Greetings. I kept on looking at wads for multiple Doom-based games and found that not even the mods put all the features of Zandronum to the test to make a unique gameplay experience. Thus, an idea formed in my head, "I'll make my own Doom-based game that puts all the features of the Doom engine and Zandronum source port to the test and make it as good as possible!".
Currently, I already have some scripts done, though I will have to edit them multiple times and add more as I go along. However, since this isn't a mod and is planned to be a full game, I need a team for sprites, music, models, and maps. Yes, it'll have to be a team effort just like any full game you'd buy at the store.
Anyways, I'll post concepts, progress, scripts (once they're done or I need feedback), and other things I do for this project in this thread. I will also use this thread as a means of seeing whom is interested in helping out.
I guess I'll start by posting what I currently plans to put in the game.
World/Region Name: ???
Story: ???
Primary/Vanilla Class: Adventurer
Weapons:
Pistol
Shotgun
Chaingun
Plasma Cannon
Flamethrower
Compressed Water Cannon
Shock Gun
Freeze Gun
Broad Sword
Katana
Items
Health Pack
Health Extension Pack
Magazine
Shell
Energy Pack
Coal
Compressed Water
<weak creature> sphere
<strong creature> sphere
Ideas will be taken into consideration as usual. If you want to help out in any way, just say so.
Also, the current name is just a code name and will be changed later on.
As for requirements for being of help. Spriters must be able to make images that at least meet the quality of 32-bit games. Mappers must be able to make co-op maps that connect to each other instead of being set in a linear path. (more like Hexen instead of Doom, I suppose) People whom make models must be able to use MD2 and/or MD3. Musicians must have basic musical knowledge.
Some of these are for the reason of aesthetic quality, others are to make the game feel more immersive, and any of the rest are for compatibility reasons.