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Messages - fortegigasgospel

Pages: 1 ... 3 4 [5] 6 7 ... 155
61
Projects & Creative / Re: Mega Man X Singleplayer Classes (Version 2.75)
« on: November 01, 2017, 10:13:57 PM »
Why not just ask Maxine for Vile's sprite sheet then? Since she made it.

62
Resources / Re: NemZ's tileset emporium
« on: September 15, 2017, 09:18:07 PM »
Oh right I only ever shared it on Discord. Here is a zip with all his tilesets.

63
Projects & Creative / Re: Mega Man X Singleplayer Classes (Version 2.75)
« on: September 12, 2017, 09:30:12 PM »
Without knowing how to update the mod you don't. And most no one else cares enough about it to warrant updating it. I don't think the creator does either.

64
So long as you don't make the mistake I did and forget to submit your map piece.

65
W.I.P Forum / Re: [Expansion] Mega Man World - Public Beta 2 Released!
« on: August 02, 2017, 05:39:00 AM »
Yea, unless they have been doing work in complete secret, this project is dead.

66
Mega Man Discussion / Re: What's Megaman's future?
« on: July 27, 2017, 06:22:38 PM »
And no doubt they will release it on disc in the US only like the last one and screw the rest of the world over with a digital-only release
By the way, you DO know that Legacy Collection 1 was not actually made by Capcom right? It was a licensed game by a small company, hence it not being hugely available. Legacy Collection 2 IS being made by Capcom.

67
W.I.P Forum / Re: Original DOS Completion Project - Off Hiatus
« on: June 22, 2017, 06:30:47 AM »
Will the OPCCP be used for your old MM8BDM: The Forgotten Adventures project? I know you said before that this isn't really phase one of that, which is still on hiatus, but will the resources from this still be used as a basis?
I'm not sure which is going to be used, most likely this one is the intended version for TFA due to being the "more accurate" version. And with the eventual updates to the skins and maps.

I was just thinking about this earlier today when I found that I still had the old DOS map pack. This is one of the projects on here that I'm looking forward to the most. The old Torch Man map was one that I found quite interesting.
Well the original version of Torch does not meet my own personal standards anymore, the center room is going to remain mostly in tact for the eventual do over of the map if I am the one who does it. The gimmick is also being completely removed to keep the map more straight forward for gameplay.

I know it has been a while since I posted in here. Volt Man's new skin is done (FTX), Torch's is virtually done (Bass44), and Shark's has had work (Pegg). As for maps there is a playable map for Bit and Shark (both by me so far), but someone else wanted to try their hand on Bit's as well but there has been nothing back on that in a long time now.

That is it on the update, I don't have images to show at this moment though.

68
Events / Re: Cutstuff Mapping Jam 4: Jams Bond
« on: June 11, 2017, 06:01:18 AM »
OH SHIT I forgot to submit my map piece.

69
Mega Man Discussion / Re: What's Megaman's future?
« on: June 08, 2017, 09:00:09 PM »
To everyone who thinks "Nintendo is a great place for Mega Man and that they would show him the love and respect he deserves."
F-Zero
Metroid (Pre-Forces, which many people argue is barely a Metroid game)
Starfox (Pre-Zero)

Ask yourself when the last serious release to any of those games were then try telling yourselfs again "Nintendo will show Mega Man the love and respect he deserves."

70
But 8bdm takes place after MM6 and MM7 on never happen until they do in 8bdm.

71
Events / Re: Cutstuff Mapping Jam 4: Jams Bond
« on: May 28, 2017, 05:21:07 PM »
I have yet to join one of these mapping Jams, so I'll partake this time around.

72
It really isn't a sweet tooth, it's more he is a big bumbling oof who isn't too bright.

73
MM8BDM Discussion / Re: A request
« on: May 23, 2017, 02:40:14 AM »
There is in fact a couple of people who have or are doing so.

74
Closed / Re: [Sprites] New Swordman Skin
« on: April 29, 2017, 05:49:14 PM »
I think the eyes on Molly's should be moved so he looks like he is looking down. But yea the height thing was brought up because Frost and HSH were both scaled down for 8bdm, so they wouldn't be ridiculously huge, a pain when shooting at (due to hitbox), and 8bdm's Frost is based on his official MM10 sprite. When comparing the MM8 sprites the top of Sword's ear piece reaches the same height as Frost's shoulder (making them the same height) but Frost's sprite was still much wider then Sword's. So the comparing Sword's MM8 size to Mega doesn't match up for an 8bit version when Frost's 8bit sprite isn't the same scale to Mega, which results in Frost looking drastically smaller then Sword.

Edit: The problem has never been about Sword's height compared to Mega Man, it is his height compared to everyone else.


Look how drastically downsized Frost was, it only makes sense Sword get the same treatment.

75
W.I.P Forum / Re: Original DOS Completion Project - Off Hiatus
« on: April 17, 2017, 08:21:19 PM »
WE ARE OFF HIATUS FOLKS

Kicking back into gear.
-=Maps=-
I've made a map for Bit Man, Dan also wants to try his hand at said map so there might be a second version to decide between, both versions might even end up in the expansion in the end with one acting as a bonus map.
I've also made a map for Shark Man, if anyone else wanted to try making Shark similar arrangement as above can be made.

-=Skins=-
While all the skins are complete I have decided to use new base sprites which I hope to have skins for in the future if there are any willing to assist in making them.
The bases are here
(click to show/hide)

-=Other Sprites=-
For actors we are going to be using some of the enemies designed for a DOS Remake which is why this project went into hiatus, I don't want all of the work to go to waste for now so there are some new enemies featured, some unused concepts from older games and some of the original enemies as well.
These ones are already 8-bit, but rotations are needed (not all frames need rotations, and the Telly doesn't need rotations)
(click to show/hide)
These 2 need to be converted to 8-bit and need rotations (Watchdog doesn't need to be walking)
(click to show/hide)

As before Discord Link is here for those who want to join to either help while keeping in touch easily, or simply see how the project is advancing along.

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