Cutstuff Forum
Mega Man 8-bit Deathmatch => Projects & Creative => Resources => Topic started by: CopShowGuy on January 25, 2011, 09:18:24 PM
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I was asked to rip the tilesets for MM9 and 10's endless stages. Because they are so huge and took a lot of time, I'm posting them for all to use. So if you need some generic and original tiles, you can use these :lol:
MM9:
(http://img696.imageshack.us/img696/6033/mm9endless.png)
MM10:
(http://img703.imageshack.us/img703/4584/mm10endless.png)
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Good stuff
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do mm8, MAKE IT HAPPEN please
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Nice :D
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This is good but can someone turn it into a pk3 please
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Err... How does one add this to doombuilder?
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Click the Add Resource button and select the texture wad
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Texture wad what? explain BETTER how to add this to doombuilder! and exactly how to download it Please?!
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*facepalm*
First off, if you have a problem with Doom Builder then why not ask in the "How do I do this in Doom Builder (http://www.cutstuff.net/forum/viewtopic.php?f=18&t=1920)" topic?
Second, you just made a necropost to a 40-day-old topic. Congratulations.
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At least it's a useful topic.
To make it into a texture lump, look at MM8BDMv1d.pk3. Not that hard.
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thanks...i guess...but i looked at mm8bdmv1d.pk3 and i could not find anything usefull...sorry,im kinda new at this map-making thing :
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so is there another way i can put these tilesets on db2?
how did Korby do it?
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Look at the tutorial CutmanMike posted. It helps.
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but theyre tilesets! the tutorial is for SEPERATED textures! the one copshowguy gave us is a huge picture with almost all the textures!
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You're supposed to separate them yourself.
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dammit...how?
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Better learn how to use paint.
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............
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What were you expecting, a "Do work for me" button? Importing textures takes time and hard work, lad. You can't expect everything to be done in the blink of an eye at your whim.
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Importing textures takes time and hard work, lad.
Not really. Just use SLADE's texture editor and half the work is done for you.
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i wish this were easier, like giving me a wad or something. but i'll try
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When you do produce a wad with these things do please provide a download link to the rest of us. We would be grateful since it would save us a lot of work.
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well if i knew how to but i will try...
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ok i just got slade3 and i don't know how to edit the tilesets. its not for textures...
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ok i just got slade3 and i don't know how to edit the tilesets. its not for textures...
You need an image editing program; Slade won't do that. (I just got Slade as well, funny!) Image programs include: PAINT(MSPaint), PHOTOSHOP, GIMP... anything that shows up when you right click an image off and hit "edit image".
Copy the tileset (or printscreen it if you're in Slade) and paste it into paint. Then, just remove all the textures except the one you want, and presto! You've got one texture.
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THANK YOU ICE!!!!!! finally a straightforward answer!!!
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nah idt ill make them cuz it involves alot of work and im pretty busy
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MM9:
(http://img696.imageshack.us/img696/6033/mm9endless.png)
Question: Next to the "Wily" tilesets, there's about five or so "frame" tiles that surround the Wily logo in game. (see here for example) (http://vgmaps.com/Atlas/Wii/MegaMan9-EndlessAttack.png) Which would be the best way to include them as a texture file in a wad?
1) Combine all the textures into one 64x64 image. (This would make it appear as it does in-game, with the W logo and the frame in the same file)
2) Combine the W logo tiles into one 32x32 image; then make a 64x64 image with transparency in the center (basically, the above image with the W taken out, like a donut). This would allow people to mod in L/C/X logos for ctf maps. Not sure if you would be able to put them back together in DB2, though.
3) Combine the W logo tiles; leave the "frame tiles" separate (individual 16x16) forcing each one to be placed manually. Not that appealing.
If anyone texture ripper or not could give me a hand that'd be great. The MM10 tiles are looking more appealing... Less background/cave/etc. tiles.
Not really. Just use SLADE's texture editor and half the work is done for you.
I've seen this, mind telling me what a "Base Resource Archive" is? It keeps telling me I don't have one open.
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This is really great, thanks CopShowGuy.
Did you ever notice on the ice blocks in game there's like an animated 'shimmer'? I might just not be seeing it in the tile sheet but some approximation at doing this would look amazing in MM8BDM. Are there tiles for this effect or does it set some translation internally?
EDIT: Here's a video example of the 'shimmer' effect on the ice at the very beginning of this video
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I'm pretty sure those ice blocks are Chill Man's tiles.
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I'm pretty sure those ice blocks are Chill Man's tiles.
Does anyone have the chill man tiles then with the shimmer translations or some approximation?
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The website I got the stage maps from didn't include the shimmer animations. Some sites do include animations, some don't :(
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The website I got the stage maps from didn't include the shimmer animations. Some sites do include animations, some don't :(
Ahh, just saw this. Thanks for your response. I actually put my PS3 into a converter and recorded some output to get the shimmer tiles myself lol. Actually I just looked at it frame by frame and did the translations manually in The Gimp.
I was wondering, do you have tiles from any of the robot master stages from MM10? Or MM9? The endless tiles are so great that I'd love to play around with some stage concepts using those tilesets
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i actually have tileset for concrete and galaxy and am working on the rest on thembut im hesitant about releasing them because... i am :p