Advanced Search

Author Topic: MM8BDM v5 Public Thread - MM9 Expansion  (Read 157419 times)

0 Members and 1 Guest are viewing this topic.

April 11, 2015, 07:10:35 PM
Reply #15

Offline TheDoc

  • Standard Member
  • Date Registered: August 31, 2011, 10:37:33 PM

    • View Profile
Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #15 on: April 11, 2015, 07:10:35 PM »
I vividly remember thinking that this game would die off before MM9 was made when I first joined.

You guys rock, and I wish you the best of luck! :mrgreen:

April 11, 2015, 07:35:24 PM
Reply #16

Offline KOManiacJim

  • Standard Member
  • Date Registered: April 07, 2015, 09:25:34 PM

    • View Profile
Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #16 on: April 11, 2015, 07:35:24 PM »
The game is getting Stronger than before! That means More MegaMania that ever. That reminds me, Will there be speed increases a la Super Street Fighter 2 Turbo to make it a bit more like Quake's Pacing?

April 11, 2015, 08:12:19 PM
Reply #17

Offline -FiniteZero-

  • Standard Member

  • I'm somwhere.
  • Date Registered: March 06, 2011, 04:34:30 PM

    • View Profile
    • http://s4.zetaboards.com/Mega_Storm/index/
Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #17 on: April 11, 2015, 08:12:19 PM »
I really doubt that.

In any case, I look forward to the next expansion.

Then again, I look towards EVERY expansion.

April 12, 2015, 01:04:43 AM
Reply #18

Offline King Dumb

  • Global Moderator
  • *******
  • Date Registered: March 08, 2011, 02:56:25 AM

    • View Profile
Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #18 on: April 12, 2015, 01:04:43 AM »
Quote
is the MM7 campaign not going to stick out like a sore thumb for once or wat
The MM7 campaign is absolutely something we're looking at for version 5.
Quote
That reminds me, Will there be speed increases a la Super Street Fighter 2 Turbo to make it a bit more like Quake's Pacing?
...No? I don't think Mega Man's short legs can carry him much faster than they already do.

April 12, 2015, 02:27:33 AM
Reply #19

Offline Kapus

  • MM8BDM Extender

  • Master of Hiccup
  • *********
  • Date Registered: November 22, 2010, 06:40:07 AM

    • View Profile
    • My art
Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #19 on: April 12, 2015, 02:27:33 AM »
I promise I'll make a map worth playing this time.

April 12, 2015, 02:32:54 AM
Reply #20

Offline Emmanuelf06

  • Donator
  • *
  • Date Registered: October 07, 2010, 03:03:19 AM

    • View Profile
Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #20 on: April 12, 2015, 02:32:54 AM »
More awesome maps! Good luck guys! I tried to learn how to make maps, but my first one sucks.......(for doom), so i wont make it'
enjoy it! ^^

April 13, 2015, 01:29:18 AM
Reply #21

Offline PressStart

  • MM8BDM Contributor
  • ****
  • Date Registered: August 13, 2009, 03:06:04 PM

    • View Profile
    • http://minimega.tumblr.com/
Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #21 on: April 13, 2015, 01:29:18 AM »
Very happy to see this topic! I actually came by the forums not too long ago and wondered if further expansions were going to be made. CutmanMike first posted about working MM8BDM about a year after Mega Man 9 came out, and I remember people being in love with 9 (and of course later on 10) and wanting to implement Robot Masters and weapons from the exciting new game right away. Of course, CutmanMike stuck to his guns and focused on 1-6 (but that didn't stop people from making unofficial skins!).

So uh, yea- it's pretty cool to see that you guys have finally made it this far! Mega Man 9 does have a bunch of cool robots in it- and even though it's a "classic" style game, since it got released so many years later after 1-8, I feel like it has to be a lot of younger players' first introduction to Mega Man.

Thanks for continuing to work so hard!

April 13, 2015, 11:44:43 AM
Reply #22

Offline -Daiki-TheOni

  • Standard Member

  • Honor, love and justice... thats what i need.
  • Date Registered: December 04, 2011, 08:25:43 PM

    • View Profile
Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #22 on: April 13, 2015, 11:44:43 AM »
long time without posting on the forums, I'm glad this "monster" of game is still running, I love it (the only thing that keeps me from playing is.... I can't do a a goddam custom class for myself) anyway, good luck Korby!! I'm sure this new release will become a blast, like the other ones :3

April 13, 2015, 04:03:05 PM
Reply #23

Offline Megaman94

  • Standard Member
  • Date Registered: April 08, 2013, 08:49:51 PM

    • View Profile
    • http://sonicfansunited.forumotion.com/
Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #23 on: April 13, 2015, 04:03:05 PM »
I wonder if Fake Man will be in v5. I love his stage's music. Also, I bet Tornado Man's map will be awesome. He is my favorite out of the 8.

April 13, 2015, 09:18:32 PM
Reply #24

Offline The_Broker

  • Global Moderator

  • May the reunion begin soon!
  • ****
  • Date Registered: October 04, 2010, 07:40:06 PM

    • View Profile
Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #24 on: April 13, 2015, 09:18:32 PM »
I go out of town and I miss the next big expansion's preview! I must punish myself now...

Can't wait to see this expansion, sirs! (And I'd better finish revamping those MM9 botchats)

April 14, 2015, 01:02:11 AM
Reply #25

Offline Dark Phil

  • Standard Member
  • Date Registered: April 08, 2011, 09:05:09 PM

    • View Profile
Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #25 on: April 14, 2015, 01:02:11 AM »
Looks like I need to grind and finally beat that last boss. Good luck team! As a spectator in the fan community, thank you guys for creating an awesome game and continuing to improve it!

April 15, 2015, 12:13:07 PM
Reply #26

Offline Ghoulitine

  • Athlete
  • *
  • Date Registered: December 30, 2013, 10:23:26 PM

    • View Profile
Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #26 on: April 15, 2015, 12:13:07 PM »
I just really jope that the maps utilize some gimmicks that were present in Mega Man 9 (lava streams, watertank-platforms, chain-platforms from Jewel Man's Stage etc).
It's things like that that I miss in MM8BDM for quite some time actually.

April 15, 2015, 07:03:18 PM
Reply #27

Offline Bikdark

  • Standard Member
  • Date Registered: December 26, 2010, 01:51:13 AM

    • View Profile
mfw no more Kappa
« Reply #27 on: April 15, 2015, 07:03:18 PM »
kd if you fuck this up by adding silly gimmicks from MM9 that don't belong in an FPS, I will never forgive you.

no pressure tho right :^)

April 15, 2015, 10:50:06 PM
Reply #28

Offline Dr. Freeman

  • MM8BDM Extender
  • *********
  • Date Registered: December 22, 2010, 10:43:54 PM

    • View Profile
Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #28 on: April 15, 2015, 10:50:06 PM »
hey kd, because both parties want different things how about you take out maps in general

everyone is a winner

April 15, 2015, 11:39:31 PM
Reply #29

Offline The_Broker

  • Global Moderator

  • May the reunion begin soon!
  • ****
  • Date Registered: October 04, 2010, 07:40:06 PM

    • View Profile
Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #29 on: April 15, 2015, 11:39:31 PM »
Quote from: "Dr. Freeman"
hey kd, because both parties want different things how about you take out maps in general

everyone is a winner

I dunno, that might upset a third party.

Cancel the update altogether, that'll fix everything!