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Messages - Relias

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121
MM8BDM Discussion / Re: Screenshots
« on: November 03, 2010, 01:50:38 AM »

..what.


I feel sorry for whoever was back there...


...and this poor roboflu zombie, having to deal with crystal eyes that get stuck in the wall and everything else


and that gutsdozer pic is really cool, renegade.

122
Mega Man Discussion / Re: Your most difficult Mega Man boss fights
« on: November 03, 2010, 12:35:12 AM »
Slash.  I cannot dodge his eggs or the resulting lunge no matter how hard I try, unless I'm just really lucky.  It's a good thing he has two weaknesses, but a not so good thing that exploiting either of them causes him to immediately perform that move I hate so badly.

Quick is of course really difficult to fight without lots of Timestopper energy or an E-Tank, especially the Doc Robot version of him in 3.  I find Wood's Doc Robot edition very, very difficult, as well.  The rest are pretty hard, but not thaaaat bad.  Maybe Air should be mentioned..

Fire Man's always seemed like just an endurance test to me, who can hold out longer?  I have no idea if it's humanly possible to dodge his attacks.

Yellow Devil in MM1 without abusing the pause trick, even with Thunder Beam.

Anything in King stage 2 in MM&B.

Solar Man H Gold Crown.

123
Mega Man Discussion / Re: Favorite Robot Master Set?
« on: November 03, 2010, 12:29:04 AM »
Well, a lot of games have great sets, like 1, 2, and 9, but...

Overall, for me, it's gotta be 7.

Burst rules.  Cloud rules.  Freeze rules.  Junk rules.  Slash rules.  Spring rules.  Turbo rules.  Shade rules.

Yep, every single one of them rule.

Freeze, Junk, Burst, Spring and Turbo may all be among my top 20 or so favorites, with Junk, Freeze and Spring likely in the top 10.  Slash and Shade have those awesome "beastly" designs you so rarely see in Classic as opposed to X, for example, too.  And cloud's just really cool, I love the weather control thing and I love that "thunk" he makes when you hit him with Danger Wrap.

And to top it all off, MM7 has my favorite boss music of all the games, so fighting each of these guys is just that much cooler.

124
Mega Man Discussion / Re: Favorite robot master from each game.
« on: November 03, 2010, 12:24:15 AM »
I read brotoad's post on page 1 and I have to say I love his descriptions and why he likes each master.  .3.
however, I'm gonna have to differentiate a bit--

MM1 - Bomb Man
I love all these guys, really, but I think I gotta go with Bomb.  Tied with Elec for best music, that radical mohawk, and a weapon that's hard to use but completely awesome and makes me wish there were a Bomberman-themed stage in MM8BDM full of them.

MM2: Bubble Man
I love all these guys, too, and I remember a time in the past in which I considered Flash my favorite... but Bubble's just the best.  He's one of the most adorable RM ever to me, his stage is just magnificent and my favorite to play, it has great music, and let's not forget his weapon is the only thing that can stop Wily's ultimate form...

MM3: Magnet Man
My favorite Robot Master from my favorite game!  He looks incredibly awesome for having a giant horseshoe magnet slapped onto his forehead.  His weapon's cool and gives you very Proto Man-esque colors in Proto Man's debut game.  He has some of my favorite music in any MM game ever.  And his stage, at the very beginning, has that absolutely gorgeous "sunrise"-looking sky that always gives me such a nostalgia rush for some reason.

MM4: Ring Man
He looks like a dork, but his stage is awesome, amazingly designed, trippy, FULL of fun minibosses, and has super cool music.  Plus, he has one of my favorite weapons, even though it's kinda a poor man's Shadow Blade, which in itself was kinda a poor man's Metal Blade...

MM5: Napalm Man
Kinda hard to choose here, 5 has a lot of RMs I like... but Napalm takes the cake.  He has SUCH a cool design, his stage is unique and has great music, and his weapon is one of my favorites int he series; the navy + orange color combination may be my all-time favorite of any weapon ever, and even though the bombs just kinda squirm around on the ground, the satisfaction of high destructive power with that awesome MM5 explosion sound effect at a cheap weapon energy cost is just fantastic.

MM6: Knight Man
Cliche, maybe, but this guy just rocks.  His design is incredible (GO USA), his weapon is unique when you'd have expected a sword, and is again one of my favorites--as you'd guess seeing as how I love Ring Boomerang.  Plus, his stage and music are really cool, I love those bumper things near the end!

MM7: Junk Man
This may be the hardest to choose a solid favorite on since I absolutely adore all the Robot Master designs in this game, and Freeze Man, who may have the flat-out coolest design of any RM ever, comes in a close second... but c'mon, JUNK MAN.  His name is AWESOME.  His design is incredible and so unique, and he looks like just such a rockin' powerhouse moreso than any other RM ever to me.  He's so awesomely animated in the bossfight against him, it's just unreal.  And best of all, he has by far the most useful shield weapon in any MM ever, in my opinion.  So awesome.

MM8: Grenade Man

'Nuff said.

MM9: Galaxy Man
Tied with Concrete (and maybe Jewel) as having the best RM themes in this game, and some of the best in the whole series.  An awesome space level like Star Man.  Adorable.  Constantly under the effects of a Starman from Mario, apparently.  My favorite weapon in MM9, and possibly in the entire series.  Yes, I love you, Galaxy Man. <3

MM10: Sheep Man
Oh, my gosh.  We've been talking "adorable" a lot, but... you just can't, cannot get cuter than this.  And his stage is awesome.  And he has great music.  And he has the worst weapon ever, but it's so fun to mess around with.  I just want a plushie of him so bad.

MM&B: Ground Man
Cool design, AWESOME music, really cool weapon.  Yeah.

MM Killers: Punk
BAR NONE.  All the MM killers, and Quint, are cool and likable and have neat weapons, but Punk is just.. .WOW.  LOOK at him.  I mean... LOOK[/b] at him.  Seriously.  Coolest design ever.

125
Mega Man Discussion / Re: Most annoying megaman stages
« on: November 02, 2010, 11:57:58 PM »
Quick Man and ESPECIALLY Wily 4 in MM2 are the worst, the worst.  I dread them the whole time I play that game, and it's mostly that reason that it's never been quite as much of my favorite compared to MM3.

Turbo Man.  Big fat chunky 16-bit MM7 sprite versions of the quick beams with no timestopper moves to help you at all.  And then that awful "SISI" miniboss between the end of that segment and the boss, which I've died to several times.

King stage 2.  Not so much annoying instakill segments as ridiculous amounts of absolutely Ninja Gaiden-level twistedly difficult bosses, all crammed into one stage.

Crystal Man's stage gave me a ton of trouble as a kid but it's not so bad now, especially since I know Star Crash can make the chute segments much easier.

And it's not so much the stage itself, but trying to get the alternate route in Mr. X stage 1 in MM6 is probably the most annoying thing in any megaman game ever.

Oh, and one more--Sword Man, particularly the second half of his stage.  Slow, tedious, one wrong move and you die, probably the hardest-to-get bolt in the entire game, and the music is awful in this stage imo.

*edit*  And yeah, Jewel Man's stage is ridiculously difficult, but;
1) first and foremost, unlike most Mega Man games you can buy tools to save you from pits and spikes, and I know a great trick for grinding for bolts pretty fast in Concrete Man's stage, so...
2) the music is amazing, and the stage itself just has a really nice design and nice palette, so it's hard for me to hate it much
3) as for the boulder miniboss, just fish him out with hornet chaser then spam concrete shot in his face.  ez~

126
Mega Man Discussion / Re: Keiji Inafune Quits
« on: November 02, 2010, 11:50:24 PM »
Well, damn.

MMU is pretty much finished, I guess, so maybe that'll be a nice swan song from him and loveletter to classic MM as a whole.  But Legends 3?  I was really, really looking forward to that, afaik it's nowhere near complete if even much into development at all, and also afaik Inafune held that series closer to his heart than anything else.  So... well, damn.

If they can make something as nice as MM9 or 10 without him, though, maybe it won't be so bad.  If MML3 or the next classic-style MM after U ends up being at least "good", I'll have hope yet.

127
MM8BDM Discussion / Re: cheat servers?
« on: November 02, 2010, 11:44:25 PM »
Quote from: "RenegadeX5"

[which reminds me, I got "Banned" from a cheating server by a char named 'Lolwut' Got me banned for "feeding the troll" when i was just standing around. What I WAS doing was typing on the forums here.]

Fenga Papit, you're on my hit-list.

Maybe you were banned on the server for feeding the troll on the forums?

Maybe it has something to do with your replies to that locked thread being seen by the admin and them reacting to it?

Just a guess.

128
Help & Editing / Various newbie questions~
« on: November 02, 2010, 11:41:56 PM »
Well, a lot of this stuff would probably be better suited to a general skulltag/doom help topic but since this is the major reason I'm actually finally playing skulltag for the first time I might as well post it here.

1) Is there a way to get the chat messages to stay up for more than about two seconds?  I've found that going into console helps with chatting but it seems a little messy, what with displaying everything that's going on in addition to the chat messages.  I can deal if that's the only way, though, I just thought I'd ask.

2) I've not been seeing any custom skins in multiplayer games yet though I know a lot of people have made and shared a lot of skins for this.  I mean, the game by itself has a plethora of awesome skins and all but I'm kinda wondering if it'll automatically download skins with doomseeker like how it automatically applies patches you have sitting in the folder or will players using custom skins appear as Mega Man or something (and likewise to other people if I'm using one) until I personally download and place their skins in my skins folder?

3) This may be weird to ask, but what's with auto-aim?  By default it's set to 'always' be on in multiplayer options.  I find it pretty useful in doom-engine games as far as shooting something parallel to you vertically since Doom has always been kind of weird with vertically aligned targets, being such a dated FPS engine, but I wonder if I should turn it off for this game, or set it to a lower setting.  What's even the difference between "always" and "very high", and what's different about "low"?  It's hard for me to wrap my head around how it could ever be anything but an on/off switch.
I have noticed when fighting
(click to show/hide)
that my Quick Boomerangs kinda just go up in the air in front of its face, and it seems like a weird aspect of autoaim, or is it just kinda supposed to be like that until I use Item-1 to jump up on its front?

4) I notice a lot of people requesting certain console commands be entered by server hosts.  Are there any I should know or learn as a player or do I not need to worry about anything like that?

5) How do you alter your name colors like so many people online do? :3c  I could search that in 5 seconds but I might as well ask while I'm making this thread...

6) Anything else I should know along these lines of technical things involving skulltag/doom online in general that newbies should know?  It seems simple enough, but you never know...

Thanks in advance, anyone who takes the time to read this.

129
Help & Editing / Re: Crash upon entering Auto's training center
« on: November 02, 2010, 11:28:04 PM »
Well, it ends up that it DOES work, after turning it to anything besides the default value of 320x280 or something along those lines, which is actually smaller of a resolution than anything selectable via the bar.  I find 640x480 text scaling acceptable, though I wish I could get the text a little bit bigger without freaking out the training room.  Custom values seem to universally cause it to crash.

130
MM8BDM Discussion / Re: Another thread for a very silly server!
« on: November 02, 2010, 11:20:49 PM »
well, that looks pretty awesome.  I'll have to stop by sometime, though my ping looks to be 200+ there sadly .3.

131
Help & Editing / Re: Crash upon entering Auto's training center
« on: November 02, 2010, 04:35:04 PM »
Well, switching to OpenGL didn't work.  Changing the resolution didn't work.  Playing with other video settings didn't work...

But then I found out what it was.
Text scaling!

I had it turned on due to 16:9 resolution making the text kinda really tiny, though most "doom-style" text messages only last for like a second anyway, so I usually have to go into console if I need to read something.  I don't really notice a difference in graphic quality of course no matter what resolution I use, so maybe I should just use one small enough to make the text easy on my poor eyes even without scaling.

At least now I can get into the training room, the weapon descriptions alone when you're standing on the teleporter are really nice and helpful :3

132
Help & Editing / Crash upon entering Auto's training center
« on: November 02, 2010, 03:47:19 PM »
So I'm up to chapter 3 in singleplayer and have played probably close to 2 hours online, and have had no problems.  But this one thing's been happening since I first grabbed the game...  Stepping into the teleporter in front of Auto will very briefly bring up an empty menu saying something like "select weapon" and then immediately the game crashes.

Here are the contents of the three options in the "Details" tab of the "Skulltag Very Fatal Error" prompt that comes up after it crashes;

report.txt:
(click to show/hide)

minidump.mdmp (this one's quite massive and just a bunch of cryptic values, it far overloads the character limit)

local.txt:
(click to show/hide)

133
While I don't think sniping weapons would be *too* awful in a game like this considering the fast movement and the way everything's set up making it hard to camp and be a huge loser about it, I still think it's fine as it is and it's hard to think of a Mega Man weapon that'd fit that very well, anyway (even the one weapon with the word "Sniper" in the name is a relatively slow-moving rocket).

That being said, there are plenty of weapons that you can climb up onto a high point and "snipe" with, such as the Metal Blade or Ice Slasher.

134
MM8BDM Discussion / Re: So, who are you online?
« on: November 02, 2010, 05:14:00 AM »
I use a lot of names online but lately I've been using Relias, which is my least-hated personal name I came up with.  And it's pronounced "relly-us" even though I know the same name without the "r" is pronounced otherwise usually >:T

...Though I've only been playing MM8BDM for a day, I plan on doing it enough now that you guys'll see me often.  And I'm currently Punk, who overall has my favorite design of any MM character, though I'm partial to several RMs like Magnet Man and Bubble Man...

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