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Messages - NaePoliTan

Pages: [1] 2
1
W.I.P Forum / Re: MM1 original stage mode (New demo stage)
« on: August 21, 2011, 08:13:45 PM »
Quote from: "ice"
now that 3d floors are possible, this project has became 40% more possible
And about 20% cooler

2
Skins & Bots etc / Re: Jafar's stuff (Mischievous Fairies)
« on: August 20, 2011, 01:06:19 AM »
Men of Gensokyo that I know: Unzan, Youki Konpaku, Rinnosuke Morichika (also, the memefied Rinnosuke in fundoshi making a sexy pose named "Mannosuke"), Shingyoku (Unconfirmed gender. Seems to be capable of changing forms and genders at will.)

Update: Double-checked the Wikia for these. Shingyoku has a form where it becomes a male priest.

3
Help & Editing / Re: 3d floor test map
« on: August 19, 2011, 07:03:41 PM »
Wait: 3D Floors now works on Skulltag?

4
Quote from: "Korby"
He could dash midair in Power Battles, by the way.
But wasn't it like a short jump? And, if PB counts, wouldn't that mean that Protoman should dash with his shield in front of him?

5
MM8BDM Discussion / Re: Screenshots
« on: August 18, 2011, 04:17:42 PM »
Isn't it something of the engine? I mean: Doom and Duke Nukem always handled it like this (Except it was Duke Nukem that introduced freelook and uses a different engine that allows 3D floors to exist even in Software Rendering, right?), while Descent and other simulators handled it completly different (I don't remember exactly how, but gives out a 360ºx360º freelook, allowing you to look in any direction with Software Rendering).

BTW, when did this become a conversation about renderers?

Quote from: "FCx"
I'm a software user in MM8BDM and a ogl user in doom...

When I switched to OGL for using gravityman class :mrgreen:  I saw the walls a bit odd :|
Screenshot, please? :D

6
Quote from: "ice"
Ok, I'm going to ask this now, where the heck is everyone even getting KY's version?
For me, I just had to join a server and presto! It was downloaded.

7
MM8BDM Discussion / Re: Screenshots
« on: August 17, 2011, 03:46:15 PM »
Quote from: "Lag Man"
Quote from: "FCx"
Differences between OpenGL render and Software render :ugeek:

OpenGL
(click to show/hide)
Software
(click to show/hide)
Reason why open gl makes me dizzy.
Then you better never play Descent

8
Projects & Creative / Re: megaman battle & chase project
« on: August 16, 2011, 05:40:11 AM »
Quote from: "ice"
yes but those are tiny karts, the megaman ones are rather large though about the size of a full sized compact car...well, except beat
karts, trucks, bikes, cars, jets, planes, etc.

9
Projects & Creative / Re: megaman battle & chase project
« on: August 16, 2011, 04:48:42 AM »
Quote from: "ice"
jump: you can't jump in a car silly
Mario Kart and Sonic & Sega All Stars Racing gives their regards.

10
DECORATE and ACS Modifications / Re: MegaMan.EXE ~ I won't give up yet!!
« on: August 14, 2011, 05:32:25 PM »
I saw these in Deviant Art:
(click to show/hide)
(click to show/hide)
Maybe he can help you.

11
Quote from: "LlamaHombre"
I think he's fine with it. He's permabanned anyways.
Quote from: "xColdxFusionx"
(...)
*The player in question gives permission.

You are jumping into conclusions.

12
Quote from: "JaxOf7"

Tsuki class is done.
Just missing bot chat and copy vision.
And I have this odd problem where the clones keep shooting at clones that have already died.
Not wanting to burst your bubble, but do you think Tsuki allowed? And, if he did, don't you think he may be awaiting to be contacted? Or so some people talked about....

13
Anything Goes / I'm Tsuki
« on: August 08, 2011, 01:04:46 AM »
Actually, I am NOT Tsuki and I'm tired of your childish behavior, Tails, Kenkoru, TheAnjo and CO. Stop kicking me unfairly and stop abusing of Deathwind's Servers poor management

14
Quote from: "FiniteZero"
You're supposed to load the original classes mod first.
Really? I had no clue.

15
Quote
Script warning, "CommunityClasses-v1a.pk3:weapons/jcweapon.txt" line 95:
Unknown class name 'HeatPillar'
Class YamatoClassAmmo referenced but not defined

Execution could not continue.

1 errors during actor postprocessing

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