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actor ImBurning{+MISSILE+NOGRAVITY+NOINTERACTIONStates{Spawn:TNT1 A 0 A_JumpIfInTargetInventory("SinkSoak",1,"Done")TNT1 A 15TNT1 A 0 A_JumpIfInTargetInventory("SinkSoak",1,"Done")TNT1 A 0 A_JumpIfHealthLower(10,"Done")TNT1 A 0 A_GiveToTarget("BurnDamage",1)TNT1 A 0 A_JumpIfInTargetInventory("SinkSoak",1,"Done")TNT1 A 0 A_JumpIfHealthLower(10,"Done")TNT1 A 0 A_GiveToTarget("BurnDamage",1)TNT1 A 0 A_JumpIfInTargetInventory("SinkSoak",1,"Done")TNT1 A 0 A_JumpIfHealthLower(10,"Done")TNT1 A 0 A_GiveToTarget("BurnDamage",1)TNT1 A 15TNT1 A 0 A_JumpIfInTargetInventory("SinkSoak",1,"Done")TNT1 A 0 A_JumpIfHealthLower(10,"Done")TNT1 A 0 A_GiveToTarget("BurnDamage",1)TNT1 A 0 A_JumpIfInTargetInventory("SinkSoak",1,"Done")TNT1 A 0 A_JumpIfHealthLower(10,"Done")TNT1 A 0 A_GiveToTarget("BurnDamage",1)TNT1 A 0 A_JumpIfInTargetInventory("SinkSoak",1,"Done")TNT1 A 0 A_JumpIfHealthLower(10,"Done")TNT1 A 0 A_GiveToTarget("BurnDamage",1)TNT1 A 15TNT1 A 0 A_JumpIfInTargetInventory("SinkSoak",1,"Done")TNT1 A 0 A_JumpIfHealthLower(10,"Done")TNT1 A 0 A_GiveToTarget("BurnDamage",1)TNT1 A 0 A_JumpIfInTargetInventory("SinkSoak",1,"Done")TNT1 A 0 A_JumpIfHealthLower(10,"Done")TNT1 A 0 A_GiveToTarget("BurnDamage",1)TNT1 A 0 A_JumpIfInTargetInventory("SinkSoak",1,"Done")TNT1 A 0 A_JumpIfHealthLower(10,"Done")TNT1 A 0 A_GiveToTarget("BurnDamage",1)TNT1 A 15TNT1 A 0 A_JumpIfInTargetInventory("SinkSoak",1,"Done")TNT1 A 0 A_JumpIfHealthLower(10,"Done")TNT1 A 0 A_GiveToTarget("BurnDamage",1)TNT1 A 0 A_JumpIfInTargetInventory("SinkSoak",1,"Done")TNT1 A 0 A_JumpIfHealthLower(10,"Done")TNT1 A 0 A_GiveToTarget("BurnDamage",1)TNT1 A 0 A_JumpIfInTargetInventory("SinkSoak",1,"Done")TNT1 A 0 A_JumpIfHealthLower(10,"Done")TNT1 A 0 A_GiveToTarget("BurnDamage",1)Goto DoneDone:TNT1 A 0 A_GiveToTarget("ImNotBurningNow",1)stop}}