0 Members and 1 Guest are viewing this topic.
Make sure the image is to the power of 2. Textures in Doom MUST obey this rule or they will get scewed in certain situations (especially for software users). Textures will usually be be 16, 32, 64, 128, 256, 512 or 1024 pixels high/wide, meaning they can be rectangular.
XScale 0.5 // Used to tell Doom to scale the textures up, do not change! YScale 0.5 // Same as above
How do i make animated tiles, like a conveyer belt (for solar man's stage, i want to contribute to v6)?