Advanced Search

Author Topic: [TUTORIAL] DoomSeeker for Mega Man 8-bit Deathmatch  (Read 310113 times)

0 Members and 2 Guests are viewing this topic.

February 13, 2011, 07:03:17 PM
Reply #30

Anonymous

  • Guest
Re: [TUTORIAL] DoomSeeker for Mega Man 8-bit Deathmatch
« Reply #30 on: February 13, 2011, 07:03:17 PM »
I did every thing it said and un ticked the testing releases and when i try to play a game of MM8BDM  it said the following files are missing:
PWADS: MM8BDM-v1c.pk3 roboenza-2.wad
do you want wadseeker to find missing WADS?
and i don't know what to do :(

February 13, 2011, 07:20:29 PM
Reply #31

Offline Kapus

  • MM8BDM Extender

  • Master of Hiccup
  • *********
  • Date Registered: November 22, 2010, 06:40:07 AM

    • View Profile
    • My art
Re: [TUTORIAL] DoomSeeker for Mega Man 8-bit Deathmatch
« Reply #31 on: February 13, 2011, 07:20:29 PM »
You probably tried to join a Roboenza server without the Roboenza wad!

March 21, 2011, 09:09:44 PM
Reply #32

Offline T-man

  • Standard Member
  • Date Registered: July 07, 2010, 12:57:43 AM

    • View Profile
Re: [TUTORIAL] DoomSeeker for Mega Man 8-bit Deathmatch
« Reply #32 on: March 21, 2011, 09:09:44 PM »
i keep trying to host a server with the Ivory pack and custom map pack and...i honestly have no idea what to do :?

March 31, 2011, 02:10:04 AM
Reply #33

Offline Lord Toadman

  • Standard Member
  • Date Registered: October 16, 2010, 11:30:31 PM

    • View Profile
Re: [TUTORIAL] DoomSeeker for Mega Man 8-bit Deathmatch
« Reply #33 on: March 31, 2011, 02:10:04 AM »
Quick question, are we still using version 0.6 of doomseeker or have we moved on to 0.7? I keep getting this as an error for some reason when I attempt to join a server.

Quote
Client binary cannot be obtained for game: Skulltag
          No testing directory specified for Skulltag

April 03, 2011, 06:59:28 PM
Reply #34

Offline jackrc11

  • Standard Member
  • Date Registered: April 03, 2011, 06:57:28 PM

    • View Profile
Re: [TUTORIAL] DoomSeeker for Mega Man 8-bit Deathmatch
« Reply #34 on: April 03, 2011, 06:59:28 PM »
I did everything here (I JUST installed MM8BDM today, in the "bundle" that came with skulltag, so i assume its the latest version), but when i try to use doomseeker to go to a server, i get "No testing directory specified for skulltag", what do i do?

April 06, 2011, 05:04:34 PM
Reply #35

Anonymous

  • Guest
Re: [TUTORIAL] DoomSeeker for Mega Man 8-bit Deathmatch
« Reply #35 on: April 06, 2011, 05:04:34 PM »
Porblem: it says "cannot find xpackV1B.pk3". how do I solve that!?

April 07, 2011, 02:10:21 AM
Reply #36

Offline Zaxx

  • Standard Member
  • Date Registered: October 12, 2010, 09:32:23 PM

    • View Profile
Re: [TUTORIAL] DoomSeeker for Mega Man 8-bit Deathmatch
« Reply #36 on: April 07, 2011, 02:10:21 AM »
Quote
Following files are missing: PWADS: Classes-4c.pk3 DO you want Wadseeker to find missing wads?

Well, sure I WANT it to but it won't. Who packed this? Where can I find these Wad files?

April 07, 2011, 02:14:34 AM
Reply #37

Offline Kapus

  • MM8BDM Extender

  • Master of Hiccup
  • *********
  • Date Registered: November 22, 2010, 06:40:07 AM

    • View Profile
    • My art
Re: [TUTORIAL] DoomSeeker for Mega Man 8-bit Deathmatch
« Reply #37 on: April 07, 2011, 02:14:34 AM »
You can find the Classes mod in the Classes topic, of course.

Most large projects can be found in the "Projects" sub-forum in editing, Maps can be found in the Maps sub-forum, etc.

April 07, 2011, 02:17:56 AM
Reply #38

Offline Zaxx

  • Standard Member
  • Date Registered: October 12, 2010, 09:32:23 PM

    • View Profile
Re: [TUTORIAL] DoomSeeker for Mega Man 8-bit Deathmatch
« Reply #38 on: April 07, 2011, 02:17:56 AM »
Quote from: "Kapus"
You can find the Classes mod in the Classes topic, of course.

Most large projects can be found in the "Projects" sub-forum in editing, Maps can be found in the Maps sub-forum, etc.

Cool. I had this all working a ways back but reinstalled today now I'm kind confused.  Thanks ~

April 07, 2011, 04:12:33 AM
Reply #39

Offline Zaxx

  • Standard Member
  • Date Registered: October 12, 2010, 09:32:23 PM

    • View Profile
Re: [TUTORIAL] DoomSeeker for Mega Man 8-bit Deathmatch
« Reply #39 on: April 07, 2011, 04:12:33 AM »
Do you know where I can download the v1c.pk3 patch? Thanks in advance.

April 07, 2011, 04:17:52 AM
Reply #40

Offline Gummywormz

  • Standard Member

  • Air Man Tile Enthusiast
  • Date Registered: December 23, 2010, 01:05:44 AM

    • View Profile
    • Github Page
Re: [TUTORIAL] DoomSeeker for Mega Man 8-bit Deathmatch
« Reply #40 on: April 07, 2011, 04:17:52 AM »
Quote from: "Zaxx"
Do you know where I can download the v1c.pk3 patch? Thanks in advance.

Probably here:

viewtopic.php?f=28&t=2341

April 10, 2011, 05:12:58 PM
Reply #41

Anonymous

  • Guest
Re: [TUTORIAL] DoomSeeker for Mega Man 8-bit Deathmatch
« Reply #41 on: April 10, 2011, 05:12:58 PM »
Finally able to play online in MM8DM thanks to Doomseeker.  :D

April 30, 2011, 11:22:21 PM
Reply #42

Offline MagnetMan497

  • Standard Member
  • Date Registered: November 13, 2010, 04:48:53 PM

    • View Profile
Re: [TUTORIAL] DoomSeeker for Mega Man 8-bit Deathmatch
« Reply #42 on: April 30, 2011, 11:22:21 PM »
I downloaded Doomseeker, but there is no drop down bar in Engines. What should i do?

May 01, 2011, 04:31:48 PM
Reply #43

Offline Toad Man

  • Standard Member
  • Date Registered: March 07, 2011, 04:16:57 PM

    • View Profile
Re: [TUTORIAL] DoomSeeker for Mega Man 8-bit Deathmatch
« Reply #43 on: May 01, 2011, 04:31:48 PM »
It says:
Quote
Engine Skulltag, client executable:

C:Program FilesSkulltagSkulltag.exe is a directory or doesn't exist.

Help me!

May 04, 2011, 08:38:15 AM
Reply #44

Offline MegaTuga

  • Standard Member
  • Date Registered: April 25, 2011, 12:00:30 AM

    • View Profile
Re: [TUTORIAL] DoomSeeker for Mega Man 8-bit Deathmatch
« Reply #44 on: May 04, 2011, 08:38:15 AM »
I have a problem, I thought I fixed it but it didn't.

I cannot join an multiplayer online without doomseeker, well that's no problem, the main issue is that the skins won't show up at "plater setup"


And before you ask, yes I have a folder called "skins" in the same directory of skulltag with the skins inside.