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Messages - NES Boy

Pages: 1 ... 9 10 [11]
151
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: May 09, 2015, 11:57:20 PM »
I'm not here for puns, I just can't wait to see what this is culminating in:


152
MM8BDM Discussion / Re: MM8BDM V4A - V4B Roll Call!
« on: September 26, 2014, 10:35:44 PM »
Okay, so here are the text changes that need to be changed in the script for UNKNOWN.wad:

Replace 2340 with...
Code: [Select]
switch(GetPlayerInfo(0,PLAYERINFO_GENDER))
{
case 0:
Log(s:"cfDR. WILY:c- Destroy him, my new minions! Wahahahaha!");
break;

case 1:
Log(s:"cfDR. WILY:c- Destroy her, my new minions! Wahahahaha!");
break;

case 2:
Log(s:"cfDR. WILY:c- Destroy it, my new minions! Wahahahaha!");
break;
}
Replace 2710 with...
Code: [Select]
switch(GetPlayerInfo(0,PLAYERINFO_GENDER))
{
case 0:
hudmessageBold (s:"nnnnnnnnnnnnWHEN THE HERO ROBOT'S EXPIRATION DATE CAME TO PASS,nnHE WAS REFITTED WITH GOLD COMPONENTS AND DISPLAYEDnnIN THE ROBOT MASTER MUSEUM FOR CENTURIES TO COME."; HUDMSG_FADEINOUT, 3, 9, 240.4, 20.1,999.0, 1.5,0.0);
break;

case 1:
hudmessageBold (s:"nnnnnnnnnnnnWHEN THE HERO ROBOT'S EXPIRATION DATE CAME TO PASS,nnSHE WAS REFITTED WITH GOLD COMPONENTS AND DISPLAYEDnnIN THE ROBOT MASTER MUSEUM FOR CENTURIES TO COME."; HUDMSG_FADEINOUT, 3, 9, 240.4, 20.1,999.0, 1.5,0.0);
break;

case 2:
hudmessageBold (s:"nnnnnnnnnnnnWHEN THE HERO ROBOT'S EXPIRATION DATE CAME TO PASS,nnIT WAS REFITTED WITH GOLD COMPONENTS AND DISPLAYEDnnIN THE ROBOT MASTER MUSEUM FOR CENTURIES TO COME."; HUDMSG_FADEINOUT, 3, 9, 240.4, 20.1,999.0, 1.5,0.0);
break;
}
Replace 3750 with...
Code: [Select]
switch(GetPlayerInfo(0,PLAYERINFO_GENDER))
{
case 0:
Log(s:"cfDR. WILY:c- Bah! I guess his circuits fried at the sight of my amazing wily armor!");
break;

case 1:
Log(s:"cfDR. WILY:c- Bah! I guess her circuits fried at the sight of my amazing wily armor!");
break;

case 2:
Log(s:"cfDR. WILY:c- Bah! I guess its circuits fried at the sight of my amazing wily armor!");
break;
}

154
MM8BDM Discussion / Re: MM8BDM V4A - V4B Roll Call!
« on: September 21, 2014, 02:02:50 AM »
This topic draws some attention to pronoun blunders regarding Dr. Wily addressing the player (specifically, when you are about to fight the Robot Masters at the end of Chapter 6, and when you wait a while during the encounter with Wily after defeating the Genesis Unit). There's also the issue of the V1 Epilouge referring to the player as "it" regardless of whichever gender you chose for yourself.

155
We'll have to change the textures related to Mr. X to be relevant to King, since V4a changed the team.

156
W.I.P Forum / Re: MM8BDM The Forgotten Adventures Project
« on: June 28, 2014, 09:57:03 PM »
How about the Centaur Arrow from The Power Fighters?

157
MM8BDM Discussion / Re: MM8BDM V4A - RELEASED!
« on: June 19, 2014, 10:06:04 PM »
I realise that since MM9 is most likely the next expansion, we'll be seeing the MM9 Robot Masters in Dr. Light's Lab. I could see Splash Woman sitting in the pond outside, and Plug Man in Auto's room (since Plug Man likes shopping).

158
W.I.P Forum / Re: MM8BDM The Forgotten Adventures Project
« on: June 06, 2014, 03:33:30 AM »
Quote from: "fortegigasgospel"
Also 4 chapters. DOS > R&F2 > STRAT > WC.
I thought DOS is going to be split into two chapters.

Anyway, you forgot to link to Dood's R&F2 topic.

159
MM8BDM Discussion / Re: Future bots' chats & taunts
« on: June 04, 2014, 03:33:10 PM »
Quote from: "The_Broker"
In regards to the Genesis Unit, I might be editing out Megawater S' "-wa" accent due to how he was portrayed in the main storyline (I made the Genesis Unit botchats quite a while ago.) Just waiting to hear from Mr. Ivory on if I should go ahead.
Speaking of editing the botchats, Grenade Man's botchat made a common error regarding Zero Wing quotes:



Here's the original quote:



What I'm trying to say is, he should be saying "up me", not "me up".

160
MM8BDM Discussion / Re: MM8BDM V4A - RELEASED!
« on: May 30, 2014, 09:58:48 PM »
Quote from: "sa173533"
What are the music codes for the final bosses of every version of this game?
    MM6BOSS2: Robot Army (Version 1 Final Boss part 1)
    MM10FB1: Gamma (Version 1 Final Boss part 2) Intro
    MM10FB2: Gamma (Version 1 Final Boss part 2)
    MM7FBOS: Wily Capsule (Version 2 Final Boss)
    ERBATTLE: Evil Robot (Version 3 Final Boss)
    MMWTFBOS: Genesis Unit (Version 4 Final Boss)

161
MM8BDM Discussion / Re: Future bots' chats & taunts
« on: May 29, 2014, 01:19:44 AM »
I have an intro string for MM9's Plug Man:

"Let's get it done quickly! There's a sale at Big Eddie's!"

162
MM8BDM Discussion / Re: Saves?
« on: May 28, 2014, 08:21:28 PM »
I've added an in-depth list of the SaveProgress commands to the wiki here. Here is a condensed version that only shows the beginning of a new chapter.

SaveProgress 0 - Campaign initialization
SaveProgress 1000 - Chapter 1 (Mega Man)
SaveProgress 1010 - Chapter 2 (Mega Man 2)
SaveProgress 1020 - Chapter 3 (Mega Man 3)
SaveProgress 1030 - Chapter 4 (Mega Man 4)
SaveProgress 1040 - Chapter 5 (Mega Man 5)
SaveProgress 1050 - Chapter 6 (Mega Man 6)
SaveProgress 1060 - Chapter 7 (Mega Man 7)
SaveProgress 1070 - Chapter 8 (Mega Man 8)
SaveProgress 1082 - Chapter 9 (Mega Man & Bass)
SaveProgress 1093 - Chapter 10 (Wily Tower)
SaveProgress 1099 - Endgame

163
Rejected / Re: Level order in single-player campaign seems wrong
« on: May 27, 2014, 04:49:44 AM »
If you still want to play the unavailable maps in the campagin, then during a single player campagin session (e.g. Dr. Light's Lab), open up the console (binded to the ` key by default) and type in the following to play the map you want:

>changemap mm1dw2 — Wily's Hideout 2
>changemap mm7dw2 — Skull Fortress 2
>changemap mm7dw3 — Skull Fortress 3
>changemap mm7dw4 — Skull Fortress 4
>changemap mmbdw1 — Reclaimed King's Tower

Interestingly, Reclaimed King's Tower was never part of the campagin to begin with, yet it still has bots programmed for it (i.e. Mega Man and Bass as your allies and Tengu Man, Dynamo Man, Burner Man, Magic Man, and Cold Man as your opponents).

164
MM8BDM Discussion / Re: MM8BDM Wiki Revival Project: Apply Within!
« on: May 19, 2014, 05:41:42 PM »
I want to upload all the images of the player skins in the game (using just the A8A2 / A2A8 sprites). I even had all the filenames being named using the first four characters of the sprite images (PLAY for Mega Man, HMEG for helmetless Mega Man, etc.)

However, when I tried to upload the first batch into the Wiki (all the Mega Man, Proto Man, Bass, and Roll ones), Only SGC Bass, RM7FC Bass, and Mobile Roll were accepted, and all the others, and I quote, "did not pass file verification". What went wrong?

...Okay, I determined that the following images exported from the IWAD cannot be uploaded to the wiki:

PLAY - Mega Man
HMEG - Helmetless Mega Man
PROM - Proto Man
BREK - Break Man
BASS - Bass
ROLL - Roll
CLRO - Classic Roll
SNIP - Sniper Joe
AUTO - Auto
AUT2 - Auto (The Unknown)
GUTS - Guts Man
ICEM - Ice Man
FIRM - Fire Man
ELEC - Elec Man
COPY - Mega Man?
HEAM - Heat Man
ALIE - Alien
GEMM - Gemini Man
HARM - Hard Man
TOPM - Top Man
SKUL - Skull Man
NAPM - Napalm Man
DAR2 - Dark Man 2
KNIM - Knight Man
TOMM - Tomahawk Man
YAMM - Yammato Man
BURS - Burst Man
DUOR - Duo
CLWN - Clown Man
GREM - Grenade Man
AQUA - Aqua Man
ODUO - Original Duo
COLM - Cold Man
GROU - Ground Man
PIRA - Pirate Man
BURN - Burner Man
BRGZ - Buster Rod.G
PUNK - Punk
QUIN - Quint

I've exported them with both SLumpEd and SLADE, but I still have problems. What am I doing wrong?

165
Anything Goes / Re: New to Cutstuff? Post here.
« on: May 19, 2014, 05:03:47 PM »
Just stopping by here to say, "Hi!"

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