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Author Topic: [EXPANSION] Rockman & Forte 2  (Read 60933 times)

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September 02, 2011, 08:41:10 PM
Reply #150

Offline Russel

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Re: [EXPANSION] Rockman & Forte 2
« Reply #150 on: September 02, 2011, 08:41:10 PM »
I like the theme you showed for Airconman, it certainly fits...but as much as I dislike saying this...Kevvviiinnn is a bit overused.

Also...

Remember when I helped out with your Bulletman a few days ago?

Megaman and I have improved your first posted Komusoman
It needs a LOT of work...That pain sprite is not a pain sprite, Mega said it was a JUMPING sprite...Sorry if this insults you, I know you worked hard on this, but that skin doesn't look right at all.

September 02, 2011, 10:05:59 PM
Reply #151

Offline Magnet Dood

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Re: [EXPANSION] Rockman & Forte 2
« Reply #151 on: September 02, 2011, 10:05:59 PM »
Well, Kevvviiinnn is one of the only really good 8-bit composers I know of. At least we wouldn't have to go through the rigamarole of asking him if we could use it.

And about Komuso, I really don't mind. My work quality has been severely dropping lately.

If you can fix him, fine. (I hope he doesn't get rid of that symbol on the back)

Ever get that Doom problem solved?

September 02, 2011, 10:17:08 PM
Reply #152

Offline Russel

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Re: [EXPANSION] Rockman & Forte 2
« Reply #152 on: September 02, 2011, 10:17:08 PM »
No, but you can list the DoomEd numbers on the front page for mappers...

September 03, 2011, 02:58:35 AM
Reply #153

Offline Magnet Dood

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Re: [EXPANSION] Rockman & Forte 2
« Reply #153 on: September 03, 2011, 02:58:35 AM »
I just think we should keep on using Kevvviiinnn's music. Unless someone would like to make some songs for us.

Like this one for Komuso:


September 03, 2011, 03:12:39 AM
Reply #154

Offline Korby

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Re: [EXPANSION] Rockman & Forte 2
« Reply #154 on: September 03, 2011, 03:12:39 AM »
I think that one's been used, actually.

Also, there's always Baiisilisk.

He has free songs too.

September 03, 2011, 03:16:34 AM
Reply #155

Offline Magnet Dood

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Re: [EXPANSION] Rockman & Forte 2
« Reply #155 on: September 03, 2011, 03:16:34 AM »
For which map?

Was it custom or official?

September 03, 2011, 03:17:22 AM
Reply #156

Offline Ivory

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Re: [EXPANSION] Rockman & Forte 2
« Reply #156 on: September 03, 2011, 03:17:22 AM »
It has, IX-Pack IDM19 uses it.

September 03, 2011, 03:20:21 AM
Reply #157

Offline Magnet Dood

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Re: [EXPANSION] Rockman & Forte 2
« Reply #157 on: September 03, 2011, 03:20:21 AM »
*slams fist on desk*

Hmm... I looked through Baisilliik's songs, and I liked Track 6. Could be used for Dangan or Konro, but most likely Dangan.


September 03, 2011, 03:34:30 AM
Reply #159

Offline Magnet Dood

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Re: [EXPANSION] Rockman & Forte 2
« Reply #159 on: September 03, 2011, 03:34:30 AM »
Compass Man's theme?


September 03, 2011, 03:38:35 AM
Reply #160

Offline MusashiAA

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Re: [EXPANSION] Rockman & Forte 2
« Reply #160 on: September 03, 2011, 03:38:35 AM »
Why do they have to be original compositions?

September 03, 2011, 03:39:18 AM
Reply #161

Offline Magnet Dood

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Re: [EXPANSION] Rockman & Forte 2
« Reply #161 on: September 03, 2011, 03:39:18 AM »
Every song used in the original game were GB remixes of MM&B's tunes.

September 03, 2011, 03:40:16 AM
Reply #162

Offline MusashiAA

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Re: [EXPANSION] Rockman & Forte 2
« Reply #162 on: September 03, 2011, 03:40:16 AM »
Well, then use those GB remixes.

Again,why do they have to be original compositions?

September 03, 2011, 04:06:08 AM
Reply #163

Offline Nuy

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Re: [EXPANSION] Rockman & Forte 2
« Reply #163 on: September 03, 2011, 04:06:08 AM »
Because Korby is already doing an expansion for RM&F. It would be really boring to have the same music for both expansions.

September 03, 2011, 04:29:21 AM
Reply #164

Offline MusashiAA

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Re: [EXPANSION] Rockman & Forte 2
« Reply #164 on: September 03, 2011, 04:29:21 AM »
Then use non-MM&B songs. Hell, you could use non-MM songs, or non-Capcom songs. Or 8-bit covers of non-8bit songs.

But again, why do they have to be original compositions?