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Messages - Promestein

Pages: 1 2 [3] 4 5 ... 12
31
The RX-78-2 Gundam also has thrusters there. Maybe I should have been more clear in pointing out the connection.

32
On an earlier page, it was asked 'why does Mega Man have those little holes on the bottoms of his feet'?

I think it's a minor Gundam reference. Like how Proto Man references Char, his shield is a recolored Gelgoog shield, Sniper Joes are references to Zakus, and ZX Advent references every single Gundam timeline that existed at that point.

33
W.I.P Forum / Re: Original DOS Completion Project
« on: August 10, 2016, 05:54:45 PM »
Weapons are looking neat. I'm interested in seeing for myself how Shark Boomerang works.

I am a tiny bit confused about one thing though. Sonic Wave splits into two when it hits a wall, but how does it split when hitting a floor or ceiling? Does it bounce back off the floor at a similar angle to the one it hit it from? That sounds like it could get pretty crazy.

34
Closed / Re: GAME BREAKING BUGS (AKA Typoes)
« on: July 31, 2016, 10:43:40 PM »
Splash Woman has quite a number of typos as well.

35
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« on: July 30, 2016, 01:57:26 AM »
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36
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« on: July 29, 2016, 10:52:47 PM »
Quote from: "easyaspi"
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37
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« on: July 29, 2016, 09:20:03 PM »
How I didn't figure that out on my own with Magma Man's hint, I don't know.

Quote from: "ABlasterCat"
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There are at least two chapters left, though. MM10 and MMV.

Quote from: "bass44"
So, is TengumusV really gone despite protest?
Yes, thank god.

38
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« on: July 29, 2016, 08:32:24 PM »
Quote from: "Max"
so what bosses was i actually meant to fight because i feel like i missed about 8
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39
Can confirm. I tried giving myself all of the MM10 weapons and MMV weapons, and Solar Blaze is the only one that showed up, but none of them gave me any sort of error.

Probably just placeholders. Solar Blaze might have been a placeholder accidentally left in in a functional state, or just an easter egg.

EDIT:
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40
Quote from: "Geno"
Not to mention, museum visitors pointed out all the Dimensions! I hope they thought Green Devil looked cool too!
Anyone try out Pharaoh Shot in v5? I thought the explosion I made looked super cool!
Yes, yes, and yes. I wasn't expecting Pharaoh Shot to have that, since I didn't bother looking at the changelog. Nice.

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41
Closed / Re: [BUG] MM8BDM Version 5 Boss Glitch
« on: July 29, 2016, 07:56:40 PM »
I don't know about that. I've been going through the main story again myself, and that entire level worked just fine.

42
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« on: July 29, 2016, 02:40:30 PM »
This is top-notch. GG guys.
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43
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: July 26, 2016, 05:52:14 AM »
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44
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: July 22, 2016, 09:21:15 PM »
Quote from: "TheRealRoyale"
Wich will be the wily boss? twin devil? mecha shark? and will be us able to use the fake revolver?
We'll find out soon enough. Patience.

Although, I don't remember, was Fake Man confirmed to be included with this expansion in some way, or is it just focusing on the main game and not the DLC?

45
Maps / Re: Wily Inc. (Version 2na is Now Available!!)
« on: July 13, 2016, 08:10:32 PM »
The changelog is always in the pk3 itself.

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