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Author Topic: The Robots are Revolting! (DOS Reborn) [V2A Released!]  (Read 129765 times)

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October 22, 2016, 08:48:20 PM
Reply #120

Offline Magnet Dood

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #120 on: October 22, 2016, 08:48:20 PM »
Good afternoon! We're ready to provide another top-shelf update for DOS Reborn with the help of one of our Robot Masters once again.

(click to show/hide)

While Torch Man is busy nursing his wounds, I'll take the time to give credit! This map was built by Thunderono and textured by Caprice. Our handy cameraman was, as always, DarkAura.

News on most other fronts has been pretty slow- it's a lot of little tune-ups to existing content while we wait on textures at the moment. Skins are being touched up and weapons are still being fine-tuned to bring optimal performance. Updates will still be few and far between, but we'll be sure to keep everyone in the loop once we've got more to show off.

Until next time!
The DOS Reborn Team

October 22, 2016, 09:21:27 PM
Reply #121

Offline Superjustinbros

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #121 on: October 22, 2016, 09:21:27 PM »
Another well-made update!

October 22, 2016, 10:08:14 PM
Reply #122

Offline Caprice

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #122 on: October 22, 2016, 10:08:14 PM »
Don't forget that Gumballtoid handled the majority of the indoor textures!  :-*

November 03, 2016, 02:00:58 PM
Reply #123

Offline Rokim21

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #123 on: November 03, 2016, 02:00:58 PM »
You guys have a Discord for this project?

November 03, 2016, 03:23:27 PM
Reply #124

Offline Magnet Dood

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #124 on: November 03, 2016, 03:23:27 PM »
Nah, we keep development things on Skype. I only ever use Discord in relation to this project for announcements about updates in the general MM8BDM one, and I might stop doing that eventually, too.

November 03, 2016, 06:16:15 PM
Reply #125

Offline Fawful117

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #125 on: November 03, 2016, 06:16:15 PM »
This thing is looking great so far, and it's nice to see another group of people interested in revitalizing the old DOS games! Keep doing what you guys do best!

November 23, 2016, 11:22:55 PM
Reply #126

Offline edencrafty126

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The Robots are Revolting! (DOS Reborn)
« Reply #126 on: November 23, 2016, 11:22:55 PM »
I wonder if Buoy Man Knife Man and Shark Man will get their maps?

November 28, 2016, 02:07:27 AM
Reply #127

Offline Magnet Dood

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #127 on: November 28, 2016, 02:07:27 AM »
Hey folks, this isn't a progress update so much as it is a little plug for a guy we really appreciate on the DOS team.

As you know, these designs are not our own. We owe these to a guy named SnakePixel (that's not his actual name-- it's his twitter handle. It'd be neat if it was, though!). In case you haven't heard yet, he recently came out with a new game on Steam called Owlboy!



It's a really cool platforming game that he's been working on for years with his company, D-Pad Studio. They put a lot of love into this game, and while we're pretty late to the party, we want to tell you folks about it as a thanks to him for being so generous with his DOS Reborn designs. Go and play it, it's a lot of fun!

Work on our front has admittedly been very slow. We've been working on textures for the most part. By the time Christmas break rolls around, we'll get back into the swing of things and hopefully have more to show off.

Until next time!

April 01, 2017, 02:28:52 PM
Reply #128

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #128 on: April 01, 2017, 02:28:52 PM »
Is this project dead? That sucks - I was looking forward to it.

April 06, 2017, 03:24:04 PM
Reply #129

Offline Magnet Dood

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #129 on: April 06, 2017, 03:24:04 PM »
Not at all! The project is still progressing (quite nicely, I might add), but we really don't have anything we find suitable to show off right now. It's been scattershot all over the place, but I suppose I ought to give an update about what's what right now.

Maps: Since our last update, one map has been completely finished, while two others are in the texturing phase. The other two are being worked on now. Every map has at least something done for it, which is good. This is where most of the progression over the last few months has been.

Skins: A few skins have had their colors updated and frames touched up, but for the most part they haven't been changed much.

Weapons: One weapon has been fully completed and implemented since the last update, bringing the total up to seven. Programming the last two should be relatively easy.

Other Stuff: Still waiting for more composers and tileset artists ;-; Preliminary work on the campaign will begin soon, but heavy coding won't be starting until we're almost done with the base game.

We've decided to keep content closer to the vest so we can tweak it until we're totally sold on how it looks. I'm not going to promise any hard dates for more screenshots, because I've been pretty terrible at sticking to them. Once the spring semester is over, I can say that work on this will likely increase dramatically, but I'm not entirely sure about that. Rest assured that we are still working hard to give the community a quality mod to play with.

With that being said, I'll sift through what we've got so far and see what might work for an update in the near future. Stay tuned!

May 14, 2017, 08:32:14 AM
Reply #130

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #130 on: May 14, 2017, 08:32:14 AM »
More Weapons! :mrgreen:

July 28, 2017, 08:15:06 PM
Reply #131

Offline Morps

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #131 on: July 28, 2017, 08:15:06 PM »
How's development going?

September 15, 2017, 12:07:18 AM
Reply #132

Offline Magnet Dood

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #132 on: September 15, 2017, 12:07:18 AM »
How's development going?

It's going great! Thanks for checking up on us.

...

OK, admittedly, in the time frame between these responses, no, it hasn't been all that fantastic the past few months. That falls on my shoulders; a busy summer paired with a personal lack of enthusiasm killed any momentum I had for the project for a while, causing some consternation among the team. However, we have more to show then it might seem. I've gotten a much needed kick in the rear, and I'm back to being focused on this project. The last few weeks have been pretty busy and we definitely want to show off what we've gotten built.

While I'm still not gonna promise any hard dates (because I'm pretty awful at keeping them), expect an update to come out. In the meantime, I'll update the front page to reflect current progress, which I also haven't done in a while. Stick with us, here- I promise the final product is gonna be great.  ;)

Stay tuned!

September 29, 2017, 10:33:20 PM
Reply #133

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #133 on: September 29, 2017, 10:33:20 PM »
Hey there, folks! Knife to see me again, right? I'm here to present a long-awaited update to DOS Reborn!

I'll let one of our Robot Masters take it from here, as usual.

(click to show/hide)

Thanks for your assistance! While I'm busy nursing my burn wounds, I'll give out credit to those involved here. Lego handled pretty much everything map-wise, here. He did an excellent job with textures and the map itself! He also took a few screenshots, along with our resident cameraman, DarkAura. Caprice chipped in texture wise, too.

And since it's been a while, we'll give you some more info. Curious about the various enemies showing up in the last few updates? Here's a few of them!

(click to show/hide)

That's all for this update. We'll be sure to bring more in the near future (and it won't take about half a year again). See you again soon!

(click to show/hide)

- The DOS Reborn Team

September 30, 2017, 01:36:34 AM
Reply #134

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #134 on: September 30, 2017, 01:36:34 AM »
Hey there, folks! Knife to see me again, right? I'm here to present a long-awaited update to DOS Reborn!

I'll let one of our Robot Masters take it from here, as usual.

(click to show/hide)

Thanks for your assistance! While I'm busy nursing my burn wounds, I'll give out credit to those involved here. Lego handled pretty much everything map-wise, here. He did an excellent job with textures and the map itself! He also took a few screenshots, along with our resident cameraman, DarkAura. Caprice chipped in texture wise, too.

And since it's been a while, we'll give you some more info. Curious about the various enemies showing up in the last few updates? Here's a few of them!

(click to show/hide)

That's all for this update. We'll be sure to bring more in the near future (and it won't take about half a year again). See you again soon!

(click to show/hide)

- The DOS Reborn Team
Nice Work.