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Messages - SmashTheEchidna

Pages: [1] 2 3 ... 252
1
Anything Goes / Re: General Offtopic Discussion
« on: February 02, 2021, 09:48:51 PM »
holy crap i missed my 10 year anniversary
i genuinely thought it was this december. God, where does the time go?

2
Anything Goes / Re: General Offtopic Discussion
« on: October 23, 2019, 08:23:10 PM »
I wonder if by bumping this thread we will summon old faces. =P
Like mine? B)


Gotta say though, I kinda really miss when this forum was more active. I miss forums in general. How's everyone been, anyway?


3
Anything Goes / If only I found this on my birthday lol.
« on: August 28, 2018, 01:29:03 AM »
I'd like to extend some birthday wishes to my birthday brothers in crime, SmashTheEchidna and Shade Guy. Love it when this day rolls around.

that moment when you only just find a birthday wish for you posted a whole year and a half ago and it's not even on your birthday




thanks tho

4
Anything Goes / BE HEAL, THREAD
« on: June 19, 2017, 01:45:06 AM »


I revive this thread to bring a fresh new short.


(click to show/hide)

Based on a true CBM story.


credit to whoever made the original toad hue emote

5
MM8BDM Discussion / wow two month post bump. s'cuse me
« on: June 02, 2017, 12:00:06 AM »
I've always talked about how Gutsman can't clutch against greater numbers.

(click to show/hide)


(click to show/hide)

7
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5B - RELEASED!
« on: May 22, 2017, 02:55:36 PM »


THE WAIT IS OVER

THE FUTURE IS NOW



8
MM8BDM Discussion / Re: Top and Bottom 5 Favorite V5A Vanilla Maps
« on: May 02, 2017, 03:47:32 AM »
the amount of mistakes i made in a single post is astounding

9
Forum Games / Re: Rate the avatar of the user above you
« on: May 02, 2017, 03:34:35 AM »
7/10

When I first saw it I thought the mouth was a big bushy mustache and now I can't unsee

10
MM8BDM Discussion / the bullet list is kinda cruddy don't use it
« on: May 02, 2017, 03:21:42 AM »
Top Five

MM8GRE - I can't say what it is about this level that gets me, but I really love this map. I always feel like I play my best here and I've never had a match that I legitimately did not enjoy.
MM3NEE - Always been a favorite of mine.
MM4DC1 - Even though it always bothered me how this is always addressed as the 1st Cossack stage even though it clearly has the theme of the second one, I've loved this map since I first got into this game.
MM6MRX - It could be my nostalgic bias but I've always found this to be the most enjoyable of the large maps.
MM8DUO - Of course someone named Duo would have a map fit for Duel.  :cool:


Bottom Five

MMBDYN - I honestly just groan everytime this map comes up.
MM5WAV - [INSERT UNANIMOUS MAPVOTE HERE]
MMBPIR - Honestly, until I learned that CBM Roll could push the mines with her broom I didn't really have much of anything good to say about this map. It's too big and drags on for too long.
MMWTBRG - I dunno, SOMETHING in this map causes my framerate to lag up. I don't have this issue anywhere else, which makes this map kind of dreadful to go through.
MM9TOR - Don't get me wrong, the map layout and everything is cool, but these textures legitimately hurt my eyes. I literally cannot focus on anything in this map 'cause my eyes are all hecked out trying to process what is in front of me.


11
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: April 02, 2017, 10:12:56 PM »
What happens when you play as roll, remember that she can push mines at enemies, and listen to You Will Know Our Names.

(click to show/hide)

This is a personal new record frag count for me in a legit TLMS match. Even though our team lost, we went out with a bang.

12
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« on: March 29, 2017, 02:37:24 AM »
I want

IwantIwantIwantIwant

Like seriously. I must have this update.

13
Anything Goes / Re: New to Cutstuff? Post here.
« on: March 04, 2017, 10:58:33 PM »
Welcome, man. People are a lot more active on the 8bdm discord server, though. It's worth checking out if you wanna chat with people here.

14
Forum Games / legit amazed that this game is still active
« on: February 15, 2017, 04:03:08 PM »
7.8/10

C'mon and slam

15
W.I.P Forum / Re: Fighter Classes [Public Beta 1h]
« on: January 17, 2017, 10:03:53 PM »
I don't plan on being an active tester on this but I took a look since you seem to really need some constructive feedback.

As far as I can see, this mod is severely lacking in the aesthetics. Like, personally, I wouldn't have even made this thing public at such an early stage. Just about all of the classes have their HUD sprites completely vanish when attacking. Others have no attack effects: even melee attacks could potentially have some sort of small projectile sprite (i.e Power Megaman's charged punch) just so you can see the range on them. That's not so much of a problem alone, but when paired with the absent HUD sprites you really have no clue on what you're even doing. Kyo comes to mind especially in this regard. I have little idea what the attacks are or what the range is on them, and thus, how to use them. Really, the most coherent people were Ryu and Terry, amusingly enough.

Secondly, you could do so much more for these classes than just two simple attacks. There is a vast variety of different attacks you could give them. (Ryu's Tatsumaki Senpukyaku, Terry's Rising Tackle, etc.) It also feels strange that you're only restricted to using their specials without having any regular attacks at all. Of course, this would probably be coding hell for you so don't stress too much on that.

I didn't test the classes in battle so I can't say anything about balance, but I find it strange how everyone has about 900-1000 HP. I would advise against something like that without making an edited Megaman class that has around the same amount. If for whatever reason somebody wants to play as Megaman, they would basically be one-shotted by essentially every attack any other class can dish out. So keep that in mind.


But in closing, the main issue so far is with the graphics. (or lack thereof?) Right now I would focus less on trying to balance things and more on trying to get everyone proper, working HUD sprites. (Even placeholders would be better than leaving them completely blank! Give them a buster or something!) Then give some of the attacks/projectiles sprites. You don't need to give all of the melee ones graphics, but some things like Terry's Burn Knuckle should probably have something so that people know to avoid it without having to listen out for him.

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