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Will there be expansion v2? This project is awesome but it's being forgotten
The expansion is not going to be updated.A real shame, since some maps in V1 are incompatable and could really use someone upgrading it with the V2 maps.
With Mega Man 8-Bit Deathmatch V6B having released, it gave the good opportunity to update the weapon side of this pack so that it can be preserved, now compatible with other expansion's weapon packs, and playable for the future.When loading the newly updated weapon pack, the weapons can now appear when using randomized weapons, when playing with LMS loadouts, and even in the Training Mode! Additionally, you can load these weapons alongside the MMRF map pack without randomized pickups for the true weapon layouts.The main post has been updated to highlight this version of the weapons alongside the standalone map pack, rather than the old full expansion links which were broken, and unlikely to be updated for the future (unless some other modder wishes to step in).Download Weapon Pack!
GENERAL- Updated to MM8BDM V6B!-- File structure reorganized-- Map card scripts reworked-- Pits updated to use new Hazard Pit actor-- Teleporters updated to use Teleport Entrance actor-- Water areas updated to use Water Sector actor-- MM6 styled Count Bombs now use core actor- Player 1-8 spawns added to each map- Map previews added for Map Voting addon- Restored Crypt Cloak blocks to various maps-- Special platforms that can only be stepped on while cloaked!--- See CRPTCLOK.acs for mod usage notesMMRFCRY- Crypt Taker updated for hazard creditMMRFBOO- Fuseman now named Boomman-- Map code changed to reflect this- Dynamite Cart updated to use core scripts- Reduced volume of fireworksMMRFSHO- Adjusted outside areas-- Less pits and more guard rails- Reduced height variance underwater- Water no longer electrocutes in (T)LMS-- Shock cooldown for other modes 10s -> 20s--- Shock damage 15 -> 25- Fixed skybox issuesMMRFCIR- Circuit Blocks updated to use core scripts-- Optimized code- Circuit Bulb Blocks recoded-- Can now crush frag for hazard credit- Circuit Bulb Walls recoded-- Can now crush frag for hazard creditMMRFCHA- Platform lottery recodedMMRFTER- Adjusted trench depth in front areaMMRFFLA- Flare Flames updated for hazard credit- Recoded falling platforms for simplicityMMRFPOW- Power Laser actors no longer deal damage-- Pits added underneath platforms as failsafeMMRFTHR- Added small health pickups across the map- Thrill Platforms updated to use core scriptsMMRFWAR- Skulltag support addedMMRFPOL- Pits now use ice deathMMRFJUS- Adjusted DM spawns and team spawns- Fixed missing impassable linedef
GENERAL- Mugshots added for all skins- Removed alternate Nitroman and Tornadoman skins-- No longer relevant to this packBOOMMAN- Renamed from Fuseman to Boomman
GENERAL- Recoded a few actors to inherit better- Reorganized ACS files- Optimized MMRF map weapon replacement script- Various buffs now removed on Circuit Board pickupCRYPT CLOAK- Standardized ammo from 108 -> 112- Now capable of using Crypt Cloak Blocks-- Check them out in the map pack!- Now properly disables various buff flags- Now usable by bot playersPHANTOM FUSE- Max ammo 28 -> 27- No longer becomes jammed occasionallySHOCK GAUNTLET- Pulling into hazards now gives assistsPHOTON FLARE- No longer instakills on direct hits-- Deals ~25 damage
Weapons Pack v3b -> v3d