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Author Topic: MM8BDM v3a Released!  (Read 124284 times)

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December 27, 2012, 07:17:25 AM
Reply #240

Knux

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Re: MM8BDM v3a Released!
« Reply #240 on: December 27, 2012, 07:17:25 AM »
I was assuming that small health pellets now restored 10 HP. Upon inspection, they still restore 15 HP. Not that I'm complaining.  :ugeek:

December 27, 2012, 07:19:01 AM
Reply #241

Offline Ivory

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Re: MM8BDM v3a Released!
« Reply #241 on: December 27, 2012, 07:19:01 AM »
No, why would they? Considering all the weapons in the game tend to be a 4 to 3 hit kill. Nerfing small health is an awful idea. Only big health / energy got buffed.

December 28, 2012, 04:27:55 AM
Reply #242

Offline Mr. Sean Nelson

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Re: MM8BDM v3a Released!
« Reply #242 on: December 28, 2012, 04:27:55 AM »
Quote from: "Orange juice :l"
The new wind storm is way too powerful. It's got high rate of fire, very high damage at medium to long range, a massive hitbox, and the ability to effortlessly chain together hits. If any of these factors were reduced, it'd be fine, but together, they make the weapon incredibly strong.

I noticed this immediately upon playing MM1DW1.
It is just crazy broken.

December 28, 2012, 10:54:36 AM
Reply #243

Offline ? Manibogi ?

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Re: MM8BDM v3a Released!
« Reply #243 on: December 28, 2012, 10:54:36 AM »
I don't mind the height, but the horizontal hitbox is horrendously broken. Like Sean said, I found that out in MM1DW1, where one of them could hit anyone in the corridor.

December 28, 2012, 08:29:39 PM
Reply #244

Offline Beed28

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Re: MM8BDM v3a Released!
« Reply #244 on: December 28, 2012, 08:29:39 PM »
Soooo, is there a reason why Tengv Tengu Man's stage doesn't have the ACS source? I'm kinda finding that ironic since the ACS sources for Dr. Light's lab and Unknown are now finally avaliable. It's not because of the Tengv Music, isn't it.

December 28, 2012, 09:15:39 PM
Reply #245

Offline Ivory

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Re: MM8BDM v3a Released!
« Reply #245 on: December 28, 2012, 09:15:39 PM »
Yes, I didn't want anyone to figure out exactly how the easter egg occurs until v3b, so it stayed a surprise. Though it should be obvious at this point. :ugeek:

December 28, 2012, 09:21:47 PM
Reply #246

Offline tsukiyomaru0

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Re: MM8BDM v3a Released!
« Reply #246 on: December 28, 2012, 09:21:47 PM »
By the way, i'm worried about these crashes I'm getting. So far they seem to involve only LMS and TLMS, haven't seen it happen in DM and TDM.
TLMS: Without mod, hosted by Celebi
LMS: With Bot Apocalypse, hosted by Deathwind
LMS: With Saxton & Friends and a simple classes mod, hosted by Best Ever.

I'm not saving reports, tough.

December 28, 2012, 09:28:27 PM
Reply #247

Offline Atticus

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Re: MM8BDM v3a Released!
« Reply #247 on: December 28, 2012, 09:28:27 PM »
Edit: nevermind about what I said.

But what I did notice something. A while ago, it was said Zandronum had native possession board reset, but I tested it out and the board dissapears after being left alone for a bit, but then it seems to dissapear completely. Maybe I just suck at finding it, but it was on Cutman, so there's obviously not many places for it to hide.

December 29, 2012, 02:23:28 AM
Reply #248

Offline Dark Phil

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Re: MM8BDM v3a Released!
« Reply #248 on: December 29, 2012, 02:23:28 AM »
So, where can I get the face shots that are in the game. Because I would like to update the picture below with some of those.


Next Question: After I beat Duo, I was thinking I was done with the chapter, then, to my surprise, one more level and then a boss fight?!?!?! Does that boos have an official name?

December 29, 2012, 02:27:15 AM
Reply #249

Offline GameAndWatcher

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Re: MM8BDM v3a Released!
« Reply #249 on: December 29, 2012, 02:27:15 AM »
It does not have an official name, but it is referred to as "Evil Robot".

December 29, 2012, 02:33:29 AM
Reply #250

Offline Donutyoshi

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Re: MM8BDM v3a Released!
« Reply #250 on: December 29, 2012, 02:33:29 AM »
Well from the way I look at MM8, the robot itself was minor character and a excuse to make plot for MM8.

December 29, 2012, 02:46:08 AM
Reply #251

Offline Korby

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Re: MM8BDM v3a Released!
« Reply #251 on: December 29, 2012, 02:46:08 AM »
I like to call him Solo.

December 29, 2012, 02:47:29 AM
Reply #252

Offline LlamaHombre

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Re: MM8BDM v3a Released!
« Reply #252 on: December 29, 2012, 02:47:29 AM »
Is it wrong that I thought of the Star Force series's anti-hero (Rogue, aka Solo) before I made the Duo/Solo connection?

December 29, 2012, 02:57:33 AM
Reply #253

Offline fortegigasgospel

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Re: MM8BDM v3a Released!
« Reply #253 on: December 29, 2012, 02:57:33 AM »
Quote from: "Dark Phil"
So, where can I get the face shots that are in the game. Because I would like to update the picture below with some of those.


Next Question: After I beat Duo, I was thinking I was done with the chapter, then, to my surprise, one more level and then a boss fight?!?!?! Does that boos have an official name?
If you can try to redo that as a png please. Cause it was first saved as a jpeg and will forever have jpeg quality even as a png now. If it can be redone completely to png quality those pictures will be more practical. See my Class Hub map for example, I first used that.

Oh also, maybe see about adding the missing 3 DOS bosses Blade, Wave, and Oil they are in the DOS expansion thread. Maybe even toss in Ra Thor if you wanna do a custom one.

December 29, 2012, 03:13:07 AM
Reply #254

Offline Donutyoshi

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Re: MM8BDM v3a Released!
« Reply #254 on: December 29, 2012, 03:13:07 AM »
That honestly don't look too hard to redo in png. It's mostly just the tedious process of putting the mugshots together and the borders.