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#include "zcommon.acs"Script [Any number, probably 1] OPEN{delay(1);SectorDamage([This is the tag that you gave the instakill sectors], 255, [This changes what the obituary will say when the player dies from the pit. If you want it to say 'fell too far', put it as "Falling". Look at the ZDoom Wiki under Damagetypes to find more], 0, DAMAGE_PLAYERS);restart;}