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Author Topic: [EXPANSION] Rockman & Forte 2  (Read 60018 times)

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September 05, 2011, 03:02:08 PM
Reply #180

Offline Russel

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Re: [EXPANSION] Rockman & Forte 2
« Reply #180 on: September 05, 2011, 03:02:08 PM »
/me raises his hand

Yea, I am going to need those...

Why do we need pictures? The closest thing we are ging to get is fan art.

September 05, 2011, 03:39:14 PM
Reply #181

Offline Magnet Dood

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Re: [EXPANSION] Rockman & Forte 2
« Reply #181 on: September 05, 2011, 03:39:14 PM »
Pictures of the sprite sheets so far, dummy.

As in the progress on the skins?

September 12, 2011, 01:31:43 AM
Reply #182

Offline Magnet Dood

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We're still here!
« Reply #182 on: September 12, 2011, 01:31:43 AM »
Bump

Mkay. I've reviewed the music choices, and the only one I like is Clock Men's. The Sammer Kingdom sounds fit for Yamato, but not really Komuso. I was looking for a more peaceful forest type song, which is why I put forward Azelea Town/Olivine City.

As for Aircon's, I was hoping it to be more like Cold Man's theme: sad, with a quick tempo. Really, the theme you put forward is kind of slow and unexciting...

My theme was a bit too happy, though, so I can't really argue to use mine. If MMCTF04 didn't use the song it's using, I would've jumped for it.

September 20, 2011, 11:43:06 PM
Reply #183

Offline Magnet Dood

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Re: [EXPANSION] Rockman & Forte 2: I'M LOOKIN AT YOU, LLAMA
« Reply #183 on: September 20, 2011, 11:43:06 PM »
Still waitin for that Konro Man.

Also will attempt (and most likely fail) at making a few tilesets.

Any pointers?

September 20, 2011, 11:46:24 PM
Reply #184

Offline LlamaHombre

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« Reply #184 on: September 20, 2011, 11:46:24 PM »
Excuse me for being busy from 5:30 AM to 8:30 PM on every day except Tuesday.

And forgive me for having a curfew of 9:00 PM on those days.

Also forgive me for being bannded from the computer.

Forgive my DSi for logging me out of Cutstuff every five minutes, and forgive it for not being able to sprite.

September 20, 2011, 11:47:45 PM
Reply #185

Offline Magnet Dood

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Re: [EXPANSION] Rockman & Forte 2
« Reply #185 on: September 20, 2011, 11:47:45 PM »
Hmm... Yeah, guess I can excuse that. Never mind.

I can start on some of it if you'll be off of your computah for a while.

September 20, 2011, 11:48:24 PM
Reply #186

Offline LlamaHombre

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Re: [EXPANSION] Rockman & Forte 2
« Reply #186 on: September 20, 2011, 11:48:24 PM »
Finish the Side pose and the Back/Right and I'll take over on the weekend.

September 21, 2011, 12:08:27 AM
Reply #187

Offline Magnet Dood

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Re: [EXPANSION] Rockman & Forte 2
« Reply #187 on: September 21, 2011, 12:08:27 AM »
All right, I'll see what I can dooooooooooo

December 14, 2011, 08:40:58 PM
Reply #188

Offline fortegigasgospel

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Re: [EXPANSION] Rockman & Forte 2
« Reply #188 on: December 14, 2011, 08:40:58 PM »
Now, the music honestly probably wouldn't be an issue, it was all downgraded well to fit an 8-bit feel, and a lot were lower passed then there SNES counter parts. Also so 5-6 stages have reused songs? If you going for accuracy to the game use the songs out of it.

Now, why make Barrier Wind and Forte Cyclone two different weapons, they worked the exact same in game.
Doppler Crash maybe make a charable weapon where you go farther the longer you hold the button and are invincible during the dash (both Break Dash and the Doppler Crash did this).
Doppler Attack maybe allow some flying while using and high pierce but drains weapon energy really fast.
Flame Shower (Rock's) again high pierce but high drain, no elevation like Blizzard Attack and goes upward slowly when the button is released, making it a good anti-air weapon.
Flame Mixer (Forte's) again high pierce but point blank range, high drain, raises slowly, doesn't block attacks.
Time Bomb (Rock's) stops time like Time Stopper but the time stop lasts for a shorter amount of time and can be used about 5 times from full energy.
Time Switch (Forte's) can do similar but shots don't harm during it, can be used less times from full.
Rock Vulcan can shoot a small shot that splits into three, 1 goes straight the other two arc outward, perfect for hitting around walls, piercing.
Forte Vulcan can shoot a small shot that homes in better then Magnet Missile but not as good as Dive Missile and is much slower moving.

Maybe add an item that acts like the Buster weapons for Compass and R-Shadow
Compass' Ring can hurt enemies on contact and shoots out his sparks which are the exact same as the normal buster with a lower firing rate.
R-Shadow's Buster shoots a laser with piercing that can punch through enemies for normal buster damage and a lower firing rate.

Also maybe R-Shadow's laser blade which shoots sparks in a tri-direction (like it does in game) forward and backward which are slow and do moderate damage.

Kumosu's stage was like some shrine like place, possible an old Japanese palace (like in Ookami)
Aircon's stage actually supposedly takes place under water, if that helps in making his stage.
Lastly, maybe add a stage for R-Shadow as well, you are doing everyone else's stages.

Hope some of this info helps out.

December 14, 2011, 09:12:25 PM
Reply #189

Offline TheDoc

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Re: [EXPANSION] Rockman & Forte 2
« Reply #189 on: December 14, 2011, 09:12:25 PM »
What a bump! I thought this was dead......is it dead?

December 14, 2011, 09:13:57 PM
Reply #190

Offline Magnet Dood

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Re: [EXPANSION] Rockman & Forte 2
« Reply #190 on: December 14, 2011, 09:13:57 PM »
Hmm... Interesting information.

This might be put into consideration if I pick up this project again.

January 04, 2012, 12:17:15 AM
Reply #191

Offline TheFancyEddie20

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Re: [EXPANSION] Rockman & Forte 2
« Reply #191 on: January 04, 2012, 12:17:15 AM »
Korno man is up for grabs, I'm gonna take his map.

January 04, 2012, 01:01:31 AM
Reply #192

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Re: [EXPANSION] Rockman & Forte 2
« Reply #192 on: January 04, 2012, 01:01:31 AM »
...

Have you ever played this game?

Do you even know how to map? I'm going to need some refrences.

January 04, 2012, 01:13:29 AM
Reply #193

Offline TheFancyEddie20

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Re: [EXPANSION] Rockman & Forte 2
« Reply #193 on: January 04, 2012, 01:13:29 AM »
Err, i kinda do, send me the textures first

January 04, 2012, 01:18:56 AM
Reply #194

Offline fortegigasgospel

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Re: [EXPANSION] Rockman & Forte 2
« Reply #194 on: January 04, 2012, 01:18:56 AM »
I don't think thats how it works, he did ask for references. As in he wanted to see some maps you've made.

As for Konro's stage I think I'm confusing it with Dangan's with the gimmick.