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Allow me to explain.Plant Barrier now works like this: Pressing fire brings up the shield. The shield now functions like most other shield weapons and stays active. If your heath is at 100, then it just idles around and looks pretty. If your health is under 100, it eats up one bar of ammo to heal 4 hp. The heal is gradual, but you heal about the same amount of health back as you would with old Plant Barrier in the same timeframe as Old Plant Barrier's delay. At any time you can fire off the shield as a projectile. Which is reasonably fast and a 4 hit kill. Overall, the revamp has greatly boosted Plant Barrier's usefulness as both a healing tool and allows it to be a respectable weapon. While it sounds like you heal less than the old one, due to ammo consumption rates, you actually get more healing out of it.
Also I recall that map from one of the map packs.
Allow me to explain.Plant Barrier now works like this: Pressing fire brings up the shield. The shield now functions like most other shield weapons and stays active. If your heath is at 100, then it just idles around and looks pretty. If your health is under 100, it eats up one bar of ammo to heal 4 hp. The heal is gradual, but you heal about the same amount of health back as you would with old Plant Barrier in the same timeframe as Old Plant Barrier's delay. At any time you can fire off the shield as a projectile. Which is reasonably fast and a 4 hit kill. Firing Plant Barrier does cost ammo.Overall, the revamp has greatly boosted Plant Barrier's usefulness as both a healing tool and allows it to be a respectable weapon. While it sounds like you heal less than the old one, due to ammo consumption rates, you actually get more healing out of it.
You do know you could turn old Plantman's stage basic layout into an improvised Cutman's stage yet with some changes to make it less trashy, right?