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Author Topic: The Robots are Revolting! (DOS Reborn) [V2A Released!]  (Read 129896 times)

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October 11, 2018, 06:13:19 PM
Reply #165

Offline Caprice

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #165 on: October 11, 2018, 06:13:19 PM »
I'd just like to say that technically I didn't have any input on the map's layout, except modifying a couple structures slightly to make texturing them easier, and texturing the map in general... I've brought this up before, but only once or twice while more important things were going on. I just want to make sure people know that I am a fraud didn't actually do as much as implied with MMDBUO!

October 11, 2018, 11:22:07 PM
Reply #166

Offline Thunderono

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #166 on: October 11, 2018, 11:22:07 PM »
Last day before release!  Today's update is pretty meaty; not only do I have some changes to an old map, but I've got two new maps to show off!  Let's take a look:
(click to show/hide)

Now let's take a look at the new stuff.  First off, we've got:
(click to show/hide)

And last, but certainly not least, we have:
(click to show/hide)

That's all I've got!  See you tomorrow when we relea-
(click to show/hide)

October 12, 2018, 12:26:54 AM
Reply #167

Offline bass44

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #167 on: October 12, 2018, 12:26:54 AM »
Hell yes! Those textures on the maps look incredible. I like Bit's "rustic" look as if the electric plant or whatever that's supposed to be has rusted with age.

October 12, 2018, 01:24:27 AM
Reply #168

Offline Rokim21

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #168 on: October 12, 2018, 01:24:27 AM »
Doctor S? Uhm,that could be someone we already know or something new.

October 12, 2018, 04:56:00 PM
Reply #169

Offline Ruzma

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #169 on: October 12, 2018, 04:56:00 PM »
Are you confused? If so, scroll back through the earlier pages.

October 12, 2018, 10:42:12 PM
Reply #170

Offline Magnet Dood

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #170 on: October 12, 2018, 10:42:12 PM »
IT'S HERE!  :mrgreen:

Main TSPG Link: https://allfearthesentinel.net/zandronum/download.php?file=mmd-maps-v1a.pk3
Dropbox Mirror: https://www.dropbox.com/s/ae47agtyawt3df9/mmd-maps-v1a.pk3?dl=0

Here's the link to the pack, containing 10(?) all-new maps for our reduxed Robot Masters! A hearty thanks to everyone who helped us get this far-- there's still more to go, but let's celebrate with some new stages for now! And if you don't want to follow the download link, don't worry-- the map pack is already up on TSPG... which I really should've put a link for initially. Whoops!

By the way, we recently updated our skins and bots with some sprite touchups and name changes. Give those a download, too!

https://www.dropbox.com/s/zul9tipw7r5pd5s/mmd-skins.pk3?dl=0
https://www.dropbox.com/s/7k3dtn0cxv8jl4y/mmd-bots.pk3?dl=0

Be sure to leave any feedback you have here! Happy fragging, everyone!
- The DOS Reborn Team

October 12, 2018, 10:55:01 PM
Reply #171

Offline bass44

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #171 on: October 12, 2018, 10:55:01 PM »
Do you think you could have provided the map codes on the front page so we won't have to dig around in Slade for them ourselves?

October 13, 2018, 12:06:48 AM
Reply #172

Offline Superjustinbros

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #172 on: October 13, 2018, 12:06:48 AM »
Aay, congratulations on the release! I've been looking forward to this for a good while, glad it's finally out and rocking (with some really good map designs too!). Good to see the DOS skins in action once more as well.

Looking forward to seeing the DOS copyweps in action too someday.

October 13, 2018, 12:55:51 AM
Reply #173

Offline hansungkee

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #173 on: October 13, 2018, 12:55:51 AM »
Thanks for Maping. But Weapons and Boss Stage Coming Yet?

October 13, 2018, 08:40:21 AM
Reply #174

Offline Ruzma

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #174 on: October 13, 2018, 08:40:21 AM »
Good job people! Congratulations, you did it! Be sure to take a bit of a rest before finishing up everything, okay?

I've been doing some advertisement for this expansion for a little while, I'm glad it's getting attention on Discord.
A wise man once said "too many people believe that just making something good is enough for it to get popular and loved by many. That's not true! You have to actively go out and show what you've done to the world! You gotta sell your hardwork, and not just wait for it to get attention!"

My point is, try to have people know about this whole thing! DOS Reborn might become the biggest (finished) expansion ever, it'd be a shame if it was only known to a small few of players, right? Don't be shy, be bold, go on Discord talk about it! You are all doing an amazing job!

October 13, 2018, 04:14:23 PM
Reply #175

Offline Deefeined

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #175 on: October 13, 2018, 04:14:23 PM »
Found a spawn in Buoy Man's map that sticks you in the ground if you use the exit unit.
(click to show/hide)

October 13, 2018, 05:27:55 PM
Reply #176

Offline Magnet Dood

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #176 on: October 13, 2018, 05:27:55 PM »
Curses. I guess I learned you shouldn't put a spawn between a 3D floor and an actual floor.

That'll get fixed along with whatever's messing up the boss music, which hasn't been playing online. Expect a quick hotfix ironing out the kinks we missed soon.

October 14, 2018, 06:23:56 AM
Reply #177

Offline Armatage

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #177 on: October 14, 2018, 06:23:56 AM »
Best wishes to you all, you've truly turned lead into gold here.
Godspeed on future releases!

October 15, 2018, 04:57:40 PM
Reply #178

Offline Ruzma

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #178 on: October 15, 2018, 04:57:40 PM »
So, I've been playing on the maps for a while now and I'm back with some constructive criticism:

The maps could really use some more utilities, an example of that would be MMDSHA. It really, really needs some Rush Marines placed here and there, the map is otherwise a pain to traverse, thanks to the high cliffs. I also believe that some Rush Coils would be great in MMDPET, so that the players would be able to perform quick escapes and access the higher platforms more easily (this could also apply to other maps).

Treble Sentry is a "Bit" too easy to access, just a tad "Bit", you know, for such an annoying a useful item, its' a "Bit" too much. Ahem...

Generally needs more Tango Rolls. Because you can never have enough kitty  ;)

Maybe some Beat Calls too.

The Thunder Claw pegs in MMDVOL serve practically no purpose. First, you need to switch to Thunder Claw, then shoot it out, wait for it to connect, get thrown into, what, the middle of a melee? 'Cuz then you have to switch back to another wep you'd prefer. Otherwise, you could just take the normal route, it doesn't take much more time anyway, sooo...It's overall kinda clunky, and a tad bit useless. I'd say, make them more risky to grasp on but also a lot more rewarding, have them act as real shortcuts or as the sole ways of accessing certain areas. Not all is bad, though, I really liked how you had to use the Mega Ball to get Lightning Bolt in that same map, that was some clever stuff, as it asked some memorization, like "Ah, I remember that wep, let me get that Mega Ball/ Oh, wait, I got the Mega Ball earlier, let's use it". It feels rewarding.

Plus a minor complaint, the Search Snake (which I presume will be replaced by Shark Attack) in Shark Man's place that's on a little platform: yeah, could you lower it a bit, please? Its' kind of a pain, having to actively take the time to jump and then land on it, it breaks the pacing of movement.

Anyway, those were my advises, I hope I helped in some way. Big supporter of the project, want it to be the best it could!

October 15, 2018, 11:04:36 PM
Reply #179

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #179 on: October 15, 2018, 11:04:36 PM »
Do you think you could have provided the map codes on the front page so we won't have to dig around in Slade for them ourselves?

I've decided to just dig for them myself so others won't have to do it if they want to jump to any of the stages.
MMDSON
MMDVOL
MMDDYN
MMDKNI
MMDBRA
MMDBIT
MMDSHA
MMDBUO
MMDPET
MMDDW1
MMDDS1

Another thing I noticed is that only BitMan and Dr. Wily 1's OGG files have an info section like the title and artist name. I think it would be beneficial to have the composer credit on all the music, you know what I mean?