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Author Topic: MM8BDM v3a Released!  (Read 124107 times)

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December 21, 2012, 09:52:30 PM
Reply #75

Offline Ceridran

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Re: MM8BDM v3a Released!
« Reply #75 on: December 21, 2012, 09:52:30 PM »
Quote
"Please run the launcher ONCE before you start joining games. It will copy your old skulltag settings to the new Zandronum format. Aren't we nice like that?"]

Somebody PLEASE explain this

December 21, 2012, 09:52:56 PM
Reply #76

Offline Zard1084

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Re: MM8BDM v3a Released!
« Reply #76 on: December 21, 2012, 09:52:56 PM »
I take a nap and i nearly miss the release!!

December 21, 2012, 09:57:38 PM
Reply #77

Offline Geno

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Re: MM8BDM v3a Released!
« Reply #77 on: December 21, 2012, 09:57:38 PM »
*Looked in MM8BDM v3a.wad


"TENVMUS"?

*Listens


AAAAGH!


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December 21, 2012, 10:00:36 PM
Reply #78

Offline Jafar

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Re: MM8BDM v3a Released!
« Reply #78 on: December 21, 2012, 10:00:36 PM »
Quote from: "Zerokk"
Quote
"Please run the launcher ONCE before you start joining games. It will copy your old skulltag settings to the new Zandronum format. Aren't we nice like that?"]

Somebody PLEASE explain this


Step 1: Extract all of the MM8BDM v3a files into your old MM8BDM folder.
Step 2: Run the MM8BDM launcher. It will automatically copy all of the old settings from skulltag-User.ini into Zandronum-User.ini. It will only do this if you don't have a Zandronum-User.ini file inside your MM8BDM folder.

If you've been reset to default Zandronum settings, just close the game, delete the Zandronum-User.ini, and make sure your old Skulltag-User.ini file in in your MM8BDM folder before running the launcher.

December 21, 2012, 10:02:41 PM
Reply #79

Offline Ceridran

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Re: MM8BDM v3a Released!
« Reply #79 on: December 21, 2012, 10:02:41 PM »
Quote from: "Jafar"
Quote from: "Zerokk"
Quote
"Please run the launcher ONCE before you start joining games. It will copy your old skulltag settings to the new Zandronum format. Aren't we nice like that?"]

Somebody PLEASE explain this


Step 1: Extract all of the MM8BDM v3a files into your old MM8BDM folder.
Step 2: Run the MM8BDM launcher. It will automatically copy all of the old settings from skulltag-User.ini into Zandronum-User.ini. It will only do this if you don't have a Zandronum-User.ini file inside your MM8BDM folder.

If you've been reset to default Zandronum settings, just close the game, delete the Zandronum-User.ini, and make sure your old Skulltag-User.ini file in in your MM8BDM folder before running the launcher.

Oh. I was gonna use seperate files, but I'l fuse them

and eat a potato chip

December 21, 2012, 10:08:40 PM
Reply #80

Offline Combotron

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Re: MM8BDM v3a Released!
« Reply #80 on: December 21, 2012, 10:08:40 PM »
I am proud of all of you who worked on this and very thankful as well, you made a crapton of good changes to the game and it all feels very refreshing. Sure I loved what MM7DW4 was before but this current map is really sweet as well. I'll miss the fans in Gyro Man's map, but the new easily accessible platforms help in catching up to the guy hiding with the Magnet Missile.

Don't take me the wrong way, I love the old gimmicks with all my heart, but these new changes are a blast to play.

December 21, 2012, 10:13:04 PM
Reply #81

Offline Ceridran

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Re: MM8BDM v3a Released!
« Reply #81 on: December 21, 2012, 10:13:04 PM »
I try to launch multiplayer, I get - "Script error, "MM8BDM-v3a.pk3:actors/player/megaman.txt" line 60:
Invalid state parameter a_scalevelocity"

I try to launch campaign, I get - "W_OpenLumpNum: 4294967295 >= NumLumps"

I could launch the campaign fine before I fused them.

December 21, 2012, 10:19:41 PM
Reply #82

Offline Ivory

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Re: MM8BDM v3a Released!
« Reply #82 on: December 21, 2012, 10:19:41 PM »
You aren't running v3a in Zandronum. a_scalevelocity isn't in Skulltag.

December 21, 2012, 10:20:43 PM
Reply #83

Offline Ceridran

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Re: MM8BDM v3a Released!
« Reply #83 on: December 21, 2012, 10:20:43 PM »
And I have NO idea what to do anyways.

December 21, 2012, 10:22:10 PM
Reply #84

Offline Ivory

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Re: MM8BDM v3a Released!
« Reply #84 on: December 21, 2012, 10:22:10 PM »
Alternately, another method you can try is having all of v3a in its own folder and copying and pasting your skulltag-user.ini into the new folder and rename skulltag to zandronum

December 21, 2012, 10:33:20 PM
Reply #85

Offline Dr. Freeman

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Re: MM8BDM v3a Released!
« Reply #85 on: December 21, 2012, 10:33:20 PM »
Quick question. So the game makes a clear point that the player character is a completely unique character, and with all the characters in Dr. Light's lab I have to wonder.
Where is Megaman hiding?

December 21, 2012, 10:35:42 PM
Reply #86

Offline Jafar

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Re: MM8BDM v3a Released!
« Reply #86 on: December 21, 2012, 10:35:42 PM »
On the roof of that building from the MM2 intro.

December 21, 2012, 10:43:13 PM
Reply #87

Offline Dark Phil

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Re: MM8BDM v3a Released!
« Reply #87 on: December 21, 2012, 10:43:13 PM »
Hats off to you guys! Its amazing! I only played through Tengu's and Astro's stage so far but the small surprises that I am finding all over the place are fantastic!

December 21, 2012, 11:11:01 PM
Reply #88

Offline Laggy Blazko

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Re: MM8BDM v3a Released!
« Reply #88 on: December 21, 2012, 11:11:01 PM »
Wagh! That boss is hard.
We died at the same time and I went to Cutman's stage. Goddammit...

December 21, 2012, 11:26:20 PM
Reply #89

Offline GameAndWatcher

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Re: MM8BDM v3a Released!
« Reply #89 on: December 21, 2012, 11:26:20 PM »
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