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Author Topic: The Robots are Revolting! (DOS Reborn) [V2A Released!]  (Read 130084 times)

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August 15, 2016, 12:36:34 AM
Reply #105

Offline spotanjo3

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #105 on: August 15, 2016, 12:36:34 AM »
What about their sprite sheets ? Curiosity.

August 16, 2016, 04:17:05 AM
Reply #106

Offline Korby

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #106 on: August 16, 2016, 04:17:05 AM »
You can fairly easily assemble the sprite sheets by grabbing the frames from the publicly released skins.

August 18, 2016, 08:20:44 PM
Reply #107

Offline spotanjo3

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #107 on: August 18, 2016, 08:20:44 PM »
You can fairly easily assemble the sprite sheets by grabbing the frames from the publicly released skins.

Yeah ? How ?

August 18, 2016, 10:04:23 PM
Reply #108

Offline GameAndWatcher

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August 19, 2016, 07:21:18 PM
Reply #109

Offline Gumballtoid

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #109 on: August 19, 2016, 07:21:18 PM »
We do appreciate your enthusiasm, but I would just like to reiterate this one little bit:

Feel free to use them for regular play, but don't use them for any mods without getting our permission first. We will take action against you if you don't follow this.

I don't know what you're planning on using the sprites for, but just keep this in mind, cool?


Also, if anyone regularly uses the bot pack in offline play (specifically for the campaign), I encourage a quick re-download. I made one very small-but-crucial change to the bot lineup.

August 22, 2016, 09:19:37 PM
Reply #110

Offline spotanjo3

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #110 on: August 22, 2016, 09:19:37 PM »
Thank you guys. To be honest, I am not planning on using the sprites for.. Just curious and see what it looks like but if I want to borrow some then your name will be given, of course. :)

September 09, 2016, 02:56:06 AM
Reply #111

Offline Magnet Dood

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #111 on: September 09, 2016, 02:56:06 AM »
Evening folks! I'm here from the DOS Reborn team to provide you with a huge update!

Sorry for the delay-- we've been working hard on this update, but a lot of us have had to adjust to new schools and colleges. As a result, work progressed a bit slower than usual with this one. Not to mention this update is freakin' huge!!! Hope it was worth the wait!

Let's get right down to it, with a little help from one of our own!

(click to show/hide)

Thanks, Volt Man! He forgot to mention that the map was built AND textured by Duora Super Gyro, and that the weapon was coded by Badz and sprited by (who else?) IamaMedalHunter! The screenshots were taken by DarkAura, too, so big props to them!

You may have noticed that there were no DOS weapons present on the version of the map we showed. There's a reason for this- custom weapons, while not inherently bad or anything, aren't always welcome when it comes to online play. After all, who would want to play Deathmatch in a server with this loaded and only get the juicy DOS Reborn weapons when you roll a DOS Reborn map? No thanks, man.

Instead, we decided to throw server hosts a bone and make a version of the maps where only core weapons are present! This means that those who don't care for the weapons we roll out can enjoy the maps with all that core weapon goodness.

In other news, a few of our skins are getting updates as well. They'll be dropping in a new version of the skin pack whenever they're done. Some of them are fixing up minor issues, like color palettes, while others are getting total makeovers. We've also got more maps and weapons coming down the pipeline soon enough. We'll keep you posted as often as we can! Until next time!

- The DOS Reborn Team




(click to show/hide)

September 09, 2016, 03:25:53 AM
Reply #112

Offline Superjustinbros

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #112 on: September 09, 2016, 03:25:53 AM »
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This is going to be a super kickass expansion!

September 14, 2016, 11:36:36 PM
Reply #113

Offline MetalMasher

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #113 on: September 14, 2016, 11:36:36 PM »
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This is going to be a super kickass expansion!
yeah

September 21, 2016, 05:24:32 PM
Reply #114

Offline Rokim21

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #114 on: September 21, 2016, 05:24:32 PM »
I made a new version of the old megaman dos expansion: http://www.mediafire.com/download/46dlm6ighrscchr/dos-vbeta1.2.pk3

September 21, 2016, 06:06:47 PM
Reply #115

Offline fortegigasgospel

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #115 on: September 21, 2016, 06:06:47 PM »
I made a new version of the old megaman dos expansion: http://www.mediafire.com/download/46dlm6ighrscchr/dos-vbeta1.2.pk3
A) There appears to be absolutely nothing different in this then the version I released back for Mapchella years ago. Other then a campaign added which only supports 2 maps (and you have Blade before Dyna at that) which both only feature 3 bots (despite one being a large map).
B) There is a thread for the old DOS Expansion which is still being worked on by me and anyone who wishes to help.
C) This let me find out that the Dyna's bot uses the Reborn skin so I need to fix that and make sure no others don't either.

September 21, 2016, 06:15:43 PM
Reply #116

Offline Rokim21

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #116 on: September 21, 2016, 06:15:43 PM »
A) There appears to be absolutely nothing different in this then the version I released back for Mapchella years ago. Other then a campaign added which only supports 2 maps (and you have Blade before Dyna at that) which both only feature 3 bots (despite one being a large map).
B) There is a thread for the old DOS Expansion which is still being worked on by me and anyone who wishes to help.
C) This let me find out that the Dyna's bot uses the Reborn skin so I need to fix that and make sure no others don't either.

Sorry?

September 21, 2016, 06:28:42 PM
Reply #117

Offline Rokim21

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #117 on: September 21, 2016, 06:28:42 PM »
A) There appears to be absolutely nothing different in this then the version I released back for Mapchella years ago. Other then a campaign added which only supports 2 maps (and you have Blade before Dyna at that) which both only feature 3 bots (despite one being a large map).
B) There is a thread for the old DOS Expansion which is still being worked on by me and anyone who wishes to help.
C) This let me find out that the Dyna's bot uses the Reborn skin so I need to fix that and make sure no others don't either.

Here a quick fix: http://www.mediafire.com/download/k7ej3haymt5hya2/dos-vbeta1.1b.pk3

September 21, 2016, 06:31:20 PM
Reply #118

Offline Magnet Dood

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #118 on: September 21, 2016, 06:31:20 PM »
This isn't really a problem, but you're posting this in the wrong spot. Any old DOS content should go into Gospel's topic-- he's the guy in charge of that. We're doing something really different.

September 21, 2016, 06:36:02 PM
Reply #119

Offline fortegigasgospel

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #119 on: September 21, 2016, 06:36:02 PM »
This isn't really a problem, but you're posting this in the wrong spot. Any old DOS content should go into Gospel's topic-- he's the guy in charge of that. We're doing something really different.
Since he ninja'd me, this.