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Author Topic: V5b boss suggestions (spoiler warning)  (Read 9385 times)

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August 03, 2016, 06:37:55 PM
Reply #15

Offline Dr. Freeman

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Re: V5b boss suggestions (spoiler warning)
« Reply #15 on: August 03, 2016, 06:37:55 PM »
Quote from: "ice"
speaking of Bass, a bug I noticed on his 1st form, he always seems to react in pain every time he fires a charged shot

This isn't a bug. he's mad that he missed.

August 03, 2016, 06:53:18 PM
Reply #16

Offline TheRealRoyale

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Re: V5b boss suggestions (spoiler warning)
« Reply #16 on: August 03, 2016, 06:53:18 PM »
Quote from: "Dr. Freeman"
he missed.
poor of him. you mm9 team could added some extra speech when you lose to him.

August 03, 2016, 08:32:38 PM
Reply #17

Offline Gothic

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Re: V5b boss suggestions (spoiler warning)
« Reply #17 on: August 03, 2016, 08:32:38 PM »
My only suggestion for the Quint battle is that the conveyor belts on Solar Man stage could be more clear on which direction they are pushing, because they have the exact same animation.

August 03, 2016, 11:54:19 PM
Reply #18

Offline PressStart

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Re: V5b boss suggestions (spoiler warning)
« Reply #18 on: August 03, 2016, 11:54:19 PM »
I am a horrible player and will probably get booed for my suggestion, but HERE GOES:

Have all bosses give more breathing room/a chance to attack back after they're done with one of their attack routines.

Again, I understand a lot of players here like challenge so I understand totally ignoring this suggestion, but it's something I honestly feel would help more casual players (like myself lol).

ESPECIALLY with Bass 2, and how you can't simply track and fire while you dodge (because he's EVERYWHERE and you have to watch your footing too), having him jus sit in a spot for a bit after he finishes his attack would give players a chance to hurt him and not worry about dodging for a bit. I think the bosses already do this a bit, so really I'm only asking that they do it longer (because some fights seriously feel like they jus NEVER stop attacking).

You could also have them only start doing this after a minute or so- casual players would have to just dodge until they get to that point, while advanced players could see it as a speedrun challenge and finish the fight before it becomes "dumbed down".

August 04, 2016, 03:58:50 AM
Reply #19

Offline Bikdark

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Re: V5b boss suggestions (spoiler warning)
« Reply #19 on: August 04, 2016, 03:58:50 AM »
swooping in to say no nerfs to quint should happen. he needs to take 6 hours minimum to beat.

August 04, 2016, 11:17:14 AM
Reply #20

Offline CutmanMike

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Re: V5b boss suggestions (spoiler warning)
« Reply #20 on: August 04, 2016, 11:17:14 AM »
He ain't getting one except the first phase he takes a little extra damage than usual.

Quote
What about, once you've beaten one of Quint's phases once, for all the next attempts (at least until you beat him outright), he takes slightly more damage and does slightly less damage during those phases?

If I do this I may as well concede the fact he's meant to be a superboss and just give him checkpoints which I really don't want to do.

August 04, 2016, 07:40:24 PM
Reply #21

Offline Dark Phil

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Re: V5b boss suggestions (spoiler warning)
« Reply #21 on: August 04, 2016, 07:40:24 PM »
Hey, is the Wily capsule supposed to appear after you beat Bass? I've beaten him twice and he has not appeared either time.

August 04, 2016, 07:58:22 PM
Reply #22

Offline GameAndWatcher

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Re: V5b boss suggestions (spoiler warning)
« Reply #22 on: August 04, 2016, 07:58:22 PM »
Quote from: "Dark Phil"
Hey, is the Wily capsule supposed to appear after you beat Bass? I've beaten him twice and he has not appeared either time.
(click to show/hide)

August 04, 2016, 08:01:17 PM
Reply #23

Offline Dark Phil

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Re: V5b boss suggestions (spoiler warning)
« Reply #23 on: August 04, 2016, 08:01:17 PM »
Thanks

August 04, 2016, 10:53:21 PM
Reply #24

Offline Goomba98

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Re: V5b boss suggestions (spoiler warning)
« Reply #24 on: August 04, 2016, 10:53:21 PM »
Make it so, if you die during the Changkey Dragon phase of the Mega Mech Shark or later, you keep the E-tank you picked up during phase 2.

August 05, 2016, 03:22:13 AM
Reply #25

Offline Gumballtoid

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Re: V5b boss suggestions (spoiler warning)
« Reply #25 on: August 05, 2016, 03:22:13 AM »
I think the E-Tank is a little reprieve for the player after beating two phases of the boss. If you die to the Changkey Dragon, you'll respawn at full health anyway.

August 05, 2016, 07:29:24 AM
Reply #26

Offline Stardust

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Re: V5b boss suggestions (spoiler warning)
« Reply #26 on: August 05, 2016, 07:29:24 AM »
Please don't nerf Quint. If you're going to nerf Bass the robo Shark and everyone else fine ok but don't nerf Quint. We need at least 1 boss that is actually hard and challenging, plus since he's the "secret" boss (as in, not an "official boss needed to finish the campaign"), you should go more harsh on his difficulty, since you don't "have to" fight him. It's the point of secret bosses to be hellish hard. Nerfing him defeats that point. No nerf for him pls. Except spawning a bit further in the 4th phase, yeah this is fine, it's rather a fix than a nerf

August 05, 2016, 09:12:21 PM
Reply #27

Offline chuggaafan1

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Re: V5b boss suggestions (spoiler warning)
« Reply #27 on: August 05, 2016, 09:12:21 PM »
i take back what i said earlier. don't nerf quint, unless you add a new superboss that requires you to beat quint first.

August 07, 2016, 03:25:38 PM
Reply #28

Offline NES Boy

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Re: V5b boss suggestions (spoiler warning)
« Reply #28 on: August 07, 2016, 03:25:38 PM »
I noticed that the Mega Man 4 final boss theme (MM4BOSS2) is in the game, but unused. I suggest that for the Met Daddy boss, you change the intro cutscene music from MM3BOSS2 to MM4BOSS, then have MM4BOSS2 play for the actual fight.

August 07, 2016, 04:55:44 PM
Reply #29

Offline CutmanMike

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Re: V5b boss suggestions (spoiler warning)
« Reply #29 on: August 07, 2016, 04:55:44 PM »
The reason I never used that song is because it sounds WAY too good for a normal boss fight. It just sounds so... "Wily". I may end up using it later for something.