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Author Topic: How do "I" do THAT in Doom Builder?  (Read 245616 times)

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August 29, 2011, 03:45:17 PM
Reply #105

Offline Rozark

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Re: How do "I" do THAT in Doom Builder?
« Reply #105 on: August 29, 2011, 03:45:17 PM »
How do I make the water animated, like in centaurman's stage?
EDIT: with gravity too

August 29, 2011, 03:55:50 PM
Reply #106

Offline Korby

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Re: How do "I" do THAT in Doom Builder?
« Reply #106 on: August 29, 2011, 03:55:50 PM »
With the animated water, you'll need to use the correct texture. For gravity, that involves scripting, and I can only say look in the official maps.

August 29, 2011, 04:11:04 PM
Reply #107

Offline BiscuitSlash

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Re: How do "I" do THAT in Doom Builder?
« Reply #107 on: August 29, 2011, 04:11:04 PM »
Ladders

Yes that's right, I think I might be cursed with ladder making. I don't know what I'm doing wrong, as I've looked at other maps, made the linedef thrust the player around 15 when they bump into it, but it's just behaving like a decoration rather than a climbable ladder. Could someone make me a little map to show what I've been doing wrong?

August 29, 2011, 04:18:15 PM
Reply #108

Offline Rozark

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Re: How do "I" do THAT in Doom Builder?
« Reply #108 on: August 29, 2011, 04:18:15 PM »
Whats the texture for animated water in mm8bdm? It seems i've tried them all and they all just stay still

August 29, 2011, 04:20:25 PM
Reply #109

Offline LlamaHombre

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Re: How do "I" do THAT in Doom Builder?
« Reply #109 on: August 29, 2011, 04:20:25 PM »
DWATER, I think

August 29, 2011, 04:21:55 PM
Reply #110

Offline BiscuitSlash

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Re: How do "I" do THAT in Doom Builder?
« Reply #110 on: August 29, 2011, 04:21:55 PM »
Usually the one without the number. That plays it with all the numbered ones

August 29, 2011, 04:38:50 PM
Reply #111

Offline Rozark

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Re: How do "I" do THAT in Doom Builder?
« Reply #111 on: August 29, 2011, 04:38:50 PM »
k thanks, all that leaves now is gravity in a sector without a switch and what the instant death area script should look like without the extra stuff in it

EDIT: when i try to save, it says unhandled exception and closes the editor. how am i supposed to save this?

much appreciated ^.^

August 30, 2011, 03:01:07 PM
Reply #112

Offline ficarra1002

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Re: How do "I" do THAT in Doom Builder?
« Reply #112 on: August 30, 2011, 03:01:07 PM »
Quote from: "Rozark"
k thanks, all that leaves now is gravity in a sector without a switch and what the instant death area script should look like without the extra stuff in it

EDIT: when i try to save, it says unhandled exception and closes the editor. how am i supposed to save this?

much appreciated ^.^
It seams your DB2 is pretty buggy.
1. What OS are you on?
2. Have you tried a reinstall?

August 30, 2011, 03:58:49 PM
Reply #113

Offline BiscuitSlash

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Re: How do "I" do THAT in Doom Builder?
« Reply #113 on: August 30, 2011, 03:58:49 PM »
So what's the secret to ladders that actually work?

August 30, 2011, 04:18:12 PM
Reply #114

Offline Rozark

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Re: How do "I" do THAT in Doom Builder?
« Reply #114 on: August 30, 2011, 04:18:12 PM »
windows xp, and no i havent tried a reinstall. recently i get it to save if i add a 2 at the end of the map, but the 2 doesnt show in the map name.

anyway, i really need those 2 other things :/

August 30, 2011, 04:31:19 PM
Reply #115

Offline LlamaHombre

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Re: How do "I" do THAT in Doom Builder?
« Reply #115 on: August 30, 2011, 04:31:19 PM »
Quote from: "Michael712"
So what's the secret to ladders that actually work?

Linedef Action 128

Force 15

Repeatable action, Double Sided, Upper Unpegged

Trigger: Player Bumps

August 30, 2011, 04:56:01 PM
Reply #116

Offline BiscuitSlash

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Re: How do "I" do THAT in Doom Builder?
« Reply #116 on: August 30, 2011, 04:56:01 PM »
Quote from: "LlamaHombre"
Repeatable action, Upper Unpegged
Ack, dat upper unpegged....what does it even mean?

I don't know whether or not it works yet because I need to fix a decorate item first but I'm assuming it works so thanks llama!

August 30, 2011, 05:18:24 PM
Reply #117

Offline ficarra1002

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Re: How do "I" do THAT in Doom Builder?
« Reply #117 on: August 30, 2011, 05:18:24 PM »
Quote from: "Rozark"
windows xp, and no i havent tried a reinstall. recently i get it to save if i add a 2 at the end of the map, but the 2 doesnt show in the map name.

anyway, i really need those 2 other things :/
Back up everything to a flashdrive and completely uninstall DB2. Then reinstall, and try opening some of the stuff you lost/see if the errors continue.

August 30, 2011, 05:44:43 PM
Reply #118

Offline Rozark

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Re: How do "I" do THAT in Doom Builder?
« Reply #118 on: August 30, 2011, 05:44:43 PM »
ill try it, thanks
in other news: i guess for maps i wont go too complex for now, as scripting hurts my brain :/

August 30, 2011, 06:29:50 PM
Reply #119

Offline Rozark

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Re: How do "I" do THAT in Doom Builder?
« Reply #119 on: August 30, 2011, 06:29:50 PM »
Quote from: "Shade Guy"
1. Right click the line that you want the rail to be on. Under actions, go to action 121 which is Line Identification. For the flags, tick the railing option (the flags should be 2). Also, tick Lower Unpegged under Settings. Now, add the texture you want on the line as a mid-texture. The railing should be as high as the texture is, so choose one accordingly.

2. This requires a bit of ACS scripting. Give the sectors that you want to be instakill a tag. Open Doombuilder 2's Script Editor and copy this script in and edit it accordingly.
Code: [Select]
#include "zcommon.acs"

Script [Any number, probably 1] OPEN
{
delay(1);
SectorDamage([This is the tag that you gave the instakill sectors], 255, [This changes what the obituary will say when the player dies from the pit. If you want it to say 'fell too far', put it as "Falling". Look at the ZDoom Wiki under Damagetypes to find more], 0, DAMAGE_PLAYERS);
restart;
}
Hopefully this helps.

I tried that script, but it wont run. can you please show me how it would look on the script editor using a tag of 1 without anything else?

EDIT: ahh accidentally double posted >.<