Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Chimera Man

Pages: 1 [2] 3 4 ... 18
16
Projects & Creative / Re: King Yamato's Classes Overhaul (Full NES Release)
« on: November 02, 2011, 03:20:51 PM »
You know why Charge Man has a ramming attack? Because he is Charge Man. His main attack is charging.

I doubt it will be worth to put these two classes. At least Dark Man 3 actually have attacks, you know.

Sorry if I have offended you.  :ugeek:

17
Projects & Creative / Re: King Yamato's Classes Overhaul (Full NES Release)
« on: November 02, 2011, 04:54:43 AM »
Dark Man 1 is purely too bland. Dark Man 2 is a worse Dark Man 4...

...But we will consider Dark Man 3. He has something worthy going on.  :geek:

18
Projects & Creative / Re: King Yamato's Classes Overhaul (Full NES Release)
« on: November 01, 2011, 08:42:26 PM »
Top Man and Flame Man bugs fixed.

HUDs updated.  :geek:

19
Projects & Creative / Re: King Yamato's Classes Overhaul (Full NES Release)
« on: November 01, 2011, 03:32:15 PM »
Quote from: "Ukiyama"
I'm not exactly sure what causes it but when I was playing as Top Man on the server last night, there was a bug with his primary that after he was supposed to stop spinning, I kept spinning with control of my movement (not much since the camera was spinning) with the topspin damage still active until someone hit me out of it, very dizzying as well lol.

Hmm. This bug was supposed to be fixed... Weird.  :?

20
Mega Man Discussion / Re: The most underrated Robot Master
« on: November 01, 2011, 03:00:50 AM »
I guess there's at least one RM per each game that really got the short end of the stick.

MM1: Bomb Man. Definitely. Everyone remember Cut, Guts and the elementals... but no love for Bomb.
MM2: I would say Bubble Man, but at least he featured on some relatively big games, so... Flash Man.
MM3: Top Man. No-brainer. (also, when I watched Mega Man on TV, I thought he were very cool and cunning. The guy even charmed Roll.)
MM4: Hmm. It's almost a tie with Drill Man, Ring Man and Bright Man, but Drill is still the most forgotten. (Also, I liked Bright Man on the TV series, his power were cool.)
MM5: Star Man. In fact, he was the only RM I completely forgot of MM5 before I played MM8BDM... Charge is a close second.
MM6: Let's see... Wind Man. I have yet to see one person to say he is one of his favourites.
MM7: Burst Man. He was supposed to look like... A Japanese bubble-blower mixed with an Edo Castle? Eh. But Cloud Man is almost forgotten, too.
MM8: What to say? Aqua Man and Search Man. Not many fans of these.
MM&B: Pirate Man. He doesn't put up a good fight at all. Also, Cold Man.
MM9: Jewel or Plug. Can't decide...
MM10: Commando isn't memorable... unless you can remember his hellish stage. SANDSTORM! D:

Also, ALL the Stardroids.  :(

21
Projects & Creative / Re: King Yamato's Classes Overhaul (Full NES Release)
« on: November 01, 2011, 02:32:29 AM »
Quote from: "Ukiyama"
When he starts up he is immune to damage and I think he remains immune throughout the charge.

Hmmm... I see the problem of Heat Tackle, then.  :geek:

Any other suggestions?

22
Quote from: "Shmeckie"
Quote from: "Chimera Man"
I don't know if they will be welcome, though...

They why make those changes?

Because no matter what you do: someone will complain about things, unfortunately.  :cry:

23
Quote from: "Korby"
Will you be changing the yellow used for shading most classes' HUDs? The color Doom decides to use is incredibly ugly, and it looks much better if you shade it with an orange, a la Napalm Man.

That's a thought to consider, indeed.  :ugeek:

24
Sorry for not answering before, but we are testing them practically every other day.

We are spending quality time on improving and reworking the classes - including graphic fixes.

There will be changes.
:geek: I don't know if they will be welcome, though...

25
The only joke class is Doc Robot. Sometimes a lethal joke.

26
Quote from: "Bikdark"
If I was just a YD fanboy, I would've been pushed more toward KY classes as soon as Ken backstabbed me and kicked me off the team. This however was not the case, I still enjoy YD's classes over KY's.

Please, refrain from including your own (and others) unrelated problems from this topic.

On-topic: I see the point about Enker, Dark Man, Shadow Man and Napalm Man. Hopefully KY will fix them, it's just minor fix issues.

27
Projects & Creative / Re: Essays =/= winning. Actual points = winning.
« on: October 23, 2011, 04:58:28 AM »
Quote from: "Bikdark"
Quote from: "Shade Guy"
Argue with Roc and you've got to run the full marathon.

It's why he usually ends up winning :ugeek:
Other person refusing to rebut argument due to confusing post/confusing arguments =/= winning argument. He just doesn't supply straightforward responses, which is essential to arguing. The other person needs to actually understand you to see if there's things wrong with your argument.

Well... I just read what he said and I saw his point, even with my ADD.

Are you sure it's his problem? And not yours?

28
Shmeckie, I actually like the way Napalm was changed, since that's sort of how he acted in-game.

Also, Dark Man's secret is- *snip*

29
Quote from: "xColdxFusionx"
ATTENTION ALL CUTSTUFF MEMBERS!

Due to various unforeseen circumstances (mainly me being a lazy trucknut), don't be surprised if this thing starts slipping into Valve Time. I should probably assign someone else to help me put together this damn thing so I can actually get it done.

Valve actually is pretty quick fixing bugs and glitches.

30
Projects & Creative / Re: Mega Man X1 Classes (v1c get it now!)
« on: September 07, 2011, 09:56:12 PM »
Quote from: "Musashi-COM"
Oh, but it does.

It's butt ugly, to say the least.

Sorry for actually motivating Roden to go on, then.  :geek:

Pages: 1 [2] 3 4 ... 18