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k thanks, all that leaves now is gravity in a sector without a switch and what the instant death area script should look like without the extra stuff in itEDIT: when i try to save, it says unhandled exception and closes the editor. how am i supposed to save this?much appreciated ^.^
So what's the secret to ladders that actually work?
Repeatable action, Upper Unpegged
windows xp, and no i havent tried a reinstall. recently i get it to save if i add a 2 at the end of the map, but the 2 doesnt show in the map name. anyway, i really need those 2 other things :/
1. Right click the line that you want the rail to be on. Under actions, go to action 121 which is Line Identification. For the flags, tick the railing option (the flags should be 2). Also, tick Lower Unpegged under Settings. Now, add the texture you want on the line as a mid-texture. The railing should be as high as the texture is, so choose one accordingly.2. This requires a bit of ACS scripting. Give the sectors that you want to be instakill a tag. Open Doombuilder 2's Script Editor and copy this script in and edit it accordingly.Code: [Select]#include "zcommon.acs"Script [Any number, probably 1] OPEN{delay(1);SectorDamage([This is the tag that you gave the instakill sectors], 255, [This changes what the obituary will say when the player dies from the pit. If you want it to say 'fell too far', put it as "Falling". Look at the ZDoom Wiki under Damagetypes to find more], 0, DAMAGE_PLAYERS);restart;}Hopefully this helps.
#include "zcommon.acs"Script [Any number, probably 1] OPEN{delay(1);SectorDamage([This is the tag that you gave the instakill sectors], 255, [This changes what the obituary will say when the player dies from the pit. If you want it to say 'fell too far', put it as "Falling". Look at the ZDoom Wiki under Damagetypes to find more], 0, DAMAGE_PLAYERS);restart;}