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W.I.P Forum / Re: Mega Man 8-bit deathmatch: X Classes (Work in progress)
« Last post by hansungkee on May 10, 2021, 10:48:27 PM »

art by ZDR (Upgraded by Hansungkee)
W.I.P Forum / Mega Man 8-bit deathmatch: X Classes (Work in progress)
« Last post by Lady Amauri on May 10, 2021, 09:08:22 PM »

Welcome to MegaMan X Classes

The year is 21XX--after the age of robot masters has ended, a new wave of robots arise.

Welcome to a new age of robots! The Reploids!

art by ZDR
What's this about?
MMX classes is a mod based around MegaMan X, taking characters from X1 through X8 and Xtreme 1 and 2.

Is there an expected full release v1.0?
As of right now, no. However a beta may come in a distant future. We only plan to have X1 through X3 for the first playable beta but we will along the line add the rest of the characters

Who's working on this mod?

Nightfly a.k.a Pr. Gibus

Concept makers/Balancing team:
3Dluxe/Lucy Diamonds

I want to help for this mod! Where do I sign up?
Just send me a message at Amauri#5365, AWasteOfAName#6462, or Swarm9999#0433, or fill out this form and I'll get back to you shortly. Also make sure to join the production discord!

I hope you guys are excited for this mod as much as I am! Until next time!


art by Hansungkee
Skins & Bots etc / Re: Hil's Souvenir Stall(User skin update again)
« Last post by Hilman170499 on May 08, 2021, 09:21:58 AM »
New update!

Hilman170499 has been updated once more.
Version 4 has most of the same sprites as version 3, but has updated sounds for the new critical hit and gib sounds come MM8BDM version 6.
As for CBM compatibility, the BBA version has a set of new mugshots to fit the Doom-styled shtick the class has going on.
Projects & Creative / Re: I hope X and Zero Used.
« Last post by hansungkee on May 04, 2021, 03:47:50 PM »
These are a lot better than the current skins I'm using, thanks!

I may use them if I decide to include skins into the pack, but the initial idea for this pack was for the classes to be able to use any skin, instead of each weapon class being tied to only one skin. Yes, it will look really scuffed, but it allows for creative mixing-and-matching of skins, such as, for example, a player's Zero-like OC using the Beck weapon class.

Then again, I could use these provided skin for the bots.

Once again, thank you for the contribution!
X and Zero Sprites Updated
Maps / Re: MM8BDM Legacy Pack (V3A belatedly released!)
« Last post by hansungkee on May 01, 2021, 02:30:44 AM »
MM8BDM V6 has Released, so What's We do?
Maps / Re: CrashMan (GameBoy) stage [Clash Tower]
« Last post by hansungkee on May 01, 2021, 02:28:02 AM »
Some Thing Need a Fixed.
Projects & Creative / Re: Mission Mode Returns! - Basic Edition
« Last post by ldel2341 on May 01, 2021, 12:35:09 AM »
will you ever work on this again? like add more bosses?
Skins & Bots etc / Re: Zdagger67 skins : High DIO
« Last post by Zdagger67 on April 30, 2021, 08:23:39 AM »
35 : HIGH DIO (jojoxrockman)
after drinking Joseph Bloods, he become awakened DIO with 10 second Time stop.
(click to show/hide)

Download :
MM8BDM Discussion / Mega Man X Classes: Help wanted! Need decorators!
« Last post by Lady Amauri on April 26, 2021, 10:40:56 PM »
Hello I'm Amauri and recently me and a few others.
Hitscan, Swarm9999, Cassie J, Fr3ak, Ec1p5e, ZDR, Frostblue, Sagis, Interessant, Trig, Greg.exe, Lutmer, Nightfly (a.k.a Pr.Gibus), A-chan, Slaim.exe, Vent, and 3Deluxe.
We have all came together to make a modification to MM8BDM to develop a class based mod similar to CBM/CCBM. Based on the Mega Man X series.
We are very short on coders for this project. And we need your help! If you have any experience in Decorate.
Please fill out this google form and either Me, Hitscan or Swarm will get to you shortly:

Here is our discord link:

Thank you! :mrgreen:
W.I.P Forum / Re: MM4SP - Cossack Crusaders (WIP)
« Last post by Ivangel on April 24, 2021, 04:46:43 AM »
How's this project doing thus far? I'm hoping it's doing alright, since it's been a while of silence and I myself am very curious to see what you guys have been cooking up.
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