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Author Topic: MM8BDM v4 Public Thread - TRAILER!  (Read 219909 times)

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September 21, 2013, 10:28:54 PM
Reply #240

Offline tsukiyomaru0

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Re: MM8BDM v4 Public Thread
« Reply #240 on: September 21, 2013, 10:28:54 PM »
Quote from: "Ivory"
Cutman's stage isn't trashy. It's an excellent learning stage for newcomers and the first stage the game sends you too. It's not changing.
You know... This still makes me question why have Cutman stage be like that, if it is as simple (or even more simple) than the "simulation room".

September 21, 2013, 10:33:42 PM
Reply #241

Offline Ivory

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Re: MM8BDM v4 Public Thread
« Reply #241 on: September 21, 2013, 10:33:42 PM »
Game design perhaps? Don't want to throw a curve ball and make the first level have gimmicks or something. Should be a simple and easy to understand level to get accustomed to the game. Cut Man features a layout that is easy to get. A weapon set that lacks any of the more complex weapons. It introduces you to concepts like charging weapons, weapons that have delays, etc. It's a perfectly good level.

The simulation room is for testing out weapons, it's hard a good learning tool for actual gameplay level design.

September 21, 2013, 10:34:36 PM
Reply #242

Offline The Killer Nacho

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Re: MM8BDM v4 Public Thread
« Reply #242 on: September 21, 2013, 10:34:36 PM »
Quote from: "Ceridran"
You do know you could turn old Plantman's stage basic layout into an improvised Cutman's stage yet with some changes to make it less trashy, right?
Maybe this was a misplaced modifier referring to MM6PLA being trashy.

September 21, 2013, 10:40:59 PM
Reply #243

Offline Ivory

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Re: MM8BDM v4 Public Thread
« Reply #243 on: September 21, 2013, 10:40:59 PM »
The problem with that is that new map reuses most of the layout concepts of original Plant Man. In other words reusing the old layout would result in two maps having very similar layouts.

September 21, 2013, 11:03:09 PM
Reply #244

Offline Ceridran

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Re: MM8BDM v4 Public Thread
« Reply #244 on: September 21, 2013, 11:03:09 PM »
Quote from: "Ivory"
Cutman's stage isn't trashy. It's an excellent learning stage for newcomers and the first stage the game sends you too. It's not changing.

I meant Plantman's stage was sort of trashy. Could take out the water and merge in a few aspects of each of them, but yeah, not happening.

I just feel that Cutman's stage needs a few more interesting aspects at least, while not butchering simplicity.

September 21, 2013, 11:17:18 PM
Reply #245

Offline tsukiyomaru0

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Re: MM8BDM v4 Public Thread
« Reply #245 on: September 21, 2013, 11:17:18 PM »
Quote from: "Ceridran"
Quote from: "Ivory"
Cutman's stage isn't trashy. It's an excellent learning stage for newcomers and the first stage the game sends you too. It's not changing.

I meant Plantman's stage was sort of trashy. Could take out the water and merge in a few aspects of each of them, but yeah, not happening.

I just feel that Cutman's stage needs a few more interesting aspects at least, while not butchering simplicity.
Yeah, some old simple maps were good, like Topman and Shadowman.

September 21, 2013, 11:29:16 PM
Reply #246

Offline Kapus

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Re: MM8BDM v4 Public Thread
« Reply #246 on: September 21, 2013, 11:29:16 PM »
Quote from: "Ceridran"
I just feel that Cutman's stage needs a few more interesting aspects at least, while not butchering simplicity.
There's not much material to use to make an interesting map for Cutman. Cutman's original stage in MM1 did not have much to it, aside from the boxes that shoot rolling cutters, which would be a hazard. Adding some sort of hazard would break the simplicity of the map.

Cutman's map is about as simple as it gets: It's a square room surrounded by a square hallway, with simple, easy to use weapons scattered about. It doesn't need to be any more than this to serve its purpose as an introductory map.

September 21, 2013, 11:30:26 PM
Reply #247

Offline Ceridran

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Re: MM8BDM v4 Public Thread
« Reply #247 on: September 21, 2013, 11:30:26 PM »
Quote from: "tsukiyomaru0"
Quote from: "Ceridran"
Quote from: "Ivory"
Cutman's stage isn't trashy. It's an excellent learning stage for newcomers and the first stage the game sends you too. It's not changing.

I meant Plantman's stage was sort of trashy. Could take out the water and merge in a few aspects of each of them, but yeah, not happening.

I just feel that Cutman's stage needs a few more interesting aspects at least, while not butchering simplicity.
Yeah, some old simple maps were good, like Topman and Shadowman.

They were both too big for their flatness.

September 21, 2013, 11:58:15 PM
Reply #248

Offline tsukiyomaru0

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Re: MM8BDM v4 Public Thread
« Reply #248 on: September 21, 2013, 11:58:15 PM »
Quote from: "Ceridran"
They were both too big for their flatness.
Even if they were almost as small as current Cutman map, they would still be great maps.

September 22, 2013, 01:09:57 AM
Reply #249

Offline fortegigasgospel

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Re: MM8BDM v4 Public Thread
« Reply #249 on: September 22, 2013, 01:09:57 AM »
Yea really guys, stop trying to change Cutman's map. It is perfect for what it is.  With a game like this and how many maps we have and will have it doesn't hurt to have a few overly simplistic maps perfect for beginners. Look at the 4 maps from the demo, Cutman (beginner map), Metal (intermediate), Needle (rather simple) and Megaman 3 Wily (another rather simple map).
You don't introduce people to something using a map that is too complex. Cut shows off basic terrain, a decent selection of easier to use weapons, and even shows off how ladders work. All on an easy map to to get around in.

September 22, 2013, 01:19:06 AM
Reply #250

Offline FTX6004

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Re: MM8BDM v4 Public Thread
« Reply #250 on: September 22, 2013, 01:19:06 AM »
Well i don't agree about this, cutman stage looks like a prison to me just make a exit from it.

September 22, 2013, 01:57:12 AM
Reply #251

Offline CutmanMike

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Re: MM8BDM v4 Public Thread
« Reply #251 on: September 22, 2013, 01:57:12 AM »
Go make a custom wad. Cut Man's map isn't changing for reasons Ivory has already stated several times. It's one of the few remaining small maps in the game and what better place to have one on a level with barely any gimmicks or textures to make use of.

Other core maps that don't flow to well or house unfun gimmicks are going to continue to change. This will probably stop happening after v4 is released though.

September 22, 2013, 02:02:16 AM
Reply #252

Offline MusashiAA

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Re: MM8BDM v4 Public Thread
« Reply #252 on: September 22, 2013, 02:02:16 AM »
Quote from: "CutmanMike"
Cut Man's map isn't changing for reasons Ivory has already stated several times. It's one of the few remaining small maps in the game and what better place to have one on a level with barely any gimmicks or textures to make use of.

I thought it hasn't been changed because it was one of the first MM8BDM maps ever made. I'd like to think it is a posterity map.

September 22, 2013, 11:41:39 AM
Reply #253

Offline Stardust

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Re: MM8BDM v4 Public Thread
« Reply #253 on: September 22, 2013, 11:41:39 AM »
I'm not sure such a narrow stage, is the best place to learn for newcomers. This level isn't nicknamed Rape cage #1 for nothing. I'd rather have proposed a large, flat layout for easy mobility, like in Centaur Man's stage. Besides, the stage right after Cut's, which is Guts', contains way harder layout, some advanced/technical weapons (Time Slow, Tornado Hold) and already involves items.

I came to ask if v4 will add new CTF stages.

September 22, 2013, 01:28:48 PM
Reply #254

Offline fortegigasgospel

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Re: MM8BDM v4 Public Thread
« Reply #254 on: September 22, 2013, 01:28:48 PM »
Cut isn't built for too many players at once. 5-6 players can be there comfortably and not make the map too cramped.