man in DOS1
Funny enough because Sonic's the easiest and Dyna is actually pretty hard (if not for that lack of invisibility)

Quote from: "Star Dood"
because apparently every first map in a campaign has to be small according to FGG
I don't say they NEED to be small, they should be simpler because they should warm you up.

Also I take it we aren't going in numerical order? Sonic > Volt > Dyna (as proven by the order they are fought in the last stage) and Bit > Shark > Wave > Oil > Blade > Torch (again order in final stage)

Totally saw Lego's Sonic and Volt maps.  :geek:
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on June 25, 2012, 08:38:11 PM
Most playthroughs go with Dyna, then Sonic, then Volt, so I figured that would probably be better.

Also, a while ago, Blaze brought up the idea of taking the old MM1 Dr. Wily 2 and converting it to Sonic's stage. I'd rather have it more maze-like (or at least bigger) but I guess I'll let you guys decide. We've gotten permission from Cutmanmike to use it, but I wouldn't just want to slap on new textures and weapons and call it a day. There was a reason CMM scrapped the map, anyway.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Russel on June 25, 2012, 08:50:56 PM
Yea, I know...I think the map needs a bit more diversity to it, like a larger underwater area and maybe some more above ground space...I think I'll go play around with the map.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Hallan Parva on June 28, 2012, 04:49:33 AM
Alright, so I finally got off my lazy behind and sent Star the prototype Shark Man blueprint. It was pretty much just the pirate ship and Star says he wants a focus on the ocean, so more than likely it's getting scrapped in favor of a new version.

Here's the Cutmail I sent him earlier:
(click to show/hide)
While I'm over here saying hello, are there any other maps that haven't been tackled?
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on June 28, 2012, 05:04:46 AM
Quote from: "SmashBroPlusB"
Alright, so I finally got off my lazy behind and sent Star the prototype Shark Man blueprint. It was pretty much just the pirate ship and Star says he wants a focus on the ocean, so more than likely it's getting scrapped in favor of a new version.

Here's the Cutmail I sent him earlier:
(click to show/hide)
While I'm over here saying hello, are there any other maps that haven't been tackled?
Well the ship was such a miniscule part of the stage, but its a good layout, could probably work for Wave even (his is on a Tanker Ship) with some minor adjustments.

As for other maps, Torch is probably the only thats really set in stone (but still up for change) I think and Sonic we have an idea for as mentioned. Oil could still probably use some work (no offense Dood). With good blueprints I can probably make good maps, so I may run this through and put the layout together for something.
Title: no, my devil numbers are gone
Post by: Magnet Dood on June 28, 2012, 02:29:45 PM
What should I still do for Oil? I know I'm supposed to update the textures, but I thought the map was already done.

I'm going to wait until a third map is completed and we start the beta-testing, and then I'll put the suggestions you guys give to fix the map to use.

Also, I'm not exactly sure this blueprint would fit Wave... It's more of a tanker than a ship like that.

Also, I'm thinking we should change the names of the repeated Robot Masters. More for compatability issues, really, and plus the PC at the end of their names just looks silly.

Oil, I was thinking Lube or Petrol, both of which have been mentioned before. Blade could be Slice or Shred, and Wave could be Wash or... maybe Tide? Water Man would sound silly.

What are your guys' thoughts?

Also, the open maps are:
Volt
Sonic (For the most part... I'd like to see what you could come up with)
Wave
Bit (hoo boy)
Blade (Nitro died again sooooo)
Title: Re: no, my devil numbers are gone
Post by: fortegigasgospel on June 28, 2012, 05:19:51 PM
Quote from: "Star Dood"
Oil, I was thinking Lube or Petrol, both of which have been mentioned before. Blade could be Slice or Shred, and Wave could be Wash or... maybe Tide? Water Man would sound silly.
Changing the boss names would make the weapons odd though minus Water Shooter. Yea Force Field and Nuclear Detonator don't match but Volt Field/Volt Barrier/Volt Shield sound kinda bland, and Dyna Detonator or Nuclear Dynamite sound stupid.

If you must change them here are some more ideas.
Oil = Fuel, Tank, Gasoline, Petrol. (don't go with Lube, for the same reason I didn't say Gas)
Blade = Shred, Slice, Sharp, Acute, Razor. (http://www.synonym.com/synonyms/sharp/)
Wave = Water, Wash, Tide, Hydro, Soak, Liquid, Douse, Hose.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Russel on June 28, 2012, 08:30:36 PM
I really don't want to go through and change any weapon names for 2 reasons

1. The names are more canon
2. I do not want to go through and rename everything because the random weapon stuff all has the name integrated and I don't think I will ever get everything in the thing renamed and fully functional...

In other news, I still need to add a function to Oil Stream and I have no clue what I will do...
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: DarkAura on June 28, 2012, 09:28:27 PM
I guess renaming them would be a good idea...unless we should name the real RM's instead.

+Fuel Man
+Shread Man
+Hydro Man

Anyway, I think Oil Stream should make it so when the enemy is attacked by a Fire-type weapon, that it sets them on fire, a'la Wily Saucer fire projectile.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on June 28, 2012, 10:26:11 PM
That would put most at a pretty sucky disadvantage, you know- if you're hit by that thing, then you're walking around praying to god someone doesn't pull out a fire weapon. I'm assuming it would do gradual but high damage... combine this with the likes of Fire Storm, and you're gonna have a bad time.

How about it has the Blooper Effect, where it blinds part of your screen with blotches of oil? That, or it could use the old/ current Flash Stopper blinding, which is getting replaced in v3a.

And I guess the renaming is a no go. To be fair, the weapons' names wouldn't have to change- a whole lot of RMs don't have their names in their weapons.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on June 28, 2012, 11:19:05 PM
Never said the weapon names HAD to change if we changed the master's name, Wave gives Water Shooter after all.

I suggested Oil Stream getting boosted in power and speed when hit by a fire more. But that is apparently hard to do.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Hallan Parva on June 28, 2012, 11:34:36 PM
Personally I think Nuclear Dynamite is a pretty badass name. :cool:


Also, I'm painfully unfamiliar with DOS, so what do these guys do exactly?
Quote from: "Star Dood"
Volt
Sonic (For the most part... I'd like to see what you could come up with)
Wave
Bit (hoo boy)
Blade (Nitro died again sooooo)
Also also the Blooper effect would be hilarious. :p
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on June 28, 2012, 11:46:14 PM
Volt Man is the big red guy that looks like a nacho. He is a master of electricity and he was stationed in a power plant.

Sonic Man is a diver robot that wields a trident. His stage was a sewage treatment facility.

Blade Man is the pink Metal Man rip-off. His stage was in a water purifying plant.

Bit Man is the yellow drill dude that looks like a taller Crash Man. He has electrified drills and he runs an offshore drilling platform.

Wave is the Air Man rip-off who owns a tanker ship.

All the stages can be found on vgmaps.com and on Youtube.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on June 28, 2012, 11:55:07 PM
Quote from: "SmashBroPlusB"
Personally I think Nuclear Dynamite is a pretty badass name. :cool:


Also, I'm painfully unfamiliar with DOS, so what do these guys do exactly?
Quote from: "Star Dood"
Volt
Sonic (For the most part... I'd like to see what you could come up with)
Wave
Bit (hoo boy)
Blade (Nitro died again sooooo)
Also also the Blooper effect would be hilarious. :p
Volt = Jump into air and activate Force Field > jump toward Megaman 3 times (at varying distances) > discharge shield (2 shoots horizontal 4 waves diagonal) > repeat. He was 100% invincible while the shield was up, the shoots hurt almost as much as Thunder Beams from Elec, and if you got hit you couldn't get a hit in before he jumped back up.  Weak to Sonic Wave.
Sonic = Float down then up > throw 2 Sonar emitters that sat on the ground dealing damage if you touched there radius > while those were out descend toward Megaman's position > Float up and repeat. Weak to Nuclear Detonator which was effected by the water and hard to hit with but could potentially 1 shot him.
Dyna = Jump around room fast either aiming to land on Megaman or jumping over to throw a Detonator down at Megaman. Weak to Force Field which is easy to hit him with due to his primary attack method.
Bit = Stand on one side > wait > shoot bit cannon and run across screen behind it > when reaching other end of room 4 ceiling tiles fall > repeat. Bit is invincible while not moving and can only be hurt when attacking. Weak to Torch Arm
Torch + Shark + Oil + Blade = Jump toward Megaman at varying angles > only attack when close to wall. Torch and Oil shoot a basic shoot. Shark throws boomerang that follows Megaman horizontally (so does not go up after you) for a short amount of time. Blade shoots three Shiriken that shoot at the same angles as Triple Blade while standing. Torch is weak to Wave, Shark is weak to Oil, Oil is weak to Blade, Blade is weak to Bit.
Wave = Jumps toward Megaman at varying angles > every 3 jumps attack with spread weapon (if you have played 4MI you have seen the attack on Wave from 5). Weak to Shark.
That sums up all the bosses in both games.

Bosses in 3 seem to be fusions of two other bosses.
Bit = Spark + Crash (uses Spark's power, attacks like Crash)
Torch = Heat + Magnet (Magnet's body, Heat's element)
Blade = Metal + Shadow (Metal's frame, Shadow's weapon type)
etc.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on June 29, 2012, 12:11:41 AM
... I think he meant the stages. We're not making classes for these right now, you know.

It is something to look into in the future, however ;)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on June 29, 2012, 05:42:23 AM
Quote from: "Star Dood"
... I think he meant the stages. We're not making classes for these right now, you know.

It is something to look into in the future, however ;)
Me and M712 are like, miles ahead of you on that one.

As for the Smash meaning the maps, the way he worded it didn't seem like it. So sorry if he did mean maps.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Russel on June 29, 2012, 06:36:08 AM
Well, I guess testing would have to be in order for Oil Stream's stuff to be effective...
But yea...I found 2 suggestions I take a little bit of a liking to...

1. Making Oil Stream deal damage over time if hit by a fire weapon directly afterward
2. Making Oil Stream partially blind players while it's in use - Kind of prefer this one, but I WILL need a sprite for its HUD

An idea I came up with was make it like Oil Slider and have it make a puddle that can be burned...but nah
Another idea...perhaps not too good of one...but why not? Have it slow the player down while they're covered in oil and literally double their speed when on fire...
The hard part will be putting out the fire while under water and even THAT can be solved easily. (even in Diveman/Bubbleman, which Mess didn't do in PU)

(click to show/hide)
I also came up with an idea for a weapon, so I am going to make that soon because ACS is fun...
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on June 29, 2012, 01:17:36 PM
Quote from: "fortegigasgospel"
Quote from: "Star Dood"
... I think he meant the stages. We're not making classes for these right now, you know.

It is something to look into in the future, however ;)
Me and M712 are like, miles ahead of you on that one.

What.

I'm awful at doing HUD stuff, so I'm going to have to pass on doing that. I bet I could find someone else to help, though.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on June 29, 2012, 02:46:07 PM
Quote from: "Star Dood"
Quote from: "fortegigasgospel"
Quote from: "Star Dood"
... I think he meant the stages. We're not making classes for these right now, you know.

It is something to look into in the future, however ;)
Me and M712 are like, miles ahead of you on that one.

What.

I'm awful at doing HUD stuff, so I'm going to have to pass on doing that. I bet I could find someone else to help, though.
If you got onto Skype Yesterday you probably would have seen the two of us talking about it.  We are just going over ideas for now though.

Onto DOS Expansion related now.
With Smash's blueprint being used for Wave, as I said, it could be reworked into it.  The lower area could have the pistons even and be a bit maze like (not too maze like, couple of rooms connected by hallways) while the upper area could generally be flat but with cover and such sort of like two of the cars in Charge's stage.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Hallan Parva on June 29, 2012, 06:51:02 PM
Yeah, I sort of imagined the boat would be sunken underwater, so if you use it for DOS Wave then a few of the elevations are gonna have to be changed BIG TIME. Mainly, the capital offender would be the top-left area of the lower deck; adding some boxes to jump up or a ladder would probably fix it up, but I'm sure you can do a little better than that.

also since it's a tanker ship and not a pirate ship the crow's nest would have to be taken down and you couldn't hide Hyper Bomb there anymore
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on July 26, 2012, 04:23:07 AM
/me blows dust off of topic

Huh, I didn't think it would go that far down... Anywho, a bump to get interest flowing in this project. We still need more mappers, as that is really the only thing that needs to get done other than weapon fixes and music.

I'm currently working on making Oil Man's map a tad more compact, as per requested by Lego, and because I believe Oil leeched my brain cells of all mapping skills, his map will most likely be the only one I do for this expansion.

Anyone doing anything?
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on July 26, 2012, 04:56:02 AM
Quote from: "Star Dood"
/me blows dust off of topic

Huh, I didn't think it would go that far down... Anywho, a bump to get interest flowing in this project. We still need more mappers, as that is really the only thing that needs to get done other than weapon fixes and music.

I'm currently working on making Oil Man's map a tad more compact, as per requested by Lego, and because I believe Oil leeched my brain cells of all mapping skills, his map will most likely be the only one I do for this expansion.

Anyone doing anything?
Star, get on Skype, more often and me and Blaze can share our information with you regarding maps for this.
Title: It's been a while.
Post by: Magnet Dood on October 08, 2012, 11:31:33 PM
So... hey guys. This topic.

Admitably, since school started up, progress has stalled to an absolute halt. Forte disappeared from the face of the Earth apparently, and school has kicked everyone in the pants around here.

While I do not return to this topic with progress, I do come with a question. Would anyone mind if, instead of releasing the entire thing, we instead released the maps/weapons based on the first (or third) game in V1A? I have talked about this billions of times randomly, and it's always nagged at my mind for a while nowadays. We'd be able to finetune (or simply flat-out make) any maps we have not worked on recently, not to mention fix any weapon flaws we come across, while you guys still have DOS-bot blasting fun.

Any thoughts on this?
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: -FiniteZero- on October 08, 2012, 11:43:06 PM
I say go for it. Some new maps/skins/weapons now and the rest later beats nothing now and everything later.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Russel on October 08, 2012, 11:44:49 PM
I say yes, if all maps are at least more fun to play on than Springman and we do extensive balance testing for the weapons to ensure they are of the power level they need to be.

But yea...we would need the maps...
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on December 22, 2012, 12:42:24 AM
Nothing new to report but I am bumping this to inform that yes, all the skins are compatible with V3.

Also the solo skins and bots dls aren't available anymore. So the only way for them to be gotten is to get the bot/skin combo pack.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Superjustinbros on December 23, 2012, 05:25:32 PM
So Lego, when are you allowed to distribute the DOS weapons?
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on December 24, 2012, 01:41:30 AM
Quote from: "Superjustinbros"
So Lego, when are you allowed to distribute the DOS weapons?
Check his weapons topic, they aren't 100% functional but he has them available (unless the link broke)
As for adding them to this expansion we must meet the requirement of 3 "good" maps by his standards. We have so far hit 1, being Torch Man, which unless he and/or Dood have it (at least one of them should) the most recent version is lost on my old computer.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Russel on December 24, 2012, 02:53:21 AM
The link did break; I don't really plan on updating any links for a while, if I get back into making things, then I will quite likely update it, but until then no.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on March 28, 2013, 02:50:05 AM
LET THERE BE LIFE
AGAIN

After much nagging, Cutstuff member and one of my personal friends Gumballtoid is making Volt Man's map. After announcing he'll be working on it, he's already got some nice progress going.

We aren't dead yet, folks.

Also maybe I should make a new topic so I can edit this stuff.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on March 28, 2013, 03:06:45 AM
Well if that is the case, do you or Lego still have a copy of Torch? Cause until I can find a way to access my old hard drive I can't do much with it.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: NemZ on March 28, 2013, 06:50:39 AM
http://www.mediafire.com/?rc6elfee0tddn1a (http://www.mediafire.com/?rc6elfee0tddn1a)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: FTX6004 on March 28, 2013, 05:30:22 PM
It seem this expansion will be finish for you guys have finish all weps and skins all you guys need is maps and is only one done, in some reason i can't wait for this expansion to be finish.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on March 28, 2013, 05:36:53 PM
Quote from: "NemZ"
http://www.mediafire.com/?rc6elfee0tddn1a
For some reason it doesn't wanna start the download. At least someone has it though. Only changes I would make would be possible MM8 weapons and additions. But I can figure those out when this gets further along.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: NemZ on March 28, 2013, 07:18:39 PM
Huh.  apparently it's been downloaded 9 times already, so I'm guessing it's just you man.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on March 28, 2013, 10:50:17 PM
That could have been all my attempts, it just sends me to a page with the link as the url, I have all scripts set to run too.
When I try in Chrome I get this
(click to show/hide)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: NemZ on March 29, 2013, 08:54:05 AM
very weird.  It's marked as public and the link is correct so you should be able to get it without issue.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on March 29, 2013, 02:49:45 PM
Yea I don't get it either, this is the only mediafire download not working. Dood sent me the copy he has though, I'll see how up to date it is, he thinks it's an older version, but even if it is the only thing that should be off is the disconnection of the road area (It's still in the map but I was gonna remove access to it cause of issues with it)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on March 29, 2013, 04:15:31 PM
I actually just got the most recent version from Lego. I'll send it to you soon.

EDIT: Whilst digging through the old stuff in here, I found some music Kackebango composed for it a year or so ago. Should we still use it?

Link to the post if you're interested:
viewtopic.php?f=37&t=1053&start=30#p25622 (http://www.cutstuff.net/forum/viewtopic.php?f=37&t=1053&start=30#p25622)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on March 29, 2013, 08:34:38 PM
If he still allows, its a really cool song too. Though biggest issue, who will it be for?
It kinda gives off a watery vibe, yet an electric one as well.
May be good for maybe Volt or Blade.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on March 30, 2013, 12:20:32 AM
Kackebango is just fine with us using it. He does say that it's old, and he might fix it up later, though.

We already have a song for Volt, also, so this could work for Blade.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Kackebango on April 02, 2013, 07:07:02 PM
http://www.mediafire.com/?6q1hg5cxn46bu3v (http://www.mediafire.com/?6q1hg5cxn46bu3v)

I took some time to create songs for this expansion because I'm really cool.
Of course you can still go with different music and make me feel like a complete idiot for wasting my time, but like, please, don't.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on April 02, 2013, 07:23:06 PM
I'm definitely willing to use the ones for Shark, Dyna, and Sonic, but Volt already had a song picked out.

Thanks for the help, though, Kacke! These are cool songs.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on April 03, 2013, 12:56:36 AM
Quote from: "Magnet Dood"
I'm definitely willing to use the ones for Shark, Dyna, and Sonic, but Volt already had a song picked out.

Thanks for the help, though, Kacke! These are cool songs.
What song is for Volt? Cause I don't remember one. And remember, permission issues are a technicality. Kacke is making these specificly for the mod, so songs made to fit them specifically.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Kackebango on April 06, 2013, 11:54:49 AM
http://www.mediafire.com/?nkbpa5l1a0v4qjc (http://www.mediafire.com/?nkbpa5l1a0v4qjc)
Here's more.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Jakeinator on April 10, 2013, 02:42:32 AM
Hey, since I'm pretty much done with Chrono Man's map other than some tweaking, and i STILL haven't heard back from M712 yet, I'll take on working on Dyna Man's map. However i started with textures first with Chrono man and i found some to be kinda useless, so is it better if i started with the layout first to accommodate the texturing for later?
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: NemZ on April 10, 2013, 05:16:51 AM
...who the hell is Chrono Man?
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Hallan Parva on April 10, 2013, 06:30:51 AM
Excuse me for popping in here, but I'm now suddenly curious about this project. I blame Kackebango.


How's Shark Boomerang supposed to work, exactly? Is it just Shadow Blade or Quick Boomerang?
Speaking of weapons, are you still going to use Lego's? What are the weapons going to be like?
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on April 10, 2013, 01:09:17 PM
The original incarnation (game version) of Shark Boomerang worked like a slower Shadow Blade, thus sat longer at peak range and you could move while shooting. Currently Lego's is just a Ring Boomerang reskin (maybe different values somewhere). Some of his weapons are ok, but some could maybe use a little touching up, such as Detonator (imo he should make it more like the copy weapon version with the remote detonation feature it had, work like drill and gyro) and Oil Stream (which he agrees too). If we don't, we have ideas.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Russel on April 10, 2013, 01:10:20 PM
Fairly certain the weapons are going to remain of my possession.
I believe Shark Boomerang is still a Ring Rang reskin...I will try to be more original and do work later. (but sooner than the Rokko Chan stuff I have planned)

Ninaj'd

Eh...? Remote Detonation? Easy enough to do.
Shark Boomerang might be fun to play around with....
Finally, for Oil Stream...I don't have any ideas other than having it attach to walls and floors and have it keep going, I don't even
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Jakeinator on April 10, 2013, 02:42:12 PM
Quote from: "NemZ"
...who the hell is Chrono Man?
Megaman Forever. I was doing his map for the expansion.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on April 11, 2013, 02:03:09 AM
Quote from: "Eon_and_Rush"
Hey, since I'm pretty much done with Chrono Man's map other than some tweaking, and i STILL haven't heard back from M712 yet, I'll take on working on Dyna Man's map. However i started with textures first with Chrono man and i found some to be kinda useless, so is it better if i started with the layout first to accommodate the texturing for later?

Whatever you think is best, thanks for the help!
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: CStar7 on May 15, 2013, 04:10:12 AM
There hasn't been any updates or anything here lately. Is the project still going on?
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Russel on May 15, 2013, 04:19:17 AM
I guess I will use the same logic as used with other expansion I have worked with. It appears to be sleeping.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: CStar7 on May 15, 2013, 04:20:16 AM
...Ok then. I guess there's no point in staying on this topic.

I was kinda looking forward to this expansion.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Mister Gessert on May 17, 2013, 11:37:35 AM
I haven't been able to follow the entire thread just because of how long that would take, but are the HUD sprites done at all?

Because I was hoping you guys would remember that the buster is supposed to look physically different from each weapon.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Russel on May 17, 2013, 12:22:40 PM
Not what you're referring to when it comes to physically different-looking busters. Unless you mean the silly artwork between each stage that I never took into account when it comes to weapon huds. I would rather not go through and replace all of them, but they do need to be updated to work with v3a at the very least. I'll get to that now, I suppose.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on May 17, 2013, 04:12:05 PM
As this expansion has a bit more work put into it then many would expect the issue we have is the complete lack of Mappers. We have 1 done map and permission to use the old MM1DW2 map to create another.
We still need
Oil Man: to at least be touched up if Dood hasn't scrapped it completely.
Shark: I think someone was doing something with this. I don't remember.
Bit: I have an idea for this one. But we still need someone to make it.
Volt
Sonic: Permission to edit the old MM1DW2 map, only requirement is it MUST have more added to the map.
Dyna
Blade
Wave
DOS3 Wily

Weapons are all covered by Lego.
Kacklebango has made wonderful music for many of the maps.
Nemz has supplied textures for all the stages seen within the two games minus the first game's intro and final stages for obvious reasons.
Skins have all been completed by various people, many even having alternative versions to match the in game looks of the bosses.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Knux on May 17, 2013, 06:02:08 PM
I'd offer a hand in mapping, but I have never played these Megaman games. All I've seen is part of a video.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: CStar7 on May 17, 2013, 10:19:21 PM
Go to DosBox.com and get DOS for Windows XP, Vista, and Seven.

Install it and then download this:

http://www.abandonwaredos.com/abandonwa ... d=MTM3Ng== (http://www.abandonwaredos.com/abandonware-game.php?abandonware=Mega+man&gid=MTM3Ng==)

Point DosBox to the folder by "mounting" and type "mm".

Message me if you get stuck.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Knux on May 17, 2013, 10:23:14 PM
No thanks, I'd much rather see videos on Youtube.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: CStar7 on May 17, 2013, 10:25:34 PM
OK
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on May 17, 2013, 11:58:03 PM
Yea CStar, not many people would wanna waste their time with the games when they can watch the videos. I'm one of the few people who actually has. I will argue that playing them is better then watching but I won't judge people for not wanting to play them at all.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: CStar7 on May 18, 2013, 12:50:19 AM
I was just thinking that people would get a better feel for the game if they played it themselves. I watched the videos but never knew how fun the game was until I played it myself.

I found out that it's the worst game I've ever played in my life.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Knux on May 18, 2013, 04:54:46 AM
Quote from: "CStar7"
I was just thinking that people would get a better feel for the game if they played it themselves..
This is also true, and thanks for the intention.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on May 18, 2013, 01:58:50 PM
Don't worry, I haven't quite abandoned Oil yet!

Actually, I remade it just a few months ago. It's pretty much done- I'll send it to someone who could give good critique.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: CStar7 on May 18, 2013, 08:58:03 PM
Quote from: "Magnet Dood"
Don't worry, I haven't quite abandoned Oil yet!

Actually, I remade it just a few months ago. It's pretty much done- I'll send it to someone who could give good critique.

Well, I can critique it for you. Let me know when it's ready and I can review it for you.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Kackebango on May 21, 2013, 12:04:54 PM
http://www.mediafire.com/download/vy0bb ... bango3.zip (http://www.mediafire.com/download/vy0bbveghv721c0/MMDOSkackebango3.zip)

It's been a while but here finally are the other 2 robot masters + a fixed version of Torch Man.
My final pack will include the Wily Stage Theme, Boss Fight Theme and Wily Stage Boss Theme.
stay healthy
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: CStar7 on May 21, 2013, 06:01:25 PM
Wow, Kackebango!

I absolutely love Bit Man's theme. Wave Man's is also great. I think that Torch Man's is a little dull, but it fits the theme of the stage perfectly.

Overall, well done!
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on May 22, 2013, 12:00:28 AM
You've really outdone yourself here Kacke. These songs are all amazing. I look forward to the last three songs. And I'll try to update Torch with your music once they are done.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Russel on May 22, 2013, 01:30:45 AM
Please ensure the music has loops at the beginning and end, and...I can't stress this enough make sure it is compressed.
If you plan on managing music, and you don't have audacity, you should get it. (http://audacity.googlecode.com/files/audacity-win-2.0.3.exe)

Also, not sure if I mentioned this yet...I know I have not here, but Kacke's music is freaking amazing.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on May 22, 2013, 02:10:32 AM
Really nice work with all of these, Kackebango! We'll certainly be using these!

Of course... there is the question of how MANY we're going to use. As constantly stated before, we're wary of sticking to only one composer, which is why I'm not exactly sure I'd like to use all of these.

Question is, how many should we use (if not all)? There are certainly a couple I prefer from Kacke's as well as a few of the themes we had already picked out...
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on May 22, 2013, 03:14:08 AM
I'd say use all of Kacke's, many video games, especially old ones only had 1 composer. I'm sure the classic megaman games (and even newer ones) are no exception.
Also these are made specificly for the expansion, instead of random ones we find on the internet that just happen to fit or have been made with the DOS games in mind. Which would require permission to use.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Kackebango on May 22, 2013, 07:11:52 AM
Quote from: "Lego"
Please ensure the music has loops at the beginning and end, and...I can't stress this enough make sure it is compressed.
If you plan on managing music, and you don't have audacity, you should get it. (http://audacity.googlecode.com/files/audacity-win-2.0.3.exe)

Also, not sure if I mentioned this yet...I know I have not here, but Kacke's music is freaking amazing.

I thought .mp3 would've been good enough. Yea, I actually used Audacity to export these as MP3s because apparently I never saw the ogg option right under it otherwise I would have.
I left out intros out of most of my songs except for Bit Man because I knew it would become a problem. With Bit Man I composed myself into a dumb situation where I didn't want to remove the intro.
Or is this another mp3 problem?
I'll recompress these files later today and I'll see what I can do about Bit Man.

(also massive thanks for all the compliments, guys. Torch Man already was in my last pack so don't know why it only gets brought up now, who cares.)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: CStar7 on May 22, 2013, 03:11:03 PM
Quote from: "Kackebango"
Torch Man already was in my last pack so don't know why it only gets brought up now, who cares.

I guess I wasn't around to see that. But hey, you're really good at this sort of thing! I wish you luck on your next pack!
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on May 22, 2013, 11:49:10 PM
well the whole asking for permission thing is pretty much untrue because we all picked free themes from the composers
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: CStar7 on May 25, 2013, 12:17:45 AM
BUMPETY, BUMP, BUMP, BUMPETY, BUMP, BUMP
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on May 25, 2013, 12:28:05 AM
Quote from: "CStar7"
BUMPETY, BUMP, BUMP, BUMPETY, BUMP, BUMP
Just wanna warn you about the rule against bumping without adding anything useful. I'm only saying this so you know before getting in trouble.

Quote from: "Magnet Dood"
well the whole asking for permission thing is pretty much untrue because we all picked free themes from the composers
Free or not, we should still contact the person and let them know we are using it for it. And it has been a long time now, they may not be free anymore.  Kacke has made these songs with the soul intention of being used for this.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on May 25, 2013, 01:05:47 AM
Quote from: "fortegigasgospel"
And it has been a long time now, they may not be free anymore.

Exactly the reason why they are most likely still free. I doubt someone would double back on an old song and suddenly not make it free any more.

I'll consider the songs later- there are still some I'd like to keep from what we've already picked...
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on May 25, 2013, 01:42:03 AM
Quote from: "Magnet Dood"
Quote from: "fortegigasgospel"
And it has been a long time now, they may not be free anymore.

Exactly the reason why they are most likely still free. I doubt someone would double back on an old song and suddenly not make it free any more.

I'll consider the songs later- there are still some I'd like to keep from what we've already picked...
By no longer free I ment no longer available, taken already. But hey, your call on how to do this.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: CStar7 on May 25, 2013, 05:51:39 PM
Sorry about that.

I didn't know. Next time, I'll bump if I have something important to say.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on June 28, 2013, 05:30:19 PM
Thanks to Geno for pointing out an issue with the coding on the default Oil Man skin.
Quote from: "geno"
A similar thing happens with the Oilman PC skin.
(click to show/hide)
Seems OILP was also shared with the oil canisters in Oil PU's stage.
So without further adieu I have fixed the issue.
http://www.mediafire.com/download/71c8z ... 26Bots.pk3 (http://www.mediafire.com/download/71c8zfg6cbdblih/DosSkins%26Bots.pk3)
Note this is only the Skin and Bot pk3. If you wish to fix the issues yourselfs for having the skins in your folder, I changed the code to OILD
Open it in slade, highlight all the sprites and rightclick > rename. You will get something like OILP**** in the rename box. Simply replace the P with a D and hit ok, it will change them all to match.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on July 19, 2013, 05:17:29 PM
We're still dead

(click to show/hide)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: ZeStopper on July 19, 2013, 05:18:37 PM
Is that for Oil Man?
It's pretty huge for a Deathmatch Map, but that'll be what makes it cool.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on July 19, 2013, 05:34:48 PM
Well since you are showing off yours, I think I'll show off Torch again.
(click to show/hide)
(click to show/hide)
(click to show/hide)
I've added a party ball into the map now as well.

Edit:
Have an actual update
(click to show/hide)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: FTX6004 on July 19, 2013, 06:38:07 PM
Well i wish i could do something for this expasion are there any sprites i can make?  :?
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on July 19, 2013, 06:58:46 PM
Quote from: "FTX"
Well i wish i could do something for this expasion are there any sprites i can make?  :?
The only thing left is to map. Unless you want to make decor.
Some decor suggestions.
School of Fish to mave in Shark's map.
Toxman for Wily Stage.
The Bee/Scorpions for Bit.
Maybe Spider/Snakes for Oil.
The Assembly Line for Dyna.
The Electric Eel from 1.
Fire Flys for Volt.

Only suggestions of course.
Oh, and maybe if you can make a car actor for Torch, if so I can open up the street level again.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: FTX6004 on July 19, 2013, 07:08:18 PM
I gotta need their sprite i can't even find the sprites from that game i found only the finish robot masters and wily.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on July 19, 2013, 07:29:59 PM
The game isn't 8-bit btw FTX. And School of Fish and Cars aren't in it, those were just suggestions to help improve the map.
But non-the less, the wiki has a link to the Mechanical Maniacs page on the games, which has a link to http://themechanicalmaniacs.com/imagega ... /SG-PC.php (http://themechanicalmaniacs.com/imagegalleries/SG-PC.php) page.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: FTX6004 on July 19, 2013, 07:31:51 PM
I know is not 8-bits i just asked if there were 8-bits monsters.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: GameAndWatcher on July 19, 2013, 08:26:20 PM
Quote from: "FTX"
Well i wish i could do something for this expasion are there any sprites i can make?  :?
I believe all the skins have been made already. (Excluding Tox Man/PC Sniper Joe, but nobody likes him)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on July 19, 2013, 08:33:30 PM
Quote from: "Game&Watcher"
Quote from: "FTX"
Well i wish i could do something for this expasion are there any sprites i can make?  :?
I believe all the skins have been made already. (Excluding Tox Man/PC Sniper Joe, but nobody likes him)
Tox man was done at one point, but he wasn't wanted due to being a Megaman edit.
PC Sniper Joe wouldn't be needed cause it was just an orange Sniper Joe.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on July 19, 2013, 09:09:21 PM
Oh hey spriting help OK

If you don't mind, I need to get Volt's walking sprites replaced. I'd do it myself, but a combination of laziness, not being to do transparencies and a lack of general knowledge of offsets is putting me off. I can send you the sprites if you want.

Also, we could use some enemies like Gospel stated- we want some fish swimming around in Shark Man's stage, so if you could do the ones from Splash Woman's boss fight in MM9, that would be great! I'll have to think about more, though- DOS wasn't terribly creative in the enemy department...
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: FTX6004 on July 19, 2013, 09:13:09 PM
Okay sure is feels like this expasion will be done after the maps.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: <geminibro> on July 21, 2013, 10:25:11 PM
Could i do Shark Man's stage?
(Sorry if i bumped)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on July 21, 2013, 10:52:50 PM
You can try it out if you want, go for it!

Be sure to check out NemZ's resource topic for the tilesets (unless they're already up on the front page which they probably are)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: FTX6004 on July 23, 2013, 09:38:42 PM
well i was gonna post this on my skin thread but i have uploaded voltman walking skin but i named it to voltman-alt so here is the download link. http://www.sendspace.com/file/dmco6k (http://www.sendspace.com/file/dmco6k) and you could put it into the skin pack.
Title: send me textures, I'm lazy
Post by: Hallan Parva on July 23, 2013, 10:17:08 PM
Which one's the pirate ship again?
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Linnie on July 23, 2013, 10:39:26 PM
Oh, I'd love to try my hand at a map for the expansion, since I don't really have any ongoing projects. What spots are still open?
Title: Re: send me textures, I'm lazy
Post by: fortegigasgospel on July 23, 2013, 11:36:41 PM
Quote from: "SmashBroPlusB"
Which one's the pirate ship again?
Shark's had the Sunken Ship in the first quarter of the stage.

Quote from: "Linnie"
Oh, I'd love to try my hand at a map for the expansion, since I don't really have any ongoing projects. What spots are still open?
Torch Man's map is done.
Oil is being covered by Dood.
Shark is currently GeminiBro's as of last page.

Bit, Blade, Dyna, Volt, Wave, Wily, and Sonic (which we have permission to edit the old version of MM1DW2 to make, but it MUST be edited past textures)

Music is covered by Kackle as we await the last couple of songs. All Skins are done. All Botchats are done.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Linnie on July 23, 2013, 11:41:57 PM
Hmm, looking at playthroughs of these games (and I must say, wow, I didn't expect them to look that bad), I want to give Wave Man a shot. His tiles don't look too unmanageable.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on July 23, 2013, 11:57:46 PM
[6:53:16 PM] Star Dood: holy moly we have INTEREST
[6:53:23 PM] Star Dood: BY PEOPLE WHO AREN'T ME OR YOU
[6:53:28 PM] Star Dood: *head explodes*
[6:53:29 PM] Gospel: I noticed

If you guys need the textures, they're over here: http://www.cutstuff.net/forum/viewtopic.php?f=47&t=2703
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on July 24, 2013, 12:08:44 AM
Quote from: "Linnie"
Hmm, looking at playthroughs of these games (and I must say, wow, I didn't expect them to look that bad), I want to give Wave Man a shot. His tiles don't look too unmanageable.
Yea DOS games back then didn't look to good. Feel wise they are a bit more manageable.  Also, check out Nemz's tileset emporium (http://cutstuff.net/forum/viewtopic.php?f=47&t=2703) as he already NESified all the textures for these games to use in maps.

On another note. FTX, you did a GREAT job. I honestly am going to say, I'm impressed, I didn't think it would come out so great your first try. Also, your version is the main that will be used in the expansion, mine is the Alt.
Here is a new (http://www.mediafire.com/download/cvd2c48rb868ih4/DosSkins%26Bots.pk3) version to reflect that. Forewarning I have swapped the names to make FTX's Voltman (using VOLT coding) and mine is Voltman-Alt (using VOLA coding (which funny enough FTX used alread)).
Oh also FTX, I just wanna request you credit Gauntlet for the original sprites at least. Also me for the original skin on a lesser note.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: FTX6004 on July 24, 2013, 12:35:45 AM
Well why i trying to use my voltman skin i can't see i Think you could fix it.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on July 24, 2013, 01:10:42 AM
Quote from: "FTX"
Well why i trying to use my voltman skin i can't see i Think you could fix it.
Oh woops, forgot to change yours to VOLT so it wasn't showing up. Sorry about that, http://www.mediafire.com/?abxxnb27joy0575 (http://www.mediafire.com/?abxxnb27joy0575) its showing up properly now.
Remember your's is the Voltman one and mine is Voltman-Alt
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Geno on July 24, 2013, 01:59:27 AM
I've noticed that since you apparently fixed the conflict between Oilman PC and the Oil Canisters in Oilman PU map, that the Oilman PC skin had "No Frames" according to Zandronum, and thus, the Oilman PC bot was Megaman.

Turns out, the SKININFO wasn't actually updated to change OILP to OILD.

Here, I fixed it for you.
https://dl.dropboxusercontent.com/u/523 ... 26Bots.pk3 (https://dl.dropboxusercontent.com/u/5237238/MM8BDM/DosSkins%26Bots.pk3)


(I can't WAIT for this expansion to be done!)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on July 24, 2013, 02:28:54 AM
Quote from: "geno"
I've noticed that since you apparently fixed the conflict between Oilman PC and the Oil Canisters in Oilman PU map, that the Oilman PC skin had "No Frames" according to Zandronum, and thus, the Oilman PC bot was Megaman.

Turns out, the SKININFO wasn't actually updated to change OILP to OILD.

Here, I fixed it for you.
https://dl.dropboxusercontent.com/u/523 ... 26Bots.pk3 (https://dl.dropboxusercontent.com/u/5237238/MM8BDM/DosSkins%26Bots.pk3)


(I can't WAIT for this expansion to be done!)
Oopsy again. Thanks Geno, completely forgot to fix him in this and not just the skin itself.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: Magnet Dood on July 24, 2013, 02:43:52 AM
Dagnabbit, you beat me to it!

I'll see about whipping up the separate tiles to save you guys some time.
Title: FGG rant post [nothing bad guys]
Post by: fortegigasgospel on August 20, 2013, 12:15:55 AM
I'm making this post mostly in response to the post made in the V4 topic stating these games are very likely to not be included in the core game. Now before you guys say "oh dear he is going to preach about getting it in." I'm not. I saw that coming, and it was said many times before.  I don't EXPECT this expansion incorporated into the core. My goal for this expansion, is to make it the next PU expansion. Or at least out of the WIP section.

Many of the newer members may not remember when PU was a separate Expansion, or when it was a prime expansion. Back when every server had PU loaded simply because, there was no reason NOT to. Solid remixed maps, 2 new skins, 5 new weapons, 2 of buster upgrades (one an Eddie only one), and the energy balancer.  That is how I want this expansion to get. "Why not add it? 10 new maps to play, 9 new weapons and they only show up on those maps or in LMS games."

Now to focus on certain people, the "I can't wait for this expansion"ers. If you can't wait, well I have a way to help ease your ability to do so. Go get DB2, Slade, and start mapping. Thats all we need folks, and Dood, Blaze and Me can't do them all ourselves and this is a community expansion, which means the "devs" for this expansion, is Dood, with me and Blaze to a lesser extent, and guess what, none of us are devs.  We need 3 "good" maps folks before Lego will allow us to use his DOS weapons. If you don't think you can make a good map, well whats the harm in trying anyway? We all started somewhere.  We have a mappers group on Skype, and everyone there IS willing to help out, trust me, I've gotten plenty of feedback whenever I've asked something and I KNOW I'm not one of the most liked mappers.  With criticism and the ability to ask for help and get it, you can make a pretty darned good map. Hell my first map SUCKED, my map pack SUCKED, my original version of Skull MI SUCKED. I still make crappy maps, hell most of my maps are crappy save for a few gems (aka Torch).

Which brings me to Linnie, I hope you read this, cause I saw your very very WIP Wave. Don't give up on it. Really, your very first map was a damned good one. And you got past the hardest part already, offering. You know how many times I've seen people offer to help this expansion since I got here?  Dood taking it up, Me, Blaze (who originally started it), a few other skinners (one of which ended up getting banned), Smash (doing graph paper layouts), and Kackle when he started doing Music recently.  You'll come up with something, and something is better then nothing.

This concludes my pseudo rant about this expansion, thank you for giving your valuable time to sit down and read this.
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: -FiniteZero- on August 20, 2013, 01:04:41 AM
Hm. If I can get my mapping thing ready and such, I might start working on making a map for this, possibly. Probably a smaller map, though. Not that that's necessarily a bad thing.

...Which maps are available?
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: fortegigasgospel on August 20, 2013, 01:28:09 AM
Wave Man (PC) - ? Unless Linnie is still doing it.
Blade Man
Bit Man
Shark Man - ? Unless Gemini Bro is still doing it.
Volt Man
Sonic Man
Dyna Man
Wily (MM3DOS)
Title: Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
Post by: -FiniteZero- on August 20, 2013, 01:30:01 AM
Hm... I'll probably give Volt Man a shot. I'll get down what I want to do with it before it gets textured;