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Author Topic: MM8BDM v5 Public Thread - MM9 Expansion  (Read 201761 times)

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April 24, 2016, 08:13:35 PM
Reply #375

Offline CopShowGuy

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #375 on: April 24, 2016, 08:13:35 PM »
Aww.  You didn't use my Jewel Man character skin :(

Ah well.

April 24, 2016, 08:37:34 PM
Reply #376

Offline Korby

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #376 on: April 24, 2016, 08:37:34 PM »
Quote from: "Max"
how freaking long is this going to take

Would you prefer "when it's done" or "soon™?"
Joking aside, I understand it's taken a very long time and I'm not particularly happy about that myself.
I can't really provide an accurate timeframe on when v5 should be released, but we really are getting fairly close.
I do appreciate that you care enough to complain, though!

Quote from: "SmashBroPlusB"
when's mahvel leaf shield

Working on it, shield weapons are difficult to make unique from one another, useful, and not broken.
The current version we're testing is arguably unique, but whether or not it's useful or not broken is entirely debatable.
It also just doesn't feel good to use most of the time, and that's just not kosher.

April 24, 2016, 09:23:42 PM
Reply #377

Offline CutmanMike

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #377 on: April 24, 2016, 09:23:42 PM »
Quote from: "Max"
i have a question
how freaking long is this going to take

I understand it seems stupid that it's taking so long to get a few maps + extras out but don't forget everyone is doing this as a hobby, no one is getting paid to make content for this and we all have our own lives to worry about.

I'll be doing my part (bosses/singleplayer) on it soon, and if we're not ready by the time that's done I'll start kicking people to get a move on (but it's most likely going to be the other way around).

April 24, 2016, 10:30:40 PM
Reply #378

Offline PotatoStrike

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #378 on: April 24, 2016, 10:30:40 PM »
Quote from: "CutmanMike"
Quote from: "Max"
i have a question
how freaking long is this going to take

I understand it seems stupid that it's taking so long to get a few maps + extras out but don't forget everyone is doing this as a hobby, no one is getting paid to make content for this and we all have our own lives to worry about.

I'll be doing my part (bosses/singleplayer) on it soon, and if we're not ready by the time that's done I'll start kicking people to get a move on (but it's most likely going to be the other way around).
Yes, think about it!!
They're humans after all!
Let them work as they feel it!

April 24, 2016, 10:46:58 PM
Reply #379

Offline Russel

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #379 on: April 24, 2016, 10:46:58 PM »
you guys are making it sound like we haven't been working the entire time ;_ ;

We've been keeping things moving along for a while, it just takes time to make sure everything's set while weaving in our normal lives and stuff.
I, myself, have been trying to keep things rolling during a large chunk of my free time, as I seem to be one of the few on the dev team at the moment who seem to have such a luxury.
Just hold tight a little longer, we're at the point now where all that's left is revisions to older content and tweaking of gameplay to assure the quality of the game.

We apologize for the wait, but we're doing our best. We won't be satisfied until we're sure we can give you guys a release the Mega Man 9 expansion deserves!

April 25, 2016, 05:46:53 PM
Reply #380

Offline -Daiki-TheOni

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #380 on: April 25, 2016, 05:46:53 PM »
MM8BDM is the best free FPS and even a lot of paid ones are so much down the list. I'm proud as F.... Faramir(?) with this comunity and above all the devs, working in a game for free like 7 or 8 years...
Go out there and look how many games are abandoned within 6 months or even less.
I would wait till my hair is grey as the ash to play new content.
Keep up guys/gals! your making a lot of people arround the world happy.
( *^*)

out of that...
Hornet chaser with those "kill the bees or run" will be pretty interesting, it will grant the user the oportunity to escape if its low on health because he can set the enemy in bees so the enemy must take down those bees, run or die.

April 27, 2016, 01:35:52 PM
Reply #381

Offline -FiniteZero-

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #381 on: April 27, 2016, 01:35:52 PM »
Or you could be like modern game devs and release it early with bugs and incompleteness, saying you'll patch it later.

April 27, 2016, 09:23:07 PM
Reply #382

Offline NemZ

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #382 on: April 27, 2016, 09:23:07 PM »
You really need a rock texture for jewel that has a top edge to match the bottom edge version, because the bottom of that column is just a mess.  Even just another thin rough black edge would help a lot.

April 27, 2016, 10:23:16 PM
Reply #383

Offline Megaman94

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #383 on: April 27, 2016, 10:23:16 PM »
MM9JEW looks awesome!  I am so excited for V5's release

April 28, 2016, 09:01:06 AM
Reply #384

Offline Forster

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #384 on: April 28, 2016, 09:01:06 AM »
I hope you will release the game in July

May 05, 2016, 04:20:55 AM
Reply #385

Offline bass44

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #385 on: May 05, 2016, 04:20:55 AM »
Man what I'd do to get a chance to contribute to this project.

  :cry:

May 09, 2016, 12:02:00 AM
Reply #386

Offline LlamaHombre

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #386 on: May 09, 2016, 12:02:00 AM »
Hey Mega Man fans, got some more info coming on through. Nothing to cover as far as the QnA goes, so I may as well just dive on in.

(click to show/hide)

(click to show/hide)

That's all I've got to say for today, but expect some big news to come out alongside this update!

May 09, 2016, 12:19:54 AM
Reply #387

Offline Watzup7856

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #387 on: May 09, 2016, 12:19:54 AM »
New Dive looks good, also wtf is up with floorhuggers going up slopes?

That's some crazy shit right there.

May 09, 2016, 12:30:29 AM
Reply #388

Offline bass44

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #388 on: May 09, 2016, 12:30:29 AM »
Those stages look amazing, I might consider starting to play this game again!

Man I wish I could contribute to this MM9 expansion though :cry:

May 09, 2016, 12:37:07 AM
Reply #389

Offline Russel

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #389 on: May 09, 2016, 12:37:07 AM »
Side note that not all floor-climbing weapons will be climbing slopes as demonstrated.
Specifically Wind Storm, Water Wave, and Scorch Wheel will more than likely not have this capability.