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Author Topic: Things You'd Like To See in a Mega Man Game (New or Old)  (Read 34680 times)

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August 31, 2011, 11:31:06 PM
Reply #30

Offline CHAOS_FANTAZY

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Re: Things You'd Like To See in a Mega Man Game (New or Old)
« Reply #30 on: August 31, 2011, 11:31:06 PM »
Quote from: "TheDoc"
I hate the fact that they reduced megaman back to his piddly peashooter in MM10. I wouldn't mind them making protoman unique and all, but don't take all of megaman's abilities and put them on protoman.
The idea is that Proto's a glass cannon--he takes double damage, but he deals triple (Charge shot).  If they let Mega charge his buster, too, nobody's going to use Proto.  Like, at all.  Because face it, that shield alone isn't reason enough to take double damage.

September 01, 2011, 12:10:53 AM
Reply #31

Offline TheDoc

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Re: Things You'd Like To See in a Mega Man Game (New or Old)
« Reply #31 on: September 01, 2011, 12:10:53 AM »
.....I kinda shoulda figured that protoman took double damage because my health would drop every time I got hit (Strikeman's stage. Grrrrrr....) I feel like an idiot. :?

September 01, 2011, 12:13:15 AM
Reply #32

Offline Nuy

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Re: Things You'd Like To See in a Mega Man Game (New or Old)
« Reply #32 on: September 01, 2011, 12:13:15 AM »
I wish Mirror Buster never got that nerf =| It really wasn't needed.. FUNNY HOW THE BOSS GETS A BUFF BUT THE WEAPON GETS A NERF. GOOD JOB CAPCOM. Samething with Screw Crusher but the boss didn't really get the buff, mega got the nerf which made the boss harder. Ballade Cracker NEEDED that nerf though.

September 01, 2011, 12:17:57 AM
Reply #33

Offline LlamaHombre

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Re: Things You'd Like To See in a Mega Man Game (New or Old)
« Reply #33 on: September 01, 2011, 12:17:57 AM »
If Capcom or someone else made RM6SFC, that would blow my mind.

September 01, 2011, 10:21:18 AM
Reply #34

Offline BiscuitSlash

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Re: Things You'd Like To See in a Mega Man Game (New or Old)
« Reply #34 on: September 01, 2011, 10:21:18 AM »
I personally do find the double damage a bit annoying. I know it's to make him unique and all and that he isn't as well armoured but c'mon really? He takes a ridiculous amout of damage from attacks! It drains the fun a bit and would be better if he just took 50% more or something.

September 01, 2011, 03:20:03 PM
Reply #35

Offline Tails

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Re: Things You'd Like To See in a Mega Man Game (New or Old)
« Reply #35 on: September 01, 2011, 03:20:03 PM »
I would like to see Bass in another Megaman game. It was fun playing him as a character.

September 01, 2011, 06:45:15 PM
Reply #36

Offline Korby

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Re: Things You'd Like To See in a Mega Man Game (New or Old)
« Reply #36 on: September 01, 2011, 06:45:15 PM »
As I've said on Skype.

"You know what? I want a Megaman RTS.
You're Dr. Wily, you build the masters, the stages, and when the computer controlled Megaman finally gets through the stage, you control the Robot Master/Wily himself in fights."

September 01, 2011, 09:54:04 PM
Reply #37

Offline TheDoc

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Re: Things You'd Like To See in a Mega Man Game (New or Old)
« Reply #37 on: September 01, 2011, 09:54:04 PM »
Quote from: "Korby"
As I've said on Skype.

"You know what? I want a Megaman RTS.
You're Dr. Wily, you build the masters, the stages, and when the computer controlled Megaman finally gets through the stage, you control the Robot Master/Wily himself in fights."
And if you win? Do you keep winning until he runs out of lives? Seems like a pretty short kind of game to me.

September 01, 2011, 09:56:42 PM
Reply #38

Offline -FiniteZero-

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Re: Things You'd Like To See in a Mega Man Game (New or Old)
« Reply #38 on: September 01, 2011, 09:56:42 PM »
Quote from: "TheDoc"
Quote from: "Korby"
As I've said on Skype.

"You know what? I want a Megaman RTS.
You're Dr. Wily, you build the masters, the stages, and when the computer controlled Megaman finally gets through the stage, you control the Robot Master/Wily himself in fights."
And if you win? Do you keep winning until he runs out of lives? Seems like a pretty short kind of game to me.

To me, if you remove the RTS part and just make it fighting Mega Man as the Robot Masters, that would be an awesome game.

September 01, 2011, 10:06:43 PM
Reply #39

Offline TheDoc

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Re: Things You'd Like To See in a Mega Man Game (New or Old)
« Reply #39 on: September 01, 2011, 10:06:43 PM »
ummmmmm............wut does RTS mean?

September 01, 2011, 10:08:33 PM
Reply #40

Offline -FiniteZero-

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Re: Things You'd Like To See in a Mega Man Game (New or Old)
« Reply #40 on: September 01, 2011, 10:08:33 PM »
Real
Time
Strategy

September 01, 2011, 10:13:47 PM
Reply #41

Offline TheDoc

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Re: Things You'd Like To See in a Mega Man Game (New or Old)
« Reply #41 on: September 01, 2011, 10:13:47 PM »
Thx

I still think that it'd be short because what would happen after you beat megaman?

Maybe this could be multiplayer. One person would control the RMs/Wily and one would control megaman/protoman, who would also have the shop and items as an advantage.
If megaman were CPU controlled, if there was a part where he fell or died, he'd make the same mistake over and over and over again until he ran out of lives. He probably wouldn't use his tanks either.

September 01, 2011, 10:15:21 PM
Reply #42

Offline -FiniteZero-

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Re: Things You'd Like To See in a Mega Man Game (New or Old)
« Reply #42 on: September 01, 2011, 10:15:21 PM »
Methinks the game would be more of an arcade deal, and you would be able to control every single boss. You would essentially see how fast you can defeat Mega Man.

September 01, 2011, 10:16:32 PM
Reply #43

Offline LlamaHombre

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Re: Things You'd Like To See in a Mega Man Game (New or Old)
« Reply #43 on: September 01, 2011, 10:16:32 PM »
If MM6 were to be remade in SNES format, would you want it in MM7 style, or RM&F Style?

September 01, 2011, 10:20:47 PM
Reply #44

Offline TheDoc

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Re: Things You'd Like To See in a Mega Man Game (New or Old)
« Reply #44 on: September 01, 2011, 10:20:47 PM »
Quote from: "LlamaHombre"
If MM6 were to be remade in SNES format, would you want it in MM7 style, or RM&F Style?
RM&F, but I'd have Megaman as MM7