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Author Topic: [Suggestions] MM2AIR and MM7DW3 (Maybe others, too)  (Read 8982 times)

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November 05, 2013, 12:58:07 AM
Reply #15

Knux

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Re: [Suggestions] MM2AIR and MM7DW3 (Maybe others, too)
« Reply #15 on: November 05, 2013, 12:58:07 AM »
I'm all for changes as long as it makes them more playable. Or in this case, tolerable.

November 05, 2013, 01:01:55 AM
Reply #16

Offline Kapus

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Re: [Suggestions] MM2AIR and MM7DW3 (Maybe others, too)
« Reply #16 on: November 05, 2013, 01:01:55 AM »
Quote from: "Balrog"
MM4SKU is the way it is because it's a remake of MAP01 of Dwango5. That is a very old map. It's also a classic, though, so I'd rather dislike any changes from that.
I know. This is pretty much exactly what I was trying to say: It gets a pass for being an old grandpa map (in this case, much older than any of the other maps I gave examples of).

I don't dislike the map by any means (one of my favorites), but I think it could be tweaked a bit to help the general map flow.

November 05, 2013, 02:35:29 AM
Reply #17

Offline CutmanMike

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Re: [Suggestions] MM2AIR and MM7DW3 (Maybe others, too)
« Reply #17 on: November 05, 2013, 02:35:29 AM »
Yeah it could be changed really. It was originally made as a nod/stab at the skulltag community and doesn't flow too great and probably not even that good in duels if skull barrier is allowed.

November 05, 2013, 03:03:56 AM
Reply #18

Offline TheDoc

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Re: [Suggestions] MM2AIR and MM7DW3 (Maybe others, too)
« Reply #18 on: November 05, 2013, 03:03:56 AM »
Regarding Windman's stage (i know it was a while ago) I'd wait for this
Quote from: "Ivory"
(click to show/hide)
to come out first before suggesting changes.

November 05, 2013, 03:19:52 AM
Reply #19

Knux

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Re: [Suggestions] MM2AIR and MM7DW3 (Maybe others, too)
« Reply #19 on: November 05, 2013, 03:19:52 AM »
What is that? Wind Man Remixed?

November 05, 2013, 03:25:42 AM
Reply #20

Offline Ivory

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Re: [Suggestions] MM2AIR and MM7DW3 (Maybe others, too)
« Reply #20 on: November 05, 2013, 03:25:42 AM »
No, the new core Wind Man stage for v4a.

November 05, 2013, 10:00:14 PM
Reply #21

Offline Emmanuelf06

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Re: [Suggestions] MM2AIR and MM7DW3 (Maybe others, too)
« Reply #21 on: November 05, 2013, 10:00:14 PM »
wait, Windman map will be "remade", right? (if i understand well english).

November 05, 2013, 10:42:50 PM
Reply #22

Offline Ivory

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Re: [Suggestions] MM2AIR and MM7DW3 (Maybe others, too)
« Reply #22 on: November 05, 2013, 10:42:50 PM »
All of this and more in your MM8BDM v4a public thread.

November 05, 2013, 11:27:05 PM
Reply #23

Offline Lieutenant? Sexy

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Re: [Suggestions] MM2AIR and MM7DW3 (Maybe others, too)
« Reply #23 on: November 05, 2013, 11:27:05 PM »
Please, if you're going to ruin Skullman, at least do it very minorly. Paths running parallel to the current one to skull barrier room or something similar.
Please, I beg of you, don't pull another Geminiman.

November 05, 2013, 11:56:46 PM
Reply #24

Offline Messatsu

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Re: [Suggestions] MM2AIR and MM7DW3 (Maybe others, too)
« Reply #24 on: November 05, 2013, 11:56:46 PM »
Right, time to add frickin laserbeams to Skull Man!

No, seriously, what's wrong with Gemini?

November 06, 2013, 12:15:23 AM
Reply #25

Offline fortegigasgospel

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Re: [Suggestions] MM2AIR and MM7DW3 (Maybe others, too)
« Reply #25 on: November 06, 2013, 12:15:23 AM »
All they did to Gemini was add more and make it bigger. I had no problems with the old one but even I'll admit it was too small (cept for duels).
Skull is literally the first stage of Doom2 with the ability to go into what was the outside in the map. So improvements would be good for it.

November 06, 2013, 12:44:45 AM
Reply #26

Offline Kapus

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Re: [Suggestions] MM2AIR and MM7DW3 (Maybe others, too)
« Reply #26 on: November 06, 2013, 12:44:45 AM »
Quote from: "Lieutenant? Sexy"
Please, if you're going to ruin Skullman, at least do it very minorly. Paths running parallel to the current one to skull barrier room or something similar.
Please, I beg of you, don't pull another Geminiman.
While I think Gemini Man's change did more good than bad, Skull Man does not really need such a large overhaul in its design. Adding an extra pathway or two would suffice.

January 03, 2014, 04:14:13 AM
Reply #27

Offline Megaman94

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Re: [Suggestions] MM2AIR and MM7DW3 (Maybe others, too)
« Reply #27 on: January 03, 2014, 04:14:13 AM »
Quote from: "Knux"
Gigantular bump, but I need this brought to attention.
(click to show/hide)
The dead end room in MM4SKU needs more paths to help the flow of the game, and also to discourage camping.

How many (insert weapon here) walls have we had there, now...?

What do you guys think of the Ballade Cracker in MM4SKU?
Doesn't that lead you into a dead end room too?

February 04, 2014, 03:33:59 PM
Reply #28

Knux

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Re: [Suggestions] MM2AIR and MM7DW3 (Maybe others, too)
« Reply #28 on: February 04, 2014, 03:33:59 PM »
Late reply, but this has already been discussed. Ballade Cracker where it is in MM4SKU is a matter of risk VS reward.

February 04, 2014, 04:38:07 PM
Reply #29

Offline TheMetalManu

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Re: [Suggestions] MM2AIR and MM7DW3 (Maybe others, too)
« Reply #29 on: February 04, 2014, 04:38:07 PM »
Don't take my word on this but, as far I remember, in the original map (the one that MM4SKU is based of), the "BFG9000" was there, so I'm guessing that was intentional. Also, some optional paths in the Skull Barrier room wouldn't hurt, right?