Advanced Search

Author Topic: [Weapons Expansion] Dark Man and Fake Man  (Read 14970 times)

0 Members and 1 Guest are viewing this topic.

August 11, 2011, 05:00:24 PM
Read 14970 times

Offline Dark Phil

  • Standard Member
  • Date Registered: April 08, 2011, 09:05:09 PM

    • View Profile
[Weapons Expansion] Dark Man and Fake Man
« on: August 11, 2011, 05:00:24 PM »
Hey, as a Mega Man fan it has always made me mad that after you beat Dark Man in Mega Man 5 you don't get a weapon. Then in Mega Man 9 they do not give you a weapon for beating Fake Man. Here is what I had in mind. Lets make those weapons in death match. Because I really suck at programming I need your help so here is what I had as an idea for the weapons:

Plasma Field:
The energy drains from it while it is activated
Acts as Dark Man's shield does
initial shot activates the shield, every shot after shoots the shield in front of and behind the player



Fake Cannon:
Essentially a stronger Mega Buster
Shot strength would take off 3 bars instead of 1 and shoot faster
Energy: 1 shot per bar

These ideas are very open to change so if you have an idea feel free to speak up!

August 11, 2011, 05:29:09 PM
Reply #1

Offline KillerChair

  • Standard Member
  • Date Registered: August 24, 2010, 11:27:42 PM

    • View Profile
    • http://www.youtube.com/pixellerate
Re: [Weapons Expansion] Dark Man and Fake Man
« Reply #1 on: August 11, 2011, 05:29:09 PM »
Have you taken a look at the weapon making tutorial thing yet?
You could always start making them yourselves and sending them to someone when you cant quite get it to do something.

August 11, 2011, 05:31:08 PM
Reply #2

Offline Ivory

  • MM8BDM Extender
  • *********
  • Date Registered: August 25, 2009, 08:17:59 AM

    • View Profile
    • http://www.cutstuff.net/
Re: [Weapons Expansion] Dark Man and Fake Man
« Reply #2 on: August 11, 2011, 05:31:08 PM »
Two weapons hardly make an expansion.

August 23, 2011, 04:08:50 PM
Reply #3

Offline Dark Phil

  • Standard Member
  • Date Registered: April 08, 2011, 09:05:09 PM

    • View Profile
Re: [Weapons Expansion] Dark Man and Fake Man
« Reply #3 on: August 23, 2011, 04:08:50 PM »
I had tried to figure out the weapons tutorial but had no luck at all with it.
I realize that it was a rather lame expansion which is why I named it what I did. The only reason I put it in that category was because that seemed to be the most appropriate place at the time.

August 24, 2011, 09:35:49 AM
Reply #4

Offline theanjo

  • Standard Member
  • Date Registered: December 23, 2010, 04:56:24 AM

    • View Profile
Re: [Weapons Expansion] Dark Man and Fake Man
« Reply #4 on: August 24, 2011, 09:35:49 AM »
If these ever come out, will you put them in an LMS rotation? I'd love to see these beside the 8-10 pack, V, and PU weapons. (If a patch is made by someone that is...)

August 24, 2011, 06:58:33 PM
Reply #5

Offline Russel

  • MM8BDM Extender

  • Doc Croc
  • ***********
  • Date Registered: December 17, 2010, 11:11:25 PM

    • View Profile
Re: [Weapons Expansion] Dark Man and Fake Man
« Reply #5 on: August 24, 2011, 06:58:33 PM »
Obvious poke is obvious...

August 25, 2011, 11:44:23 PM
Reply #6

Offline Dark Phil

  • Standard Member
  • Date Registered: April 08, 2011, 09:05:09 PM

    • View Profile
Re: [Weapons Expansion] Dark Man and Fake Man
« Reply #6 on: August 25, 2011, 11:44:23 PM »
My hope would be that if these ever do get made (crossing fingers) that they would be made available for people to do whatever with. (Hopefully into the actual game...even though that is very unlikely).

But I do have a general 2D image of what this should look like.

August 25, 2011, 11:58:11 PM
Reply #7

Offline LlamaHombre

  • MM8BDM Extender
  • ************
  • Date Registered: November 15, 2010, 09:19:04 PM

    • View Profile
    • My Famitracker Covers
Re: [Weapons Expansion] Dark Man and Fake Man
« Reply #7 on: August 25, 2011, 11:58:11 PM »
Dark Man's weapon is called Plasma Field, according to the Ruby Spears cartoon.

August 26, 2011, 02:39:37 PM
Reply #8

Offline Dark Phil

  • Standard Member
  • Date Registered: April 08, 2011, 09:05:09 PM

    • View Profile
Re: [Weapons Expansion] Dark Man and Fake Man
« Reply #8 on: August 26, 2011, 02:39:37 PM »
Quote from: "LlamaHombre"
Dark Man's weapon is called Plasma Field, according to the Ruby Spears cartoon.
ok. I will make that change. Do you know if Fake Man's weapon has a name?

August 26, 2011, 02:52:08 PM
Reply #9

Offline -FiniteZero-

  • Standard Member

  • I'm somwhere.
  • Date Registered: March 06, 2011, 04:34:30 PM

    • View Profile
    • http://s4.zetaboards.com/Mega_Storm/index/
Re: [Weapons Expansion] Dark Man and Fake Man
« Reply #9 on: August 26, 2011, 02:52:08 PM »
You could give it a name, like Police Revolver.

August 29, 2011, 08:06:47 PM
Reply #10

Offline Dark Phil

  • Standard Member
  • Date Registered: April 08, 2011, 09:05:09 PM

    • View Profile
Re: [Weapons Expansion] Dark Man and Fake Man
« Reply #10 on: August 29, 2011, 08:06:47 PM »
If anyone feels gutsy enough to try making these be my guest. I have continued to have no luck at all at even beginning to try to make these myself. Even if we end up with 5 different versions of the same weapon, we can then sort it out and figure which one is the best.

August 29, 2011, 08:07:41 PM
Reply #11

Offline BiscuitSlash

  • MM8BDM Extender
  • *
  • Date Registered: November 20, 2010, 12:49:25 PM

    • View Profile
Re: [Weapons Expansion] Dark Man and Fake Man
« Reply #11 on: August 29, 2011, 08:07:41 PM »
If you give me sprites for the icon and FPS view then I can make Fakeman's weapon!

August 30, 2011, 12:48:02 AM
Reply #12

Offline Dark Phil

  • Standard Member
  • Date Registered: April 08, 2011, 09:05:09 PM

    • View Profile
Re: [Weapons Expansion] Dark Man and Fake Man
« Reply #12 on: August 30, 2011, 12:48:02 AM »
I have a very rough idea for the icon and am not sure where to get the sprites for the FPS view. If I can get the template of the sprite I know the color scheme (assuming that what you are talking about is the buster image) and I will try to get you the Icon as soon as I can.

August 30, 2011, 12:50:39 AM
Reply #13

Offline Russel

  • MM8BDM Extender

  • Doc Croc
  • ***********
  • Date Registered: December 17, 2010, 11:11:25 PM

    • View Profile
Re: [Weapons Expansion] Dark Man and Fake Man
« Reply #13 on: August 30, 2011, 12:50:39 AM »
The HUDs can be done with coding in you're using buster/throwing animations....

August 30, 2011, 04:15:18 PM
Reply #14

Offline Dark Phil

  • Standard Member
  • Date Registered: April 08, 2011, 09:05:09 PM

    • View Profile
Re: [Weapons Expansion] Dark Man and Fake Man
« Reply #14 on: August 30, 2011, 04:15:18 PM »
This is the rough I idea I had for the icon: