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W.I.P Forum / Re: MM1 original stage mode (New demo stage)
« on: August 21, 2011, 08:13:45 PM »Quote from: "ice"
now that 3d floors are possible, this project has became 40% more possibleAnd about 20% cooler
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now that 3d floors are possible, this project has became 40% more possibleAnd about 20% cooler
He could dash midair in Power Battles, by the way.But wasn't it like a short jump? And, if PB counts, wouldn't that mean that Protoman should dash with his shield in front of him?
I'm a software user in MM8BDM and a ogl user in doom...Screenshot, please?
When I switched to OGL for using gravityman class I saw the walls a bit odd
Ok, I'm going to ask this now, where the heck is everyone even getting KY's version?For me, I just had to join a server and presto! It was downloaded.
Then you better never play DescentQuote from: "FCx"Differences between OpenGL render and Software renderReason why open gl makes me dizzy.
OpenGLSoftware(click to show/hide)(click to show/hide)
yes but those are tiny karts, the megaman ones are rather large though about the size of a full sized compact car...well, except beatkarts, trucks, bikes, cars, jets, planes, etc.
jump: you can't jump in a car sillyMario Kart and Sonic & Sega All Stars Racing gives their regards.
I think he's fine with it. He's permabanned anyways.
(...)
*The player in question gives permission.
Not wanting to burst your bubble, but do you think Tsuki allowed? And, if he did, don't you think he may be awaiting to be contacted? Or so some people talked about....
Tsuki class is done.
Just missing bot chat and copy vision.
And I have this odd problem where the clones keep shooting at clones that have already died.
You're supposed to load the original classes mod first.Really? I had no clue.
Script warning, "CommunityClasses-v1a.pk3:weapons/jcweapon.txt" line 95:
Unknown class name 'HeatPillar'
Class YamatoClassAmmo referenced but not defined
Execution could not continue.
1 errors during actor postprocessing