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Author Topic: MM8BDM v4 Public Thread - TRAILER!  (Read 219711 times)

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February 12, 2014, 01:36:22 AM
Reply #480

Offline Ivory

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Re: MM8BDM v4 Public Thread
« Reply #480 on: February 12, 2014, 01:36:22 AM »
And?? That doesn't mean we have to follow it like it was tradition. The storyline for this chapter starts off at the museum. Compare to MM8's storyline where the player tackles the robot masters stage first, then goes to Wily's Skull Tower.

February 12, 2014, 10:29:53 PM
Reply #481

Offline Dark Phil

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Re: MM8BDM v4 Public Thread
« Reply #481 on: February 12, 2014, 10:29:53 PM »
I was just pointing it out. So, and I'm not sure if you can answer this question or not, will there be some story play out once you beat the museum like there was in the game?

February 16, 2014, 01:48:26 AM
Reply #482

Offline Legtendga

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Re: MM8BDM v4 Public Thread
« Reply #482 on: February 16, 2014, 01:48:26 AM »
Alright, these tracks.


and/or


To replace the RM7FC vesions, since these are quite good (to me).
For concideration.

February 16, 2014, 02:08:08 AM
Reply #483

Offline Gumballtoid

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Re: MM8BDM v4 Public Thread
« Reply #483 on: February 16, 2014, 02:08:08 AM »
Whether or not my opinion matters, I'm partial on the first one, but the second one is great. I'm all for that one.

February 16, 2014, 03:18:07 AM
Reply #484

Offline Legtendga

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Re: MM8BDM v4 Public Thread
« Reply #484 on: February 16, 2014, 03:18:07 AM »


Glorious.
Thanks. Any thoughts on the music?

February 16, 2014, 04:49:47 AM
Reply #485

Offline Magikarp

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Re: MM8BDM v4 Public Thread
« Reply #485 on: February 16, 2014, 04:49:47 AM »
i'm pretty sure i'm not the first one to mention this, but in the screenshot dump, Gemini's blabbing and he says "Shall we give them chance?" you should probably throw an 'a' somewhere in there :v

also our dark lord reggae returns

February 18, 2014, 05:26:54 AM
Reply #486

Offline Ivory

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This is also a note to self so I don't forget.
« Reply #486 on: February 18, 2014, 05:26:54 AM »
Quote from: "Skype"
[9:19:10 PM] Ivory: http://askhelixfossil.com/#wqzspf
THE GREAT HELIX FOSSIL HAS SPOKEN! I was considering it, but not tonight!

http://askhelixfossil.com/#jilz0h
Tomorrow isn't looking good either.

http://askhelixfossil.com/#3yckt8
Or the day after.

http://askhelixfossil.com/#fg1pgv
Or in three days.

http://askhelixfossil.com/#y3f6fg
It must be giving me the option to select if I want to or not.

http://askhelixfossil.com/#fk4dag
Oh, okay. New map show off in five days from now. THE HELIX FOSSIL HAS SPOKEN!
[9:20:43 PM] Kinopiko: on the 22nd of course
[9:20:47 PM] Kinopiko: that's a SPECIAL DAY
[9:21:30 PM] Linnie S.: What's so special about 2/22?
[9:22:24 PM] Kinopiko: just for me
[9:22:33 PM] Kinopiko: stuff for the classes contest is due
[9:22:43 PM] Kinopiko: and there's a fighting game tournament I'm attending that day
[9:22:51 PM] Linnie S.: I see.
[9:22:59 PM] Ivory: http://askhelixfossil.com/#cr0984
AND THE MAP WILL BE COLD MAN
[9:23:04 PM] Ivory: THE HELIX FOSSIL HAS SPOKEN!

I have consulted our savior, the Helix Fossil! It speaks to me, Cold Man will be revealed in five days from now (the 22nd). THE HELIX FOSSIL HAS SPOKEN!

February 18, 2014, 05:45:46 AM
Reply #487

Offline The_Broker

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Re: This is also a note to self so I don't forget.
« Reply #487 on: February 18, 2014, 05:45:46 AM »
Quote from: "Ivory"
Quote from: "Skype"
[9:19:10 PM] Ivory: http://askhelixfossil.com/#wqzspf
THE GREAT HELIX FOSSIL HAS SPOKEN! I was considering it, but not tonight!

http://askhelixfossil.com/#jilz0h
Tomorrow isn't looking good either.

http://askhelixfossil.com/#3yckt8
Or the day after.

http://askhelixfossil.com/#fg1pgv
Or in three days.

http://askhelixfossil.com/#y3f6fg
It must be giving me the option to select if I want to or not.

http://askhelixfossil.com/#fk4dag
Oh, okay. New map show off in five days from now. THE HELIX FOSSIL HAS SPOKEN!
[9:20:43 PM] Kinopiko: on the 22nd of course
[9:20:47 PM] Kinopiko: that's a SPECIAL DAY
[9:21:30 PM] Linnie S.: What's so special about 2/22?
[9:22:24 PM] Kinopiko: just for me
[9:22:33 PM] Kinopiko: stuff for the classes contest is due
[9:22:43 PM] Kinopiko: and there's a fighting game tournament I'm attending that day
[9:22:51 PM] Linnie S.: I see.
[9:22:59 PM] Ivory: http://askhelixfossil.com/#cr0984
AND THE MAP WILL BE COLD MAN
[9:23:04 PM] Ivory: THE HELIX FOSSIL HAS SPOKEN!

I have consulted our savior, the Helix Fossil! It speaks to me, Cold Man will be revealed in five days from now (the 22nd). THE HELIX FOSSIL HAS SPOKEN!

ALL HAIL THE MAGIC HELIX FOSSIL!
(click to show/hide)

February 18, 2014, 06:06:30 AM
Reply #488

Offline Hallan Parva

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Re: MM8BDM v4 Public Thread
« Reply #488 on: February 18, 2014, 06:06:30 AM »
the 7 Wily 1 cover you proposed sucks toids in my opinion

but that MM7 Credits theme is the best

yeah use that one

February 18, 2014, 01:28:36 PM
Reply #489

Offline LlamaHombre

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Re: MM8BDM v4 Public Thread
« Reply #489 on: February 18, 2014, 01:28:36 PM »
I said this in the dev chat, but I will go on record and say that I do have the ftm of the MM7 Ending if so need be.

February 18, 2014, 02:17:15 PM
Reply #490

Offline Beed28

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Re: MM8BDM v4 Public Thread
« Reply #490 on: February 18, 2014, 02:17:15 PM »
Cold Man on the 22nd? That's funny, the classes contest deadlined for that date is ice themed as well.

Let's just hope the False Prophet Eevee doesn't show up to spoil things.

February 18, 2014, 08:11:49 PM
Reply #491

Offline Gumballtoid

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Re: MM8BDM v4 Public Thread
« Reply #491 on: February 18, 2014, 08:11:49 PM »
I would like to say that the RM7FC tracks (boss, Wily 1, Wily 2, Wily boss, Wily Capsule, Bass' theme, and the credits theme) are all incredibly dry and poorly done. I personally think that they're all worth replacing, though whether or not covers that are up to par with MM8BDM standards exist remains to be seen.

February 18, 2014, 08:19:23 PM
Reply #492

Offline Beed28

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Re: MM8BDM v4 Public Thread
« Reply #492 on: February 18, 2014, 08:19:23 PM »
Quote from: "Gumballtoid"
I would like to say that the RM7FC tracks (boss, Wily 1, Wily 2, Wily boss, Wily Capsule, Bass' theme, and the credits theme) are all incredibly dry and poorly done. I personally think that they're all worth replacing, though whether or not covers that are up to par with MM8BDM standards exist remains to be seen.
I agree. I actually have a custom wad added to ZDL which I use to launch MM8BDM that replaces the MM7 music with their original SNES versions in .SPC format.

February 18, 2014, 10:36:09 PM
Reply #493

Offline Legtendga

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Re: MM8BDM v4 Public Thread
« Reply #493 on: February 18, 2014, 10:36:09 PM »
I was sort of surpised when I heard the RM7FC credits in 8BDM since this version had been out for a few months already. It's just really good, capturing the original's emotional feel and all.

The other one I found much more recently, and I like it alright; I think it also conveys the feel of the original well. That said, it is a very different interpritation than th FC version, and it's not perfect, so... yeah. :I

Also, If another version of the MM7 'win' theme doesn't exist, it should.

February 19, 2014, 04:42:11 AM
Reply #494

Offline Superjustinbros

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Re: MM8BDM v4 Public Thread
« Reply #494 on: February 19, 2014, 04:42:11 AM »
So why are we re-designing MM6WIN? I wouldn't want every small map remade for V4, like Cutman's map (since it's supposed to be the first map, it's nice and simple).