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Author Topic: Improving V1D  (Read 9166 times)

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March 30, 2011, 03:06:01 AM
Reply #30

Offline Emmanuelf06

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Re: Improving V1D
« Reply #30 on: March 30, 2011, 03:06:01 AM »
A bug for Power Stone! AAaaah, when i have seen the effect of the power stone (without the circles), i said me: WTF !!!!!

Power stone is a tactic weapon and good with dodge (exemple, against Protoshield).

March 30, 2011, 03:07:38 AM
Reply #31

Offline Mr. X

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Re: Improving V1D
« Reply #31 on: March 30, 2011, 03:07:38 AM »
Yeah, Mike already knows about the Power Stone problem.

March 30, 2011, 05:08:46 AM
Reply #32

Offline Tesseractal

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Re: Improving V1D
« Reply #32 on: March 30, 2011, 05:08:46 AM »
Most of the changes I agree with- I feel most the weapons were balanced properly. It's a bit weird using a weaker Gyro or Ballade Cracker but it makes sense to me and Gyro just requires more aggressive usage to be effective. Dust Crusher is the only weapon I think could still be stepped up. Also Wind Storm bugs me in MMCTF02 - the low ceilings make it easy to get consecutive wind storm hits in, which becomes irritating. In higher rooms it's not so bad. I LOVE how GHold is much more accessible to the metagame now- it doesn't just ruin everything like the old one.

The main concern is new weapon placement- it's bound to change again once MM7 rolls around. The Metal Blade in Sparkman was brought up; my question is: Why no Atomic Fire in Star Man's stage? It was replaced with a Star Crash spawn. (imo Gravity Hold would be nice here too although perhaps a bit much)

March 30, 2011, 03:14:23 PM
Reply #33

Offline Jc494

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Re: Improving V1D
« Reply #33 on: March 30, 2011, 03:14:23 PM »
May I add something? The Time stopper in Skull Castle Entrance can be refilled by energy capsules.

March 31, 2011, 10:03:29 PM
Reply #34

Offline mrjnumber1

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Re: Improving V1D
« Reply #34 on: March 31, 2011, 10:03:29 PM »
Spergers gonna sperg

The skybox is a bit off in Wave Man's stage. Probably? I'm on software, BTW.

(click to show/hide)

Something weird happens when Drill Man starts.. but it disappears after moving.
(click to show/hide)

March 31, 2011, 10:09:09 PM
Reply #35

Offline CopShowGuy

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Re: Improving V1D
« Reply #35 on: March 31, 2011, 10:09:09 PM »
I think the skybox on Waveman has always been like that.  It probably doesn't properly wrap around completely in the sky due to its size.

March 31, 2011, 11:15:04 PM
Reply #36

Offline MagnetMan497

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Re: Improving V1D
« Reply #36 on: March 31, 2011, 11:15:04 PM »
I actually prefer the Power Stone bug.

March 31, 2011, 11:29:04 PM
Reply #37

Offline mrjnumber1

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Re: Improving V1D
« Reply #37 on: March 31, 2011, 11:29:04 PM »
Quote from: "CopShowGuy"
I think the skybox on Waveman has always been like that.  It probably doesn't properly wrap around completely in the sky due to its size.
Everywhere else on the map it wraps around just fine, I'm sure it's a (fairly) small image but its location adjusted to match the next line of the circle.

April 06, 2011, 03:38:31 AM
Reply #38

Offline Emmanuelf06

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Re: Improving V1D
« Reply #38 on: April 06, 2011, 03:38:31 AM »
The problem when a guy complain about a weapons and want a "nerfed" weapon, it's for him, because he is bad with, exemple v1c= Powerstone sucked a lot.....

Now it's the gyroattack xD

I think, the programmers are the PRO, they must take care when they listen the complain of the others.... ;)

April 06, 2011, 07:09:14 AM
Reply #39

Offline mrjnumber1

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Re: Improving V1D
« Reply #39 on: April 06, 2011, 07:09:14 AM »
Here's another funky texture! Spergers gonna sperg.


Of course, I only found this because of the MMPU expansion work on task!

Edit: The other tile derived from this has the same issue! Ew!

April 06, 2011, 09:03:21 AM
Reply #40

Offline TERRORsphere

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Re: Improving V1D
« Reply #40 on: April 06, 2011, 09:03:21 AM »
Quote from: "mrjnumber1"
Spergers gonna sperg

The skybox is a bit off in Wave Man's stage. Probably? I'm on software, BTW.

(click to show/hide)
I never got why cutman rounded the edges of the skybox. It looks fine when it's a box and doesn't go offset like in this image.

Something weird happens when Drill Man starts.. but it disappears after moving.
(click to show/hide)
Lol bleeding error.

April 08, 2011, 09:12:36 PM
Reply #41

Offline Dark Phil

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Re: Improving V1D
« Reply #41 on: April 08, 2011, 09:12:36 PM »
Is there any chance that there will ever be a Dark Man weapon and or a Fake Man weapon when MM9 is released?