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Messages - sipfried

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1
i question
i like the theme of morshu and i hear its from a bomberman game but do you know what bomberman game (or a oder game)

2
a order plan for a hale

(click to show/hide)

3
i know a joke hale
(click to show/hide)

4
i got a plan for a hale
(click to show/hide)

5
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: December 02, 2012, 08:28:13 PM »
i hope if the new update is there more people see this game and gonna playing.
is sad if you are on the order way of the world and the only time you can play is 10:00 pm .
its a good fan made game and its got extra,s like cscc and saxlon hale (and more what i enjoy :) )

6
can slender be teleport away if he is stuned??? (to many hits)

7
Projects & Creative / Re: [Expansion] Cutstuff Community Classes (v4c)
« on: November 11, 2012, 12:08:24 AM »
i realy like cutmanmike class.
he got a bad ass rolling cutter and his alt attack is like burn everybody.
i play then mike the hole time.
if you make me a class its gonna fun but if you don,t accept it (what the chance is REALY big) i know it why .

8
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: November 04, 2012, 03:48:54 PM »
(click to show/hide)

9
Projects & Creative / Re: Class based modification (6E balance v3)
« on: October 31, 2012, 02:20:16 PM »
i found a realy realy funny bug
choose metalman and use the alt weapon (the close one)
you can normaly climb walls but i found that you ALSO can use for pass deadly lava , water and even pits.
just look down and hold tje alt fire on the grond :)

10
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: October 31, 2012, 01:13:44 PM »
is the story mode also change from bots? (i mean mm7 bots are only in mm7 story but then in all story,s random like frostman in iceman stage)

11
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: October 29, 2012, 01:41:32 PM »
i also have a great idea.
make a classic mode where you choose the master , go true the stage , and beat the master and get his power.
i know there was a wad like this and i know they gonna draw a line , but is a good future plan (i think)

12
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: October 25, 2012, 05:32:38 PM »
if there a secret boss then will it be quint .
he,s the last of the megaman killers.

13
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: October 23, 2012, 07:15:13 PM »
(click to show/hide)

14
Projects & Creative / Re: Class based modification (6E balance v3)
« on: October 15, 2012, 12:55:51 PM »
i found a order bug (also a small one)
when battle megaman 2 boss (guts dozer)
you can get the quick bomerang and take it (use the plantman bug for use the quick bomerang)
and take item 1 (if you play as a robot master its still item 1 and not the carry)
ow and gemini clone also not move (he is not going to the guts dozer) if you do the alt fire (try youreself for testing , hard to tell :(  )
knightman is imume for guts dozer (he can,t be kill if youre to close by him)

15
MM8BDM Discussion / Re: mm8bdm cheats (pure awesomeness)
« on: October 09, 2012, 08:51:33 PM »
what you thinking to this?
give all : give all weapons also protoman and bass weapons
noclip : be a ghost and go in the wall
summon firetrap n : summon a firetrap on the side you look (do 10 bots in a small room and make mane firetraps :)
changemus ....... : change the music from the stage , if you want (i say gutsman theme) do gutmus , and the battletheme do mm2boss
summon megaman : create a dummy , you can shoot him until its die , if you use class from yellow devil you can also do the order robotmasters

hope you gonna get fun :)

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