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Author Topic: [EXPANSION] Megaman & Bass - Oh hey a Demo.  (Read 219124 times)

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December 28, 2011, 09:18:42 PM
Reply #1185

Offline Kapus

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Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
« Reply #1185 on: December 28, 2011, 09:18:42 PM »
You should practice, Aqua! It's pretty fun and you might get to assist future expansions!

January 03, 2012, 12:15:03 AM
Reply #1186

Offline Copy Robot

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Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
« Reply #1186 on: January 03, 2012, 12:15:03 AM »
(click to show/hide)

January 03, 2012, 12:44:39 AM
Reply #1187

Offline AquaRaider64

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Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
« Reply #1187 on: January 03, 2012, 12:44:39 AM »
Quote from: "Kapus"
You should practice, Aqua! It's pretty fun and you might get to assist future expansions!

Thanks for the support! I'm going to try my hand at making maps right now. Hopefully there will still be something I can do after I've practiced enough.

January 03, 2012, 01:14:55 AM
Reply #1188

Offline fortegigasgospel

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Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
« Reply #1188 on: January 03, 2012, 01:14:55 AM »
Exact reason I'm working on my own easy/lame things for practice to help with bigger and more cannon things.

January 03, 2012, 01:20:57 AM
Reply #1189

Offline Hallan Parva

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Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
« Reply #1189 on: January 03, 2012, 01:20:57 AM »
I thought this was dead.

KORBY. IS IT DEAD YET.

January 03, 2012, 02:59:49 AM
Reply #1190

Offline Korby

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Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
« Reply #1190 on: January 03, 2012, 02:59:49 AM »
We're not dead, just taking a nap. Something's come up and I can't really work on anything for this, but if people still feel like doing stuff for it, that'd be fine.

January 03, 2012, 03:19:27 AM
Reply #1191

Offline Hallan Parva

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Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
« Reply #1191 on: January 03, 2012, 03:19:27 AM »
Have all the weapons already been completed?

If not, which ones do you still need?

January 03, 2012, 03:33:57 AM
Reply #1192

Offline ice

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Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
« Reply #1192 on: January 03, 2012, 03:33:57 AM »
they're already done

January 03, 2012, 03:34:51 AM
Reply #1193

Offline Hallan Parva

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Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
« Reply #1193 on: January 03, 2012, 03:34:51 AM »
How does Copy Vision work, then?

if it's just a Trouble Sentry clone I will make the most dramatic sad face you have ever seen

January 03, 2012, 03:38:28 AM
Reply #1194

Offline fortegigasgospel

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Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
« Reply #1194 on: January 03, 2012, 03:38:28 AM »
I actually wanna ask. Which colors are you using? The Rock or the Forte Colors? Wave Burner in the demo is based on Rock's but Forte's Wave Burner was more accurate to the boss.

January 03, 2012, 03:39:47 AM
Reply #1195

Offline Korby

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Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
« Reply #1195 on: January 03, 2012, 03:39:47 AM »
We're using Rock's colors except for probably Lightni(n)g Bolt because that color is downright ugly.

Copy Vision spawns a thing that shoots things forwards(or was it the same way you aimed? I forget.)
It was also made before Treble Sentry.

Lightni(n)g Bolt is also the only weapon that I'm not too sure on at the moment because it's kind of strange. Find a decent way to make a non-random one and you'll be fine.

January 03, 2012, 03:59:11 AM
Reply #1196

Offline SaviorSword

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Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
« Reply #1196 on: January 03, 2012, 03:59:11 AM »
My idea for Lightnin' Bolt was for it to cause multiple explosions in quick session, while freezes the user in place with invincibility. Long cooldown between shots will be needed to prevent invincibility abuse.

January 03, 2012, 04:01:21 AM
Reply #1197

Offline fortegigasgospel

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Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
« Reply #1197 on: January 03, 2012, 04:01:21 AM »
The Elecman class' secondary fire (YD's) made me think of Lightning Bolt instantly.

January 03, 2012, 04:10:50 AM
Reply #1198

Offline Hallan Parva

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Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
« Reply #1198 on: January 03, 2012, 04:10:50 AM »
Actually, in the game Lightning Bolt wasn't that random IIRC. It always followed one of three patterns when you used it. I could just have the weapon pick a random pattern each time you fire it.

SLIGHT EDIT: I'm liking SaviorSword's idea about the invincibility frame and the long cooldown as well. However, instead of tying cooldown to the Fire state, maybe using some custom inventory trickery would work better? I'd certainly be pissed if I had to wait several seconds just to switch weapons.

January 03, 2012, 04:11:50 AM
Reply #1199

Offline ice

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Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
« Reply #1199 on: January 03, 2012, 04:11:50 AM »
but didn't the story of MM&BDM say the robot's where redesigned to use the same abilities as megaman? Show me 3 sprites that looks ugly with his lightning colors