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Messages - Dark Phil

Pages: 1 [2] 3 4 ... 9
16
MM8BDM Discussion / Re: MM8BDM V4B - Released!
« on: January 03, 2015, 11:21:38 PM »
Ok, That makes sense. Thanks

17
MM8BDM Discussion / Re: MM8BDM V4B - Released!
« on: January 03, 2015, 11:15:25 PM »
So I downloaded the update but MM2DW2 & 3 are not showing up in the campaign. What am I doing wrong?

18
MM8BDM Discussion / Re: MM8BDM v4 Public Thread - TRAILER!
« on: May 12, 2014, 01:21:21 PM »
Well done, can't wait to play!

19
I'm going to take a guess that based on the announcement screen shot that the boss will be King and then the King Mech maybe. Which means no three part tank! (Hopefully!)

20
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: March 23, 2014, 11:12:18 PM »
It looks better and better every screen shot. I know you can't reveal it yet, but I hope that if the King tank is the final boss, you only fight it once, not three times!

21
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: February 12, 2014, 10:29:53 PM »
I was just pointing it out. So, and I'm not sure if you can answer this question or not, will there be some story play out once you beat the museum like there was in the game?

22
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: February 12, 2014, 01:34:38 AM »
Quote from: "Kapus"
I'm not sure why it would be otherwise. It's the intro stage.

Because up to this point, it has always been robot masters followed by special stages.

23
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: February 11, 2014, 10:27:18 PM »
is the intro stage going to be post robot masters or before?

24
Mega Man Discussion / Re: Rockman 7 FC
« on: February 10, 2014, 02:23:16 AM »
Hey, I decided to try to play around with making a mod of the game. My early experiments have shown me that when I modify a file, it screws up the image when it plays in the game. How to I fix that?

25
Mega Man Discussion / Re: Least Favorite Robot Master from Each Game
« on: February 02, 2014, 07:02:28 PM »
1: Ice - Stage mechanics are broken
2: Heat - Block puzzle
3: Spark
4: Bright
5: Stone
6: Wind
7: Spring
8: Aqua
9: Plug
10: Chill
MM&B 1: Dynamo
V: Jupiter

26
Mega Man Discussion / Other FC's?
« on: February 02, 2014, 06:56:38 PM »
Does anyone know it there are any other FC remakes being worked on? I thoroughly enjoy playing 7 & 8 and was wondering if MM&B 1 or 2, MMPC 1 or 3, or V were being worked on?

27
Quote from: "Geno"
Why

are half of the PC3 masters missing?

And if it's because of the names, you can just put a "(PC)" next to their name.

As far as the names go, I always interpreted the fact that the names were used later (blade, wave, oil) to reinvent them in the case of the classic series. Not everyone agrees with that, but its a big fan-base so differing opinions are going to exist.

28
Quote from: "CHAOS_FANTAZY"
The picture's all blurry, why would you do this @_@.

It's hard to believe after all this time there are still characters missing from this compilation.  R. Shadow, Ra Thor, Mega Man?, and everyone from Rockman Strategy are still not present.  I guess if we really wanted to get technical, the Roboticized Masters from Worlds Collide could be added too.
Also, just out of curiosity, why weren't mugshots for the Robotic professors added from the get-go?

Before I get too off-topic, though, I would like to nod in agreement and say that sounds like a fun game concept.  Ever since I found Mega Man I've wondered, "why isn't there a good vs. style game where you can play as all the Robot Masters and stuff?"

1) the Picture is blurry because when I uploaded the file on tumblr (what I use to get the pictures online) it squeezed it. The one I have on my computer looks pretty still! If you know how to fix that, let me know.

2) I am not good at making 8-bit faces and no one has directed me towards said faces in 8-bit in a standard square type format.

3) Because they are not robots!

29
I know its been a while, but I really want to see this in a Mega Man Game: (Fan made or official). I think it would be cool to select your character and defeat everyone else unlocking it like a grid. So If I started as Dark Man, then I would have the options of fighting Oil Man, Bomb Man, Snake Man and Hard Man. And if I beat Snake Man then Bubble Man, Wave Man, and Ballade would be unlocked to fight.



Sound like a good idea?

30
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: August 30, 2013, 11:51:57 PM »
Quote from: "fortegigasgospel"
I want green wave burner for a few reason.
1) meh another red and orange fire weapon.
2) more accurate to Burner man's own version.
3) Another green weapon (we only have 2 so far in core and 3 as copy vision (though black copy vision would be good too cause not a lot of weapons using that shade at all)
4) Green fire would make the weapon a bit more unique.

Unless you guys are hiding that you are really doing something similar to 2 where Forte's versions function slightly differently like one WB waves horizontally and the other vertically.

I Honestly hope not, It should function the same. One thing that I did not like about MM&B was that they had different colors, but as a result, I think the "right" colors were split between them. The only thing I see against having green as the color is, Burner man would not have his colors when he is himself. So they could do Red & orange with green flames...maybe, we shall see.

Keep up the great work team!

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