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Author Topic: MM8BDM Legacy Pack (V3A belatedly released!)  (Read 19126 times)

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November 08, 2013, 10:30:08 PM
Reply #15

Offline Orange juice :l

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Re: MM8BDM Legacy Pack (V1C)
« Reply #15 on: November 08, 2013, 10:30:08 PM »
Crashman was also different, up until v3a I believe.

November 08, 2013, 11:17:33 PM
Reply #16

Offline Linnie

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Re: MM8BDM Legacy Pack (V1C)
« Reply #16 on: November 08, 2013, 11:17:33 PM »
Are there any others? I'd like to make sure I have at least 4-5 maps between each update so I don't have to make people download a new version every single day.

I think I should find the threads for each version, look through the change logs, and look through the maps that got changes to see which ones were notable enough to be added. But, if there's anything especially noticeable, like those two maps you mentioned, please let me know.


Don't worry about swamping me with a huge list of maps if you have a huge list of maps, it honestly only takes a few minutes to fix up the maps, the only ones that take any noticeable time are the ones like V2C Waveman where I have to make the old gimmick compatible with the new, and even that isn't any kind of big deal.

November 08, 2013, 11:34:07 PM
Reply #17

Offline Orange juice :l

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Re: MM8BDM Legacy Pack (V1C)
« Reply #17 on: November 08, 2013, 11:34:07 PM »
If you're just looking for more maps to pad out the next version, Stoneman also had some changes to his cliffs around V3A or so.

November 08, 2013, 11:52:41 PM
Reply #18

Offline Sir Lemon

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Re: MM8BDM Legacy Pack (V1C)
« Reply #18 on: November 08, 2013, 11:52:41 PM »
So the bots in Cut and Gut Alpha are constantly killing themselves. I know we want to preserve the glory of these classic maps but perhaps at some point this can be remedied? :P

Other than that, wonderful job so far. It's nice seeing a few of the maps from before my time here.

November 09, 2013, 02:30:37 AM
Reply #19

Offline Linnie

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Re: MM8BDM Legacy Pack (V1D)
« Reply #19 on: November 09, 2013, 02:30:37 AM »
Eight hours later I have V1D ready. Unless there's a major problem with a map I don't think I'll update again until V4A; I looked through all the change logs back to V1D, and I didn't see any notable changes other than the ones previously mentioned and an old version of MM6MRX that used ladders instead of burst pads and had different stair structures.

Updates:

Added four maps:
MM6MRXL -- Mr. X (V1D)
MM2CRAL -- Crashman (V2C)
MM3SPAL -- Sparkman (V2C)
MM5STOL -- Stoneman (V2C)

Made the following changes:
Edited MM1CUTL and MM1GUTL to prevent bots from careening off cliffs.
Fixed a typo in MM5CRYL's name -- it was mistakenly typed as being from nonexistent V3A.
Removed textures from all post-SGC maps. They're already in V3B and make no difference in the maps besides taking up space. The filesize now is smaller than that of the first version.


Well, I hope you enjoy all these maps, and I'll make sure I update again for V4A's release.

November 23, 2013, 11:52:52 PM
Reply #20

Offline Linnie

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Re: MM8BDM Legacy Pack (V1D)
« Reply #20 on: November 23, 2013, 11:52:52 PM »
Some missing textures came to my attention today. I know about the missing one for V3A Shadow, but I was told about one being missing for V3A Toad but I can't for the life of me find it.

Does anyone know where said missing texture on V3A Toad is, or any other missing textures on other maps?

November 23, 2013, 11:58:46 PM
Reply #21

Offline Balrog

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Re: MM8BDM Legacy Pack (V1D)
« Reply #21 on: November 23, 2013, 11:58:46 PM »
Yeah. V3A Shadow was looking rather... yellow too, and the floor grid was off.

November 24, 2013, 12:01:07 AM
Reply #22

Offline Ceridran

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Re: MM8BDM Legacy Pack (V1D)
« Reply #22 on: November 24, 2013, 12:01:07 AM »
The powerups in the center of Cloudman's stage fall through the glass, as well as that one thing in the middle of the stage.

November 24, 2013, 02:21:04 AM
Reply #23

Offline Linnie

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Re: MM8BDM Legacy Pack (V1D)
« Reply #23 on: November 24, 2013, 02:21:04 AM »
Quote from: "Balrog"
Yeah. V3A Shadow was looking rather... yellow too,
I don't see what you mean. It's the same shade as the new Shadowman, unless the tiles changed, which if they did I would add in the old ones to fix it.

EDIT: Oh my, the tiles did change. I'll re-implement the old ones.

EDIT2: The old tiles have been re-implemented! I just had to put them back in the file and change the texture and animdefs files to not conflict with V3B Shadowman, and it's all working perfectly now.

Quote from: "Balrog"
and the floor grid was off.
Thank you for pointing that out, I'll fix that.

Quote from: "Ceridran"
The powerups in the center of Cloudman's stage fall through the glass, as well as that one thing in the middle of the stage.
I tested this and that didn't happen. I grabbed all the powerups and let them respawn, and they respawned where they were supposed to. Is this a type of thing that only happens online? If it is, I'll look into fixing it but I'll need to ask someone how to do so.



Any other oddities that need to be corrected?

December 23, 2013, 04:00:25 PM
Reply #24

Offline Superjustinbros

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Re: MM8BDM Legacy Pack (V1D)
« Reply #24 on: December 23, 2013, 04:00:25 PM »
I noticed in the Shadowman maps the tiles are scrambled, especially the top of the large boxes being set up incorrectly.

December 23, 2013, 05:48:02 PM
Reply #25

Offline Linnie

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Re: MM8BDM Legacy Pack (V1D)
« Reply #25 on: December 23, 2013, 05:48:02 PM »
Yeah, they are. Turns out that between V3A and V3B, the tiles were redone. I've replaced the old tiles and have a fixed version of the map (without interfering with the V3B tiles), but I don't think updating the game for just one map is a reasonable thing to do, so the Shadowman fix will be added to V2 with the V3B Legacy maps (which of course has to wait for V4A to come out).


In the meantime, I am still able to fix any other bugs that might be found, so if you see any other texture errors let me know.

March 12, 2014, 12:13:57 AM
Reply #26

Offline Linnie

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Re: MM8BDM Legacy Pack (V1D)
« Reply #26 on: March 12, 2014, 12:13:57 AM »
Bumping with a poll.


I was thinking how the map naming scheme of current (adding an L to the map name or an L# for maps with multiple revisions) isn't the most descriptive.

I was wondering if a better naming scheme would be to add the latest version number a map was used in. For example, MM2CRAL would become MM2CRA2C, MM5WAVL1 would be MM5WAV2C and MM5WAVL2 would be MM5WAV3A. I know such a thing is a longer name and would cause people to need to remember things more specifically, which is why I felt it's best to ask before deciding to change the naming scheme.


Just a reminder that I'm waiting for MM8BDM V4A before updating the pack, the Shadowman error is taken care of, and I'm still open to fixing any more errors if they're discovered.

May 17, 2014, 04:31:26 PM
Reply #27

Offline Linnie

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Re: MM8BDM Legacy Pack (V2A released!)
« Reply #27 on: May 17, 2014, 04:31:26 PM »
Legacy Pack V2A is out now.

14 maps from V3B have been added:
(click to show/hide)

Link added to the first post.


And now that this is done I can finally actually try out V4A.

May 18, 2014, 11:43:02 AM
Reply #28

Offline Rozark

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Re: MM8BDM Legacy Pack (V2A released!)
« Reply #28 on: May 18, 2014, 11:43:02 AM »
If you're including MM4DRI, then you forgot MM4SKU, MM8DW2, MM5STA, and MM7SHA.

May 18, 2014, 11:56:42 AM
Reply #29

Offline Geno

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Re: MM8BDM Legacy Pack (V2A released!)
« Reply #29 on: May 18, 2014, 11:56:42 AM »
I find it strange that all the Guts Man platforms in the old maps do not work for some reason.

Although it probably has to do with some code changing shenanigans.