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Author Topic: How does Beat Call work?  (Read 1297 times)

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March 25, 2012, 08:31:39 PM
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Offline fortegigasgospel

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How does Beat Call work?
« on: March 25, 2012, 08:31:39 PM »
I'm almost done with Skull Man MI's Map but the issue is getting beat call to work.  I extracted the script from a map with it and set the pits to the tag I put in, but when I fall into the whole with Beatcall I just don't die and it never activates.

March 25, 2012, 08:49:12 PM
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Offline Russel

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Re: How does Beat Call work?
« Reply #1 on: March 25, 2012, 08:49:12 PM »
In the pit, place a thing called actor hits floor and set the action to script execute 205

March 25, 2012, 10:00:39 PM
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Offline fortegigasgospel

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Re: How does Beat Call work?
« Reply #2 on: March 25, 2012, 10:00:39 PM »
Perfect thank you. And its action 226 (Script Execute Always) using script 205.

Also for any one else who was wondering how it all works combine that and this ACS script
Code: [Select]
Script <#> OPEN
{
delay(1);
SectorDamage(, 255, "Falling", "BeatCallCheck", DAMAGE_PLAYERS);
restart;
}

Thats all I needed, feel free to lock.